From
Vyacheslav Kalinin
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To
All
22 November 2005
Hello Sinus
Sin> Another thing is the forum, where it is clearly known that the people have petse (or
Sin> poppy, amiga, etc.)
Sin>
Sin> I would read the tutorial with pleasure. but you can’t read the paragraph
Sin> I can, because I don’t read paragraphs.
Sin> __________________
I think there are practically no people left without PCs...
And the tutorial will be most in demand on graphic sites.
No tutorial will help someone who doesn’t know how to draw.
From
Shadow Maker
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To
All
22 November 2005
Hello Sinus
If anyone needs version 4.7, go to www.shadowmaker.nm.ru in the section
Downloads...
And the tutorial for the piss program in the Paragraph is a complete Paragraph! :) In short, don't do it like that
do.
From
Slavik Tretiak
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To
All
22 November 2005
Hello new art
newart: "No tutorial will help someone who doesn't know how to draw"
I would like to expand on this idea:
No tutorial will help anyone who doesn’t know how to code.
No tutorial will help anyone who doesn’t know how to write music.
No tutorial will help anyone who doesn’t know how to “substitute to taste”
The tutorial is needed precisely so that a person who does not know how can learn.
From
Vyacheslav Kalinin
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To
All
22 November 2005
Hello Sinus
Sin> The tutorial is needed precisely so that a person who does not know how can do it
Sin> learn.
That is, talent is, in principle, not particularly necessary, like you can do without it?
Well, well. I have seen such SCIENTIFIC artists.
From
Surfin' Bird
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To
All
22 November 2005
Hello diver
div> Surfin Bird, you speak the truth ;) PM rules. myself, from the time of work
div> in cosmigo and I still draw pixel graphics in it. By the way, in it
div> there is also a familiar grid, you can draw not only 1 bit.
How is this? Well, let’s say it’s not a question of including an 8x8 grid, but how to make a limitation
for 2 colors in a cell? Or take care of it yourself? :)
Sin> well, for example, I don’t like AXOR and its magazine, and how much
Sin> I understand the target audience of the Paragraph is real people. And why do they need a description
Sin> pussy program?
Well, Slava already said about this. Besides, I’m not just talking about the program, I
I explain how I PERSONALLY work. Those. 80% of what is described there can be done in
B.G.E. I will definitely make a section at the end about the features of working at BGE.
Sin> Another thing is the forum, where it is clearly known that the people have petse (or
Sin> poppy, amiga, etc.)
:) I’m writing a tutorial for spektrumists, and people who know real world, naturally,
in a special position;) And take the first stump in the trash to start the program,
If you feel like it, anyone can do it.
Sin> I would read the tutorial with pleasure. but you can’t read the paragraph
Sin> I can, because I don’t read paragraphs.No question! If I don’t publish on the forum, I’ll personally email you :cool:
(Why don’t you read the paragraph, may I ask?)
Sha> And the tutorial for the pisish program in the Paragraph is a complete Paragraph! In short, no
Sha> you need to do this.
Well, let the Chief Editor decide what to publish;) And if it works out, then in general
- it will be both here and there.
Sin> The tutorial is needed precisely so that a person who does not know how can do it
Sin> learn.
Absolutely true, that’s why I’m writing in detail... I even foresee attacks because of this
about it :)
From
Surfin' Bird
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To
All
22 November 2005
Hello new art
new> That is, talent is, in principle, not particularly necessary, like without it
new> is it possible?
new> Well, well. I have seen such SCIENTIFIC artists.
I have never seen such artists, but I believe that talent can be developed in oneself
almost anyone.
From
Vyacheslav Kalinin
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To
All
22 November 2005
Hello Surfin' Bird
Sur> How is this? Well, let’s say it’s not a question of turning on the 8x8 grid, but how to do it
Sur> limit to 2 colors per cell? Or take care of it yourself? :)
Sur>
This is quite real, especially considering that you draw almost everything on a black background.
Check out Mirror for example, all the graphics (and there are a lot of them) are drawn on PC in the same way
way.
From
Vyacheslav Kalinin
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To
All
22 November 2005
Hello Surfin' Bird
Sur> I have not seen such artists, but I believe that talent can be developed in oneself
Sur> almost any.
You can develop skill, but not talent.
You either have talent or you don't.
From
Surfin' Bird
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To
All
23 November 2005
Hello new art
new> This is quite real, especially considering that you draw almost everything on
new> black background.
Not true :rolleyes: I paint everything in black and white. Black in painted
there are a lot of pictures precisely because they are colored :) Laziness is bothering with the selection
flowers.
new> Check out Mirror, for example, all the graphics (and there are a lot of them) are drawn on PC
new> in the same way.
I remember. Beautiful! Where does the information about the PC come from? It would be interesting to read.
(And understand why they did it at the PC...)
From
Golubtsov Alexey
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To
All
23 November 2005
Hello Surfin' Bird
Sur> How is this? Well, let’s say it’s not a question of turning on the 8x8 grid, but how to do it
Sur> limit to 2 colors per cell? Or take care of it yourself? :)
It's better, of course, to do it manually. And I don’t see anything complicated about it.
Although, in 4.0 there were the beginnings of optimizing tile palettes - Colors>Color Tile Mapping
> ... We need to install 4.7/5.1 and see how it goes. 4.7, by the way, is also in Kosmigov
The website is: cosmigo.com/promotion/pmft47.exe
From
Vyacheslav Kalinin
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To
All
23 November 2005
Hello Surfin' Bird
Sur> Not true: rolleyes: I paint everything in black and white. Black in
Sur> there are a lot of colored pictures precisely because they are colored :) Laziness
Sur> is soaring with the selection of colors.
Sur>
Sur>
Sur> I remember. Beautiful! Where does the information about the PC come from? It would be interesting to read.
Sur> (And understand why they did it at the PC...)
Information from the authors, as far as I remember, the artist simply did not have a Spectrum, but
BGE and normal emulators did not yet exist.
From
Alexander Shushkov
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To
All
23 November 2005
Hello Surfin' Bird
> Message from Surfin' Bird Let the Chief decide what to publish
> Editor And if it works out, then in general - it will be there and here.
I respect you.
From
Surfin' Bird
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To
All
23 November 2005
Hello diver
In general, I talked to Axor - it will be like this: I will post the full version here
tutorial, and in “Paragraph” there will be a version adapted for BGE.
Just advise in what form to upload - either an archive with a *.doc file
(now it looks like this), or... How else is it possible?
div> It's better, of course, to do it manually. And I don’t see anything complicated about it.
div> Although, in 4.0 there were the beginnings of optimizing tile palettes - Colors>Color
div> Tile Mapping > ...
Thanks for the information. If necessary, I'll twist it.
div> You should install 4.7/5.1 and see how it goes. 4.7 by the way is also on
div> is on the cosmigo website: cosmigo.com/promotion/pmft47.exe
In the know. This is exactly what I have.
From
Slavik Tretiak
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To
All
23 November 2005
Hello Surfin' Bird
Surfin' Bird:
> No question! If I don’t publish on the forum, I’ll personally send it to you
> soap
ok I'll definitely read it.
> (Why don’t you read the Paragraph, may I ask?)
religious ^_~ in one of the targets I think I wrote why ^_~
and more. how to post. I don't like *.doc religiously. if you break everything into
html, then just export it. It’s still disgusting, this HTML export in Word, but
somehow it works.
From
Surfin' Bird
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To
All
23 November 2005
Hello Sinus
So what is an archive with HTML? What other proposals will there be?
From
Surfin' Bird
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To
All
23 November 2005
Hello new art
Threw it. I am waiting.
From
Vyacheslav Kalinin
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To
All
23 November 2005
Hello Surfin' Bird
Sur> So - an archive with Html? What other offers will there be?
It is in this form that your tutorial will be gladly accepted by any graphic
website.
From
Vyacheslav Kalinin
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To
All
23 November 2005
Hello Surfin' Bird
Sur> Why? Why create competitors for yourself? :D
Sur> What will the Spectrum and me personally get from posting a tutorial on some
Sur> left site?
Sur>
Sur> By the way, it's already ready! So decide on the form - and I will do it
Sur> I'll post it.
Sur> I tried to convert it to html here - this is what happens. Pictures
Sur> that I have been building for so long in Word are going to hell, and no
Sur> want to take their place.
Sur> And there are a ton of pictures there;)
Send it to me, I will prepare the HTML.
From
Vyacheslav Kalinin
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To
All
23 November 2005
Hello Surfin' Bird
Sur> I'm not going to post it on any graphic site. Here's more!
Sur> They'll peel off!
Stupid.
From
Surfin' Bird
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To
All
23 November 2005
Hello new art
new> Stupid.
Why? Why create competitors for yourself? :D
What will Spectrum and me personally benefit from posting a tutorial on some left-field site?
By the way, it's already ready! So decide on the form - and I will post it.
I tried to convert it to html here - this is how it turns out. Pictures that I like
lined it up in Word for a long time - they go to hell and don’t want to stand on
placesA.
And there are a ton of pictures there ;)
From
Surfin' Bird
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To
All
23 November 2005
Hello new art
I'm not going to post it on any graphic site. Here's more! They'll peel off!
From
Alexander Yudin
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To
All
23 November 2005
Hello Surfin' Bird
Sur> By the way, it's already ready! So decide on the form - and I will do it
I'll post Sur>. I tried to convert it to html here - this is how it turns out.
Sur> The pictures that I have been building for so long in Word are flying to everyone
Sur> the devils, and they don’t want to stand still.
Sur> And there are a ton of pictures there;)
And what will be determined here? Lay it out as it is.
From
Shadow Maker
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To
All
24 November 2005
Hello Surfin' Bird
Kirya, stop suffering with bullshit! Put it in Word in the archive, to any real speckman
it’s even better - I immediately took it and printed it, then sit and fuss with the information,
convenient.
By the way, some comrades here asked them to rename the file so that it would swing
them, because the admins cut links to .zip. Renamed, download. Back then
rename it to unpack it.
From
Ewgeny Ivanoff
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To
All
24 November 2005
Hello Shadow Maker
Some comrades offer deep gratitude. Downloaded (finally!), let's go
smoke!
P.S. You can rename it back :)
From
Surfin' Bird
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To
All
24 November 2005
Hello Shadow Maker
Oh.... How many people, so many opinions. You all confused me :)
In general, if Slava converts today, I will post both html and doc. And if he doesn’t make it in time
- Today I will only post the doc.
And about zip - this probably doesn’t apply to me?
From
Surfin' Bird
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To
All
25 November 2005
Hello Surfin' Bird
That's it!!! As promised, I’m posting the tutorial in *.DOC format. Translate to
different formats I’m lazy (and I don’t have the time or skills). Who needs it - do it yourself
translate (the main thing is not to publish;)), or kick Newart!
File: 1bit_tutor_surfin_bird.rar
http://zx.pk.ru/attachment.php?attachmentid=2004
From
Surfin' Bird
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To
All
9 December 2005
Hello axor
axo> We will “dry” the tutorial in the “Paragraph”.
:) Yes! :cool:
new> And I read it more than once.
Then post the links here.
From
Vyacheslav Kalinin
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To
All
9 December 2005
Hello Surfin' Bird
Sur> Nonsense. I haven’t read a more “exciting” tutorial.
Sur>
Sur> Why were you boiling to raise it then?
Sur> And if it’s not an artists’ site, re-read the section title.
And I read it more than once.
From
Vyacheslav Kalinin
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To
All
9 December 2005
Hello Surfin' Bird
Sur> Well, damn it, I wrote and wrote, everyone shouted in unison “come on!”, 28
Sur> views and not a single one, for comments either on soap or in the forum. So
Sur> what era was I freaking out then?!?
Sur> .lya...
The tutorial is very crude.
This isn't an artist's site, what else did you expect?
From
Vyacheslav Kalinin
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To
All
9 December 2005
Hello Surfin' Bird
Sur> :) Yes! :cool:
Sur>
Sur> Then post the links here.
In English?
From
Alexander Shushkov
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To
All
9 December 2005
Hello new art
new> The tutorial is very crude.
We will “dry” the tutorial in “Paragraph”.
From
Alexander Shushkov
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To
All
9 December 2005
Hello Surfin' Bird
Sur> Nonsense. I haven’t read a more “exciting” tutorial.
Sur>
Sur> Why were you boiling to raise it then?
Sur> And if it’s not an artists’ site, re-read the section title.
We will “dry” the tutorial in “Paragraph”.
From
Surfin' Bird
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To
All
9 December 2005
Hello new art
new> The tutorial is very crude.
Nonsense. I haven't read a more "exciting" tutorial.
new> This is not an artists' site, what else did you expect?
Why did you have to raise it then?
And if it’s not an artists’ site, re-read the section title.
From
Surfin' Bird
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To
All
9 December 2005
Hello Surfin' Bird
Well, what the hell, I wrote and wrote, everyone shouted in unison “come on!”, 28 views and nothing
one, .for a comment either on soap or in the forum. So what era am I then
m.. groaned?!?
.la...
From
Alexander Yudin
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To
All
10 December 2005
Hello new art
Surfin' Bird why are you so upset? :v2_conf3:
Your work is interesting. I studied a little to broaden my horizons.
Thank you for it!
From
Vyacheslav Kalinin
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To
All
10 December 2005
Hello Surfin' Bird
Sur> Doesn't matter. I am multilingual.
Sur> The main thing is that it should be about 1-bit graphics.
It’s clear that it’s not about 1-bit, but about palette.
Although the principle is the same everywhere.
From
Shadow Maker
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To
All
10 December 2005
Hello Costa
Kiri, I read it. Everything seems clear, thank you. But since I'm drawing soon
I physically can’t, so I didn’t leave a review...
From
Surfin' Bird
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To
All
10 December 2005
Hello new art
It doesn't matter. I'm multilingual.
The main thing is that it should be about 1-bit graphics.
From
Ewgeny Ivanoff
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To
All
10 December 2005
Hello Surfin' Bird
Sur> Well, damn it, I wrote and wrote, everyone shouted in unison “come on!”, 28
Sur> views and not a single one, for comments either on soap or in the forum. So
Sur> what era was I freaking out then?!?
Sur> .lya...
Don’t tell me, although I’m not an artist, I was inspired by the idea of creating graphics on Speck,
I downloaded both the program (thanks to Shadow maker) and your tutorial. Now (in between
working with a soldering iron) I’m quietly working on 1-bit graphics. You've made a knight
more than cool! I can't do that :(
By the way, you don't have my phone number. 227-56-15, +7-906-274-72-05
From
Surfin' Bird
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To
All
10 December 2005
Hello, ewgeny7
ewg> Now (in between working with a soldering iron) I’m quietly smoking in
ewg> 1-bit graphics.
Zhenya, I haven’t heard anything more pleasant for a month! :eek:
Thank you very much!
ewg> Your knight turned out to be more than cool! It’s not like that for me
ewg> it turns out :(
No problem! There are a lot of drawing tutorials! For example - Drawmanga.ru
If you have any questions, write and I will answer.
The principle is simple - the human figure (in this particular case) consists of them
a set of ovals and circles (head, belly, arms (2 ovals), legs (2 ovals).
First you draw them in the desired pose, and then you process them to the desired condition.
You may or may not respect the proportions - we draw cartoons!
If you’re too lazy to download tutorials, I can give you a whole bunch of them on disk! (This is everyone
concerns in St. Petersburg!).
From
Andrey Timofeev
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To
All
12 December 2005
Hello Surfin' Bird
I remember when I created (attempted) a strategy, I did this:
I needed unit sprites in 3/4 projection. I roughly outlined them in 3
dimensional coordinates, then entered the coordinates into the render (written in BASIC) and
displayed on the screen. By rotating I got the necessary angles, then I took a screenshot
(I just stupidly saved the screen to disk) and finalized it in ArtStudio. And all this with
using only Spectrum and a sheet of paper.
From
Slavik Tretiak
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To
All
12 December 2005
Hello Surfin' Bird
In short. Let's shout out here ^_~
The tutor is good. I immediately understood how to work with the program.
Another thing is that I’m not an artist at all, and really draw that knight
It's difficult for me.
From
Surfin' Bird
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To
All
12 December 2005
Hello ws_mason
ws_> I remember when I created (attempted) a strategy, I did this:
ws_> I needed unit sprites in a 3/4 projection. I drew them roughly
ws_> in 3-dimensional coordinates, then entered it into the render (written in BASIC)
ws_> coordinates and displayed them on the screen. By rotating I got the necessary angles,
ws_> then took a screenshot (just stupidly saved the screen to disk) and
ws_> finalized in ArtStudio. And all this using exclusively Spectrum
ws_> and a sheet of paper.
Nevermind! Well, you're a maniac :)
Were there voxel dudes in 3D coordinates?
From
Vyacheslav Kalinin
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To
All
14 December 2005
Hello ws_mason
ws_> Here is an example of what I did. Run boot, then alasm, press W,
ws_> select the MAIN file, assemble it A, and run R. Type
ws_> computer in the emulator install Scorpion.
ws_> The buttons "1","2","3","4","5","Z","H","Space","V","work" work.
ws_> Cursor control QAOPM
It was possible to take a snapshot.
From
Yakovlev Anton
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To
All
16 December 2005
Hello new art
new> Although the principle is the same everywhere.
listen to you, draw graphics, and make children - the same principle is everywhere :D
From
Alexander Shushkov
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To
All
17 December 2005
Hello ws_mason
ws_> It’s possible to take a snapshot, but somehow it’s broken. Yes, and the source code may be suitable for someone,
ws_> there is a good graph engine, based on Mednogovsky from ChV.
In addition to moving the arrow, spinning fans and pressing buttons (right)
nothing happens. What should it be?
From
Vyacheslav Kalinin
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To
All
17 December 2005
Hello ws_mason
ws_> It’s possible to take a snapshot, but somehow it’s broken. Yes, and the source code may be suitable for someone,
ws_> there is a good graph engine, based on Mednogovsky from ChV.
I didn’t see the engine there at all, there wasn’t even a scroll.
From
Andrey Timofeev
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To
All
19 December 2005
Hello new art
Engine in source.
There is no scrolling because the entire map is on the screen (an arbitrary size was planned
punishments from 1x1 to 64x64). There is one more unit, but I can’t remember what it is
turn on. Some flag needs to be tweaked in the source code.
You can criticize, you can not criticize, I don’t care. I'll add buttons and
The clickable ones are made of very high quality and even work with a mouse.
In addition, there are still developments on the disk, for example, calculation of the path taking into account the bypass
obstacles, our own version, not torn from anyone, tested in work.
There is a calculation of the viewing sector taking into account the two-level landscape, i.e. with game
can be seen further, cannot be seen through the mountain, the angle of view is limited (not all-round visibility)
There is a simple 3D render in which the game sprites were actually made (written by
above about this).
The screen transfer was done with high quality, tested on a scorpion (both
slow in the non-turbo version), and therefore should work for everyone. The project stopped
at the AI stage.
From
Shadow Maker
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To
All
19 December 2005
Hello ws_mason
ws_> You can criticize, you can not criticize, I don’t care. I'll add,
ws_> the buttons and presses are made very high quality and work even with
ws_> mouse.
Um, what's the point of the mouse? It was difficult to do a mouse survey or what was special
quality?
ws_> Screen transfer was done with high quality, tested on scorpion (as
ws_> the slowest in the non-turbo version), and therefore should work with
ws_> everyone. The project has reached the AI stage.
I think many projects have died on this, when AI is needed, but there is no place, no time
there is nothing left for him. :(
From
Surfin' Bird
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To
All
19 December 2005
Hello Shadow Maker
And I liked it! More than nice graphics. The fans are cool.
And if you can’t write AI, why not make a Rogulike RPG like Diablo??????
Or finally - step-by-step, like UFO (pisushnoy). There is just a viewing sector to steer
there will be!
In short, the engine rocks!
Want!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
From
Vyacheslav Kalinin
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To
All
19 December 2005
Hello ws_mason
ws_> There is no scrolling because the entire map is on the screen (random was planned
ws_> penalty size from 1x1 to 64x64).
64x64 is not serious.
I smell the entire source of excellent quality, that’s why I died, I had this happen.
From
Andrey Timofeev
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To
All
21 December 2005
Hello Shadow Maker
Sha> Uh, what's the point of the mouse? It was difficult to do a mouse poll or something
Sha> special quality?
The show-off is not even in the mouse, but in the combination of the mouse and traditional cursor control,
Mednonogov also wrote about this. The following technique is used: picture first
is drawn in the buffer and then transferred to the screen. So the cursor may already move away
and a rather difficult task arises of restoring the background under the cursor, which
has already changed. The most difficult thing was with the pressing buttons. If
control the cursor movement only with the mouse, then the graphics subsystem
the cursor is greatly simplified, no one will pay attention to its “blinking” - mouse
after all, but the buttons and joystick are still a crapshoot.
There is a lot of space there for code, I no longer had the strength or desire :(
From
Surfin' Bird
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To
All
21 December 2005
Hello ws_mason
Do you have it now?
Or so, more constructively: what can make you accumulate strength and
revive the desire?;)
From
Shadow Maker
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To
All
22 December 2005
Hello Surfin' Bird
Tada finally didn’t understand anything. Well, you are based on the Medny code. ChV. Where is this
the problem was solved and the solution described. Or did you go a different route?
Sur> And I liked it! More than nice graphics. The fans are cool.
Sur> And if writing AI is a bummer, why not try a Rogulike RPG like
Sur> Diablo??????
Sur> Or finally - step-by-step, like UFO (pussy). There is just a viewing sector
Sur> will rule!
Sur> In short, the engine rocks!
Sur> I want!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Don't confuse Roguelikov with Diabla. Diabla is a hack-and-slash RPG, if you...
From
Rudykh Sergey
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To
All
22 December 2005
Hello Surfin' Bird
Surfin`Bird, thank you! A good tutorial, the main thing is that the entire workaround is described.
IMHO, once you get used to the mechanism, you can move on to color sprites.
From
Vyacheslav Kalinin
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To
All
22 December 2005
Hello ws_mason
ws_> The show-off is not even in the mouse, but in the combination of the mouse and traditional controls
ws_> cursor, Mednonogov wrote about this. The following technique is used:
ws_> the picture is first drawn in the buffer and then transferred to the screen. Yes
ws_> now the cursor may have moved away and a rather complicated task arises
ws_> restore the background under the cursor, which has already changed. More difficult
ws_> it was all about pressing buttons.
After the release of ChV, this is a completely trivial task,
and even more so after the release of Operation Oil & Jakals.
So there’s no need for us to tell fairy tales about the code, it’s better to write about the plot
expected game. :)
From
Surfin' Bird
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To
All
22 December 2005
Hello DeCreator
DeC> Surfin`Bird, thank you! A good tutorial, the main thing is that everything is covered
DeC> workaround. IMHO, once you get used to the mechanism, you can use colored sprites
DeC> go to.
Thank you for your feedback!
With colored sprites on spec it is an order of magnitude more difficult. And on the PC, IMHO, in general
It will be inconvenient to draw colored ones.
Sha> Don't confuse Roguelikov with Diabla. Diabla is a hack-and-slash RPG, yes
Sha> why...
Um... When Dyalo first came out, this word had not yet been invented :rolleyes: And
it was developed as a roguelike. And its main gameplay consists of walking around
random labyrinths, fights and leveling up. There is no plot there as a fact :mad:
If this is not a roguelike, then what is it?
And for each game to compose its own genre - there are not enough words in the English language :cool:
From
Andrey Timofeev
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To
All
23 December 2005
Hello Surfin' Bird
Well, I wrote the code myself, since Mednonogov’s code doesn’t work :(. And the game
then it was protected, I was able to get through the protection only up to the demo screensaver, that’s from
This is where the idea of a graph engine came from, specifically drawing sprites through a stack with
enabled IM2 interrupts (when upon arrival of an interrupt and SP is on
sprite sprite data is not corrupted). The game had a working title of "Thunder
Moon", it was supposed to be an RTS about the future. Were worked out and partially
embodied trace. ideas: multi-level landscape (2 levels), sector (namely
sector, not circle) review, taking into account multi-level and the presence of unviewable
through objects (the same buildings), dynamic changes in the landscape (from
notorious funnels, until the ice melts on the water surface), in the engine (in the demo
seems to be there) there is a non-synchronization of animation of objects (let me explain: how many games were there
of that time, even on the PC, if there are several animated objects on the screen,
then they are all located at one point in time in the same animation phase, which leads
k... in general, not very nice). Plot: battles for the mineral Levium (I don’t remember
where did I read about it), a kind of new source of energy and all that. Here
no aircraft were provided.
From
Andrey Timofeev
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To
All
23 December 2005
Hello ws_mason
Somehow the topic is not the main one already.
From
Shadow Maker
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To
All
24 December 2005
Hello Surfin' Bird
Sur> Thank you for your feedback!
Sur> With colored sprites on spec it is an order of magnitude more difficult. And on the PC, IMHO,
Sur> it will be generally inconvenient to draw colored ones.
Sur>
Sur>
Sur> Uh... When Dyalo first came out, this word had not yet been invented
Sur> :rolleyes: And it was developed as a roguelike. And the main gameplay
Sur> it consists of walking through random labyrinths, fighting and leveling up.
Sur> There is no plot there as a fact :mad: If this is not a roguelike, then what is
Sur>?
Sur> And for each game there are no words in the English language to create its own genre
Sur> that's enough :cool:
Action/RPG. Listen, Kiri, stop soaring me, I'm into so many RPGs
I replayed it and re-read so many reviews/docs, I can figure out why. I don't
If you believe, go to ag.ru for example. The plot in Diabla, our dear, is present.
Direct and uncomplicated, but clearly and irrevocably present. Is it possible to pass it?
Can. Are quests not given out of the blue? Not out of the blue. So no need here. But in
bagels - exactly, just mochilovo and rocking. Well, sometimes they’ll give you quests, but that’s
very advanced bagels, I know similar ADOM ones. But you still have to pass themYou can’t be told “Well Done, Hero, you have killed the BIG BOSS. You
are a super-duper dude and peace will be forever in this country. But the
evil will raise once again..". Did you explain it clearly?
From
Surfin' Bird
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To
All
24 December 2005
Hello Shadow Maker
2 Shadow Maker - moved the conversation to flame. I am waiting:)
From
acidrain
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To
All
23 February 2006
Hello, Soplik
I'm reading the tutorial, maybe if I don't find an artist for the project on the Amiga, I will
remember my drawing basics myself and become an artist :)
Thank you!
From
Witch Doctor
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To
All
23 February 2006
Hello, acidrain
Surfin' Bird... And the animator for BGE didn't hit the plow???
From
Witch Doctor
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To
All
23 February 2006
Hello, acidrain
Yeah!!! manual!!! yeah, ProMotion!!! well, well... Well, that's great! "Manual
for a COMPLETE IDIOT" with an example of not only working with the program, but also with graphics,
as such... Just like in thin air. schools (only without scientific pomp and terms).
That's what you need.
Surfin' Bird... And the animator for BGE didn't hit the plow???
From
Alexander Shushkov
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To
All
24 February 2006
Hello, Witch Doctor
> Surfin' Bird... But the animator for the BGE didn't hit the plow???
For some reason he didn't like it. But you, as the author of the plugin, can fix it
situation. As far as I remember (from a conversation with Kirill), the very first reason,
the reason why your plugin didn’t suit him is that the plugin is designed for the wrong
version of BGE in which Kirill works.
From
acidrain
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To
All
24 February 2006
Hello Surfin' Bird
There is a question, not entirely on topic - but no one would like to collaborate in creating
one project for the Amiga? Forgive me for speaking here, but on the Amiga of the Russians
There are no more artists - 8 have died out.
Just ProMotion on topic;)
From
Witch Doctor
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To
All
24 February 2006
Hello axor
and for BGE 3.0x / 2.4x - there were versions...
From
Alexander Shushkov
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To
All
25 February 2006
Hello, Witch Doctor
> and for BGE 3.0x / 2.4x - there were versions...
This means he didn’t like the functionality. By the way, he really needs it. Talk to him
yourself, and ask what he needs and how he sees it. And then it's up to you.