From
Arlekin
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All
14 January 2006
Hello diver
Of those presented, only both castle masters passed. very funny toys
I couldn't put it down before ;)
From
Surfin' Bird
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All
14 January 2006
Hello diver
Uh-huh. True, I didn’t pass, but I heard a lot of flattering reviews.
If anyone doesn’t know, there are a bunch of such games on the Spectrum (though I don’t remember the names),
there is even a developer program that allows you to make such games without any
programming...
From
goodboy
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All
14 January 2006
Hello, Jukov
on the Amiga in TotalEclipse there are dark rooms, the situation is visible only in a circle
light from a flashlight that you move around.
From
goodboy
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All
14 January 2006
Hello, goodboy
on ZX it seems like P/L look up/down
From
Golubtsov Alexey
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All
14 January 2006
Hello Surfin' Bird
zx also has:
driller
dark side
total eclipse 2 (my favorite of this series of games)
castle master 1&2 (also a thing!)
From
Konstantin Zhukov
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All
14 January 2006
Hello Surfin' Bird
I remember on the PC there was still battle comand exactly like on the Spectrum.
From
goodboy
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All
14 January 2006
Hello diver
Incentive Software is now www.superscape.com
there is even an office in Moscow
From
Slavik Tretiak
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All
14 January 2006
Hello, goodboy
By the way, we knew about Hard Drivin - racers. and there is the same one on the market (quickly
it will only be eleven times)
From
Alexander V.P. 'aka' Biotoxin.
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All
15 January 2006
Hello, scl^mc
Well yes. You just need to take some idea as a basis and you can really
bomb something. In my opinion, in some supplement to Your Sinclair magazine
included a game - 3D-Kit:Game (and another one - Escape), made just in this
editor Quite a lot of innovations were implemented there that had never existed
hitherto in the 3D gaming industry (on Spectrum).
Regarding the new game: scientific and technical progress is currently at
such a level that it’s easier to hit some poor semblance of Unreal than
Castle Master... it will take less time. PC must die!
From
Yakovlev Anton
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All
15 January 2006
Hello biotoxin
bio> It seems that this program is called 3D Construction Kit (by Domark).
it is in the appendix to the 22nd spectrophone, and the magazine contains its detailed
description. so you can try to do something worse than castle master
:)
From
Yakovlev Anton
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All
15 January 2006
Hello biotoxin
bio> Regarding the new game: scientific and technical progress is currently underway
bio> is now at such a level that it’s easier to shoot some poor semblance
bio> Unreal than Castle Master... it will take less time. PC must
bio> die!
hello, hello... for example, something like this is more congenial to me
half-life#1 on a pussy (think more than wet) or the same "star
heritage." I wonder if it’s possible to build a quest on this engine? or something like
the last hero of the lighting force?
From
Yakovlev Anton
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All
19 January 2006
Hello,GriV
Gri> only there is complexity
Gri> Halflife is cool because it could show open horizons, and in its own way
Gri> time (and luckily) in this sense, even the first HL remains one of the best.
Gri> I don’t know how to taxi on the Speck HL, but it’s been released or released,
Gri> wolf3d released or released, did you decide to release HL right away? (-; it’s akin
Gri> the myth about Elbrus (the processor is like that.. gym.. either it was or will be...)
Gri> (-;
Of course, this did not mean porting hl to spec (to put it mildly, this
unrealistic), but about creating a game with a similar gameplay structure ;)
a little offtopic: the hl#1 engine was originally designed for the cards to be
with few healthy open spaces, so to speak it's more
gravitates towards all sorts of corridors, rooms and tunnels. those who worked
mapperst for hl/cs, they know about this feature.