From
Andrey Polikhanenko
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To
All
10 July 2006
Hello new art
new> With 3.5 I screwed up, of course, it seemed to be released on the Spectrum?
new> :(
new> But for the 1st Mouzon you can take it from the CPC, now I’ll listen to how he plays there.
I was surprised too. But with the 1st - who knows. It's not the top of the code anyway.
It in itself is capacious and dulling. I don’t know if there’s room for IM2
put up some music. We should look, but it’s unlikely. Maybe somewhere there is already a version where
did the craftsmen dig deeper and insert music? Don't you know?..
From
Andrey Polikhanenko
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To
All
10 July 2006
Hello new art
new> Did they take music from Amstrad or Atari for her? (the first is obvious
new> is real, since Z80)
I also wanted Dizzy 3.5 to have music, and therefore in the Dizzy collection I wanted
use the version from SanSoft (with music). But their muzlo, I suspect,
self-made. Therefore, if you can drag music from Atari, that would be great!
Can you help?
From
Vyacheslav Kalinin
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To
All
10 July 2006
Hello Slider
Sli> I also wanted Dizzy 3.5 to have music, and that's why
Sli> Dizzy collections wanted to use the version from SanSoft (with music). But
Sli> their muzlo, I suspect, is homemade. Therefore, if you know how to drag
Sli> music from Atari - that would be great! Can you help?
With 3.5 I screwed up, of course, it seemed to be released on the Spectrum? :(
But for the 1st Mouzon you can take it from CPC, so I’ll listen to how he plays there.
From
goodboy
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To
All
10 July 2006
Hello Titus
really Dizzy return to magicland is some kind of rarity :v2_clapp:
From
Andrey Alexandrovich Titov
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To
All
10 July 2006
Hello caro
car> I'm throwing in a collection from my archive, it might come in handy:
Thank you very much, it looks like that :v2_yahoo:
From
Alekseenko Alexey
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To
All
11 July 2006
Hello Slider
Sli> Well... we'll just put it in the first one. If it works out. 3.5 doesn’t count... But
Sli> of the rest - its own.
Well, at least the first one, I seem to have passed all the others
From
Alekseenko Alexey
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To
All
11 July 2006
Hello Slider
Insert more music into the dizzies so that you don’t get bored with the same thing over and over again.
passing. :v2_walkm:
From
Andrey Polikhanenko
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To
All
11 July 2006
Hello, alexeenko
ale> Put more music into the dizzies so that you don’t get bored with the same thing
ale> during the passage. :v2_walkm;
Well...; We’ll just put it in the first one. If it works out. 3.5 doesn’t count... But in the rest -
own
From
Andrey Polikhanenko
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To
All
11 July 2006
Hello, goodboy
goo> really Dizzy return to magicland is some kind of rarity :v2_clapp;
Super!; At this rate, we will have to make a collection of Russian Diesels next.
So where did Caro get this game lying around unknown for so long? (thank you,
by the way!) Who else has something lying around? People, look at Virtual at your leisure, maybe
What else is there that isn’t there? And there should be EVERYTHING!!! So, you are welcome!..
Returning to the topic of Dizzy (Newart is for you, first of all) - in the collection
Karo in the 1st Diesel music plays. So, let's put some muzlo from Amstrad in there? Newart,
will you help?
From
Andrey Polikhanenko
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To
All
11 July 2006
Hello, mig'95
mig> Alternatively, you can try to animate static sprites
mig> characters.. If my memory serves me right, they only moved in
mig> 128th version of Spellbound Dizzy. Once upon a time this was exactly what upset me 6
mig> and 7 parts.. Although the 7th IMHO generally came out crooked due to complete
mig> reshaping the world and deviating from the basic rules.
Wow! Well, even if we were super coders, then maybe... Although that would be
It was possible only, probably, in part 6. It’s small in itself... And the 7th is full
to capacity. There are 4 levels after all.
But my creative thought did not extend that far. Yes, I can't
do something like that. I just wanted to disable the Diesels.
By the way, the issue with the “water glitch” of Dizzy 5 remains open...
From
Igor Mamonov
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To
All
11 July 2006
Hello, alexeenko
Alternatively, you can try to animate static character sprites.. If
My memory serves me right, they only moved in the 128th version of Spellbound
Dizzy. Once upon a time, this is precisely why parts 6 and 7 upset me.. Although the 7th in general IMHO
came out crooked due to a complete redrawing of the world and deviation from the basic
rules
From
Robus
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To
All
11 July 2006
Hello Slider
Sli> By the way, the issue with the "water glitch" of Dizzy 5 remains open...
If there is no one willing to correct, add, remove or anything else, I will always
glad to help. For my part, I can offer an option for some kind of upgrade. I can
make a version of the game that will load in 100% original, but before
At the start you can select the option - “remove glitches”. You can also make a choice
Russification. You can make a LOADER that will determine from which media
loading occurs. That is, you copy the files without changes to the cassette and they
They work automatically, if you want, you copy it back to disk and everything works again.
From
goodboy
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To
All
11 July 2006
Hello Slider
It’s possible to transfer Mouzon from Amstrad, only there it seems that AY works with less
frequency
From
Andrey Polikhanenko
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To
All
11 July 2006
Hello Robus
Rob> If there is no one willing to correct, add, remove or anything else,
Rob> I'm always happy to help. For my part, I can offer a variant
Rob> upgrade. I can make a version of the game that will load 100%
Rob> original, but before starting you can select the option - “remove glitches”. So
Rob> you can also choose Russification. You can make a LOADER, which
Rob> will determine from which media the download occurs. That is
Rob> you copy the files without changes to the cassette and they work automatically
Rob> if you want, copy it back to disk and everything works again.
IMHO, if 100% of the original was initially glitchy, then the glitches there need to be watered down,
without asking anyone.
Thanks for the wishes. Let's take it into account. But I don’t know if anyone needs universal
cassette/disc versions? Then, at a minimum, every Diesel needs to be
separately, but I wanted a mono file... Let's see...
And about the glitch in Dizzy 5 - do you know/can you remove it? And so far we have
it doesn't work...
From
Andrey Polikhanenko
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To
All
12 July 2006
Hello new art
new> Yes, but counting the notes is not a problem.
new> You can even ask one of the masters to copy the themes, they
new> there are quite simple ones - 2 pieces, in the menu and game, there are no effects.
Hey, music-making masters, where are you? Help me move the music from Amstrad to Speck
with Dizzy 1. By the way, who should you contact personally? Who do we have for today?
maybe? I’ll contact you and ask - it’s necessary for the common cause!!!
From
Mikhail Shmelev
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To
All
12 July 2006
Hello Robus
And now I will call volunteers :)
goodboy,newart.
Pillars of multi-platform coding :v2_finge;
PS:; :v2_tong:
From
Vyacheslav Kalinin
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To
All
12 July 2006
Hello Slider
Sli> Hey, music-making masters, where are you? Help me move the music from
Sli> Amstrada on Speck with Dizzy 1. By the way, who should you contact personally?
Sli> Who can do this today? I will contact you and ask - for general purposes
Sli> things need to be done!!!
I would recommend Nik-o, Karbofos, C-Jeff, Risk.
From
Andrey Polikhanenko
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To
All
12 July 2006
Hello new art
new> I would recommend Nik-o, Karbofos, C-Jeff, Risk.
That's it, I'm going to PM Jeffy with a bow... ;)
From
Robus
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To
All
14 July 2006
Hello Slider
Sli> But in 128k mode something didn’t work out with them.
If it’s possible, I’ll do it... Well, but as practice shows, there’s nothing
impossible...
From
Yuri Sitov
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To
All
19 July 2006
Hello Robus
I don’t remember where, but I definitely remember that they asked about cheats in Dizzy-1
so here it is: to move around the screens “During the game, enter the PauseФ mode.
Type NOOTRAC4571 You can browse through the game map."
(checked - it works)
?: does anyone have the originals (English + without cheats 48k and 128k) of all
official games from 1 to 7 + fast food, etc.
From
goodboy
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To
All
19 July 2006
Hello Det0xicat0r
Det> ?: does anyone have the originals (English + without cheats 48k and 128k)
Det> all official games from 1 to 7 + fast food, etc.
look at codemasters.narod.ru
From
Andrey Polikhanenko
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To
All
20 July 2006
Hello Det0xicat0r
Det> I don’t remember where, but I remember exactly that they asked about cheats in Dizzy-1
Det>
Det> so: to move around the screens "During the game, enter the
Det> PauseФ mode. Type NOOTRAC4571 You can browse through the game map."
Det>
Det> (checked - it works)
Det>
Det> ?: does anyone have the originals (English + without cheats 48k and 128k)
Det> all official games from 1 to 7 + fast food, etc.
They asked about cheats in Dizzy 4. Don't know? And almost everyone has the originals
everyone. Catch! Soon there will be a Dizzy collection in scl's. Almost like the original...
File: DizzyGames.rar http://zx.pk.ru/attachment.php?attachmentid=3470
From
Yuri Sitov
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To
All
20 July 2006
Hello Slider
Sli> They asked about cheats in Dizzy 4. Don't know?
sorry, screwed up :v2_biggr;
To; 4th, no matter how much I searched, unfortunately I didn’t find it...
[if necessary, I can post it to
Spectrum - Crystal Kingdom
Spectrum - Dizzy; The; Ultimate Cartoon Adventure
Spectrum - Fantasy World Dizzy
Spectrum - Prince of the Yolkfolk
Spectrum - Spellbound Dizzy
Spectrum - Treasure Island Dizzy]
> And almost everyone has originals. Catch! Coming soon
> Dizzy collection in scl. Almost like the original...
thank you very much!!!
From
Vladimir Litvinov
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To
All
21 July 2006
Hello Slider
Rob> ...For example, I have a version of Dizzy-7 with a unique recording format
Rob> which does not load on most tape recorders... At least
Rob> won't load on new ones, apparently they're making the equipment cheaper... But on mine
Rob> Mayak-232 loaded, but on 240 it doesn’t... By the way, this is the same version
Rob> was with RST-7, later we (ALL) met this game
Rob> from this person, but I think no one has seen the text in which
Rob> says that Code Masters is splitting into separate ones
Rob> company where the Speccy direction will be. There is also a direct
Rob> an appeal to former Soviet programmers, in which they offer
Rob> paid work... Who read this??? That's it... Me too
Rob> I read this for the first time when I was visiting Golden in Nikolavevo
Rob> Eagle... Then Code Masters already broke up...
I would like to see this in the collection!!!!
From
Andrey Alexandrovich Titov
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To
All
21 July 2006
Hello Kurt
Kur> I would like to see this in the collection!!!!
What is THIS? There was only one Dizzy-7, and there were no varieties.
From
Alexander Molodtsov
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To
All
24 July 2006
Hello Robus
There is a certain DizzY 1 with left but still AY music. Found on ZX-Forever. U
I myself actually have such a version, but on a protected disk.
http://zx-f.ru/games/Rus2/Dizzy1.zip [http://zx-f.ru/games/Rus2/Dizzy1.zip]
From
Yuri Sitov
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To
All
24 July 2006
Hello, ng_dead
in the third part there were such glitches: items were used several times:
knocker, pickaxe, dragon egg, etc. apple (you could give it to the “troll” in the very
at the beginning, when it was no longer there), the stem grew without a planted bean
(you could just water a pile of manure), you could cross the water
using only 2 stones...
It would be nice to eliminate these jambs...
From
Andrey Polikhanenko
→
To
All
24 July 2006
Hello Det0xicat0r
Det> in the third part there were such glitches: objects were used in several ways
Det> times: knocker, pickaxe, dragon egg, etc. apple (could have been given away
Det> "troll" at the very beginning, when he was no longer there), the stem grew
Det> without a planted bean (you could just water a pile of manure), through
Det> it was possible to cross the water using only 2 stones...
Det>
Det> it would be nice to eliminate these jambs...
Wow! What a buggy Dizzy 3 it turns out to be. But I don’t know - it’s unlikely for me
enough brain to dig up such crap and fix it (I’m even sure that
not enough) :(
But this seems to almost not be considered a glitch (no, if someone helps fix it -
I'm all for it!)
What a glitch, when it spoiled the screen... What a GLICK! At least you can track it...
By the way, I couldn’t get through the water with 2 stones...
And there is another pseudo glitch: if you first open the hatch to the underworld, and
then get there with a cheat (sorting through the screens) and get out naturally -
THIS TOPIC WILL START!!!
From
Andrey Polikhanenko
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To
All
24 July 2006
Hello, molodcov_alex
mol> There is a certain DizzY 1 with left but still AY music. Found on
mol> ZX-Forever. I myself have such a version in real life, but
mol> protected disk.
mol> http://zx-f.ru/games/Rus2/Dizzy1.zip
mol> [http://zx-f.ru/games/Rus2/Dizzy1.zip]
Horror! It is also Russian, and without a menu. But thanks anyway for participating. A Diesel 1
there is one with music and a menu, although also on the left. C-Jeff is silent on the subject
music conversion from Amstrad. Aw-oo-oo-oo-oo!..
From
Jaroslaw Tanunin
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To
All
25 July 2006
Hello Det0xicat0r
Det> it was still possible to jump over the crocodile without tying its mouth
Det> :v2_lol;
I; This is how I played the game (with infinite lives, naturally, when you jump from 10
attempts), but why a rope is needed - I found out much later: v2_unsur:
From
Vladimir Litvinov
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To
All
25 July 2006
Hello, [bETA]mEN
Tit> What is THIS? Dizzy-7 was alone, and there were no varieties.
ROBUS wrote this, not me. So I’m wondering - “WHAT IS THIS?”
From
goodboy
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To
All
25 July 2006
Hello Det0xicat0r
in the third part it was still possible to catch the moment and slip under the dragon’s head -
:v2_smile; Not; putting him to sleep.
From
Andrey Alexandrovich Titov
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To
All
25 July 2006
Hello Kurt
Kur> ROBUS wrote this, not me. So I’m wondering - “WHAT IS THIS?”
It’s unlikely that this is anything different, since both RST and all the other Dizzy-7
came from Isaichik/Softstar, and they had the regular version.
From
Andrey Polikhanenko
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To
All
25 July 2006
Hello Det0xicat0r
Det> I remember there was a thing :) I had this version on spec, it was there at the end
Det> when you pass, the curb turns purple and everything starts to glitch.
Det>
Det> By the way, do you happen to have this version in 48k only (tap)?
Det>
So in all versions it was in 48k mode. I killed this glitch for
collections. There was an extra call to the page (with the corresponding inclusion thereof).
Because of this, the music was dull when I looked at the picture (in 128k).
From
Yuri Sitov
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To
All
25 July 2006
Hello Slider
Sli> Wow! What a buggy Dizzy 3 it turns out to be. But I don’t know - it’s unlikely
Sli> I have enough brains to dig up such crap and fix it (I even
Sli> I’m sure it won’t be enough) :(
Sli> But this seems to be almost not considered glitches (no, if anyone helps
Sli> fix it - I'm all for it!)
it was still possible to get to my grandfather’s room without turning on the Dozy elevator ;) (it was necessary
just carefully jump up between the torch and the stand)
> What a glitch, when it spoiled the screen... What a GLICK! At least track him
> you can...
I remember there was a case :) I had this version on spec, there at the end when
you pass, the curb turns purple and everything starts to go wrong.
By the way, do you happen to have this version in 48k only (tap)?
> By the way, I couldn’t walk through water with 2 stones...
here you can’t do without experience gained over the years lol
(you just need to jump when the stand is at the bottom and not at the top ;) )
From
Yuri Sitov
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To
All
25 July 2006
Hello, goodboy
It was still possible to jump over the crocodile without tying its mouth shut :v2_lol:
From
goodboy
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To
All
25 July 2006
Hello Titus
and there were also versions 1 and 2 from crash magazine, items there were scattered around
to another.
From
goodboy
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To
All
25 July 2006
Hello Titus
question:
where was this text???
"I think no one has seen the text that says that Code
Masters is splitting into separate companies, where there will be a Speccy direction. Yes
there is also a direct appeal to former Soviet programmers, in which
offer paid work..."
answer: Robus
Well, as Golden Eagle and I understood, this text was displayed before loading
program... All we dug up was the text itself and part of the surviving
program for displaying it in the RST-7 version, which he apparently did by mistake
packed it into my bootloader... Although Golden Eagle has a full version of this
games Dizzy-7, but by that time we had already stopped exchanging programs due to
their quarrels with MAD MAX... In general, they didn’t share something there, but I didn’t dare
delving into their personal lives...
From
Alexander Molodtsov
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To
All
26 July 2006
Hello, goodboy
Here's some music from Dizzy 1 for AY. Made in haste, so don't judge
strictly. Better yet, if anyone can, improve it, I’m not very good at this. :(
By the way, a suggestion about Dizzy 1; if; make AY music, why not
make two separate melodies - for the menu and for the game itself (like Dizzy 1 on C64
or in my favorite Dizzy 4)?
File: dizzy1_mus.zip http://zx.pk.ru/attachment.php?attachmentid=3495
From
Alexander Molodtsov
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To
All
26 July 2006
Hello Det0xicat0r
Det> how can I listen to AY?
Well, for example, with the AY emulator by Sergei Bulba: http://bulba.at.kz/Ay_Emul.7z
[http://bulba.at.kz/Ay_Emul.7z]
Or the Vortex Tracker editor himself; http://bulba.at.kz/VT1.0beta13.7z;
[http://bulba.at.kz/VT1.0beta13.7z]
From
Andrey Alexandrovich Titov
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To
All
26 July 2006
Hello new art
new> It seems that Atari (AY) has a muse in the first part, very similar to
new> yours!!
Which Atari? Maybe Amstrad? :v2_tong2:
From
Vyacheslav Kalinin
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To
All
26 July 2006
Hello, molodcov_alex
mol> Here is some music from Dizzy 1 for AY. Made in haste, so no
mol> judge strictly. And it’s better if someone can improve it, I’m not in this matter
mol> very much. :(
mol> By the way, a suggestion about Dizzy 1; if; make AY music
mol> why not make two separate melodies - for the menu and for yourself
mol> games (like Dizzy 1 on C64 or my favorite Dizzy 4)?
Why on C64?
It seems that Atari (AY) has a muse in the first part, very similar to yours!!
By the way, Respect for the music!!
I liked it, but there are a couple of jambs with noise.
Where can I download your photo? I didn’t find it on the website.
If it’s not too much trouble, drop me a line vtcd#mail.ru
Continuing the topic, I’m throwing in a collection of remakes on the DIZZY theme (Alex thanks for
replenishment!!).
File: dizzymix.rar http://zx.pk.ru/attachment.php?attachmentid=3500
From
Yuri Sitov
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To
All
26 July 2006
Hello, molodcov_alex
mol> Well, for example, with the AY emulator by Sergei Bulba:
mol> http://bulba.at.kz/Ay_Emul.7z [http://bulba.at.kz/Ay_Emul.7z]
mol> Or by the Vortex Tracker editor itself;
mol>; http://bulba.at.kz/VT1.0beta13.7z [http://bulba.at.kz/VT1.0beta13.7z]
Thank you, we'll check it out ;)
From
Yuri Sitov
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To
All
26 July 2006
Hello, molodcov_alex
how can I listen to AY?
From
Vlad Semchenko
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To
All
26 July 2006
Hello Det0xicat0r
mol> It seems to me that on the Amiga ST
Yeah, and on IBM ZX:D
From
Alexander Molodtsov
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To
All
26 July 2006
Hello Titus
It seems to me that on the Amiga ST "Dizzy; The; Ultimate Cartoon Adventure" (or
Dizzy 1 in common parlance) was not released at all. I searched the entire Internet and found nothing.
:confused;
A; on Amstrad the Mouzon is not even close to Spekov's.
From
Yuri Sitov
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To
All
26 July 2006
Hello, molodcov_alex
Dizzy 1 was released only on Amstrad CPC, ZX-Spectrum, Commodore 64
From
Vyacheslav Kalinin
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To
All
26 July 2006
Hello Det0xicat0r
Det> Dizzy 1 was released only on Amstrad CPC, ZX-Spectrum, Commodore 64
Brr, so I dreamed about it, I clearly remember the music under AY from the first dizzy.
From
Andrey Polikhanenko
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To
All
27 July 2006
Hello, molodcov_alex
mol> Here is some music from Dizzy 1 for AY. Made in haste, so no
mol> judge strictly. And it’s better if someone can improve it, I’m not in this matter
mol> very much. :(
mol> By the way, a suggestion about Dizzy 1; if; make AY music
mol> why not make two separate melodies - for the menu and for yourself
mol> games
Thanks for your efforts! The music is not good, so I think it should be in 1 Diesel in
collections. If possible, I’ll make sure that the menu includes branded beeper music,
and in the game - your AY-shnaya.
From
Andrey Polikhanenko
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To
All
28 July 2006
Hello, molodcov_alex
mol> Made Diesel N1 with AY music in the menu! :v2_yahoo;
mol>; You can, in principle, insert music into the game itself, but you need to find
mol> something suitable.
mol> And now with music in the game itself! :cool;
Yo!; Cool! But, as for me, I would like to be as close as possible in the Diesel collection
to the original, but with improvements. Therefore, can’t you (as I said)
insert your music (the one in the menu) into the game itself, and in the menu to play
namely native beeper music? This way the game won’t lose anything (beeper music) but
will only acquire (ay). And so that everything, of course, works in 48k (beeper
only) and in 128k (beeper+ay). What do you say?
From
goodboy
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To
All
30 July 2006
Hello Det0xicat0r
I like the torches in the 6th one better, in the 4th they are kind of flickering.
From
goodboy
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To
All
30 July 2006
Hello Det0xicat0r
I agree - there are brakes in the first part, but what’s bad about the second?
From
goodboy
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To
All
30 July 2006
Hello Slider
bummer with the torches, in the 6th part there are many more animation phases: v2_sick:
From
Andrey Polikhanenko
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To
All
30 July 2006
Hello Det0xicat0r
Det> I have another option: find a cool programmer who would
Det> amused Dizzy 1 and 2 on the engine from the fourth part !!!
And change the graphics, and add animation... Comrades, we are landing! That's all
Of course, it WOULD be cool, but that’s the point: “it would be.” Find a programmer -
This is all from the realm of fantasy. If there are still programmers left who live
Speckies, then they are busy with their own projects (at best, at worst -
they just don't do anything). So...
In general, let's consider more mundane options. Question to Comrade
molodcov_alex remains: can you install 48/128k for Dizzy 1?
From
Andrey Polikhanenko
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To
All
30 July 2006
Hello Slider
Or this option: make it so that regular Diesel is loaded at 48k, and at 128k
pieces of code were changed (kind of an installation) and then 2 au-music in the menu and
game.
From
Yuri Sitov
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To
All
30 July 2006
Hello Slider
I have another option: find a cool programmer who would mess with Dizzy 1
and 2 on the engine from the fourth part!!!
From
Yuri Sitov
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To
All
30 July 2006
Hello, goodboy
goo> I like the torches in 6 better
well, that's also an option
From
Yuri Sitov
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To
All
30 July 2006
Hello, goodboy
Yes, the second one is also kind of unfinished... (left fire: v2_biggr; );
The real thrill begins in the third part, but there the sounds when jumping are left, but
the fourth part is an “ideal” for it and you need to align all parts ;)
From
Yuri Sitov
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To
All
31 July 2006
Hello Slider
Several grammatical errors need to be corrected in Dizzy-2:
A Rubber Snorkle change to A Rubber Snorkel
Infa Red Detonator on Infra Red Detonato
From
TomCaT
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To
All
31 July 2006
Hello Vinny
Vin> A Rubber Snorkle change to A Rubber Snorkel
Vin> Infa Red Detonator on Infra Red Detonator
I always thought these were typos or some kind of subtext... If nearby
Sinclair User is lying around (which, alas, cannot be read, but would be nice), then maybe
and Infa is intentional. As for Snorkle - I don’t know, if there is a second meaning,
too well hidden, especially for us non-English people...
From
Vlad Vinogradov
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To
All
31 July 2006
Hello Slider
Sli> DIZZY S.A.C.K. (Super Adventure Codemasters Kollektion)
and why partly with a German bias? :)
From
Andrey Polikhanenko
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To
All
1 August 2006
Hello TomCaT
Tom> Maybe Infa is intentional. About Snorkle - I don’t know, the second meaning
Tom> if there is, it is too well hidden, especially for us
Tom> non-English...
So should I look or not? To change or not to change - that is the question...
By the way, I changed the crap letter Z in the 2nd Diesel to a normal one.
From
Andrey Polikhanenko
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To
All
1 August 2006
Hello Vinny
Vin> and why partly with a German bias? :)
It happened that way. I just came up with a trick with Dizzy FACK a long time ago and was born a little later
SACK. Except for Codemasters Collection (it’s already French) there’s nothing there
doesn't stick ;)
From
Nikolay Gribeshchenko
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To
All
1 August 2006
Hello, molodcov_alex
mol> If it’s absolutely correct, then “infra-red”
Without being carried away, I looked it up in the dictionary:
infrared ["Infrq'red] a
physical infrared;
infrared rays
However, "infra-red" was not found.
From
Nikolay Gribeshchenko
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To
All
1 August 2006
Hello, molodcov_alex
mol> but "INFA RED DETONATOR" -> "INFRA RED DETONATOR" had to
mol> pervert:
mol> "_INFA_RED_DETONATOR_" -> "_INFRA_RED_DETONATOR"
It was possible not to pervert "_INFRARED_DETONATOR_". Usually we write
"infrared", not "infrared". And in English, if I'm not mistaken,
more correctly "infrared", that is, together.
PS: "_" is, of course, a space...
From
TomCaT
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To
All
1 August 2006
Hello Slider
Sli> Should I search or not? To change or not to change - that is the question...
Sli> By the way, I changed the crap letter Z in the 2nd Diesel to a normal one.
Well, in principle, the word INFA doesn’t really make anyone laugh, and doesn’t add any interest to the game
almost... cannot be compared with the fragments of the poem in Dizzy, which were taken and
They translated everything, throwing out meter and rhyme. So I still vote for
fix.
From
Alexander Molodtsov
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To
All
1 August 2006
Hello, Det0xicat0r
Чето типа этого?
Snorkle -> Snorkel это не проблема
а вот "INFA RED DETONATOR" -> "INFRA RED DETONATOR" пришлось извращаться:
"_INFA_RED_DETONATOR_" -> "_INFRA_RED_DETONATOR"
_ - это пробел ;)
Прохожу, проверяю :rolleyes;
Сделал; еще лучше:
"_INFA_RED_DETONATOR_" -> "INFRA_RED_DETONATOR"
Так надпись правильнее центруется
Файл: dizzy2_tap_1.zip http://zx.pk.ru/attachment.php?attachmentid=3540
From
Alexander Molodtsov
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To
All
1 August 2006
Hello, ng_dead
ng_> if I'm not mistaken, "infrared" is more correct
If it’s absolutely correct, then “infra-red”, although it’s different everywhere.
For example, in Dizzy 2 it’s generally “infa red”: v2_lol:
From
Yuri Sitov
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To
All
1 August 2006
Hello Slider
Sli> Should I search or not? To change or not to change - that is the question...
1) about Snorkle; V; crash version of D-2 they replaced Snorkle with Snorkel
2) about Infa; on; Сommodore-64 is written normally - Infra Red
=> search and change ;)
From
Yuri Sitov
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To
All
1 August 2006
Hello, molodcov_alex
Tested and approved!!!
From
Dima Kozlov
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To
All
1 August 2006
Hello, molodcov_alex
mol> Snorkle -> Snorkel is not a problem
why all this? all English dictionaries and wikipedia claim that these
words are synonyms, or rather, they are different spellings of one word
From
goodboy
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To
All
1 August 2006
Hello, molodcov_alex
in the conversation probably THIS, and not TIS: v2_conf2;
File:; dizzy.png http://zx.pk.ru/attachment.php?attachmentid=3542
From
Alexander Molodtsov
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To
All
1 August 2006
Hello elf/2
In Dizzy 2 on C64 it is generally called "AN INFRA-RED DETONATOR"
P.S. In one dictionary I have only "infra-red", and in the other both "infrared" and
"infrared"
About snorkel and snorkle;
Yan>; Snorkel
Yan> 1. noun; etc. schnorkel
Yan> 1) mor. snorkel
Yan> Syn; snort; II
Yan> 2) snorkel (for snorkeling)
Yan> 2. Ch.; etc. snorkel
Yan> snorkelling
File: diz2c64.png http://zx.pk.ru/attachment.php?attachmentid=3541
From
Alexander Molodtsov
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To
All
1 August 2006
Hello, goodboy
goo> in the conversation probably THIS, not TIS
Hurry "THIS IS"
Or maybe "IT'S"?
Somehow CodeMaster's letters are confused!
From
Yuri Sitov
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To
All
1 August 2006
Hello, molodcov_alex
maybe it's "It's" and not "Tis"??
From
Dima Kozlov
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To
All
1 August 2006
Hello, goodboy
goo> in the conversation probably THIS, not TIS
it's Irish slang...so it's all on point
From
Dima Kozlov
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To
All
1 August 2006
Hello, goodboy
goo> then everything is clear, in the descriptions for FantasticDizzy they call him
goo> Irish.
The comrade’s Irish origin can be seen from the attached picture :)
From
TomCaT
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To
All
1 August 2006
Hello elf/2
Yes, ch. Snorkle with noun Snorkel is best not to be confused. And the statement about synonyms
- not always true. Here British dictionaries win over American ones, as
books of the original language.)
In general, rearrangement in the suffix -re of letters is typical for American words.
grammar, center -- center (the latter is closer to French, since they are also
was introduced into the British language). So snorkel is American, and snorkle
- English mask.
And the leprechaun is a typical Irish character. Favorite color - green, cylinder,
special attitude towards gold and shamrock (emblem of Ireland).
From
goodboy
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To
All
1 August 2006
Hello elf/2
elf> this is Irish slang... so everything is on topic
then everything is clear, in the descriptions for FantasticDizzy they call him Irish.
From
Andreas Kaiser
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To
All
2 August 2006
Hello TomCaT
Tom> In general, rearrangement in the suffix -re of letters is characteristic of words
Tom> of American grammar, center -- center (the latter is closer to
Tom> French, because They also introduced it into the British language). So
Tom> that snorkel is an American mask, and snorkle is an English mask.
Well, in this situation I can only assume that the English snorkle
comes from the German der Schnorchel, which is basically a pipe (sometimes everything is in
collection, i.e. tube with mask).
From
Andrey Polikhanenko
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To
All
2 August 2006
Hello icebear
Damn, everyone is attached to letters and words... THERE IS THE MAIN THING - a glitch with water in Dizzy
5 is and continues to be. Until someone SMART comes along and fixes it.
Alex Molodtsov! People! HELP!!!!!
From
Andrey Polikhanenko
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To
All
2 August 2006
Hello, molodcov_alex
mol> After sleepless nights, digging through codes, cursing aside
mol> game manufacturers and, finally, myself, I report:
mol> Made Diesel N1 with AY music in the menu! And now also with music
mol> the game itself!
Whose music is in the game?
From
Alexander Molodtsov
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To
All
3 August 2006
Hello Slider
Sli> Whose music is in the game?
I don’t know, the file is called Dizzy 2 Intro.stc from the collection of Sergei Bulba.
Catalog GamesDizzy
From
Andreas Kaiser
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To
All
3 August 2006
Hello, molodcov_alex
mol> I just can’t understand how cheats work in Dizzy 5. That’s what I understand
mol> that you need to enter "iwantanomlette" in the menu, the border begins to change
mol> colors, and then what? Please explain in more detail. :confused;
Then; In the game you press “C” and a cheat menu appears. And everything is already clear there :)
Exit from the cheat menu in my opinion Space.
From
Alexander Molodtsov
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To
All
3 August 2006
Hello icebear
Thank you, now I understand!
From
Alexander Molodtsov
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To
All
3 August 2006
Hello, molodcov_alex
I just can’t understand how cheats work in Dizzy 5. I understand that in the menu
you need to enter "iwantanomlette", the border begins to change colors, and then what?
Please explain in more detail. :confused:
From
Alexander Molodtsov
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To
All
3 August 2006
Hello, molodcov_alex
Something like this? :v2_finge;
File:; dizzy5fix.zip http://zx.pk.ru/attachment.php?attachmentid=3550
From
Andrey Polikhanenko
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To
All
3 August 2006
Hello Slider
Another small glitch was found. This time in Dizzy 4. In short there (in 128k)
music plays in the menu, and then you press fire and fall out into the game.
Other music starts playing, but sometimes (not always) it is not muted until the end of the AU
From the previous music and in the background of the new music, disgusting squeaks can be heard. Even though they
They don’t last long, but they’re still depressing. This glitch didn't work for me
cure - I tried to make an additional forced plug of the processor between
music. But either I did it clumsily, or... It didn’t work out, in general. Will help
who?..
From
Andrey Polikhanenko
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To
All
3 August 2006
Hello, molodcov_alex
mol> Something like this? :v2_finge;
HURRAY!!!; Rulez! You're naturally cool :v2_finge;
A; what was really there? What is the reason? Tell the people, please...
From
Alexander Molodtsov
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To
All
4 August 2006
Hello Slider
Sli> What is the reason
In fact, the whole reason is that CodeMasters wanted to do the best, and
it turned out as always...
In general, while the screen is black, first the flower is drawn as in 48k, then
waves are superimposed (by XOR), and then another flower is drawn on top, but already
128k. He hits the waves and off we go...
In general, I have so far knocked out drawing 128 flowers.
From
Yuri Sitov
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To
All
4 August 2006
Hello, molodcov_alex
Dizzy 5;
When; you type cheat and then press “c” in the game - a menu appears in
which has the inscription "1 - pds". I press "1" and the game freezes. What's the joke and what is it
PDS?
From
Andrey Polikhanenko
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To
All
5 August 2006
Hello Det0xicat0r
Det> Dizzy 5;
Det>; when you type a cheat and then press “c” in the game, a menu appears
Det> which contains the inscription "1 - pds". I press "1" and the game freezes. What's the joke
Det> and what is PDS?
PDS was some kind of debugger of theirs. He was on a page that neither
damn it doesn’t load (previously, apparently, that’s where the debugger was located). I removed the freeze
- it now just falls back into the game. By the way, the same henna exists in
Seymour.
From
Andrey Polikhanenko
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To
All
5 August 2006
Hello, molodcov_alex
mol> In general, I have so far knocked out drawing the 128th flower.
Please tell me what exactly needs to be changed in the code and where (which Call to remove?). Otherwise
the version that I have - I have already changed some things in it, and I don’t want to compare and
search. Can you tell me?
From
Alexander Molodtsov
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To
All
5 August 2006
Hello Slider
Sli> what exactly needs to be changed in the code
When the game is loaded, when drawing the screen with a flower, the procedure for
address C7EFh;
┌─-; CODE ───
CALL C268H
JR C81EH
LD (IX+04H,A9AEH),81H
LD L,(IX+02H,A9ACH)
LD H,(IX+01H,A9ABH)
LD DE,0202H
ADD HL,DE
LD C,06H
LD A,A1H
CALL C268H
LD L,(IX+02H,A9ACH)
LD H,(IX+01H,A9ABH)
LD DE,0218H
ADD HL,DE
LD A,A2H
LD C,04H
JP C268h
└── CODE ───
It is enough to replace this JP C268h with RET.
From
Boris Chesnikiv
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To
All
7 August 2006
Hello Slider
Sli> I am currently working on a collection of Diesels. In this matter you can’t just do it
Sli> let everything take its course.
Sli> Therefore, if anyone has any suggestions for the collection, please let me know. Need
Sli> also help with glitches, or rather, with their absence. Many have already been killed
Sli> but, for example, glitched water in Dizzy 5 near the cannibal flower in
Sli> 128k mode remains. I don’t know yet how to get rid of this glitch.
Sli> I would not like to release without a bugfix.
Sli> Plus, in Dizzy 4, for the life of me, the brand name is not detected
Sli> cheat. Although there are polls for cheat keys inside.
Sli> So, for those who care, I'm waiting for wishes, suggestions and
Sli> help.
the ability to turn off the music by which thread of the button (preferably in all future
releases)
in dizzy 3 after freeing daisy if you climb the bean stalk and go to the right
The game freezes in one of the screens (I know this glitch from cassettes)
dizzy 1 maybe I'm wrong, but it seems to me that where they appear on the trees
apples fall, at the moment when the apple is invisible dizzy in that place when jumping
should fly, not die.
and it seems like they described all the bugs known to me.there is a proposal to insert music from AMIGA under GS :)
From
Andrey Polikhanenko
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To
All
7 August 2006
Hello, molodcov_alex
mol> When the game is loaded, when drawing the screen with a flower, it is called
mol> procedure at C7EFh
You forgot to add that this all happens on page 20. But I also found
corrected. Thank you!
From
Boris Chesnokov
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To
All
8 August 2006
Hello Slider
Sli> And the plug for music... Well, that’s a good idea, but I apologize again -
Sli> has already compressed everything - I don’t want to tinker. Moreover, I have
Sli> volume control. In the end it is possible in 48k
Well, many people have regulators.
I consider it necessary to turn off the music due to banal boredom.
You listen 2,3,5,10... times then you start to feel sick,
and use the regulator to turn off the effects (if any) without them too
not interesting.
From
Andrey Polikhanenko
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To
All
8 August 2006
Hello Det0xicat0r
Det> When is the release? :)
I won’t say this, because the matter remains with the intro, the connection of everything in
ONE bunch, text, etc. It seems like little things, but quite a lot. Asked for more
IceDi sculpt a picture for the intro, but he’s silent for now...
From
goodboy
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To
All
9 August 2006
Hello Slider
Sli> Dizzy is completed on average in 20 minutes (except 5, of brass)
this is if you play for the hundredth time, but what if you saw the game for the first time?
From
Andrey Polikhanenko
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To
All
9 August 2006
Hello Rhino
Rhi> Well, many people have regulators.
Rhi> I consider it necessary to turn off the music due to banal boredom.
Rhi> Listen to 2,3,5,10.... then you start to feel sick
Rhi> and use the regulator to turn off the effects (if any) without which too
Rhi> not interesting.
Well WHY are you tired of Diesel music? Dizzy can be completed in an average of 20 minutes
(except 5, of kos) - during this time, COOL music simply cannot get boring!
:cool:
From
Valery Sorokin
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To
All
9 August 2006
Hello Slider
Sli> And the plug for music... Well, that’s a good idea, but I apologize again -
Sli> has already compressed everything - I don’t want to tinker. Moreover, I have
Sli> volume control. In the end, you can load at 48k. Sorry again
Sli> times... :v2_frown;
For; Why do you ask then if “the idea is good, but you don’t want to
poking around." Sensible wishes must be realized, if you yourself started the conversation,
and not make an excuse by saying that “you don’t want to...” :rolleyes:
From
Andrey Polikhanenko
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To
All
10 August 2006
Hello, SVS
SVS> Why are you asking then if “the idea is good, but you don’t want to
SVS> poking around." Good wishes must be realized if you have already started it
SVS> conversation, and not to make excuses by saying that “you don’t want to...” :rolleyes;
Conversation; was started in order to listen to ALL opinions and collect bit by bit
such wishes that seem sensible to me (firstly to ME) (in this
context, for that matter, the phrase “good idea” meant that the grain
there is truth, IMHO, but not enough to waste time and energy (mine,
please note)).
A lot has been done - many glitches, mistakes in words have been corrected,
music in Dizzy 1 - it was the people who expressed their
wishes. So, I will decide what advice and suggestions to use,
alas, I am a releaser. But anyway, for ALL the advice, wishes and comments -
THANK YOU. This means that people are not indifferent to this issue.
From
Andrey Polikhanenko
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To
All
10 August 2006
Hello, goodboy
goo> this is if you play for the hundredth time, and what if you saw the game for the first time?
Moreover, you won’t get tired of the music!
From
Andrey Polikhanenko
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To
All
5 September 2006
Hello Titus
Today (5.09) I sent Stryker the finished Dizzy collection with a request to post
hurry up. As soon as it appears on Virt - you are welcome to merge it, test it here
reviews. We're waiting... ;)
From
Vyacheslav Kalinin
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To
All
6 September 2006
Hello Slider
Sli> Today (5.09) I sent Stryker the finished Dizzy collection with a request
Sli> post quickly. When it appears on Virt, please let me know
Sli> test and review here. We're waiting...
The double intro is annoying.
In the first, the text is not at all readable.
The choice of parts is not very obvious (IMHO), the converted pictures are not always on topic.
And the worst thing is the leftist music from Ksa, Sunsofot, etc., because of this music
It’s as if you immediately find yourself in the atmosphere of the 95s with those crooked releases and
homemade music. :/
From
Andrey Polikhanenko
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To
All
6 September 2006
Hello, alexeenko
ale> Does not work in the EMUL Z WIN 2.5 emulator after the intro, it hangs
ale> colored squares....
And? How do you tell me to deal with this? Works on real ZX, on Unreal
it works... I checked it.
From
Andrey Polikhanenko
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To
All
6 September 2006
Hello new art
So, let's go in order.
1. The double intro is annoying.
This is actually not a double intro, but an intro + a page of text. There is a LOT in the leaflet
text. It won’t fit into a regular intro (especially one that’s not entirely readable).
If you somehow think about it and get bored, you can make a loadable leaflet for
button. I initially wanted to do this, but then I changed my mind. Naturally,
I will do so. At the beginning, the screenshot will tell you how to load the leaflet. And according to
By default there will be an intro and that's it. Is that normal?
2. In the first one, the text is not at all readable.
Agree. Any suggestions? Although in reality there is very little text there, but
useful - even less. So, choose part and cheats...
3. The choice of parts is not very obvious (IMHO)
I don't agree. Everything seems to be fine with this. What is not obvious there?
4. Converted pictures are not always on topic
I agree. I just got the hang of Photoshop :) If there are any suggestions, yes
bad, you can throw it away. For example, I don’t like the screen with Diesel and
Zak. I'll probably kill you...
5. And the worst thing is the leftist music from Ksa, Sunsofot, etc., because of this music
It’s as if you immediately find yourself in the atmosphere of the 95s with those crooked releases and
homemade music.
If there is GOOD music (well, like, so that everyone likes it), then changing it is not
figs to do. One or two. Muzlo just come on. Although, as for me, from SanSoft
Muzen nothing like that...You see how good it is. Now people will test it, I’ll change something and there will be a final
release...
Is everything ok with the games? And no one has said anything about the positive yet. Screen for the 3rd
Did you even like Dizzy? I'm absolutely delighted. And the slides + title for the 6th?
From
Vyacheslav Kalinin
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To
All
6 September 2006
Hello Slider
Sli> So, let's go in order.
Sli>
Sli> 1. The double intro is annoying.
Sli>
Sli> This is actually not a double intro, but an intro+leaf of text. In the leaflet
Sli> A LOT of text. In a regular intro (especially not entirely readable) not
Sli> will fit.
Sli> If you think about it and get rid of it, you can make it loadable
Sli> scroll through the button. I initially wanted to do this, and then something
Sli> changed his mind. Naturally, I will do so. At the beginning it will be written in the screen
Sli> how to load the leaflet. And by default there will be an intro and that’s it. So
Sli> ok?
Sli>
I press SPACE and wait for the game, but I get a page with one-time text. You know
what's missing? "Do not show again" checkboxes.
> 2. In the first text, the text is not at all readable.
>
> I agree. Any suggestions? Although in fact there is very little text there
> actually, but even less useful. So, part and choose cheats...
>
make a full-fledged maxi, or even print the text in color.> 3. The choice of parts is not very obvious (IMHO)
>
> I don’t agree. Everything seems to be fine with this. What's not there
> obvious?
>
For me, it’s better to use buttons 1-9.
> 4. Converted pictures are not always on topic
>
> I agree. I just got my hands on Photoshop :) If there are any suggestions,
> which is really bad, you can throw it away. For example, I don’t like it at all
> screenshot with Diesel and Zack. I'll probably kill you...
>
Square dizi and the inscription (nah?) codemasters on the first screen
specifically they strive. In general, the law of usability is getting results.
minimum number of clicks, but here I have to click 10 times to get the game.
> If there is GOOD music (well, like, so that everyone likes it), then
> changing is a no-brainer. One or two. Muzlo just come on. Although, how
> for me, SanSoft Muzen is nothing like that...
>
Everyone has their own good music, some people listen to sales, some hands up. Here
Need some atmospheric music for the theme! Written based on themes or even a remake of music
from other diesels from other platforms (Dizzy Forever is a great example!!)There are plenty of musicians on the forum, and everyone else is quite accessible, you wrote at least
alone?! Understand that no one will come running to you with a bunch of special music.
> You see how good it is. Now people will test it, I’ll change something and it will be
> final release...
>
This is not how testing is done!!
Why scare people?
> Is everything ok with the games? And no one has said anything about the positive yet.
> Did you even like the screenshot for the 3rd Dizzy? I'm absolutely delighted. A
> slides+title for 6th?
Positivity is behind the scenes as always, why talk about something that is already good and not
subject to correction.
I didn’t like the title and slides, what are those yellow caps?? They must be black
Maybe, in general, you need to convert it wisely, and not just as it turns out. Me 3 years ago
I tightly converted all the parts of the dizi from the Amiga, I know what I’m talking about. Well there is
artists, why create amateur activity? Or has it become fashionable to do everything yourself now?
do? Well, I would have written the music myself then, but it was just for fun. ;)
From
Alekseenko Alexey
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To
All
6 September 2006
Hello Slider
Sli> And? How do you tell me to fight this?
I don’t know, maybe the author of the emulator [http://bonanzas.rinet.ru/apps/EmuZWin_Rus.htm]
Vladimir Kladov will write what’s the matter???
From
Andrey Polikhanenko
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To
All
6 September 2006
Hello Det0xicat0r
Det> Slider recpect!!! great job!!!
Thank you! It’s really nice when your work is appreciated and liked.
Det> the following defects were found:
Det> 1) on the dandy troll's name is Boris (this can be seen from the slides and from the bazaar
Det> jester (still on the same dandy)) and on the Spectrum the troll's name is Roquart
Det> (this can be seen from the market with the trumpeter)
Det> => either change it in the slides to Rockwart, or in the game to Boris ;)
Det> 2) in turbo mode (speed) in the room with Dizzy's double - double
Det> moves like a log.
Boris will have to fix it, because... Rockquart is a company for Speck. It's a pity - Boris
more fun. And as for the turbo - the speed is turned on by removing the delay in printing
Dizzy. This “speed” does not affect the rest. So I'm afraid it's not
cure...
Thanks for the bug report. Looking forward to more...
From
Andrey Polikhanenko
→
To
All
6 September 2006
Hello new art
new> Square dizi and the inscription (nah?) codemasters on the first screen
new> specifically strive. In general, the law of usability is getting
new> result with a minimum number of clicks, but here I have to click 10 times
new> to get the game.
I understood with the clicks - I'll fix it. I’ll leave the inscription Codemasters. I like her.
new> Everyone has their own good music, some listen to sales, some listen to their hands
new> up. We need some atmospheric music to go with the theme! Written according to motives or
new> even a remake of music from other diesel engines from other platforms (Dizzy
new> Forever is a great example!!)
new> There are plenty of musicians on the forum, and everyone else is quite accessible, you
new> wrote to at least one?! Understand that no one will come running to you with a bunch of
new> special music.
How smart we are, I can’t even stand it. I wrote it, just imagine. One, really, whom I
I know. At least he answered. It’s the same story with my request to Itsey about graphics. But
Alex Molodtsov took everything and did it (meaning the music for Dizzy 1) and no one did it
didn't ask. WHY DOES ALEX HAVE A HUGE THANKS AGAIN!!! So I'm afraid the music
it will be what it is (by the way, I didn’t even intend to put music in Dizzy 1,I thought it would be like the original, only with a beeper).
new> Testing is not done that way!! Why scare people?
Well, dear sir, you don’t conduct testing THAT way. And that’s exactly what I’m doing - more people
will look and figure out what's what. Then I’ll correct it and post a version on Virt
older with bugfixed.
new> Positivity is behind the scenes as always, why talk about what is already good
new> and cannot be corrected.
You speak, speak. Together we will decide what is subject and what is not...
new> I didn’t like the title and slides, what are those yellow headers??
WHAT HATS? On Dizzik's head, or what? Why shouldn't they be yellow?
new> In general, you need to convert wisely, and not as it turns out.
Firstly, it turned out well (maybe not great), and secondly, that’s why
It took so much trouble with Photoshop and real life to get it exactly right
GOOD, not polite.
new> 3 years ago I tightly converted all the parts of the dizi from the Amiga, I know what I mean
new> I say. Well, there are artists, why create amateur activity? Or
new> Has it become fashionable these days to do everything yourself?
Wonderful... You say, I converted, but there ARE artists somewhere out there, some
there. That is, it doesn’t occur to me to say: listen, I have a bunch ofOpened graphics, let's insert it better? Or: give me the same screenshots I
Will I do it humanly and install them? If such a thought does come (which would be
ARCHIOTALLY) - please, NewArt - I will gladly accept any help, especially
YOURS, as a professional artist. What exactly is this topic on the forum for?
started so that people would HELP me create a collection. And if not - well,
everything (in terms of this particular converted graphics) will remain as it is. MHE,
I repeat, I like it. And yellow caps and excellent slides (IMHO, they are true
turned out). I haven't seen anything else...
In general, yes. With music - now I’m listening to the remixes that you posted on the forum.
I’ll choose something... Is it normal?
With graphics - if YOU help - great. We'll fix it.
There will be MUCH fewer clicks.
With the readability of the text - who knows, honestly...
Oh, yes - and we’ll fix Boris. It's a pity, actually, Boris is a cool name for
troll... :)
From
Igor Mamonov
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To
All
6 September 2006
Hello Det0xicat0r
Which section of VIRT should I look in? (or give me a link, please)
From
Yuri Sitov
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To
All
6 September 2006
Hello Slider
Slider recpect!!! great job!!!
First of all, I decided to test Dizzy-6 (I wanted to see the intro)
The following defects were found:
1) on the dandy troll the name is Boris (this can be seen from the slides and from the market with the jester (all
on the same dandy)) and on the Spectrum the troll’s name is Roquart (this can be seen from the bazaar with
trumpeter)
=> either change it in the slides to Rockwart, or in the game to Boris ;)
2) in turbo mode (speed) in the room with Dizzy's double - the double moves like
log
We'll test it further... :)
From
Yuri Sitov
→
To
All
6 September 2006
Hello, mig'95
mig> Which section of VIRT should I look in? (or give me a link, please)
http://trd.speccy.cz/sbor/DIZZSACK.ZIP
From
Andrey Polikhanenko
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To
All
6 September 2006
Hello new art
In short, everything is clear. I won't even quote it. "Ideally... but not on the Spectrum
real." I did it like it's REAL on the Spectrum. I understand your point of view, but
I’m not ready to accept it, except perhaps partially.
In general, yes. What I can correct, I will correct. I won’t write to anyone anymore -
late. Please convert me a slide... Continue, please.
a month (it has NEVER worked out for ANYONE before) - loosen up the music for me... NOT
FIT! And not because it’s a waste of time to write.
Let's start from what ALREADY IS.
So there is music. I agree to replace the one that exists with the one you say
"relizhena". Well, so what - it’s cool. I chose 2 - Bubble Dizzy and Magicland
Dizzy. Change or leave everything as is? That's the question!
Secondly, there are graphics. I looked from your angle - we’ll throw out the clumsy screenshots
(with Zack and big Dizzik), we do the text viewer separately (by clicking
certain keys). The result is that I pressed the button only a couple of times and that’s it
loaded.
Such pies. I'm waiting for your/anyone else's advice on whether or not to change the music. And the ending
version of collection - to the people. And whoever doesn’t like it, you’re welcome - now,
in 10 years, do everything differently... And everyone will praise and criticize
that version and find its pros and cons in it.
While I'm doing everything, I'm waiting for more reviews. Is there anything else I can add/remove/change?..P.S. I converted the graphics using Photoshop (Indexed color, then replacing
all colors only black and white). BMP2SCR, except for the splash screen
Dendevsky Dizzy 6, did everything clumsily. Then what happened in Photoshop,
Colored by BGE.
From
Vyacheslav Kalinin
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To
All
6 September 2006
Hello Slider
Sli> How smart we are, I can’t stand it. I wrote it, just imagine. Alone, really
Sli> which I know. At least he answered.
Sli>
Well, it’s worse for him, let him remain silent.
Write to someone else. There are more than 20 musicians on the Spectrum.
If it’s impossible for you to write a letter (or even 20 letters), then what are we talking about?
> So, I'm afraid the music will be what it is (by the way, I don't at all
> I intended to put music in Dizzy 1, I thought it would be like in the original
> only with beeper).
>
Silence is better than leftist porn from the 95s.
Sli> WHAT HATS? On Dizzik's head, or what? Why don't they have yellow ones?
Sli> be?
Sli>
But because ideally they would also need a black outline, and the yellow itself would be darker, but
on spec this is not realistic. And yellow on white...
Sli> Firstly, it turned out well (maybe not great), and secondly, for this purpose
Sli> and it took a long time with Photoshop and real life to make it work
Sli> exactly GOOD, not polite.
Sli>
Explain what does Photoshop have to do with this? bmp2scr+bge and that's it!!
> Great... You say, I converted, but the artists ARE somewhere> there, some there. That is, it doesn’t occur to me to say: listen, y
> I have a bunch of converted graphics, let's insert them better? Or:
> give me the same screenshots. I’ll do it like a human being and post them? If such a thought
> will still come (which would be ARCH DIFFERENT) - please, NewArt - I'm with
> I will gladly accept any help, especially YOURS, as a professional
> artist.
>
I'm not an artist this time. All graphics have been killed 3 times already (4 years have passed), artists
There are also graphers on the forum: Surfin Bidrd, Moroz, Diver, Ice di and many more
people outside the forum. Again, they need to write and ASK.
Sli> I repeat, I like it. And yellow caps and excellent slides (IMHO, they
Sli> really turned out well). I haven't seen anything else...
Sli>
How did you not see this? What about the original? You don't feel a huge difference between what
was and was?
Sli> In general, yes. With music - now I’m listening to the remixes you posted
Sli> to the forum. I’ll choose something... Is it normal?
Sli>
No!! This is already a button accordion!! They are all released.
Ask to write a new one. (remix)Sli> With graphics - if YOU help - great. We'll fix it.
Sli>
Don't count on me. I can’t do anyhow, but I can’t do serious work.
time. Besides, there are real artists, write to them.
From
Andrey Polikhanenko
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To
All
6 September 2006
Hello new art
new> Post the original Dizzy 6 slides.
new> I'll see what bmp2scr gives.
Damn, I've already finished everything. Just for fun, I’ll grab it again and throw it to you. Tell me soap
Otherwise the forum is not very friendly with attachments. I'll send it.
But I still change the music. She's better than the one she was. Is it true?
From
Vyacheslav Kalinin
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To
All
6 September 2006
Hello Slider
Post the original Dizzy 6 slides.
I'll see what bmp2scr gives.
From
Vyacheslav Kalinin
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To
All
6 September 2006
Hello Slider
Sli> Damn, I've already nailed everything down. Just for fun, I’ll grab it again and throw it to you.
Sli> Tell me, otherwise the forum is not very friendly with attachments. I'll send it.
Sli>
Sli> But I still change the music. She's better than the one she was. Really?
vtcd#mail.ru
They will write your music in 3 days, don’t spoil the release.
From
goodboy
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To
All
7 September 2006
Hello Det0xicat0r
in dizzy4 there is a screen with some weirdo above the volcano, has anyone been there?
From
goodboy
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To
All
7 September 2006
Hello Slider
That's it, I got there myself - it's a harpy: v2_clapp:
From
Andrey Polikhanenko
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To
All
7 September 2006
Hello Det0xicat0r
Det> can make it so that when you press "r" a screen with everyone is shown
Det> saved ???
In 5 Dizzy the code is so muddy that only the Great Alex Molodtsov (who
removed the glitch with water), I think it can help in this matter. Hey, Alex! Can you
Any advice on this issue?
From
Andrey Polikhanenko
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To
All
7 September 2006
Hello, goodboy
goo> in dizzy4 there is a screen above the volcano with some weirdo, someone go there
goo> hit ?
No, I don't remember. And what kind of weirdo?
From
Yuri Sitov
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To
All
8 September 2006
Hello Titus
if you get close to a harpy, it will fly at you and kill you, so above this screen
don't pass ;)
(you need to try with endless energy :) )
From
drbars
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To
All
8 September 2006
Hello Slider
Sli> It seems like it’s not in vain, but they spit on the music itself. If it works, I'll replace it
Sli> for exclusive (if anyone helps weaken it)
There shouldn't be any "left" music there at all. Or port this from another platform
or don't insert anything at all. The title music turned out well.
Sli> Naturally, a glitch! I searched, Goodboy searched - all to no avail. Button polling
Sli> there are similar ones. But they are somehow not the same... :( If you are anything
Sli> do you remember/know about this - please share!
They probably didn’t search well :) I saw this cheat somewhere a long time ago, but I forgot
where... it seems in some kind of demo for cheaters... quite old.
From
Andrey Polikhanenko
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To
All
8 September 2006
Hello Titus
Tit> Well, my, it’s as if you never played Dizzy-4 :-) Jump on the clouds, everyone
Tit> higher and higher and you will get :v2_thumb;
thousand; I played it once and played through it the same amount, but I don’t remember this monster. And he
Is it there for fun or what?
From
Andrey Polikhanenko
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To
All
8 September 2006
Hello, drbars
drb> Probably they didn't search well :) I saw this cheat somewhere a long time ago, but
drb> I forgot where... it seems in some kind of demo for cheaters... enough
drb> old.
We searched well! We rummaged through the code and the Internet wherever possible :( Not in any publication
Dizzy 4 is not even mentioned for the cheat :((((
From
Jaroslaw Tanunin
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To
All
8 September 2006
Hello Slider
BREAK passes :v2_down;
File:; sshot000.jpg http://zx.pk.ru/attachment.php?attachmentid=3745
From
Andrey Polikhanenko
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To
All
9 September 2006
Hello, [bETA]mEN
bET> mEN']BREAK passes :v2_down;
Yes; there is such a trick. I forgot to add a feature so that the break would not be polled. Thank you
for the bug report.
From
Andrey Alexandrovich Titov
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To
All
9 September 2006
Hello, alexeenko
ale> The fixed version works in EMUL Z WINE, now everything is cool!
ale> I was especially pleased with the scroll bar in the menu.
Exactly, it works: v2_clapp;
Current; In Dizzy 2, for some reason I couldn’t see the picture frame of the screen.
(looked in EmuZWin).
Plus there is also a small note - Dizzy 7 was clearly taken from mine (MKHG) or
post-my version, because there was one unpleasant glitch - when dizzy goes
sideways, a black line appears above the shoulder. Whatever it is, it’s better to take
some Softstar version or its derivative.
From
Yuri Sitov
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To
All
9 September 2006
Hello Titus
Harpy from the fourth part:
Picture: http://i82.photobucket.com/albums/j246/Det0xicat0r/harpydiz4.gif
From
Andrey Alexandrovich Titov
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To
All
10 September 2006
Hello Slider
Sli> It’s a shame that Dizzy 7 was taken from the most branded one
Sli> versions (tzx). So this is probably a proprietary glitch. It is necessary
Sli> naturally, take the SoftStar version and have a look. I'm at home
Sli> I'll check...
I'm tormented by vague doubts... maybe it wasn't branded? :v2_tong:
From
Andrey Polikhanenko
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To
All
10 September 2006
Hello Titus
Tit> Exactly, it works :v2_clapp;
Tit>; In Dizzy 2, for some reason, I couldn’t see the picture frame
Tit> of the screen. (looked in EmuZWin).
Look in Unreal (or even better in real life, if available) - it should work. I have
at least it works...
Tit> Plus there is also a small note - Dizzy 7 was clearly taken from mine (MKHG)
Tit> or post-my version, since there was one unpleasant glitch - when
Tit> dizzy walks sideways, a black line appears above his shoulder. What would this be
Tit> it was not better to take some thread from Softstar's version or hers
Tit> derivative.
It’s just a shame that Dizzy 7 was taken from the most proprietary version
(tzx). So this is probably a proprietary glitch. Naturally, we must take
look at the softstar version. I'll check it myself...
From
Andrey Polikhanenko
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To
All
10 September 2006
Hello, alexeenko
ale> M O L O D E C! :v2_clapp;
ale>;
ale> On my website I replaced the old one with a new one. Now you can go to bed
ale> calm.... :v2_lol;
Thank you!; But this is not a fountain yet. Updated slides coming soon and (possibly)
music!
From
Andrey Polikhanenko
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To
All
10 September 2006
Hello, alexeenko
ale> I was especially pleased with the scroll bar in the menu.
What spinner? Do you mean a cube with Dizzy?
From
Andrey Polikhanenko
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To
All
10 September 2006
Hello, drbars
drb> There shouldn't be any "left" music there at all. Or port from another
drb> platform is the same, or don’t insert anything at all.
You see what's going on: THERE IS ported music. But Newart says that "she
released." IMHO, so what? The music is cool (the one he posted on the forum
archive), from Dizzy games... What's stopping her from being in the game? Is it really a MUST?
write a new one?..
From
Vyacheslav Kalinin
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To
All
10 September 2006
Hello Slider
Sli> You see what the matter is: THERE IS ported music. But Newart says
Sli> that "she is released." IMHO, so what? The music is cool (the one he's on
Sli> forum posted in the archive), from Dizzy games... What's stopping her from being in the game?
Sli> Is it really MANDATORY to write a new one?..
That's not why I posted it.
This is not your first day on the Spectrum, you must understand that a quality release is
exclusive release. It cannot contain stolen (foreign) parts.
If it doesn't matter to you, why did you make your intro?
I would take something from the 1993s, shove my text into it, and here’s your release.
Why bother with code and graphics, but screw up with music?
From
Jaroslaw Tanunin
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To
All
10 September 2006
Hello Titus
Two versions of Dizzy 7? On one screen (c) CODEMASTERS LTD 1992 on another (c)
CODEMASTERS LTD 1993.
File: sshot000.jpg http://zx.pk.ru/attachment.php?attachmentid=3755
File: sshot001.jpg http://zx.pk.ru/attachment.php?attachmentid=3756
From
Andrey Alexandrovich Titov
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To
All
10 September 2006
Hello, alexeenko
ale> Take Softstar
In general, this is what needed to be proven: v2_finge;
Softstarovskaya; version, as well as its derivative Russian Krasnoyarsk without
glitches. And all the rest, being derivatives of the MKHG version (it’s sad,
mine) with a glitch on dizzy's shoulder. Why did this happen? How long have I
I remember Softstar, who was the first to receive Dizzy 7 and other valuable things from
comrades from Moldova (and they, in turn, from Romania), gave this dizzy
Isaichik, although he first corrected one byte by hand in order to identify
if Isaychik lets her out. This bit turned out to be a glitch in the profile sprite
dizzy. Isaychik (and me too), without paying attention to this glitch, released the version...
Well, then you understand what...
:v2_wacko:
From
Andrey Polikhanenko
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To
All
10 September 2006
Hello Titus
Tit> And all the rest, being derivatives of the MKHG version (it’s sad,
Tit> mine) with a glitch on dizzy's shoulder.:v2_wacko;
Strange; and it’s unclear... And then the bourgeoisie took it and hacked someone’s tr-dos version,
They attached a colorful cunning loader, all this is from TZX-or... So what? Delirium
some kind of... Maybe this is a proprietary glitch, and Softstars just corrected it? Such
at least the version is sane...
P.S. Damn, the attachments aren't working again... SO WHAT IS THIS?!?!?! I can't do Diesel 7
connect with wideband cassette loader...
From
Jaroslaw Tanunin
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To
All
10 September 2006
Hello Slider
Sli> It happens... You can post the version with the inscription in the blue window
Sli> (1993)? I'd like to take a look.
This is what alexeenko posted above.
Sli> But, I suspect, there are ABSOLUTELY no differences...
In the 1993 version there is a picture at the bottom of the screen, in the 1992 version there is nothing.
From
moroz1999
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To
All
10 September 2006
Hello, drbars
I finally got around to the release.
I didn’t have much time to look, but here are some points I want to note:
1. Text in the intro that merges with the background (in the same intro where you select a part of the game, cheat
etc.)
2. Entering the text leaflet via EXT is powerful :D I spent about ten minutes on
to all shifters, I went to Basic to check how EXT Mode turned on, and only then
I guessed that EXT is 3 letters, not two characters.
I personally quite liked the slides.
In general, we are waiting for the final release.
From
Andrey Alexandrovich Titov
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To
All
10 September 2006
Hello Slider
Sli> I just thought... what if this is actually something like a branded feature.
Sli>
Sli> ...
Sli> That is, I still don’t understand what kind of nonsense this is, but! Maybe in Dizzy
Sli> 7 similar feature? If the bootloader was hacked clumsily, then the sprite
Sli> is buggy?..
It’s unlikely to be branded, because... I remember about this little story from the time I was told about it
Softstar said that he inserted it himself out of the blue.
:v2_wink2:
From
Andrey Polikhanenko
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To
All
10 September 2006
Hello Titus
Tit> It’s unlikely to be branded, because I remember this little story from the time when
Tit> Softstar told me about this, that he inserted it himself out of the blue.
Tit> :v2_wink2;
B; In general, I took it, found this line in the sprite and removed it. So everything is like now
necessary!
From
Andrey Polikhanenko
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To
All
10 September 2006
Hello Titus
Tit> I am tormented by vague doubts... maybe it wasn’t branded?
Tit> :v2_tong;
Only; What I thought... what if this is actually something like a branded feature. Like
in Dizzy 4, 5, 6 there was such a topic - in the bootloader (correct and correct)
a byte was inserted into the code (in my opinion in 65535). And many, including me at first,
this was stuck and a weird message appeared in the menu screen in the upper left corner
letter E. Or 2 letters.
I mean, I still don’t understand what kind of nonsense this is, but! Maybe there’s something similar in Dizzy 7
trick? If the bootloader was hacked clumsily, then the sprite is also buggy?..
From
Andrey Polikhanenko
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To
All
10 September 2006
Hello, [bETA]mEN
bET> mEN']Two versions of the game Dizzy 7? On one screen (c) CODEMASTERS LTD
bET> 1992 on another (c) CODEMASTERS LTD 1993.
It happens... Can you post the version where the blue window says (1993)? I want to
take a look. But, I suspect, there are ABSOLUTELY no differences...
From
Andrey Polikhanenko
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To
All
10 September 2006
Hello new art
new> I didn't post it for that.
new> This is not your first day on the Spectrum, you must understand that it is of high quality
new> release is an exclusive release. There cannot be thieves (strangers) in it
new> parts.
new> If it doesn't matter to you, why did you make your intro?
new> I would take something from the 1993s, shove my text in there and here you are
new> release.
new> Why bother with code and graphics, but screw up with music?
Newart, here our messages are starting to resemble mutual kicking and swearing, and not
exchange of opinions...
Why is everything either black or white? In your opinion, Music by Alex Molodtsov in
Dizzy 1 menu is good, but if the same menu had almost the same music
(from that pack of yours) - that would be bad. That is, what Alex was fucking over
the program itself, who knows how long, until I made it play 2 different music
- You can ignore this...
Nonsense! If Alex hadn't written the muse himself, I would have inserted it from your pack AND THIS
IT WOULD BE H-O-R-O-S-O TOO! Even EXCELLENT!!! And now - great! Who wrote
music, whether it was somewhere else - I don’t care! There are 3 main factors: 1. Music
cool, 2. Ported from other platforms from Dizzy games, 3. She was not in
DIZZY GAMES on ZX.WHAT ELSE DO YOU NEED, OLDER?..
HO! in order to satisfy (well, at least try) ALL wishes, I have already
I started writing to musicians about writing an EXCLUSIVE muse. If they
If they respond to a request, that’s great. Then the muse will IMMEDIATELY change and
there will be the very, very final release of the collection with great respect and
Thanks to the authors of miracle tracks. And if not, until then people will have a collection with
changed in Dizzy 1 (not the one that Alex put in), but already by someone (once upon a time,
somewhere, hell-knows-where - I haven’t heard) by a dedicated muse. But good.
SO SO BE IT!
From
Vyacheslav Kalinin
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To
All
10 September 2006
Hello Slider
Sli> Why is everything black or white? In your opinion, Alex's Music
Sli> Molodtsova in the Dizzy 1 menu is good, but if it were in the same menu
Sli> almost the same music (from that pack of yours) - that would be bad.
Because Molodtsov wrote music for Dizzy 1, and the music from my pack was written
not for Dizzy 1, moreover, it was already used in other releases.
> That is, the fact that Alex fucked with the program itself, hell knows
> how much, until I forced her to play 2 different music - this can not be done
> pay attention....
>
What does this have to do with it? Did I even say a word about Alex?
> Who wrote the music, whether it was somewhere else - I don’t care! There are 3 main
> factors: 1. The music is great, 2. Ported from other platforms
> Dizzy games, 3. She was not in the DIZZY GAMES on ZX.
>
She was in other games.
And there is a 4th factor, half the country has heard it and remembers it by heart.
If you follow your strategy, then why write anything at all for
games/magazines/parties/demos? So much has been written in 25 years, let’s start with the 10th
just use what you already have.
From
Andrey Polikhanenko
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To
All
11 September 2006
Hello, moroz1999
mor> 1. Text in the intro that merges with the background (in the same intro where the part is selected
mor> games, cheat, etc.)
Well, I'm afraid there's nothing you can do about it. Isn’t it better now than at first?..
But this is the limit of readability in this intro.
mor> 2. Logging into the text leaflet via EXT is powerful :D I’m about ten minutes
mor> I fiddled with all the shift keys, went to BASIC to check how EXT turned on
mor> Mode, and only then I realized that EXT is 3 letters, and not two shifts.
:) :) :)
You really don’t understand what people need. So, they say, what for is it needed, take it away,
otherwise it’s not clear how to log in ;) There will be a help text for the final release, that means! In it
I'll write about three buttons :)
mor> I personally quite liked the slides.
Thank you! But, thanks to Newart's help and advice, they will be even better.
From
drbars
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To
All
11 September 2006
Hello Slider
Still, it’s better to remove music altogether during gameplay in Dizzy 1. In the original it
there wasn't. And the AY music in the intro turned out well, almost like a signature one.
By the way, where are the YS and Crash versions? Dizzy 3.5 is there, but these ones are not... a mystery...
bET> mEN']BREAK passes :v2_down;
LOL!; OMG!! How did this happen? Isn't the bootloader on ASM?
From
Shadow Maker
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To
All
11 September 2006
Hello, drbars
So what, #3d13 is not interrupted according to you according to Break, if something doesn’t happen somewhere
bring it in, but just call it? :)
From
drbars
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To
All
11 September 2006
Hello Slider
Sli> You can upload in 48k. That's just the point, what we wanted to do
Sli> so that EVERYTHING Dizzy has music in the game. It can (theoretically) be done
Sli> turning off the muse during the game, but then, according to your mind, you will have to do this
Sli> in all parts - and this is hemorrhoids. And people also have a regulator
Sli> volume... ;)
I am still in favor of branding. Since it’s not in the original, but you have the maximum collection
is close to the original, then you shouldn’t have music there either.
Sli> I did not put characteristic pokes in cell 23746 so that they would be ignored
Sli> break. Already cured.
I still have a hard time understanding it. Are you loading via #3d13 or something and Break is there
being polled?
From
Andrey Polikhanenko
→
To
All
11 September 2006
Hello, drbars
drb> Still, it’s better to remove music altogether during gameplay in Dizzy 1. B
drb> it was not there in the original. And AY music in the screensaver turned out well, almost
drb> as branded.
You can boot at 48k. The fact of the matter is that we wanted to do so that VO
ALL Dizzy had music in the game. It is possible (theoretically) to turn off the muse during
game time, but then, in my mind, this will have to be done in all parts - and this
hemorrhoidal. And people also have a volume control... ;)
drb> By the way, where are the YS and Crash versions? Dizzy 3.5 is there, but these are not...
drb> riddle..
You see, I also thought for a long time whether to shove it or not. And I thought for Dizzy 3.5. But then
came to a logical conclusion: part 3.5 is a FULL game (albeit
milipysdrical), connecting parts 3 and 4 into one whole. And YS and Crash versions
Diesels 1 and 2 are just playable demos (read: KICKED games).
That's why it's like that.
drb> LOL!! OMG!! How did this happen? Isn't the bootloader on ASM?
I did not put characteristic pokes in cell 23746 so that the break would be ignored. Already
cured.
From
Nikolay Gribeshchenko
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To
All
11 September 2006
Hello, drbars
drb> I am still in favor of branding. Since it’s not in the original, but you have a collection
drb> is as close as possible to the original, then you won’t have music there either
drb> must.
There was no music in the original for Speck (it was released for 48k). But on Amtrad
was.
From
drbars
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To
All
11 September 2006
Hello Titus
Tit> It’s unlikely to be branded, because I remember this little story from the time when
Tit> Softstar told me about this, that he inserted it himself out of the blue.
Tit> :v2_wink2;
How much; I remember this byte contained the result of the test procedure
the amount that the proprietary loader issued upon completion of the download :)
From
goodboy
→
To
All
11 September 2006
Hello, ng_dead
the byte is usually (65535) in dizzy and other games from CM, changed if the block was loaded
with an error, it’s not very clear - it would be more logical to load the block again, rather than
start. and the 7th dizzy seemed to come out twice.
From
Andrey Polikhanenko
→
To
All
11 September 2006
Hello, drbars
drb> I am still in favor of branding. Since it’s not in the original, but you have a collection
drb> is as close as possible to the original, then you won’t have music there either
drb> must.
Closer, but also improved! In the original (in the third) the sprite picture is different...
We're trying to do better! IMHO, the muse does not spoil, but only improves. By the way and
the muse was inserted at the request of the people from this forum. I initially have muses
there wasn’t, but now I’m just glad that there is music. You see, it's one thing,
if we threw something out and put in music, then I’m against that. What if
they just added it without throwing anything away... What's wrong with that? IT'S NOTHING
CHANGED from branded, everything is in place, only AY is not silent now,
the only one. And the standard, especially since all Diesels have a muse, only the first
there wasn't...
drb> I still have a hard time understanding it. Are you loading through #3d13 or something there
drb> Is Break being polled?
Of course! Therefore, the first thing in the bootloader is placed next to killing ROM128 (ld
iy, 23610; res; 4,(iy+1)) Mochilovo poll break'a. And I forgot about him...
From
Jaroslaw Tanunin
→
To
All
11 September 2006
Hello, goodboy
goo> and the 7th dizzy seemed to come out twice.
Dizzy 2 seems to have two versions of the same thing.
From
Jaroslaw Tanunin
→
To
All
12 September 2006
Hello, alexeenko
ale> For some reason, only Dizzy 2 starts from the island
Two significant differences: the bridge and the letter “Z” in the font are drawn differently
different.
ale> others from the trees. :(
This is the Crash Special Edition, everything is clear with it.
All sorts of hacks and Russifications are clearly not the topic; you can do as many of them as you like.
File: sshot001.jpg http://zx.pk.ru/attachment.php?attachmentid=3765
File: sshot003.jpg http://zx.pk.ru/attachment.php?attachmentid=3766
From
moroz1999
→
To
All
12 September 2006
Hello, drbars
drb> I am still in favor of branding. Since it’s not in the original, but you have a collection
drb> is as close as possible to the original, then you won’t have music there either
drb> must.
and I - for maximum pleasure to the ears. For example, 48k sounds don’t suit me at all
They put it in, and the music rushes on. ;)
From
Andrey Alexandrovich Titov
→
To
All
12 September 2006
Hello, drbars
drb> As far as I remember, this byte contained the result of the procedure
drb> checksum issued by the proprietary loader upon completion
drb> downloads :)
I confess, I didn’t check it myself: v2_blush;
But; it's possible...
From
Andrey Alexandrovich Titov
→
To
All
13 September 2006
Hello, [bETA]mEN
bET> mEN']Two significant differences: the bridge and the letter “Z” are drawn differently
bET> is different in the font.
What version is this bridge cut off like that?
From
Jaroslaw Tanunin
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To
All
13 September 2006
Hello Titus
Tit> What version is this bridge so cut off?
In this one:
File: DIZZY2.rar http://zx.pk.ru/attachment.php?attachmentid=3772
From
Andrey Alexandrovich Titov
→
To
All
13 September 2006
Hello, [bETA]mEN
bET> mEN']In this:
Hmm, an ordinary bridge :-) Correct :-) Not the same as in the picture.
And the usual version, Doc from Neonsoft, which was built into my version of Dizzy 7,
bonus.
From
Andrey Polikhanenko
→
To
All
15 September 2006
Hello Slider
On Virt - Dizzy SACK v1.0. Corrected slides and glitches. Let's pour everyone!
From
Andrey Alexandrovich Titov
→
To
All
16 September 2006
Hello Slider
Sli> On Virt - Dizzy SACK v1.0. Corrected slides and glitches. Everyone
Sli> pour!
I wonder if the glitch in Dizzy 2 has been fixed, when you can climb to the very left,
the top screen, where you detonate the dynamite, and fall into the empty screens? I don't
I looked because... You can't play Dizzy 2 on EmuZWin - you can't go beyond the first screen
you'll leave :-)
From
Vyacheslav Kalinin
→
To
All
16 September 2006
Hello Slider
Sli> On Virt - Dizzy SACK v1.0. Corrected slides and glitches. Everyone
Sli> pour!
Karbofos is spelled with a "K"!! (not via C)
Fix it immediately.
What prevented you from displaying in the intro when choosing parts 3.5 instead of 8?
This is a couple of lines of code, but it’s much clearer and you wouldn’t have to write it at the bottom
explanations on this matter.
From
Andrey Alexandrovich Titov
→
To
All
16 September 2006
Hello Slider
Sli> I already understood this, but the essence of the Dizzy card is that if you get into
Sli> the screen is outside the map, then you fly through the void. This, IMHO, is much, much better
Sli> is better than if it hangs. Here's how to do it without cheating
Sli> was it impossible to get there?.. This map needs to be redone, some
Sli> remove stones or bridges that cannot be climbed there.
There is only one such place in Dizzy 2 (as far as I know), if you really want it, then
you can really move the stones somewhere on that screen so that it would be impossible
seeped through them...
From
Andrey Alexandrovich Titov
→
To
All
16 September 2006
Hello Slider
Sli> This glitch is definitely not fixed, and it’s not a glitch at all. In all Diesels
Sli> you can use a cheat to dig up empty screens when the regular ones run out. Not
Sli> it's amazing that you can get into them without a cheat
Sli> try... ;) What's wrong with EmuZWin? (Although there are a lot of things wrong with him
Sli> so. And why does everyone use it?..) Why only 1 screen?
Cheat doesn't count, because... you get there without any cheats.
As for EmuZWin, look at it for yourself. I use it solely because
shell and some other things, since in terms of compatibility it is far from
perfection (all questions to Kladov).
From
Andrey Polikhanenko
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To
All
16 September 2006
Hello Titus
Tit> I wonder if the glitch in Dizzy 2, when you can climb on
Tit> leftmost, top screen, where you detonate dynamite and fail
Tit> to blank screens? I didn’t look at it myself, because... play on EmuZWin Dizzy 2
Tit> you can't - you won't get further than the first screen :-)
This glitch is definitely not fixed, and it’s not a glitch at all. In all Diesels you can
cheat to dig up empty screens when the regular ones run out. It is not surprising that in
You can get them if you try really hard without a cheat... ;) What's wrong with EmuZWin
right? (Although there are a lot of things wrong with it. And why does everyone use it?..) Why only 1
screen?
From
Andrey Polikhanenko
→
To
All
16 September 2006
Hello Titus
Tit> Cheat does not count, because. you get there without any cheats
I already understood this, but the essence of the Dizzy card is that if you hit the screen outside
cards, then you fly through the void. This, IMHO, is much, much better than if
it froze. But here’s how to make it so that it’s impossible to get there without a cheat
get there?.. This map needs to be redone, some stones or bridges need to be removed, what
don't go there.
From
Andrey Polikhanenko
→
To
All
16 September 2006
Hello new art
new> Karbofos is spelled with a "K"!! (not via C)
new> Correct it urgently.
new>
new> What prevented you from displaying in the intro when choosing parts 3.5 instead of 8?
new> This is a couple of lines of code, but it’s much clearer and wouldn’t have to be at the bottom
new> write explanations on this matter.
I'll fix it. I'll try to do it, because... there will be a final release after all!!!
From
Andrey Polikhanenko
→
To
All
17 September 2006
Hello Titus
For some reason I was jumping and jumping and still didn’t understand WHERE EXACTLY Dizzy was leaking. Well
There was NO way I could get to where I wasn’t supposed to. Maybe it's yours
What version was buggy?.. Try to run mine in Unreal - protest.
From
Andrey Alexandrovich Titov
→
To
All
17 September 2006
Hello Slider
Sli> For some reason I was jumping and jumping and still didn’t understand WHERE Dizzy was
Sli> leaks. Well, there is NO WAY I was able to get to where I wasn’t
Sli> is required. Maybe it was your version that was buggy?.. Try mine
Sli> run in Unreal - protest.
I jumped badly or from the wrong place :-)
I found this glitch in real life 100 years ago :-)
Try this - stand on the place where the swimming mask is and jump to the left,
to get into the hollow where the coin lies. If you jump to the left, you will run into
a wall of stones that extends onto the top screen and prevents you from getting into
prohibited area. We need to do this, don’t jump from the sun’s hollow, but retreat to
a few steps to the right, stand on a pebble, and jump from it to the left onto this
wall. When you appear on the screen, this is above this, you will find yourself in this very
wall of stones, and you will naturally be pushed up. And here you are on it. If
If you want, turn left and walk through the expanses of glitches as much as you want :)
From
Jaroslaw Tanunin
→
To
All
17 September 2006
Hello Slider
Even in Dizzy 2, an unpleasant glitch occurs if you select the cheat endless energy and
fall into a cage trap.
From
Andrey Alexandrovich Titov
→
To
All
17 September 2006
Hello Slider
Sli> Yes, our old Spectrum... 100 years ago, you say?.. :)
Sli> There is a glitch, naturally. Let's think about something. I wish I could figure it out
Sli> how a map is built in Dizzy...
I don’t know how in Dizzy 2, I haven’t climbed, but in Dizzy 4, for example, every screen
is built, as I remember, from sprites in a format like x-coordinate of the sprite (with
resolution 4 pixels), y-coordinate (discreteness 1 pixel), color (aka
transparency/hardness), and the code of the sprite itself. I remember because in 92
I wrote my Dizzy 3000 based on the Dizzy 4 engine ;-) I think it’s like this in Dizzy 2
well...
From
Andrey Polikhanenko
→
To
All
17 September 2006
Hello Titus
Tit> I found this glitch in real life 100 years ago
Yes, our old Spectrum... 100 years ago, you say?.. :)
There is a glitch, naturally. Let's think about something. It would be nice to figure out how to
Dizzy is building a map...
From
Andrey Polikhanenko
→
To
All
17 September 2006
Hello, [bETA]mEN
bET> mEN']Also in Dizzy 2 an unpleasant glitch occurs if you select a cheat
bET> infinite energy and fall into a trap cage.
Yes, I saw it - this glitch is really very unpleasant. But what's his name
I don't know how to fix it yet. We'll figure it out...
From
Andrey Polikhanenko
→
To
All
18 September 2006
Hello Slider
Good news - I found poke's in Dizzy 2 for invulnerability separately from water,
monsters and fire. If caught in a trap, Diesel will die peacefully.
The bad news is that the flashlight is still forming screens. Not enough brain yet
figure it out. Titus, can you help? The easiest way to fix a glitch, IMHO,
add to the screen, where on the left there are a few stones that you climb through
stones, a few more stones (presumably 1 familiar height, so that Dizyak
did not jump over). Then it will be carried out onto the stones, but further into the next screen -
you'll jump over.
From
Jaroslaw Tanunin
→
To
All
18 September 2006
Hello Slider
In Dizzy 2 there are two more places where you can fall into nowhere (only possible with
invulnerability cheat): on the screen where you need to use the big golden key
jump over the barrels to the right side of the screen (to the skull) - a failure into nowhere and
if you fall into the water from the pier with the invulnerability cheat (the rightmost
screen).
From
TomCaT
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To
All
18 September 2006
Hello Det0xicat0r
2 Det0xicat0r;
A; Isn't the permeability per pixel, not the brightness for the entire familiarity?
and in general, these methods are somehow poorly understood.
From
TomCaT
→
To
All
18 September 2006
Hello, [bETA]mEN
For that matter, you can even walk past the seller’s brother without paying.
Seems. There are no stoppers there either.
And somehow, even without invulnerability, somehow I managed to jump over the barrels
jump past the torch.
From
Yuri Sitov
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To
All
18 September 2006
Hello TomCaT
Sli> The easiest way to fix the glitch, IMHO, is to add it to the screen on the left
Sli> a little bit of stones, which you climb through the stones, a little more
Sli> stones (presumably 1 familiar place high, so that Dizyak does not
Sli> jumped over). Then it will be carried out onto the stones, but further into the neighboring one
Sli> screen - you'll never jump over it.
there are 2 more ways:
1) Move the stones (those that Diz jumps into) one pixel to the left (but this
spoils the originality of the map)
2) Make the row (the one Diz jumps into) passable (so that he can calmly
could pass through it) and the other two pixels were solid (as it was)
From
Yuri Sitov
→
To
All
18 September 2006
Hello TomCaT
methods in pictures:
Picture: http://i82.photobucket.com/albums/j246/Det0xicat0r/dizz2.gif
1) Original
2) The original is shifted 8 points to the left (cut the selected piece from the original
)
3) Make the selected piece transparent (passable)
if cross-country ability depends on brightness, make it bright
From
Andrey Polikhanenko
→
To
All
19 September 2006
Hello Det0xicat0r
Along the way, Diesel 2 is buggy, which is crazy. You won't be able to finish it in a year
fix... :(
From
Andrey Polikhanenko
→
To
All
19 September 2006
Hello, [bETA]mEN
bET> mEN']In Dizzy 2 there are two more places where you can fall into nowhere
bET> (only obtained with the invulnerability cheat)
And glitches that can ONLY be caught with a cheat don’t count. Not yet with the cheat
you'll see enough... Have you tried the underworld feature in Dizzy 3? (see text to
Dizzy collections)
From
Andrey Alexandrovich Titov
→
To
All
1 October 2006
Hello, scl^mc
scl> judging by the contents of the site zx.da.ru there is no full version of dizzy xx
scl> was
And judging by what those who communicated with the author (VAV) say - the full version
never will be. :v2_cry;
Even; He doesn’t want to give away the source code for the game - they say, I’d rather erase it and burn it, but not
I'll give it back... :v2_finge:
From
Yakovlev Anton
→
To
All
1 October 2006
Hello Titus
Tit> He doesn’t even want to give away the source code for the game - they say, it’s better to erase it
Tit> I'll burn it, but I won't give it away...
Well, again it started from the series “I won’t give it to anyone, and I won’t use it myself...”.
It's all sad... but it's a pity, you could at least look at the script, and if anything -
and poke around, you see, something would come of it. but if they fly away into oblivion
source codes, who will benefit from this?
at least ask for the script, probably, if interested, someone can
agree to make the game. for cronosoft, for example. to our foreign brothers
It will definitely be interesting to see a new game about dizzy, because most of them, I
I don't think he even knows about this game
From
TomCaT
→
To
All
4 October 2006
Hello, molodcov_alex
no, no need. "'tis" is a colloquial contraction of It is. This is not a mistake.
From
Alexander Molodtsov
→
To
All
4 October 2006
Hello, scl^mc
I'M BACK! :)
Maybe DIZZY 5 will still fix "TIS MY SHAMROCK!" to "ITS MY SHAMROCK!"
:rolleyes;
Done; it’s like this: in SACK, in the file demaster.c (and in fact, in the original it’s like this
yes) looking for
┌─- CODE ───
28 50 D3 B0 56 4D 37 3D
└── CODE ───
and change to
┌─- CODE ───
82 50 D3 B0 56 4D 37 3D
└── CODE ───
The corrected original version is somewhere above (post N99
[http://zx.pk.ru/showpost.php?p=54270&postcount=99])
From
Dima Kozlov
→
To
All
4 October 2006
Hello, molodcov_alex
mol> In my opinion, "It's" is an abbreviation for "it is"
It’s quite possible, but you suggest writing its. This is a possessive pronoun
accordingly we have: “his is my trefoil.” and the fact that it says Its on the Amiga (i.e.
illiterate), doesn’t convince me
and TIS is indeed one of the peculiarities of Irish English.
From
Alexander Molodtsov
→
To
All
4 October 2006
Hello TomCaT
I think "It's" is short for "it is"
And see also in the next thread:
http://zx.pk.ru/showpost.php?p=55040&postcount=83
[http://zx.pk.ru/showpost.php?p=55040&postcount=83]
Added:
Truly a reduction!
From
goodboy
→
To
All
15 October 2006
Hello, Felix_73
Fel> I have branded codes from 1 to 7 Dizzy!
is there still a code in part 4???
From
Oleg Shilov
→
To
All
15 October 2006
Hello Slider
Hello! I'm new to this forum! I would like to share, if you are interested, I have
branded codes from 1 to 7 Dizzy! For myself, I would like to know about other branded
codes I'm there on Saturdays, write me!
:v2_rolley
From
Andrey Polikhanenko
→
To
All
16 October 2006
Hello, goodboy
Friends! What can already be called the final release of the Dizzy collection will appear
after the next update on Virt. Mega monster AY Karbofos wrote a couple
exclusive tracks at my request, for which a HUGE thank you to him! them you
you can check it out in Dizzy 1, 3.5 and 6. Watch, study...
P.S. Unfortunately, the glitch in Dizzy 2 with jumping into the void cannot be cured yet
succeeded :( Maybe over time... If anyone helps... ;)
From
Andrey Alexandrovich Titov
→
To
All
17 October 2006
Hello Slider
Sli> Friends! What can already be called the final release of the Dizzy collection
Sli> will appear after the next update on Virt. Mega monster AY
Sli> Karbofos wrote a couple of exclusive tracks at my request, for which he
Sli> Thank you SO MUCH! You can check them out in Dizzy 1, 3.5 and 6.
Sli> Watch, study...
Sli> P.S. Unfortunately, the glitch in Dizzy 2 with jumping into the void can be cured
Sli> has not yet succeeded :( Maybe over time... If anyone helps... ;)
In my humble IMHO, the music in Dizzy 1 in the previous release (1.0) was
much more interesting: v2_conf2;
Screen; from Amstrad (for also Dizzy 1) it looks nothing, not counting Dizzy himself -
obviously carnivorous... :v2_rolley
In Dizzy 3.5, the AY music clearly slows down when Dizzy gains energy after
loss of life.
From
Andrey Alexandrovich Titov
→
To
All
18 October 2006
Hello Slider
Sli> This one, however, has not been released anywhere, it was written “on purpose” and as for me, so
Sli> - great!
I don’t want to offend anyone, but I was tired of the previous one, and this one, compared to it,
awesome :v2_blush:
From
Andrey Polikhanenko
→
To
All
18 October 2006
Hello Titus
Tit> In my humble IMHO, the music in Dizzy 1 is in the previous release (1.0)
Tit> was much more interesting
This one, however, was not released anywhere, it was written “specially” and, as for me, it’s...
great!
Tit> The screen from Amstrad (for also Dizzy 1) looks nothing except itself
Tit> Dizzy is clearly a carnivore...
Yeah! :)
Tit> In Dizzy 3.5, AY music clearly slows down when Dizzy is typing
Tit> energy after loss of life.
This is probably because of the stupid Vortex-tracker player. He eats beats, that
bad... I'll try to change it to human ;)
From
Andrey Alexandrovich Titov
→
To
All
18 October 2006
Hello Slider
Sli> All questions - to Newart. It was he who “got me” with an exclusive muse :)
Sli> Well, in general... ...
Nothing at all - return it to the ass :v2_cool:
From
Andrey Polikhanenko
→
To
All
18 October 2006
Hello Titus
Tit> I don’t want to offend anyone, but I was tired of the previous one, and this one, by
Tit> compared to her, hello :v2_blush;
All; Questions - to Newart. It was he who “got me” with an exclusive muse :) Well, in
in general... ...
From
Andrey Polikhanenko
→
To
All
19 October 2006
Hello Titus
Tit> No need - return it to the ass :v2_cool;
I'll return...; In the ass... :))))))))))) Especially for you :) Seriously - I'll make a choice
one of two music only for you!
From
Andrey Polikhanenko
→
To
All
21 October 2006
Hello, Felix_73
Fel> Yes, there is one for Dizzy4, if you need it I can share it, but what do you have?
Fel> :v2_tong2;
So; Do you have poke's or information about which buttons to press in the game to fall out?
company cheat?
From
Oleg Shilov
→
To
All
21 October 2006
Hello Slider
Yes, there is one for Dizzy4, if you need it I can share it, but what do you have? :v2_tong2:
From
Yuri Sitov
→
To
All
22 October 2006
Hello Slider
Sli> So you have poke's or information about what buttons to press in the game to
Sli> fall into the company cheat?
The dude comes here once a week (on Saturdays), so questions are needed
ask the right ones, otherwise he will answer this 'what exactly is
From
drbars
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To
All
22 October 2006
Hello new art
new> Music in game mode is not the theme, the only plus is that it is not stolen
new> not a button accordion.
new>
Yes, I laughed too :) And the music during gameplay needs to be thrown out. First of all
violates the brand name, secondly it sounds terrible :)
From
Vyacheslav Kalinin
→
To
All
22 October 2006
Hello Det0xicat0r
What happened to the intro for the first part?
When I saw it, I almost fell out of my chair.
I realized that each part now has 2 screensavers, why not 3?
Let's announce another competition.
The music in the game mode is not the theme, the only plus is that it is not stolen and not a button accordion.
In general (IMHO) this release in terms of quality/time spent is the best
the worst one I've ever seen.
The music was not chosen well, and in some places it was not completed.
Why rip the poor music from Amstrad when it's no better on the Amiga?
The screensavers are distorted, and a self-propelled gun has arrived from other platforms.
I rate the usability of the intro and help as 3 out of 5.
What is the concept and meaning of the release?
From
Andrey Alexandrovich Titov
→
To
All
1 November 2006
Hello Slider
Sli> Oh, sorry, I forgot to answer... Since the release makes no sense to you -
Sli> welcome to Dizzy-release maid buy SoftStar and Coproff :mad;
Softstar; By the way, he released the Great Codemasters Collection: v2_wink2:
From
Andrey Polikhanenko
→
To
All
1 November 2006
Hello Titus
Tit> Softstar, by the way, released the Great Codemasters Collection
Tit> :v2_wink2;
I; not for the purpose of hitting SoftStar. If we're going to attack anyone, it's the Legacy with
their terrible Dizzy collection. In general, I'm just VERY angry at NewArt and his
senseless and unsystematic facts about an EXCELLENT release. Really 2
Are splash screens bad? Well, a person doesn’t like music, well, that’s the thing,
ok. The phrase “I rate the usability of the intro and help at 3 out of 5” in general
throws me into a stupor. What is it about selecting a part, reading and flipping through the text?
there must be something so that the Great Newart would be comfortable doing this - that’s it,
Apparently, it’s inconvenient, a C grade.
Apparently the person has such an orientation - to spit on him. That is, we discussed
We were discussing what to finish in the slides for Dizzy 6, because Newart said - fuck it!
I finished it - at least I heard a word, like, now everything is in trouble. No, chela now
2 screensavers are unnerving. Can you remove the screensavers altogether - will it load faster?
Damn, my pants are full of indignation. I think Newart has already spat on his avatar
to do such a bad thing... :)
In short, it's all bullshit. In fact, it’s even fun to see on the screen like this
monitor crazy facts and catch up in response, realizing that the truth is behind you ;) Were
really REAL comments, I would think about how to fix it. And so...I just hope that you, Titus, are satisfied with the choice of music.
Thanks everyone. Goodbye. I'll sit down tomorrow or the day after tomorrow, some other shitty guy
I'll make a release... :rolleyes:
From
Andrey Polikhanenko
→
To
All
1 November 2006
Hello, drbars
drb> Yes, I laughed too :) And the music during gameplay needs to be thrown out.
drb> Firstly, it violates the brand name, and secondly, it sounds terrible :)
I won't throw anything away. There are now 2 of them - choose any one (on Virt - fresh
version). And I’m already tired of arguing with Newart - what’s the point? He doesn't care
He constantly spouts some kind of nonsense that is incomprehensible. What does it mean: “why bother the poor thing?
music from Amstrad, when isn't it better on the Amiga?" if there is 1 music in Dizzy
was made on the basis of the Amiga. And what kind of “distorted screensavers” are these, I wonder? A
As for “self-propelled guns from other platforms have been added to them,” I can generally swear.
“Samopal” - this is probably Chris Graham’s signature screen for Dizzy 3?.. Nonsense, fuck,
some...
If you don't like it, I've already told you what to do. And who likes it - thank you, me
I really like it too. And thanks to everyone for their help in creating the release. NewArt in that
number! I am infinitely confident that Dizzy is MY best release and is in the first
the five best collection releases of all time! Thanks again everyone for
help!!!
The topic is open. I'm ready to finish and improve the release!
From
Andrey Polikhanenko
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To
All
1 November 2006
Hello new art
new> What is the concept and meaning of the release?
Oh, sorry, I forgot to answer... Since the release has no meaning for you, welcome
Dizzy release maid buy SoftStar & Koproff :mad:
From
Andrey Alexandrovich Titov
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To
All
1 November 2006
Hello Slider
Sli> I just hope that you, Titus, are pleased with the choice of music.
Sli> Thank you all. Goodbye. I’ll sit down tomorrow or the day after tomorrow, or some other time
Sli> I'll make a shitty release... :rolleyes;
Yes; I was quite pleased with that first music - I liked it right away.
And if there are any comments about the convenience of choosing a part of the game in the intruch, then I would replace
launching parts by pressing a specific key. Those. '1' - Dizzy 1, etc. It's not too much
very convenient, IMHO: v2_blush:
From
Mark Antonov
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To
All
1 November 2006
Hello Slider
(something keeps me going off-topic these days):
the days of facsque scrollers are back, you give a bunch of dems and intros with facs and
swear words!
From
Andrey Polikhanenko
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To
All
1 November 2006
Hello, The Exploited
The> (something keeps me going offtopic):
The> the days of fake scrollers are back, you give a bunch of dems and intros
The> faks and obscenities!
I'm for it! There was fun back then :) :) :)
But seriously, it’s quite unpleasant to be a participant in such an action,
especially as the side that gets doused with everything. And despite all this,
that I am a kind person and take HEALTHY criticism very well. Smarter, obviously
DO NOT react to such attacks at all. But I can’t, damn it!.. :v2_crazy:
From
Andrey Polikhanenko
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To
All
1 November 2006
Hello Titus
Tit> '1' - Dizzy 1, etc. Brute force is not very convenient, IMHO :v2_blush;
I; I thought about this too. Change - 2 minutes of work. But visually it will be
looks bad. A lot of text on the screen - and it’s not particularly readable (there were
complaints). And the cheat will get lost among these texts. IMHO, sometimes convenience comes in handy
sacrifice for aesthetics...
The same Newart, by the way, said, you, they say, make sure that in the search it says 3.5 (and
not 8, as it was before). Did. Now, it turns out, in principle, EVERYTHING is not for him.
I like it... :confused:
From
Sergey Chepakov
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To
All
1 November 2006
Hello, Slider
reliz bespoleznyi!
From
Andrey Alexandrovich Titov
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To
All
1 November 2006
Hello Slider
Sli> I thought about this too. Change - 2 minutes of work. But visually it
Sli> will look bady. A lot of text on the screen - and so it’s not very good
Sli> readable (there were complaints). And the cheat will get lost among these texts. IMHO,
Sli> sometimes you have to sacrifice convenience for the sake of aesthetics...
Sli>
Sli> The same Newart, by the way, said, you supposedly do it so that it’s too much
Sli> wrote 3.5 (not 8, as it was before). Did. Now he
Sli> it turns out that in principle I don’t like EVERYTHING... :confused;
Aesthetics; should always come second after convenience :v2_wink2;
Them; Moreover, you can figure out how to choose a part without cluttering it with inscriptions
screen. For example:
"Press '1'-'7' for parts 1-7,
or '8' for part 3.5"
From
Vyacheslav Kalinin
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To
All
1 November 2006
Hello, cwk^mimic
cwk> reliz bespoleznyi!
You're wrong!
3-4 Mouzons were written for him, which means he has the right to exist.
From
Andrey Polikhanenko
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To
All
1 November 2006
Hello new art
new> You're wrong!
new> 3-4 Mouzons are written for him, which means he has the right to
new> existence.
Thank you, Newart! You are a true Mouzon fan. But music is good though,
but the MOST IMPORTANT thing in the release is the PERFECT work of all Dizzeys in 48 and 128
modes and the absence of glitches in them (both proprietary and proprietary)! Here -
concept and meaning, that's what it was all intended for! The rest is an application,
which ENHANCES the release (2 screensavers, slides, all kinds of music
different...) I REALLY like it all! It does not spoil, but only complements.
For some, these additions are not funny. Well, it's a pity...
From
poisoned cyberjack
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To
All
2 November 2006
Hello Slider
A little off topic - please excuse me right away...
Does anyone have a Dizzy release from our old Perm team Laks??? I have
Unfortunately the floppy disk crashed (((
The whole joke there was that some bugs were also fixed + they were all Dizzy
Russified... I don’t know, but at one time I really liked it =)
From
Alekseenko Alexey
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To
All
2 November 2006
Hello, psndcj
psn> Dizzy release from our old Perm team Laks???
I saw something just recently, I’ll dig around now
From
Vyacheslav Kalinin
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To
All
2 November 2006
Hello, psndcj
psn> Does anyone have a Dizzy release from our old Perm team
psn> Laks??? My floppy disk unfortunately crashed (((
What did it look like? Maybe I have.
From
poisoned cyberjack
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To
All
3 November 2006
Hello, alexeenko
TRD is a whole bunch - a funny (albeit heavy) boot with screenshots from all Dizzy and
descriptions running line below - and all Dizzki - and Seymours it seems (although
I forgot about them)
From
TomCaT
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To
All
10 November 2006
Hello, deny
English version, please do not kill. Ideally, choose a language. Minimum -
English only The only alternative to the latter is a very high quality one,
a translation that has been criticized by experts on both versions, but something like this is rare
dating... :(
From
Dmitry Denisenko
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To
All
10 November 2006
Hello, psndcj
Slider. I am addressing you personally as someone working on the collection.
Well done!!! I did a lot. My Spessi friends are also very
I liked it. :v2_thumb; But; I have some wishes.
:v2_smile;
1.; Selection menu. I understand that you made it in a slider form, but this is also a game about
Dizzy. So make a menu in Dizzy style. At least in the style of Dizzy 2 or 4.
:v2_conf2;
2.; Is it possible to insert into the language selection collection, i.e. select ENG/RUS text in
game. The fact is that after talking with friends we came to the conclusion that it was more interesting
Still play Russified games. :v2_conf2; By the way,; transfer to
Russified Dizyakh (I don’t remember exactly, I think SunSoft) is still not direct.
Don't take criticism negatively, it's just wishes. After all
business of the owner. :v2_cheer:
From
Stanislav Lomakin
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To
All
10 November 2006
Hello, deny
den> Selection menu. I understand that you made it in a slider form, but this is also a game
den> about Dizzy. So make a menu in Dizzy style. At least in the style of Dizzy 2
den> or 4. :v2_conf2;
I support; :)
In general, IMHO, the menu is the weak point of this release: to understand what to do there,
you have to read the text, but it’s white on white, porridge... before you get to the menu
-- you need to scroll through several screens, it’s not scary if you looked at the release and
I forgot, but if you play dizzy, then on the second or third load it already starts
to overwhelm. Well, selecting a part by pressing the zero several times is inconvenient IMHO, but
here's a dizzy-style menu with cursor control/Campston/qa would be just right
From
TomCaT
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To
All
12 November 2006
Hello Slider
I would help, but time... :v2_mad; However,; help - what exactly is that?
From
Andrey Polikhanenko
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To
All
13 November 2006
Hello Slider
Sli> I promise to think about what can be fixed in the menu. Or if
Sli> who will help, remake it for nothing ;)
The idea was to write a new, from scratch, high-quality intro especially for Dizzy.
I'm in such a state of mind :(
From
Andrey Polikhanenko
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To
All
13 November 2006
Hello Slider
Does anyone have the desire/ability to draw a large colored sprite for this?
intro, what is there (on the left side, instead of where the word “Slider” is now)
drawn) on the topic of Dizzy - I really ask you to help in this matter.
Artists-patrons, respond!!!
From
Andrey Polikhanenko
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To
All
13 November 2006
Hello, alexeenko
ale> Don't worry, make a choice like in boot
I think I will. No procedures are necessary - poll buttons to change and redo
a little. But here's the problem - the disk with the source code of the intro was bent :( It's a shame, damn it. But
nothing, I'll come up with something when I have time...
From
Andrey Polikhanenko
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To
All
28 November 2006
Hello Slider
The artist-patrons did not respond... Well, as always... But that’s not what we’re talking about.
Version 1.3 has just flown to Virt (I hope and believe that I no longer need to
you will have to change ANYTHING in these Diesels, especially since the disk with the source codes
intry died). In this very-pretty-final-apotheotic version according to orders
TV viewers can IMMEDIATELY select the Dizzy part and not watch any intro.
Phew, the Moor did his job... (although now I don’t look like a Moor, but like a mixture
Shrek with the Hulk - he got chickenpox, motherfucker!)
P.S. By the way, no one has rated Dragon Breed? Abydno...
From
Andrey Baglay
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To
All
29 November 2006
Hello Slider
Sli> Andrey keeps only one, the latest version
For this is the policy adopted by Paul Pavlov
From
Andrey Polikhanenko
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To
All
29 November 2006
Hello Det0xicat0r
Det> It’s bad that on Virt all versions go under the same name: DIZZSACK.ZIP
Det> at least indicate the versions in brackets...
Andrey keeps only one, the latest version (in principle, this is how it should be, a ton
versions are not needed, I’m, like, improving it...), and, in fact, the version number is
indicates only when updating in the news, such as "latest version 1.2". When he
will be updated with version 1.3 - I don’t know. We're waiting...
From
Andrey Polikhanenko
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To
All
29 November 2006
Hello Striker
Str> For this is the policy adopted by Paul Pavlov
That's how it should be! Only, if possible, let there really be an indication of what
it is the version that is CURRENTLY located on Virt.
From
Yuri Sitov
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To
All
29 November 2006
Hello Slider
It’s bad that on Virt all versions go under the same name: DIZZSACK.ZIP
At least the versions were indicated in brackets...
From
Andrey Baglay
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To
All
29 November 2006
Hello Slider
Sli> That's how it should be! Only, if possible, let there really be an indication
Sli> which version is CURRENTLY located on Virt.
Let's do...
From
Andrey Polikhanenko
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To
All
3 December 2006
Hello Striker
Str> The fact is that it is in the Sbor section for me.....Ldano, for now ugh ugh
Str> ugh, let's think so
It carries through, but Moriah is already dead... Maybe somehow everything is denied
stuff it into one section and heavily encrypt it?.. In a regular database there are just names
keep it up, and the links are already in this tricky section, huh?
From
Mitelman Yuri Viktorovich
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To
All
6 December 2006
Hello, [bETA]mEN
bET> mEN']http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Code+Mast
bET> ers+Ltd$
bET>
bET> Code Masters LtdCode Masters Ltd
bET> Distribution; Denied;
bET>
bET> pouet.net will suffer for warez links.
the ex-ussr user will suffer, because he will no longer see new bourgeois clamor
From
Stanislav Lomakin
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To
All
6 December 2006
Hello Slider
Sli> Somehow no one said whether everyone is already happy with everything
Sli> Dizzy collections. Although for some reason I’m not surprised... :(
after the introduction of the trick with selecting a series before the intro, IMHO everything became cool :)
From
Dmitry Malychev
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To
All
6 December 2006
Hello, boo_boo
Not cool at all! Why is a quick start with a cheat easier - just one button, but without
Read - do you also have to press shift? It should be the other way around!! Although cheaters for life
Probably happy now... :D
From
Andrey Polikhanenko
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To
All
6 December 2006
Hello Lethargeek
Let> That's not cool! Why is a quick start with a cheat easier - just one
Let> button, but without a cheat - do you also have to press Shift? It should be the other way around!
Let> Although cheaters are probably happy in life now... :D
Yeah! I'm a cheater!.. :) And if you want to get hemorrhoids, well, be so kind as to give in
shift
From
Dmitry Malychev
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To
All
6 December 2006
Hello, SfS
SfS> Toto non-Russians are coming from the Caucasus to Africa to our country...
And it's all Slider's fault!! :v2_lol:
From
Dmitry Malychev
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To
All
6 December 2006
Hello Slider
Sli> Aha! I'm a cheater!.. :) And if you want to get hemorrhoids, well, be kind
Sli> press shift.
That’s why in our country no one wants to live honestly!
Because it's more difficult even in such small things... :D
From
SfS
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To
All
6 December 2006
Hello Lethargeek
Let> That’s why in our country no one wants to live honestly!
Toto non-Russians are coming from the Caucasus to Africa to our country...
From
Andrey Polikhanenko
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To
All
6 December 2006
Hello Lethargeek
Let> And it's all Slider's fault!! :v2_lol;
AHA!; :) :) :) :) :) :)
From
Andrey Polikhanenko
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To
All
18 December 2006
Hello TyxJIbIu
I'm actually not happy with the Russification of games like Dizzy!
As for the collection of homemade Diesels - I'm thinking about it. I think he should be in
format of a separate collection. True, most likely it will be after
Seymour collection...
From
Ignat Sidorchuk
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To
All
18 December 2006
Hello Slider
Slider, is it planned to include versions with NORMAL in the collection?
translation? Otherwise, many “Russian-sector specialists” are guilty of ad-libbing. well, I wanted to
I would like to see in the collection not only official releases from codemasters, but also versions
released by our colleagues.