From
Buzdavin Maxim
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To
All
7 October 2005
Hello, kyv_triumph
I can't figure out how to get through the first level. Looks absolutely amazing I
I mean physics. Considering how the trailers collapse, one can assume
that they all need to be eaten (that is, the total is 0), but I’m not sure.
Am I the only one slowing down? Any thoughts about..?
But still, this whole thing moves/jumps/bursts beautifully :) Interesting, the second one
Does the level introduce new elements into the game or not?
WBR, mRax aka Buzdavin Maxim
From
Yuri Potapov
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To
All
12 October 2005
Hello mRax
the second level does not introduce new elements
the task is to throw down the trailers with the required amount
the required amount is written in the square at the top right - there are 3 trailers on the first level
From
Alexey Novikov
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To
All
19 November 2005
Hello Rubts0FF
Rub> Where are they rustling?. Just demos, or something like “our loafers” dem
Rub> released.
Rub> The same DOOM or Citadel and the projects are not comparable. There's no point -
Rub> DEMO.
These things were released by demomakers (in both senses of the word)
:)
Firstly, all their game projects were limited to demo versions
Secondly, developing a high-tech engine for these games was interesting
to these people (who released a lot of good demos), but finishing the design
levels are apparently just boring for advanced sceners.
Thirdly, the technologies shown in these games were subsequently used in
demos (the Citadel demo was, it seems, part of some kind of megadem, and something very
similar to Doom was in Binary Love).
From
Alexey Novikov
→
To
All
19 November 2005
Hello Rubts0FF
Rub> Where are they rustling?. Just demos, or something like “our loafers” dem
Rub> released.
Rub> The same DOOM or Citadel and the projects are not comparable. There's no point -
Rub> DEMO.
These things were released by demomakers (in both senses of the word)
:)
Firstly, all their game projects were limited to demo versions
Secondly, developing a high-tech engine for these games was interesting
to these people (who released a lot of good demos), but finishing the design
levels are apparently just boring for advanced sceners.
Thirdly, the technologies shown in these games were subsequently used in
demos (the Citadel demo was, it seems, part of some kind of megadem, and something very
similar to Doom was in Binary Love).
From
* Felix *
→
To
All
27 July 2006
Hello, kyv_triumph
kyv> ftp://ftp.worldofspectrum.org/pub/sinclair/games/f/FarmerJackInHarves
kyv> tHavocDemo.tzx.zip
kyv> the game itself is ready and will be sold by Cronosoft
Hmmm, hello Atarievsky mr.Do, only much worse, rather weak for 2006
year :(
From
* Felix *
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To
All
1 August 2006
Hello, R.S.
RS> Yeah, in 1983 it could still be back and forth...
Mr.Do on Atari '84 :-)
From
Roman Sandaevsky
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To
All
1 August 2006
Hello, *Felix*
Fel> Yeah, hello Atarievsky mr.Do, only much worse, rather weak
Fel> for 2006:(
Yeah, in 1983 it might still be back and forth...
From
Roman Sandaevsky
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To
All
1 August 2006
Hello, R.S.
No, if we’re going to play, then it’s something on the level of Black Raven, for that
don’t mind the money, or for the good old-fashioned way - to be nostalgic, but for every
amateur tops I personally feel sorry for wasting my time..
From
rasmer
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To
All
17 August 2006
Hello, R.S.
RS> Yeah, in 1983 it could still be back and forth...
do better....
From
* Felix *
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To
All
18 August 2006
Hello, rasmer
ras> do better....
It’s not difficult to do better, it’s another matter, does it make sense?
From
rasmer
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To
All
18 August 2006
Hello, *Felix*
Fel> Doing it better is not difficult, it’s another matter, does it make sense?
Well, do it that way, but there is a point... for the sake of the Spectrum.... and if you CAN’T, then more
you will find many excuses... you will talk about what you yourself are not doing... AND YOU
DO IT YOURSELF... or don't say that - IF YOU CAN'T....
From
moroz1999
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To
All
1 December 2006
Hello, kyv_triumph
The scrolling shooter is especially interesting :)
From
rasmer
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To
All
1 December 2006
Hello, kyv_triumph
kyv> The latest projects of Western game makers.
here's your r-type in 30 days...