TOTAL ECLIPSE- 3D game for specs!!

ZXNet echo conference «spbzxnet.games»

From Arlekin To All 14 January 2006

Hello diver Of those presented, only both castle masters passed. very funny toys I couldn't put it down before ;)

From Surfin' Bird To All 14 January 2006

Hello diver Uh-huh. True, I didn’t pass, but I heard a lot of flattering reviews. If anyone doesn’t know, there are a bunch of such games on the Spectrum (though I don’t remember the names), there is even a developer program that allows you to make such games without any programming...

From goodboy To All 14 January 2006

Hello, Jukov on the Amiga in TotalEclipse there are dark rooms, the situation is visible only in a circle light from a flashlight that you move around.

From goodboy To All 14 January 2006

Hello, goodboy on ZX it seems like P/L look up/down

From Golubtsov Alexey To All 14 January 2006

Hello Surfin' Bird zx also has: driller dark side total eclipse 2 (my favorite of this series of games) castle master 1&2 (also a thing!)

From Konstantin Zhukov To All 14 January 2006

Hello Surfin' Bird I remember on the PC there was still battle comand exactly like on the Spectrum.

From goodboy To All 14 January 2006

Hello diver Incentive Software is now www.superscape.com there is even an office in Moscow

From Slavik Tretiak To All 14 January 2006

Hello, goodboy By the way, we knew about Hard Drivin - racers. and there is the same one on the market (quickly it will only be eleven times)

From Alexander V.P. 'aka' Biotoxin. To All 15 January 2006

Hello, scl^mc Well yes. You just need to take some idea as a basis and you can really bomb something. In my opinion, in some supplement to Your Sinclair magazine included a game - 3D-Kit:Game (and another one - Escape), made just in this editor Quite a lot of innovations were implemented there that had never existed hitherto in the 3D gaming industry (on Spectrum). Regarding the new game: scientific and technical progress is currently at such a level that it’s easier to hit some poor semblance of Unreal than Castle Master... it will take less time. PC must die!

From Yakovlev Anton To All 15 January 2006

Hello biotoxin bio> It seems that this program is called 3D Construction Kit (by Domark). it is in the appendix to the 22nd spectrophone, and the magazine contains its detailed description. so you can try to do something worse than castle master :)

From Yakovlev Anton To All 15 January 2006

Hello biotoxin bio> Regarding the new game: scientific and technical progress is currently underway bio> is now at such a level that it’s easier to shoot some poor semblance bio> Unreal than Castle Master... it will take less time. PC must bio> die! hello, hello... for example, something like this is more congenial to me half-life#1 on a pussy (think more than wet) or the same "star heritage." I wonder if it’s possible to build a quest on this engine? or something like the last hero of the lighting force?

From Yakovlev Anton To All 19 January 2006

Hello,GriV Gri> only there is complexity Gri> Halflife is cool because it could show open horizons, and in its own way Gri> time (and luckily) in this sense, even the first HL remains one of the best. Gri> I don’t know how to taxi on the Speck HL, but it’s been released or released, Gri> wolf3d released or released, did you decide to release HL right away? (-; it’s akin Gri> the myth about Elbrus (the processor is like that.. gym.. either it was or will be...) Gri> (-; Of course, this did not mean porting hl to spec (to put it mildly, this unrealistic), but about creating a game with a similar gameplay structure ;) a little offtopic: the hl#1 engine was originally designed for the cards to be with few healthy open spaces, so to speak it's more gravitates towards all sorts of corridors, rooms and tunnels. those who worked mapperst for hl/cs, they know about this feature.