Magic Blur filter

ZXNet echo conference «zxnet.pc»

From Evgeniy Sokol To All 16 March 2006

Hello, All The idea behind this filter is to make what is round rounder and square remained square in order to avoid the blurry effect images when implementing a classic blur filter. This idea was hatched I spent about two years until I got a more or less decent effect: http://fuchur.narod.ru/zx/3Weeks-MBF.png http://fuchur.narod.ru/zx/Krakout-a-MBF.png http://fuchur.narod.ru/zx/Krakout-b-MBF.png http://fuchur.narod.ru/zx/Nebulus-MBF.png http://fuchur.narod.ru/zx/Pentagram-MBF.png http://fuchur.narod.ru/zx/Tapper-a-MBF.png http://fuchur.narod.ru/zx/Tapper-b-MBF.png I also tried to plug it into UnrealSpeccy 030b. It turned out pretty crooked and no optimization, but it works for me without any problems. Works only on hardware blitter and filter should be set to normal. http://fuchur.narod.ru/zx/unreal-MBF.ra

From rasmer To All 17 March 2006

Hello, E.Sokol It would be better if you posted pictures without running a filter... for comparison... and regular blur method....

From Evgeniy Sokol To All 23 March 2006

Hello, rasmer ras> It would be better if you posted the pictures without running a filter... for ras> comparisons... and the usual blur method.... Why not... http://fuchur.narod.ru/zx/Filters4ZX.rar (140 kb) Readme included