Dizzy 3000 !

ZXNet echo conference «spbzxnet.games»

From Alekseenko Alexey To All 29 October 2006

Hello, All Titus can’t post pictures on the forum, so I had to make a page on website. In general, look, then sigh and ask questions to Titus, and he will tell you what, where, when. :v2_jawdr; Unfinished; Dizzy 3000 project [http://zxaaa.untergrund.net/titusdizzy.html]. :v2_down; Speech; Titus's: > In 1992, I made the game "Dizzy-3000", but did not finish it (no actions > characters, actions of things and dialogues; and in general, some things didn’t interfere > would be transmitted). If the public is interested, then maybe > I’ll finish the thread someday. People, write what interests you. And Titus will make the game. :v2_wink:

From Alekseenko Alexey To All 29 October 2006

Hello Titus Tit> As much as I would like to redo/finish there and not in a year Tit> you will assemble Titus, we are getting old, our hands are going numb from IBM toys, I’m afraid you won’t have time....

From Andrey Alexandrovich Titov To All 29 October 2006

Hello, alexeenko ale> Titus you need to join forces with Slider. He has a lot of experience ale> assembly and disassembly dizzy. Dizzy pack is updated every week. I ale> I think. The two of you will make Dizzy 3000 in a month. :v2_tong; Here; wow, for a month :v2_finge; So many,; how much I would like to redo/finish there and you can’t collect it in a year :v2_cool; A; code sFoy I don’t trust anyone at all - I’m such a one-man farmer: v2_blush; Graphics; maximum :v2_happy:

From Igor Mamonov To All 29 October 2006

Hello, moroz1999 Of course I was interested!!!

From Mark Antonov To All 29 October 2006

Hello, mig'95 give me two

From moroz1999 To All 29 October 2006

Hello, alexeenko come on already, Titus, finish it!

From Alekseenko Alexey To All 31 October 2006

Hello Titus Tit> Geez! Tit> Since no one except three people was especially interested, I put it in Tit> long box no, it’s just that the activity of forum members has decreased now

From Andrey Alexandrovich Titov To All 31 October 2006

Hello, alexeenko Figase! :v2_blink; Once; no one was especially interested except three people, I’m putting it on the back burner :v2_dry; :v2_blush:;

From Stanislav Lomakin To All 31 October 2006

Hello Titus Tit> Geez! :v2_blink; Tit>; Since no one except three people was particularly interested, I put it in Tit> long box :v2_dry; :v2_blush:; hey, I'm still here. and everyone else is interested too, for sure. just shy ;)

From Yuri Sitov To All 31 October 2006

Hello, boo_boo When is the release? :v2_clapp:

From Dmitry Vasilievich Terentyev To All 31 October 2006

Hello Det0xicat0r I looked, it’s ok, now I’d like to play the game itself, I’ll wait.

From Vyacheslav Kalinin To All 31 October 2006

Hello, alexeenko ale> In general, look, then sigh and ask questions to Titus, and he ale> will tell you what, where, when. The colors are very poorly chosen. It's like it was done on Monica's BW.

From Vyacheslav Kalinin To All 31 October 2006

Hello Titus Tit> You are probably talking about the color of the stones. Tit> Purple stones are because red trees and red stones - Tit> looks too monotonous. Tit> Green stones are because they are under water (where under water), in silt, Tit> so to speak. And the 'Cactus Castle' (which is in the shape of a huge cactus) Tit> also made of green stones. Mainly about stones, it’s not about a separate color, but a combination, there is no harmony. Codemasters are not stupid. Actually, about 3 years ago, something turned upside down in my head. and since then I can’t look at these poor diesel graphics. After all, there are a lot games with better graphics, and our own developments have shown that it was possible to reach an almost Amiga level.

From Andrey Alexandrovich Titov To All 31 October 2006

Hello new art new> The colors are very poorly chosen. new> It’s like it was done in Monica’s B&W. Nevermind! I already had a colored monique back then. You're probably talking about the color of the stones. Purple stones are because red trees and red stones are too looks monotonous. Green stones - this is because under water (where under water), in silt, so say. And the 'Cactus Castle' (which is in the shape of a huge cactus) is also made of green stones.

From moroz1999 To All 31 October 2006

Hello Titus Tit> Geez! :v2_blink; Tit>; Since no one except three people was particularly interested, I put it in Tit> long box :v2_dry; :v2_blush:; Well, in my opinion, at most everyone is able to write at least something the third one is interested, so it’s not all bad :) The graphics need to be changed, or at least updated.

From moroz1999 To All 31 October 2006

Hello, Evgeny Muchkin Evg> The PC has revised... nah, look at the screenshots of frozen Dizzy; main; day, Glory for sure talks about him :) http://www.n-discovery.spb.ru/freeze.php

From TomCaT To All 31 October 2006

Hello Striker Respect and support, if of course you accept my participation. And about graphics - you need to open a small unofficial NIISG (Spectrum graphs) in order to find out the methods and max. quality level.) Well, or at least the topic open this one. Not even algorithms, at least display tricks. Here's Rex-2 me really impressed with the shadows...

From Evgeny Muchkin To All 31 October 2006

Hello new art new> I can’t look at these poor diesel graphics The PC has reconsidered...

From Andrey Baglay To All 31 October 2006

Hello Titus Tit> Since no one except three people was especially interested, I put it in Tit> long box XHHHHHHHHHHHHHHHHHHH!!! :)

From moroz1999 To All 31 October 2006

Hello TomCaT Tom> And about graphics - you need to open a small unofficial NIISG Tom> (Spectrum graphics) in order to find out the methods and max. level Tom> quality.) Well, or at least open a topic like this. at one time I was greatly amazed by how the bourgeoisie redrawn textures for remakes of doom, duke, quake, etc. it looked something like this - http://facelift.quakedev.com/retexture/textures/textures_6.html you can adopt this experience and lay out all the tiles that need to be redrawn, in the public domain. and, as volunteers upload redrawn parts, mark current status. from the world by thread - toy graphics :) what do you think?

From Ewgeny Ivanoff To All 31 October 2006

Hello, boo_boo Dizzy is DIZZY! If you want a miraculous monument for yourself, make it Dizzy! Every Spectrumist should make a couple of Dizzies in his life! :)

From Andrey Alexandrovich Titov To All 31 October 2006

Hello new art new> Looked normal. new> Dizzy was enlarged and there were 3 color mixing options. new> However, Main Day is not a model or an ideal. new> And Dizzy 3000 does not need to be remade, just add the necessary (new new> by plot) graphics. To hell with the graphics. The plot is more important, Main Day because new> it was rejected. The plot in Dizzy 3000 was complete. Those. first drawn in a notebook, then has already been embodied on Speccy. Unless you redraw something from the graphics.

From Andrey Alexandrovich Titov To All 31 October 2006

Hello new art new> Mainly about stones, it’s not about a separate color, but a combination, no new> harmony. Codemasters are not stupid. Actually, about 3 years ago I had something new> turned upside down in my head and since then I can’t look at this wretched new> diesel graphics. After all, there are a lot of games with better graphics, but new> our own developments showed that it was possible to achieve almost new> Amiga level. I don’t know: v2_blush; I; Of course I don’t look like a professional artist or designer, although I drew quite well as a child. When I made the toy, everything about it made me happy :v2_happy; Now; there are already a lot of comments, but don’t redo everything :v2_blink; A; As for the graphics from dizzy main day, I'm sorry, only cast ones backgrounds. How will the sprites look against their background? How are the clowns? Or make hardware? :v2_conf3; No,; my opinion is that if the graphics are edited, then only in the traditions of the unforgettable codemasters

From Vyacheslav Kalinin To All 31 October 2006

Hello Titus Tit> As for the graphics from dizzy main day, I'm sorry, only Tit> cast backgrounds. How will the sprites look against their background? How Tit> clowns? Or make hardware ones? They looked fine. Dizzy was enlarged and there were 3 color mixing options. However, Main Day is not a model or an ideal. And Dizzy 3000 does not need to be remade, just add the necessary one (new according to the plot) graphics. To hell with the graphics. The plot is more important, Main Day was rejected because of it.

From Alekseenko Alexey To All 1 November 2006

Hello TomCaT Tom> Place the processor on the board Tom> Build an emulsion Tom> Grow up dizzy :) make a website :v2_biggr:

From TomCaT To All 1 November 2006

Hello, ewgeny7 Place the processor on the board Build an emulsion Grow up dizzy :)

From poisoned cyberjack To All 2 November 2006

Hello, alexeenko Uh... I need to finish my Dizzy too =)

From Surfin' Bird To All 18 November 2006

Hello Titus Tit> When I made the toy, everything about it made me happy :v2_happy; Tit>; Now there are a lot of comments, but don’t redo everything Tit> :v2_blink; Yes; everything is fine there. :v2_cheer; Tit>; As for the graphics from dizzy main day, I'm sorry, just Tit> cast backgrounds. How will the sprites look against their background? How Tit> clowns? Or do hardware ones? :v2_conf3; I; When I was drawing I didn’t bother much with sprites. But then I came up with it several algorithms that reduced “color bleeding” to a minimum. True, none of them were ever implemented in the code :v2_wink2; P.S.:; Birches are burning like hell! :v2_thumb:

From Oleg Shilov To All 18 November 2006

Hello, boo_boo Hello! I also respect Dizzy! :v2_clap2:

From Yuri Sitov To All 18 November 2006

Hello, Felix_73 Fel> Hello! I also respect Dizzy! :v2_clap2; everything; respect :d You better tell us the codes for the fourth :)

From Yakovlev Anton To All 19 November 2006

Hello Surfin' Bird please! please! give dizzy-3000!!! :D

From Andrey Alexandrovich Titov To All 19 November 2006

Hello Surfin' Bird Sur> Yes, everything is fine there. :v2_cheer; Sur>; Sur> P.S.: Birches are burning like hell! :v2_thumb; A; then :v2_wink2; From; classic design, I, of course, would not leave (like you and your Dizzy), but it didn’t hurt to go through the graphics. And to be honest, I’m lazy and don’t have time for this yet: v2_blush:

From rasmer To All 19 November 2006

Hello Titus people, post a snapshot of this same dizzy3000. I want to work the engine look.... PS Blah... how much I shook vav on his dizzy engine with a fly (even money offered)....

From Andrey Alexandrovich Titov To All 19 November 2006

Hello, rasmer ras> people, post a snapshot of this same dizzy3000. I want to go to work ras> view the engine.... ras> PS Blah... how much I shook vav on his dizzy engine with a fly (even ras> they offered money).... The engine was taken from Dizzy-4, and in operation it is no different from it. U VAV had its own engine.

From Vyacheslav Kalinin To All 25 November 2006

Hello Surfin' Bird Sur> But then I came up with several algorithms that reduced the “flowing Sur> colors" to a minimum. Sur> However, none of them were ever implemented in the code :v2_wink2; Sur>; Are you talking about this: http://www.n-discovery.spb.ru/project/dizzy.zip As far as I remember, all adequate methods have been tried, but not everything is available this zip.

From Oleg Shilov To All 25 November 2006

Hello Det0xicat0r Det> everyone respects :d Det> you better tell us the codes for the fourth :) There are no codes with you, jump through Art Money! :v2_finge:

From Yuri Sitov To All 25 November 2006

Hello, Felix_73 Fel> There are no codes with you, jump through Art Mani! :v2_finge; so; I would say that you don’t know :v2_happy: