glitch
ZXNet echo conference «zxnet.pc»
From elfh → To All 13 November 2006
Hello NovaStorm
There is a small glitch in Unreal related to sound emulation. We have a deme -
Microcosm http://cpu.untergrund.net/releases/mcosm.zip, we tried there
control the behavior of the envelope by initializing it to well-defined
moments. The initialization frequency must be selected for each machine, but also on
Scorpion and Pentagon and ATM can be made so that clicks are not heard in
sound I couldn’t adjust the sound properly either in Unreal Speccy or Realspectrum.
Honestly, I don't know of any other program that used this
so the problem is not global.
p.s. To try the setting, you need to hold shift while loading the demo.