Program and tutorial for drawing 1bit sprites. Should I?

ZXNet echo conference «zx.grafix»

From Vyacheslav Kalinin To All 22 November 2005

Hello Sinus Sin> Another thing is the forum, where it is clearly known that the people have petse (or Sin> poppy, amiga, etc.) Sin> Sin> I would read the tutorial with pleasure. but you can’t read the paragraph Sin> I can, because I don’t read paragraphs. Sin> __________________ I think there are practically no people left without PCs... And the tutorial will be most in demand on graphic sites. No tutorial will help someone who doesn’t know how to draw.

From Shadow Maker To All 22 November 2005

Hello Sinus If anyone needs version 4.7, go to www.shadowmaker.nm.ru in the section Downloads... And the tutorial for the piss program in the Paragraph is a complete Paragraph! :) In short, don't do it like that do.

From Slavik Tretiak To All 22 November 2005

Hello new art newart: "No tutorial will help someone who doesn't know how to draw" I would like to expand on this idea: No tutorial will help anyone who doesn’t know how to code. No tutorial will help anyone who doesn’t know how to write music. No tutorial will help anyone who doesn’t know how to “substitute to taste” The tutorial is needed precisely so that a person who does not know how can learn.

From Vyacheslav Kalinin To All 22 November 2005

Hello Sinus Sin> The tutorial is needed precisely so that a person who does not know how can do it Sin> learn. That is, talent is, in principle, not particularly necessary, like you can do without it? Well, well. I have seen such SCIENTIFIC artists.

From Surfin' Bird To All 22 November 2005

Hello diver div> Surfin Bird, you speak the truth ;) PM rules. myself, from the time of work div> in cosmigo and I still draw pixel graphics in it. By the way, in it div> there is also a familiar grid, you can draw not only 1 bit. How is this? Well, let’s say it’s not a question of including an 8x8 grid, but how to make a limitation for 2 colors in a cell? Or take care of it yourself? :) Sin> well, for example, I don’t like AXOR and its magazine, and how much Sin> I understand the target audience of the Paragraph is real people. And why do they need a description Sin> pussy program? Well, Slava already said about this. Besides, I’m not just talking about the program, I I explain how I PERSONALLY work. Those. 80% of what is described there can be done in B.G.E. I will definitely make a section at the end about the features of working at BGE. Sin> Another thing is the forum, where it is clearly known that the people have petse (or Sin> poppy, amiga, etc.) :) I’m writing a tutorial for spektrumists, and people who know real world, naturally, in a special position;) And take the first stump in the trash to start the program, If you feel like it, anyone can do it. Sin> I would read the tutorial with pleasure. but you can’t read the paragraph Sin> I can, because I don’t read paragraphs.No question! If I don’t publish on the forum, I’ll personally email you :cool: (Why don’t you read the paragraph, may I ask?) Sha> And the tutorial for the pisish program in the Paragraph is a complete Paragraph! In short, no Sha> you need to do this. Well, let the Chief Editor decide what to publish;) And if it works out, then in general - it will be both here and there. Sin> The tutorial is needed precisely so that a person who does not know how can do it Sin> learn. Absolutely true, that’s why I’m writing in detail... I even foresee attacks because of this about it :)

From Surfin' Bird To All 22 November 2005

Hello new art new> That is, talent is, in principle, not particularly necessary, like without it new> is it possible? new> Well, well. I have seen such SCIENTIFIC artists. I have never seen such artists, but I believe that talent can be developed in oneself almost anyone.

From Vyacheslav Kalinin To All 22 November 2005

Hello Surfin' Bird Sur> How is this? Well, let’s say it’s not a question of turning on the 8x8 grid, but how to do it Sur> limit to 2 colors per cell? Or take care of it yourself? :) Sur> This is quite real, especially considering that you draw almost everything on a black background. Check out Mirror for example, all the graphics (and there are a lot of them) are drawn on PC in the same way way.

From Vyacheslav Kalinin To All 22 November 2005

Hello Surfin' Bird Sur> I have not seen such artists, but I believe that talent can be developed in oneself Sur> almost any. You can develop skill, but not talent. You either have talent or you don't.

From Surfin' Bird To All 23 November 2005

Hello new art new> This is quite real, especially considering that you draw almost everything on new> black background. Not true :rolleyes: I paint everything in black and white. Black in painted there are a lot of pictures precisely because they are colored :) Laziness is bothering with the selection flowers. new> Check out Mirror, for example, all the graphics (and there are a lot of them) are drawn on PC new> in the same way. I remember. Beautiful! Where does the information about the PC come from? It would be interesting to read. (And understand why they did it at the PC...)

From Golubtsov Alexey To All 23 November 2005

Hello Surfin' Bird Sur> How is this? Well, let’s say it’s not a question of turning on the 8x8 grid, but how to do it Sur> limit to 2 colors per cell? Or take care of it yourself? :) It's better, of course, to do it manually. And I don’t see anything complicated about it. Although, in 4.0 there were the beginnings of optimizing tile palettes - Colors>Color Tile Mapping > ... We need to install 4.7/5.1 and see how it goes. 4.7, by the way, is also in Kosmigov The website is: cosmigo.com/promotion/pmft47.exe

From Vyacheslav Kalinin To All 23 November 2005

Hello Surfin' Bird Sur> Not true: rolleyes: I paint everything in black and white. Black in Sur> there are a lot of colored pictures precisely because they are colored :) Laziness Sur> is soaring with the selection of colors. Sur> Sur> Sur> I remember. Beautiful! Where does the information about the PC come from? It would be interesting to read. Sur> (And understand why they did it at the PC...) Information from the authors, as far as I remember, the artist simply did not have a Spectrum, but BGE and normal emulators did not yet exist.

From Alexander Shushkov To All 23 November 2005

Hello Surfin' Bird > Message from Surfin' Bird Let the Chief decide what to publish > Editor And if it works out, then in general - it will be there and here. I respect you.

From Surfin' Bird To All 23 November 2005

Hello diver In general, I talked to Axor - it will be like this: I will post the full version here tutorial, and in “Paragraph” there will be a version adapted for BGE. Just advise in what form to upload - either an archive with a *.doc file (now it looks like this), or... How else is it possible? div> It's better, of course, to do it manually. And I don’t see anything complicated about it. div> Although, in 4.0 there were the beginnings of optimizing tile palettes - Colors>Color div> Tile Mapping > ... Thanks for the information. If necessary, I'll twist it. div> You should install 4.7/5.1 and see how it goes. 4.7 by the way is also on div> is on the cosmigo website: cosmigo.com/promotion/pmft47.exe In the know. This is exactly what I have.

From Slavik Tretiak To All 23 November 2005

Hello Surfin' Bird Surfin' Bird: > No question! If I don’t publish on the forum, I’ll personally send it to you > soap ok I'll definitely read it. > (Why don’t you read the Paragraph, may I ask?) religious ^_~ in one of the targets I think I wrote why ^_~ and more. how to post. I don't like *.doc religiously. if you break everything into html, then just export it. It’s still disgusting, this HTML export in Word, but somehow it works.

From Surfin' Bird To All 23 November 2005

Hello Sinus So what is an archive with HTML? What other proposals will there be?

From Surfin' Bird To All 23 November 2005

Hello new art Threw it. I am waiting.

From Vyacheslav Kalinin To All 23 November 2005

Hello Surfin' Bird Sur> So - an archive with Html? What other offers will there be? It is in this form that your tutorial will be gladly accepted by any graphic website.

From Vyacheslav Kalinin To All 23 November 2005

Hello Surfin' Bird Sur> Why? Why create competitors for yourself? :D Sur> What will the Spectrum and me personally get from posting a tutorial on some Sur> left site? Sur> Sur> By the way, it's already ready! So decide on the form - and I will do it Sur> I'll post it. Sur> I tried to convert it to html here - this is what happens. Pictures Sur> that I have been building for so long in Word are going to hell, and no Sur> want to take their place. Sur> And there are a ton of pictures there;) Send it to me, I will prepare the HTML.

From Vyacheslav Kalinin To All 23 November 2005

Hello Surfin' Bird Sur> I'm not going to post it on any graphic site. Here's more! Sur> They'll peel off! Stupid.

From Surfin' Bird To All 23 November 2005

Hello new art new> Stupid. Why? Why create competitors for yourself? :D What will Spectrum and me personally benefit from posting a tutorial on some left-field site? By the way, it's already ready! So decide on the form - and I will post it. I tried to convert it to html here - this is how it turns out. Pictures that I like lined it up in Word for a long time - they go to hell and don’t want to stand on placesA. And there are a ton of pictures there ;)

From Surfin' Bird To All 23 November 2005

Hello new art I'm not going to post it on any graphic site. Here's more! They'll peel off!

From Alexander Yudin To All 23 November 2005

Hello Surfin' Bird Sur> By the way, it's already ready! So decide on the form - and I will do it I'll post Sur>. I tried to convert it to html here - this is how it turns out. Sur> The pictures that I have been building for so long in Word are flying to everyone Sur> the devils, and they don’t want to stand still. Sur> And there are a ton of pictures there;) And what will be determined here? Lay it out as it is.

From Shadow Maker To All 24 November 2005

Hello Surfin' Bird Kirya, stop suffering with bullshit! Put it in Word in the archive, to any real speckman it’s even better - I immediately took it and printed it, then sit and fuss with the information, convenient. By the way, some comrades here asked them to rename the file so that it would swing them, because the admins cut links to .zip. Renamed, download. Back then rename it to unpack it.

From Ewgeny Ivanoff To All 24 November 2005

Hello Shadow Maker Some comrades offer deep gratitude. Downloaded (finally!), let's go smoke! P.S. You can rename it back :)

From Surfin' Bird To All 24 November 2005

Hello Shadow Maker Oh.... How many people, so many opinions. You all confused me :) In general, if Slava converts today, I will post both html and doc. And if he doesn’t make it in time - Today I will only post the doc. And about zip - this probably doesn’t apply to me?

From Surfin' Bird To All 25 November 2005

Hello Surfin' Bird That's it!!! As promised, I’m posting the tutorial in *.DOC format. Translate to different formats I’m lazy (and I don’t have the time or skills). Who needs it - do it yourself translate (the main thing is not to publish;)), or kick Newart! File: 1bit_tutor_surfin_bird.rar http://zx.pk.ru/attachment.php?attachmentid=2004

From Surfin' Bird To All 9 December 2005

Hello axor axo> We will “dry” the tutorial in the “Paragraph”. :) Yes! :cool: new> And I read it more than once. Then post the links here.

From Vyacheslav Kalinin To All 9 December 2005

Hello Surfin' Bird Sur> Nonsense. I haven’t read a more “exciting” tutorial. Sur> Sur> Why were you boiling to raise it then? Sur> And if it’s not an artists’ site, re-read the section title. And I read it more than once.

From Vyacheslav Kalinin To All 9 December 2005

Hello Surfin' Bird Sur> Well, damn it, I wrote and wrote, everyone shouted in unison “come on!”, 28 Sur> views and not a single one, for comments either on soap or in the forum. So Sur> what era was I freaking out then?!? Sur> .lya... The tutorial is very crude. This isn't an artist's site, what else did you expect?

From Vyacheslav Kalinin To All 9 December 2005

Hello Surfin' Bird Sur> :) Yes! :cool: Sur> Sur> Then post the links here. In English?

From Alexander Shushkov To All 9 December 2005

Hello new art new> The tutorial is very crude. We will “dry” the tutorial in “Paragraph”.

From Alexander Shushkov To All 9 December 2005

Hello Surfin' Bird Sur> Nonsense. I haven’t read a more “exciting” tutorial. Sur> Sur> Why were you boiling to raise it then? Sur> And if it’s not an artists’ site, re-read the section title. We will “dry” the tutorial in “Paragraph”.

From Surfin' Bird To All 9 December 2005

Hello new art new> The tutorial is very crude. Nonsense. I haven't read a more "exciting" tutorial. new> This is not an artists' site, what else did you expect? Why did you have to raise it then? And if it’s not an artists’ site, re-read the section title.

From Surfin' Bird To All 9 December 2005

Hello Surfin' Bird Well, what the hell, I wrote and wrote, everyone shouted in unison “come on!”, 28 views and nothing one, .for a comment either on soap or in the forum. So what era am I then m.. groaned?!? .la...

From Alexander Yudin To All 10 December 2005

Hello new art Surfin' Bird why are you so upset? :v2_conf3: Your work is interesting. I studied a little to broaden my horizons. Thank you for it!

From Vyacheslav Kalinin To All 10 December 2005

Hello Surfin' Bird Sur> Doesn't matter. I am multilingual. Sur> The main thing is that it should be about 1-bit graphics. It’s clear that it’s not about 1-bit, but about palette. Although the principle is the same everywhere.

From Shadow Maker To All 10 December 2005

Hello Costa Kiri, I read it. Everything seems clear, thank you. But since I'm drawing soon I physically can’t, so I didn’t leave a review...

From Surfin' Bird To All 10 December 2005

Hello new art It doesn't matter. I'm multilingual. The main thing is that it should be about 1-bit graphics.

From Ewgeny Ivanoff To All 10 December 2005

Hello Surfin' Bird Sur> Well, damn it, I wrote and wrote, everyone shouted in unison “come on!”, 28 Sur> views and not a single one, for comments either on soap or in the forum. So Sur> what era was I freaking out then?!? Sur> .lya... Don’t tell me, although I’m not an artist, I was inspired by the idea of ​​creating graphics on Speck, I downloaded both the program (thanks to Shadow maker) and your tutorial. Now (in between working with a soldering iron) I’m quietly working on 1-bit graphics. You've made a knight more than cool! I can't do that :( By the way, you don't have my phone number. 227-56-15, +7-906-274-72-05

From Surfin' Bird To All 10 December 2005

Hello, ewgeny7 ewg> Now (in between working with a soldering iron) I’m quietly smoking in ewg> 1-bit graphics. Zhenya, I haven’t heard anything more pleasant for a month! :eek: Thank you very much! ewg> Your knight turned out to be more than cool! It’s not like that for me ewg> it turns out :( No problem! There are a lot of drawing tutorials! For example - Drawmanga.ru If you have any questions, write and I will answer. The principle is simple - the human figure (in this particular case) consists of them a set of ovals and circles (head, belly, arms (2 ovals), legs (2 ovals). First you draw them in the desired pose, and then you process them to the desired condition. You may or may not respect the proportions - we draw cartoons! If you’re too lazy to download tutorials, I can give you a whole bunch of them on disk! (This is everyone concerns in St. Petersburg!).

From Andrey Timofeev To All 12 December 2005

Hello Surfin' Bird I remember when I created (attempted) a strategy, I did this: I needed unit sprites in 3/4 projection. I roughly outlined them in 3 dimensional coordinates, then entered the coordinates into the render (written in BASIC) and displayed on the screen. By rotating I got the necessary angles, then I took a screenshot (I just stupidly saved the screen to disk) and finalized it in ArtStudio. And all this with using only Spectrum and a sheet of paper.

From Slavik Tretiak To All 12 December 2005

Hello Surfin' Bird In short. Let's shout out here ^_~ The tutor is good. I immediately understood how to work with the program. Another thing is that I’m not an artist at all, and really draw that knight It's difficult for me.

From Surfin' Bird To All 12 December 2005

Hello ws_mason ws_> I remember when I created (attempted) a strategy, I did this: ws_> I needed unit sprites in a 3/4 projection. I drew them roughly ws_> in 3-dimensional coordinates, then entered it into the render (written in BASIC) ws_> coordinates and displayed them on the screen. By rotating I got the necessary angles, ws_> then took a screenshot (just stupidly saved the screen to disk) and ws_> finalized in ArtStudio. And all this using exclusively Spectrum ws_> and a sheet of paper. Nevermind! Well, you're a maniac :) Were there voxel dudes in 3D coordinates?

From Vyacheslav Kalinin To All 14 December 2005

Hello ws_mason ws_> Here is an example of what I did. Run boot, then alasm, press W, ws_> select the MAIN file, assemble it A, and run R. Type ws_> computer in the emulator install Scorpion. ws_> The buttons "1","2","3","4","5","Z","H","Space","V","work" work. ws_> Cursor control QAOPM It was possible to take a snapshot.

From Yakovlev Anton To All 16 December 2005

Hello new art new> Although the principle is the same everywhere. listen to you, draw graphics, and make children - the same principle is everywhere :D

From Alexander Shushkov To All 17 December 2005

Hello ws_mason ws_> It’s possible to take a snapshot, but somehow it’s broken. Yes, and the source code may be suitable for someone, ws_> there is a good graph engine, based on Mednogovsky from ChV. In addition to moving the arrow, spinning fans and pressing buttons (right) nothing happens. What should it be?

From Vyacheslav Kalinin To All 17 December 2005

Hello ws_mason ws_> It’s possible to take a snapshot, but somehow it’s broken. Yes, and the source code may be suitable for someone, ws_> there is a good graph engine, based on Mednogovsky from ChV. I didn’t see the engine there at all, there wasn’t even a scroll.

From Andrey Timofeev To All 19 December 2005

Hello new art Engine in source. There is no scrolling because the entire map is on the screen (an arbitrary size was planned punishments from 1x1 to 64x64). There is one more unit, but I can’t remember what it is turn on. Some flag needs to be tweaked in the source code. You can criticize, you can not criticize, I don’t care. I'll add buttons and The clickable ones are made of very high quality and even work with a mouse. In addition, there are still developments on the disk, for example, calculation of the path taking into account the bypass obstacles, our own version, not torn from anyone, tested in work. There is a calculation of the viewing sector taking into account the two-level landscape, i.e. with game can be seen further, cannot be seen through the mountain, the angle of view is limited (not all-round visibility) There is a simple 3D render in which the game sprites were actually made (written by above about this). The screen transfer was done with high quality, tested on a scorpion (both slow in the non-turbo version), and therefore should work for everyone. The project stopped at the AI stage.

From Shadow Maker To All 19 December 2005

Hello ws_mason ws_> You can criticize, you can not criticize, I don’t care. I'll add, ws_> the buttons and presses are made very high quality and work even with ws_> mouse. Um, what's the point of the mouse? It was difficult to do a mouse survey or what was special quality? ws_> Screen transfer was done with high quality, tested on scorpion (as ws_> the slowest in the non-turbo version), and therefore should work with ws_> everyone. The project has reached the AI ​​stage. I think many projects have died on this, when AI is needed, but there is no place, no time there is nothing left for him. :(

From Surfin' Bird To All 19 December 2005

Hello Shadow Maker And I liked it! More than nice graphics. The fans are cool. And if you can’t write AI, why not make a Rogulike RPG like Diablo?????? Or finally - step-by-step, like UFO (pisushnoy). There is just a viewing sector to steer there will be! In short, the engine rocks! Want!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

From Vyacheslav Kalinin To All 19 December 2005

Hello ws_mason ws_> There is no scrolling because the entire map is on the screen (random was planned ws_> penalty size from 1x1 to 64x64). 64x64 is not serious. I smell the entire source of excellent quality, that’s why I died, I had this happen.

From Andrey Timofeev To All 21 December 2005

Hello Shadow Maker Sha> Uh, what's the point of the mouse? It was difficult to do a mouse poll or something Sha> special quality? The show-off is not even in the mouse, but in the combination of the mouse and traditional cursor control, Mednonogov also wrote about this. The following technique is used: picture first is drawn in the buffer and then transferred to the screen. So the cursor may already move away and a rather difficult task arises of restoring the background under the cursor, which has already changed. The most difficult thing was with the pressing buttons. If control the cursor movement only with the mouse, then the graphics subsystem the cursor is greatly simplified, no one will pay attention to its “blinking” - mouse after all, but the buttons and joystick are still a crapshoot. There is a lot of space there for code, I no longer had the strength or desire :(

From Surfin' Bird To All 21 December 2005

Hello ws_mason Do you have it now? Or so, more constructively: what can make you accumulate strength and revive the desire?;)

From Shadow Maker To All 22 December 2005

Hello Surfin' Bird Tada finally didn’t understand anything. Well, you are based on the Medny code. ChV. Where is this the problem was solved and the solution described. Or did you go a different route? Sur> And I liked it! More than nice graphics. The fans are cool. Sur> And if writing AI is a bummer, why not try a Rogulike RPG like Sur> Diablo?????? Sur> Or finally - step-by-step, like UFO (pussy). There is just a viewing sector Sur> will rule! Sur> In short, the engine rocks! Sur> I want!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Don't confuse Roguelikov with Diabla. Diabla is a hack-and-slash RPG, if you...

From Rudykh Sergey To All 22 December 2005

Hello Surfin' Bird Surfin`Bird, thank you! A good tutorial, the main thing is that the entire workaround is described. IMHO, once you get used to the mechanism, you can move on to color sprites.

From Vyacheslav Kalinin To All 22 December 2005

Hello ws_mason ws_> The show-off is not even in the mouse, but in the combination of the mouse and traditional controls ws_> cursor, Mednonogov wrote about this. The following technique is used: ws_> the picture is first drawn in the buffer and then transferred to the screen. Yes ws_> now the cursor may have moved away and a rather complicated task arises ws_> restore the background under the cursor, which has already changed. More difficult ws_> it was all about pressing buttons. After the release of ChV, this is a completely trivial task, and even more so after the release of Operation Oil & Jakals. So there’s no need for us to tell fairy tales about the code, it’s better to write about the plot expected game. :)

From Surfin' Bird To All 22 December 2005

Hello DeCreator DeC> Surfin`Bird, thank you! A good tutorial, the main thing is that everything is covered DeC> workaround. IMHO, once you get used to the mechanism, you can use colored sprites DeC> go to. Thank you for your feedback! With colored sprites on spec it is an order of magnitude more difficult. And on the PC, IMHO, in general It will be inconvenient to draw colored ones. Sha> Don't confuse Roguelikov with Diabla. Diabla is a hack-and-slash RPG, yes Sha> why... Um... When Dyalo first came out, this word had not yet been invented :rolleyes: And it was developed as a roguelike. And its main gameplay consists of walking around random labyrinths, fights and leveling up. There is no plot there as a fact :mad: If this is not a roguelike, then what is it? And for each game to compose its own genre - there are not enough words in the English language :cool:

From Andrey Timofeev To All 23 December 2005

Hello Surfin' Bird Well, I wrote the code myself, since Mednonogov’s code doesn’t work :(. And the game then it was protected, I was able to get through the protection only up to the demo screensaver, that’s from This is where the idea of a graph engine came from, specifically drawing sprites through a stack with enabled IM2 interrupts (when upon arrival of an interrupt and SP is on sprite sprite data is not corrupted). The game had a working title of "Thunder Moon", it was supposed to be an RTS about the future. Were worked out and partially embodied trace. ideas: multi-level landscape (2 levels), sector (namely sector, not circle) review, taking into account multi-level and the presence of unviewable through objects (the same buildings), dynamic changes in the landscape (from notorious funnels, until the ice melts on the water surface), in the engine (in the demo seems to be there) there is a non-synchronization of animation of objects (let me explain: how many games were there of that time, even on the PC, if there are several animated objects on the screen, then they are all located at one point in time in the same animation phase, which leads k... in general, not very nice). Plot: battles for the mineral Levium (I don’t remember where did I read about it), a kind of new source of energy and all that. Here no aircraft were provided.

From Andrey Timofeev To All 23 December 2005

Hello ws_mason Somehow the topic is not the main one already.

From Shadow Maker To All 24 December 2005

Hello Surfin' Bird Sur> Thank you for your feedback! Sur> With colored sprites on spec it is an order of magnitude more difficult. And on the PC, IMHO, Sur> it will be generally inconvenient to draw colored ones. Sur> Sur> Sur> Uh... When Dyalo first came out, this word had not yet been invented Sur> :rolleyes: And it was developed as a roguelike. And the main gameplay Sur> it consists of walking through random labyrinths, fighting and leveling up. Sur> There is no plot there as a fact :mad: If this is not a roguelike, then what is Sur>? Sur> And for each game there are no words in the English language to create its own genre Sur> that's enough :cool: Action/RPG. Listen, Kiri, stop soaring me, I'm into so many RPGs I replayed it and re-read so many reviews/docs, I can figure out why. I don't If you believe, go to ag.ru for example. The plot in Diabla, our dear, is present. Direct and uncomplicated, but clearly and irrevocably present. Is it possible to pass it? Can. Are quests not given out of the blue? Not out of the blue. So no need here. But in bagels - exactly, just mochilovo and rocking. Well, sometimes they’ll give you quests, but that’s very advanced bagels, I know similar ADOM ones. But you still have to pass themYou can’t be told “Well Done, Hero, you have killed the BIG BOSS. You are a super-duper dude and peace will be forever in this country. But the evil will raise once again..". Did you explain it clearly?

From Surfin' Bird To All 24 December 2005

Hello Shadow Maker 2 Shadow Maker - moved the conversation to flame. I am waiting:)

From acidrain To All 23 February 2006

Hello, Soplik I'm reading the tutorial, maybe if I don't find an artist for the project on the Amiga, I will remember my drawing basics myself and become an artist :) Thank you!

From Witch Doctor To All 23 February 2006

Hello, acidrain Surfin' Bird... And the animator for BGE didn't hit the plow???

From Witch Doctor To All 23 February 2006

Hello, acidrain Yeah!!! manual!!! yeah, ProMotion!!! well, well... Well, that's great! "Manual for a COMPLETE IDIOT" with an example of not only working with the program, but also with graphics, as such... Just like in thin air. schools (only without scientific pomp and terms). That's what you need. Surfin' Bird... And the animator for BGE didn't hit the plow???

From Alexander Shushkov To All 24 February 2006

Hello, Witch Doctor > Surfin' Bird... But the animator for the BGE didn't hit the plow??? For some reason he didn't like it. But you, as the author of the plugin, can fix it situation. As far as I remember (from a conversation with Kirill), the very first reason, the reason why your plugin didn’t suit him is that the plugin is designed for the wrong version of BGE in which Kirill works.

From acidrain To All 24 February 2006

Hello Surfin' Bird There is a question, not entirely on topic - but no one would like to collaborate in creating one project for the Amiga? Forgive me for speaking here, but on the Amiga of the Russians There are no more artists - 8 have died out. Just ProMotion on topic;)

From Witch Doctor To All 24 February 2006

Hello axor and for BGE 3.0x / 2.4x - there were versions...

From Alexander Shushkov To All 25 February 2006

Hello, Witch Doctor > and for BGE 3.0x / 2.4x - there were versions... This means he didn’t like the functionality. By the way, he really needs it. Talk to him yourself, and ask what he needs and how he sees it. And then it's up to you.