Screenshots2

ZXNet echo conference «spbzxnet.games»

From Golubtsov Alexey To All 11 March 2006

Hello, All And who will comment on such pictures? File: 04.png http://zx.pk.ru/attachment.php?attachmentid=2838 File: 03.png http://zx.pk.ru/attachment.php?attachmentid=2837 File: 02.png http://zx.pk.ru/attachment.php?attachmentid=2836 File: 01.png http://zx.pk.ru/attachment.php?attachmentid=2835

From Golubtsov Alexey To All 11 March 2006

Hello, goodboy goo> the first 3d looks like an RPG from the GBA um, well, yes, there are a lot of similar ones to the GBA, but this is not a GBA at all. it would help me It's difficult to take such screenshots, because the resolution on it is 240x160...

From goodboy To All 11 March 2006

Hello diver the first 3d looks like an RPG from the GBA

From Vyacheslav Kalinin To All 12 March 2006

Hello diver div> Who will comment on such pictures? A banal envelope. You can stamp as many of these as you like, I even did this for some time in Bmp2Scr. And Sega or Gba, what's the difference?

From Golubtsov Alexey To All 12 March 2006

Hello new art large, because the original resolution is exactly 256x192. when porting games this does it matter or don't care? ;)

From Stanislav Yudin To All 13 March 2006

Hello, diver SAM Coupe?

From Vyacheslav Kalinin To All 13 March 2006

Hello diver div> is large, because the original resolution is exactly 256x192. when porting div> games does it matter, or don’t care? I didn’t care, I converted from everything possible, it worked well with GB (B&W). It depends on what you convert.

From Golubtsov Alexey To All 13 March 2006

Hello, CityAceE Cit> SAM Coupe? no ;) games from 2005.

From rasmer To All 13 March 2006

Hello Surfin' Bird Sur> Damn, explain to me what the point is in publishing screenshots (besides Sur> conversions) from games that have never existed and will never exist Sur> Spectrum? I'm joining...

From Golubtsov Alexey To All 13 March 2006

Hello, rasmer simple meaning. to make life easier for those who port games, but it seems no one I wasn't particularly interested.

From Golubtsov Alexey To All 13 March 2006

Hello Costa Cos> and here is how you can get Spectrum attributes when Cos> converting as in the second picture? manually then color it or Cos> were they like this in the original? The second screenshot came out so well because: 1. The original picture was drawn in a limited palette and was not resized. 2. in the original there are dark outlines, this is very helpful during conversion. here's another example: File: 05.png http://zx.pk.ru/attachment.php?attachmentid=2851

From Alekseenko Alexey To All 13 March 2006

Hello Surfin' Bird Sur> Damn, explain to me what the point is in publishing screenshots (besides Sur> conversions) from games that have never existed and will never exist Sur> Spectrum? The point is to torture in order to work out anger :mad:

From rasmer To All 13 March 2006

Hello diver div> the second screenshot came out so well because: div> 1. original picture ... div> 2. in original ... You still haven't said where you came from...

From rasmer To All 13 March 2006

Hello Surfin' Bird Sur> I also used to take screenshots from games and convert them. So what? and I dabbled in this, but probably 99% did this... 2 diver - but to help porters - put it in the archive /rom and a link to emulsion, or even better - already converted graphics... so that a person does not have time for this lost...

From rasmer To All 13 March 2006

Hello Costa Cos> Cool screenshots. Cos> and here is how you can get Spectrum attributes when Cos> converting as in the second picture? manually then color it or Cos> were they like this in the original? Well, you can use your hands, or you can make a program play with flowers - bmp2scr for example...

From Surfin' Bird To All 13 March 2006

Hello diver Damn, explain to me what the point is in publishing screenshots (besides conversions) from games that have never been and will never be on the Spectrum?

From Surfin' Bird To All 13 March 2006

Hello diver Well, why not :) I became interested. But how can they help? I also used to take screenshots from games and convert them. So what?

From Alexander Yudin To All 13 March 2006

Hello diver Cool screenshots. and here’s how you can get Spectrum attributes when converting like in the second picture? Do you have to paint it by hand later or are they like this in the original?

From Golubtsov Alexey To All 14 March 2006

Hello, rasmer banal envelope :| File: 07_.png http://zx.pk.ru/attachment.php?attachmentid=2867 File: 08_.png http://zx.pk.ru/attachment.php?attachmentid=2868 File: 06_.png http://zx.pk.ru/attachment.php?attachmentid=2866

From goodboy To All 14 March 2006

Hello diver div> banal envelope from what?

From Vyacheslav Kalinin To All 14 March 2006

Hello diver div> 2. As a consequence of point 1., if we take a screen of 240x160 or 320x240, then what div> what to do? stretch? trim? finish drawing? > inconvenience in transfer div> graphics. Where have you seen 320x240? Sega, Snes, GBA, Neogeo, Mame - everywhere a little more or less. Why resample something? If the game is a scrolling game, then size usually doesn’t matter. Well, it will be a little larger on spec. You cut off a bit of the clouds or the interface at the bottom.

From Vyacheslav Kalinin To All 14 March 2006

Hello diver Where can I download games? Considering that most games scroll the screen, have a palette and tile size multiple of 8. DS is almost no better than other consoles. And if we take into account the small number of games so far, their inaccessibility and dampness emulators... The only plus is new games and sometimes very original ones.

From Golubtsov Alexey To All 14 March 2006

Hello, goodboy goo> why ? platform: Nintendo DS, the next generation of Nintendo handheld consoles after GBA description: en [http://www.nintendo.com/techspecds], ru [http://ru.wikipedia.org/wiki/Nintendo_DS] release date: November 2004 features: 2 physical screens with a resolution of 256x192 (!!!), bottom screen - sensory. number of games released: ~150-200 [http://www.nintendo.com/gamelist?start=1&oord=asc&osort=title&sort=&cmd=&toggl e=true&query=&tf=&cf=&sf=Nintendo+DS&ef=&rf=&pf=&af=&vf=&nf=] (~350 rom releases [http://www.chinaemu.org]) emulators: DeSmuMe [yopyop156.ifrance.com/], iDeaS [http://spazioinwind.libero.it/linoma/ideas.html], DualiS, Ensata, DSemu, and etc. Normal releases of roms, naturally, began not so long ago, less than a year back. The development of emulators is now in full swing, and although the number of them about 7, only two actually emulate something: desmume v0.3.3 and ideas1.0.0.8c. Exactly “something”, because 3D features of NDS are not yet emulated at all. They're going to desmume more games, better quality, but ideas supports almost all 2d layers images, but no desmume yet. A few months ago it was generally difficult to take screenshots, Accordingly, try converting graphics to zx too. Now it's possible which is what I did. In this regard, it seems to me, the life of those whowho would like to port games from other platforms to zx. NDS for today - ideal option. At the same time, NDS is an ideal handheld platform for ZX emulation. Although all emulator matters are complicated by the fact that NDS devkit, Of course, commercial - from $10,000. Although, there is already an attempt - DSpec. ps forgot to add: screenshot 1 - Lunar - Dragon Song (Genesis) screenshots 2.5 - Puyo Pop Fever screenshots 3.4 - Teenage Mutant Ninja Turtles 3 - Mutant Nightmare screenshots 6,7,8 - Phoenix Wright

From Golubtsov Alexey To All 14 March 2006

Hello new art new> Where can I download games? Above I gave links to everything, incl. and on the Roma - chinaemu.org, I pour from there, Roma thick, decent games - 32-64 meters, in the archive from 15 to 40. new> Considering that most games scroll the screen, have a palette and size new> tiles are a multiple of 8. DS is almost no better than other consoles. 1. Graphics convert better if they are _drawn_ in a limited palette and not resampled/resized, i.e. with original texture. 2. As a consequence of point 1., if we take a 240x160 or 320x240 screen, then what should we do? stretch? trim? finish drawing? > inconvenience in transferring graphics. 3. The design of the interface and game space is _already_ready_ - nothing is needed remake and wise up. new> And if we take into account the small number of games so far, their inaccessibility and dampness new> emulators...original. let me ask, how many games does it take to port _one_? ~50-100 titles per year - quite a few. I didn’t understand about the inaccessibility, I gave a link to all Roma. dampness of emulators? this is temporary, 2d will be licked in half a year if not before. I'm telling you - emuls are rapidly developing with several new versions each per month. new> The only plus is new games and sometimes very original ones. I haven't noticed this yet.