glitch

ZXNet echo conference «zxnet.pc»

From elfh To All 13 November 2006

Hello NovaStorm There is a small glitch in Unreal related to sound emulation. We have a deme - Microcosm http://cpu.untergrund.net/releases/mcosm.zip, we tried there control the behavior of the envelope by initializing it to well-defined moments. The initialization frequency must be selected for each machine, but also on Scorpion and Pentagon and ATM can be made so that clicks are not heard in sound I couldn’t adjust the sound properly either in Unreal Speccy or Realspectrum. Honestly, I don't know of any other program that used this so the problem is not global. p.s. To try the setting, you need to hold shift while loading the demo.