From
Alexander Shushkov
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To
All
14 March 2006
Hello, All
Is it possible in Unreal to make the emulsion go to debug after corruption?
(changes) some byte of memory?
This is why I need it. A couple of bytes in my memory are spoiling, but I can catch
I just can’t handle this moment (it happens rarely and not systematically).
From
Slavik Tretiak
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To
All
14 March 2006
Hello axor
yes.
in debug press Alt+C
further or in "Memory access" on W (Write) set the range
or if you need to catch a specific number you can
in "Conditional breakpoints" write something like "M(0C02F)==10 &&
M(0C030)!=02F"
From
Alexander Shushkov
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To
All
14 March 2006
Hello Sinus
Sin> yes.
Sin>
Sin> in the debug press Alt+C
Sin> next or in "Memory access" set the range to W (Write)
Sin> or if you need to catch a specific number you can
Sin> in "Conditional breakpoints" write something like "M(0C02F)==10 &&
Sin> M(0C030)!=02F"
Thank you.
Which version supports this?
From
van Yu Shinn
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To
All
15 March 2006
Hello, axor
axo> А какая версия это поддерживает?
Hачиная с версии 0.07b и по наши дни. :)
> version 0.07b 1 oct 2001
>
> + conditional breakpoints (uses c-like expressions of any
> complexity); breaks
> to range, port in/out, on instruction, on memory change superseded
> by this
> powerful feature and removed as obsolete. RTFM before use
From
Oleg Golenkoff
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To
All
28 March 2006
Hello, Hairy_Cat
_> And I have this question:
_> -Is it possible to disable the cursor display in this emulator?
_> mice (such white arrows, as if drawn by hand)? If yes,
_> then how?
if my memory serves me correctly ;) this is Kempston joystick emulation via mouse,
change the settings and this won't happen!
From
Vasily Kotov
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To
All
28 March 2006
Hello, breeze
bre> if my memory serves me correctly, this is Kempston joystick emulation via
bre> mouse, turn off the settings and this won’t happen!
- Yes, yes, this is exactly emulation through the mouse. But how can you make the mouse
worked like a joy (personally, it’s convenient for me), and at the same time its cursor did not
displayed, does anyone know?
From
SMT
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To
All
28 March 2006
Hello axor
Without a cursor, you won't be able to put the joystick in the middle (straight) position. and the arrows
you can really redraw it on small, neat ones with some kind of thread
a resource editor like resource hacker (there are probably about 10 different ones)
From
Vasily Kotov
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To
All
28 March 2006
Hello SMT
This means that it cannot be disabled using standard methods. OK, thnx for the idea. I'm afraid now for
It will be a little difficult for me, although I remember when I was on the Spectrum in
hexdumps had to be tinkered with. Okay, let's see what we can do... Eh,
I haven't picked up checkers for a long time)
Kudos to Avtar Anril, by the way, for the emulator, now I mostly use it.
From
Alexandr Sinyakov
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To
All
28 March 2006
Hello Black1980
Wow! I had this crap - I changed the style in WinXP, and if you twitch the mouse,
Anryl dropped to 30fps. This is such bullshit...
From
Alexey Asemov
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To
All
28 March 2006
Hello Black1980
Disable synchronization with VSync :)
From
Dmitry Kuzmin
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To
All
28 March 2006
Hello Alex/AT
Ale> Disable synchronization with VSync
The fact of the matter is that it is turned off...
By the way, there was version 0.21... I installed 0.34 and everything became fine...
But I still want to figure out what the problem is...
From
Dmitry Kuzmin
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To
All
28 March 2006
Hello, SAM style
SAM> Wow! I had this crap - I changed the style in WinXP, and if
SAM> twitch the mouse, the speed dropped to 30fps.
So the whole point is that all of a sudden he started to behave this way... I even
I haven’t changed anything, all the settings have been in place for about six months now...
From
Dmitry Kuzmin
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To
All
28 March 2006
Hello, Hairy_Cat
People!!! Help please!!!
In general, this is the topic: Unreal suddenly started producing 32-34 fps, which
significantly reduces its operating speed. Everything was ok before, exactly 50
issued... How can I fix this bug???