From
andreil
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To
All
11 August 2006
Hello, prof
And I think that EmuZWin should be made Russian.
From
Jaroslaw Tanunin
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To
All
13 August 2006
Hello, andreil
Ghost's Joypad Mapper
http://emu-russia.km.ru/default.php?a=files&cid=2&sid=45
From
SMT
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To
All
13 August 2006
Hello, prof
ras> Yeah - and also remove AY emulation from the emulator
someone is looking for a solution, and someone is looking for excuses
ras> and attach a diagram for connecting a real AY via LTP
then bETA[mEN] would give a link to the driver that intercepts writing to LPT and
emulates AY on sound ^^
From
rasmer
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To
All
13 August 2006
Hello, [bETA]mEN
bET> mEN']Ghost's Joypad Mapper
bET>
bET> http://emu-russia.km.ru/default.php?a=files&cid=2&sid=45
Yeah - and also remove AY emulation from the emulator, and attach a connection diagram
real AY through ltp...
From
Witch Doctor
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To
All
15 August 2006
Hello SMT
And also connect ASM from emuZwin to Unreal!!!!
That would be perfect!
From
rasmer
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To
All
16 August 2006
Hello SMT
SMT> someone is looking for a solution, and someone is looking for excuses
yeah... I remember someone made such a bunch of excuses when he didn’t want to do it
remembering the last folder from which snapshots were read...
From
rasmer
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To
All
16 August 2006
Hello, Witch Doctor
> And also connect ASM from emuZwin to Unreal !!!!
> That would be perfect!
sjASM + unreal...
From
Andreas Kaiser
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To
All
16 August 2006
Hello, rasmer
Wishes to emulator users: get away from the creators, learn S. Wishes SMT;
reduce; everything is normal dsw, the devil will break his leg: v2_biggr:
From
SMT
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To
All
16 August 2006
Hello, prof
icebear, thanks for the support. I don’t want to work in dsw, because I’m an editor in the studio
texts are weak
From
Mikhail Kuplenkov
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To
All
17 August 2006
Hello icebear
no, you can’t get away from the creators either, we don’t demand anything, we ask
From
Alexey Asemov
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To
All
17 August 2006
Hello SMT
> icebear, thanks for the support. I don’t want to go to dsw, because it’s in the studio
> text editor is weak
May I know what you use? I would also like a cooler editor...
From
SMT
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To
All
17 August 2006
Hello, prof
> May I know what you use?
FAR+plugins
From
Mikhail Kuplenkov
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To
All
25 August 2006
Hello, prof
I wonder if the creators will take our wishes into account, but there is no feedback
From
Witch Doctor
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To
All
26 August 2006
Hello, prof
That's it!
From
Mikhail Kuplenkov
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To
All
27 October 2006
Hello, Vladimir Kladov
I haven’t heard anything at all about feedback
From
Andrey Savichev
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To
All
27 October 2006
Hello, prof
But I have a specific task - to connect A26 via LPT... and how do I do this?
do? I would like a dll with the API :rolleyes:
From
Evgeny Skitor
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To
All
20 December 2006
Hello andrews
It would be nice if emulsions had the following qualities:
* Full compatibility not only with PC-shaped files, but also with real ones
floppy disks, real tape, not only by "File -> Open -> etc.", but also
in a more natural way: LOAD ""; LOAD "filename"; LOAD "filename" SCREEN$;
LOAD "filename" DATA A$(); LOAD "filename" CODE; LOAD! "filename"; RANDOMIZE
USR 15619; REM:; LOAD "filename"; SAVE; VERIFY; MERGE, etc. etc.
* Working with real floppy disks in both TR-DOS and iS-DOS and CP/M,
formatting, compaction (MOVE), launching games from GAMMA.
* Emulates not only Scorpion and Pentagon, but also Quorum-64, Quorum-128+
(believe me, these cars are very interesting).
* Ability to assign cursor keys to the Sinclair and cursor joystick,
the ability of the emulator to distinguish, for example, left shift from right.
* Ability to change the sharpness and softness of the image; sharp contrasting lines
Tires the eyes.
* It would be nice for the most popular games to have their own emulators;
Imagine, you clicked on the icon or pressed Ctrl+Alt+Any Key, and here in front of you
Coriolis is already spinning or Dizzy is grinning.
* Ability to enable or disable autosave when exiting the game and
autoload status upon login.
You can come up with a lot of other things, but there’s no one to do it, but I have the brains to do it all
turning around is not enough.
From
Mark Antonov
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To
All
22 December 2006
Hello Scitor
almost all of the above has long been implemented
From
Evgeny Skitor
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To
All
23 December 2006
Hello, The Exploited
The> almost all of the above has long been implemented
This is understandable. One emulator implements one thing, another does another. But "almost"
doesn't mean anything. There is no emulator in which at least half of these conditions
implemented. And so far it is not expected.
From
Stanislav Lomakin
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To
All
23 December 2006
Hello Scitor
Sci> * Working with real floppy disks in both TR-DOS and iS-DOS and CP/M
Sci> formatting, compaction (MOVE), launching games from GAMMA.
Sci>
it's not worth it, the average PC drive controller is extremely
selectively reads floppy disks recorded on the Spectrum. fence such a garden for the sake of
5% of people who were lucky with the controller are sad. and if the floppy disks are recorded on
pts, it makes no sense - disk images are much more convenient.
what is GAMMA?
Sci> * It would be nice for the most popular games to have their own
Sci> emulators; imagine, clicked on the icon or pressed Ctrl+Alt+Any
Sci> Key, and now Coriolis is spinning in front of you or Dizzy is grinning.
Sci>
if emul accepts a file name on the command line and can run the first (or
given) wasik file on disk, you can make such an icon yourself. with
unrealspeccy, for example, is not a question.
From
Dmitry Mikhailovich Gorbunov
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To
All
9 February 2007
Hello Scitor
A request to SMT is to create a translation in the debugger from the hexadecimal system in UNREALE. in
a normal readable decimal... well, it's very necessary. Probably only this and
not enough. And I would like a Russian translation.