From
Alekseenko Alexey
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To
All
29 October 2006
Hello, All
Titus can’t post pictures on the forum, so I had to make a page on
website. In general, look, then sigh and ask questions to Titus, and he
will tell you what, where, when.
:v2_jawdr; Unfinished; Dizzy 3000 project
[http://zxaaa.untergrund.net/titusdizzy.html]. :v2_down;
Speech; Titus's:
> In 1992, I made the game "Dizzy-3000", but did not finish it (no actions
> characters, actions of things and dialogues; and in general, some things didn’t interfere
> would be transmitted). If the public is interested, then maybe
> I’ll finish the thread someday.
People, write what interests you. And Titus will make the game. :v2_wink:
From
Alekseenko Alexey
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To
All
29 October 2006
Hello Titus
Tit> As much as I would like to redo/finish there and not in a year
Tit> you will assemble
Titus, we are getting old, our hands are going numb from IBM toys, I’m afraid you won’t have time....
From
Andrey Alexandrovich Titov
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To
All
29 October 2006
Hello, alexeenko
ale> Titus you need to join forces with Slider. He has a lot of experience
ale> assembly and disassembly dizzy. Dizzy pack is updated every week. I
ale> I think. The two of you will make Dizzy 3000 in a month. :v2_tong;
Here; wow, for a month :v2_finge;
So many,; how much I would like to redo/finish there and you can’t collect it in a year
:v2_cool;
A; code sFoy I don’t trust anyone at all - I’m such a one-man farmer: v2_blush;
Graphics; maximum :v2_happy:
From
Igor Mamonov
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To
All
29 October 2006
Hello, moroz1999
Of course I was interested!!!
From
Mark Antonov
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To
All
29 October 2006
Hello, mig'95
give me two
From
moroz1999
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To
All
29 October 2006
Hello, alexeenko
come on already, Titus, finish it!
From
Alekseenko Alexey
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To
All
31 October 2006
Hello Titus
Tit> Geez!
Tit> Since no one except three people was especially interested, I put it in
Tit> long box
no, it’s just that the activity of forum members has decreased now
From
Andrey Alexandrovich Titov
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To
All
31 October 2006
Hello, alexeenko
Figase! :v2_blink;
Once; no one was especially interested except three people, I’m putting it on the back burner
:v2_dry; :v2_blush:;
From
Stanislav Lomakin
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To
All
31 October 2006
Hello Titus
Tit> Geez! :v2_blink;
Tit>; Since no one except three people was particularly interested, I put it in
Tit> long box :v2_dry; :v2_blush:;
hey, I'm still here.
and everyone else is interested too, for sure.
just shy ;)
From
Yuri Sitov
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To
All
31 October 2006
Hello, boo_boo
When is the release? :v2_clapp:
From
Dmitry Vasilievich Terentyev
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To
All
31 October 2006
Hello Det0xicat0r
I looked, it’s ok, now I’d like to play the game itself, I’ll wait.
From
Vyacheslav Kalinin
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To
All
31 October 2006
Hello, alexeenko
ale> In general, look, then sigh and ask questions to Titus, and he
ale> will tell you what, where, when.
The colors are very poorly chosen.
It's like it was done on Monica's BW.
From
Vyacheslav Kalinin
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To
All
31 October 2006
Hello Titus
Tit> You are probably talking about the color of the stones.
Tit> Purple stones are because red trees and red stones -
Tit> looks too monotonous.
Tit> Green stones are because they are under water (where under water), in silt,
Tit> so to speak. And the 'Cactus Castle' (which is in the shape of a huge cactus)
Tit> also made of green stones.
Mainly about stones, it’s not about a separate color, but a combination, there is no harmony.
Codemasters are not stupid. Actually, about 3 years ago, something turned upside down in my head.
and since then I can’t look at these poor diesel graphics. After all, there are a lot
games with better graphics, and our own developments have shown that
it was possible to reach an almost Amiga level.
From
Andrey Alexandrovich Titov
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To
All
31 October 2006
Hello new art
new> The colors are very poorly chosen.
new> It’s like it was done in Monica’s B&W.
Nevermind! I already had a colored monique back then.
You're probably talking about the color of the stones.
Purple stones are because red trees and red stones are too
looks monotonous.
Green stones - this is because under water (where under water), in silt, so
say. And the 'Cactus Castle' (which is in the shape of a huge cactus) is also made of green
stones.
From
moroz1999
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To
All
31 October 2006
Hello Titus
Tit> Geez! :v2_blink;
Tit>; Since no one except three people was particularly interested, I put it in
Tit> long box :v2_dry; :v2_blush:;
Well, in my opinion, at most everyone is able to write at least something
the third one is interested, so it’s not all bad :)
The graphics need to be changed, or at least updated.
From
moroz1999
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To
All
31 October 2006
Hello, Evgeny Muchkin
Evg> The PC has revised...
nah, look at the screenshots of frozen Dizzy; main; day, Glory for sure
talks about him :)
http://www.n-discovery.spb.ru/freeze.php
From
TomCaT
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To
All
31 October 2006
Hello Striker
Respect and support, if of course you accept my participation.
And about graphics - you need to open a small unofficial NIISG (Spectrum
graphs) in order to find out the methods and max. quality level.) Well, or at least the topic
open this one. Not even algorithms, at least display tricks. Here's Rex-2 me
really impressed with the shadows...
From
Evgeny Muchkin
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To
All
31 October 2006
Hello new art
new> I can’t look at these poor diesel graphics
The PC has reconsidered...
From
Andrey Baglay
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To
All
31 October 2006
Hello Titus
Tit> Since no one except three people was especially interested, I put it in
Tit> long box
XHHHHHHHHHHHHHHHHHHH!!! :)
From
moroz1999
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To
All
31 October 2006
Hello TomCaT
Tom> And about graphics - you need to open a small unofficial NIISG
Tom> (Spectrum graphics) in order to find out the methods and max. level
Tom> quality.) Well, or at least open a topic like this.
at one time I was greatly amazed by how the bourgeoisie redrawn textures for
remakes of doom, duke, quake, etc.
it looked something like this -
http://facelift.quakedev.com/retexture/textures/textures_6.html
you can adopt this experience and lay out all the tiles that need to be redrawn,
in the public domain. and, as volunteers upload redrawn parts,
mark current status.
from the world by thread - toy graphics :)
what do you think?
From
Ewgeny Ivanoff
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To
All
31 October 2006
Hello, boo_boo
Dizzy is DIZZY!
If you want a miraculous monument for yourself, make it Dizzy!
Every Spectrumist should make a couple of Dizzies in his life! :)
From
Andrey Alexandrovich Titov
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To
All
31 October 2006
Hello new art
new> Looked normal.
new> Dizzy was enlarged and there were 3 color mixing options.
new> However, Main Day is not a model or an ideal.
new> And Dizzy 3000 does not need to be remade, just add the necessary (new
new> by plot) graphics. To hell with the graphics. The plot is more important, Main Day because
new> it was rejected.
The plot in Dizzy 3000 was complete. Those. first drawn in a notebook, then
has already been embodied on Speccy. Unless you redraw something from the graphics.
From
Andrey Alexandrovich Titov
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To
All
31 October 2006
Hello new art
new> Mainly about stones, it’s not about a separate color, but a combination, no
new> harmony. Codemasters are not stupid. Actually, about 3 years ago I had something
new> turned upside down in my head and since then I can’t look at this wretched
new> diesel graphics. After all, there are a lot of games with better graphics, but
new> our own developments showed that it was possible to achieve almost
new> Amiga level.
I don’t know: v2_blush; I; Of course I don’t look like a professional artist or
designer, although I drew quite well as a child.
When I made the toy, everything about it made me happy :v2_happy;
Now; there are already a lot of comments, but don’t redo everything :v2_blink;
A; As for the graphics from dizzy main day, I'm sorry, only cast ones
backgrounds. How will the sprites look against their background? How are the clowns? Or
make hardware? :v2_conf3;
No,; my opinion is that if the graphics are edited, then only in the traditions of the unforgettable
codemasters
From
Vyacheslav Kalinin
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To
All
31 October 2006
Hello Titus
Tit> As for the graphics from dizzy main day, I'm sorry, only
Tit> cast backgrounds. How will the sprites look against their background? How
Tit> clowns? Or make hardware ones?
They looked fine.
Dizzy was enlarged and there were 3 color mixing options.
However, Main Day is not a model or an ideal.
And Dizzy 3000 does not need to be remade, just add the necessary one (new according to the plot)
graphics. To hell with the graphics. The plot is more important, Main Day was rejected because of it.
From
Alekseenko Alexey
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To
All
1 November 2006
Hello TomCaT
Tom> Place the processor on the board
Tom> Build an emulsion
Tom> Grow up dizzy :)
make a website :v2_biggr:
From
TomCaT
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To
All
1 November 2006
Hello, ewgeny7
Place the processor on the board
Build an emulsion
Grow up dizzy :)
From
poisoned cyberjack
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To
All
2 November 2006
Hello, alexeenko
Uh... I need to finish my Dizzy too =)
From
Surfin' Bird
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To
All
18 November 2006
Hello Titus
Tit> When I made the toy, everything about it made me happy :v2_happy;
Tit>; Now there are a lot of comments, but don’t redo everything
Tit> :v2_blink;
Yes; everything is fine there. :v2_cheer;
Tit>; As for the graphics from dizzy main day, I'm sorry, just
Tit> cast backgrounds. How will the sprites look against their background? How
Tit> clowns? Or do hardware ones? :v2_conf3;
I; When I was drawing I didn’t bother much with sprites. But then I came up with it
several algorithms that reduced “color bleeding” to a minimum.
True, none of them were ever implemented in the code :v2_wink2;
P.S.:; Birches are burning like hell! :v2_thumb:
From
Oleg Shilov
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To
All
18 November 2006
Hello, boo_boo
Hello! I also respect Dizzy! :v2_clap2:
From
Yuri Sitov
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To
All
18 November 2006
Hello, Felix_73
Fel> Hello! I also respect Dizzy! :v2_clap2;
everything; respect :d
You better tell us the codes for the fourth :)
From
Yakovlev Anton
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To
All
19 November 2006
Hello Surfin' Bird
please! please! give dizzy-3000!!! :D
From
Andrey Alexandrovich Titov
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To
All
19 November 2006
Hello Surfin' Bird
Sur> Yes, everything is fine there. :v2_cheer;
Sur>;
Sur> P.S.: Birches are burning like hell! :v2_thumb;
A; then :v2_wink2;
From; classic design, I, of course, would not leave (like you and your
Dizzy), but it didn’t hurt to go through the graphics.
And to be honest, I’m lazy and don’t have time for this yet: v2_blush:
From
rasmer
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To
All
19 November 2006
Hello Titus
people, post a snapshot of this same dizzy3000. I want to work the engine
look....
PS Blah... how much I shook vav on his dizzy engine with a fly (even money
offered)....
From
Andrey Alexandrovich Titov
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To
All
19 November 2006
Hello, rasmer
ras> people, post a snapshot of this same dizzy3000. I want to go to work
ras> view the engine....
ras> PS Blah... how much I shook vav on his dizzy engine with a fly (even
ras> they offered money)....
The engine was taken from Dizzy-4, and in operation it is no different from it. U
VAV had its own engine.
From
Vyacheslav Kalinin
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To
All
25 November 2006
Hello Surfin' Bird
Sur> But then I came up with several algorithms that reduced the “flowing
Sur> colors" to a minimum.
Sur> However, none of them were ever implemented in the code :v2_wink2;
Sur>;
Are you talking about this: http://www.n-discovery.spb.ru/project/dizzy.zip
As far as I remember, all adequate methods have been tried, but not everything is available
this zip.
From
Oleg Shilov
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To
All
25 November 2006
Hello Det0xicat0r
Det> everyone respects :d
Det> you better tell us the codes for the fourth :)
There are no codes with you, jump through Art Money! :v2_finge:
From
Yuri Sitov
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To
All
25 November 2006
Hello, Felix_73
Fel> There are no codes with you, jump through Art Mani! :v2_finge;
so; I would say that you don’t know :v2_happy: