Demo versions of current bourgeois projects (games)

ZXNet echo conference «spbzxnet.games»

From Buzdavin Maxim To All 7 October 2005

Hello, kyv_triumph I can't figure out how to get through the first level. Looks absolutely amazing I I mean physics. Considering how the trailers collapse, one can assume that they all need to be eaten (that is, the total is 0), but I’m not sure. Am I the only one slowing down? Any thoughts about..? But still, this whole thing moves/jumps/bursts beautifully :) Interesting, the second one Does the level introduce new elements into the game or not? WBR, mRax aka Buzdavin Maxim

From Yuri Potapov To All 12 October 2005

Hello mRax the second level does not introduce new elements the task is to throw down the trailers with the required amount the required amount is written in the square at the top right - there are 3 trailers on the first level

From Alexey Novikov To All 19 November 2005

Hello Rubts0FF Rub> Where are they rustling?. Just demos, or something like “our loafers” dem Rub> released. Rub> The same DOOM or Citadel and the projects are not comparable. There's no point - Rub> DEMO. These things were released by demomakers (in both senses of the word) :) Firstly, all their game projects were limited to demo versions Secondly, developing a high-tech engine for these games was interesting to these people (who released a lot of good demos), but finishing the design levels are apparently just boring for advanced sceners. Thirdly, the technologies shown in these games were subsequently used in demos (the Citadel demo was, it seems, part of some kind of megadem, and something very similar to Doom was in Binary Love).

From Alexey Novikov To All 19 November 2005

Hello Rubts0FF Rub> Where are they rustling?. Just demos, or something like “our loafers” dem Rub> released. Rub> The same DOOM or Citadel and the projects are not comparable. There's no point - Rub> DEMO. These things were released by demomakers (in both senses of the word) :) Firstly, all their game projects were limited to demo versions Secondly, developing a high-tech engine for these games was interesting to these people (who released a lot of good demos), but finishing the design levels are apparently just boring for advanced sceners. Thirdly, the technologies shown in these games were subsequently used in demos (the Citadel demo was, it seems, part of some kind of megadem, and something very similar to Doom was in Binary Love).

From * Felix * To All 27 July 2006

Hello, kyv_triumph kyv> ftp://ftp.worldofspectrum.org/pub/sinclair/games/f/FarmerJackInHarves kyv> tHavocDemo.tzx.zip kyv> the game itself is ready and will be sold by Cronosoft Hmmm, hello Atarievsky mr.Do, only much worse, rather weak for 2006 year :(

From * Felix * To All 1 August 2006

Hello, R.S. RS> Yeah, in 1983 it could still be back and forth... Mr.Do on Atari '84 :-)

From Roman Sandaevsky To All 1 August 2006

Hello, *Felix* Fel> Yeah, hello Atarievsky mr.Do, only much worse, rather weak Fel> for 2006:( Yeah, in 1983 it might still be back and forth...

From Roman Sandaevsky To All 1 August 2006

Hello, R.S. No, if we’re going to play, then it’s something on the level of Black Raven, for that don’t mind the money, or for the good old-fashioned way - to be nostalgic, but for every amateur tops I personally feel sorry for wasting my time..

From rasmer To All 17 August 2006

Hello, R.S. RS> Yeah, in 1983 it could still be back and forth... do better....

From * Felix * To All 18 August 2006

Hello, rasmer ras> do better.... It’s not difficult to do better, it’s another matter, does it make sense?

From rasmer To All 18 August 2006

Hello, *Felix* Fel> Doing it better is not difficult, it’s another matter, does it make sense? Well, do it that way, but there is a point... for the sake of the Spectrum.... and if you CAN’T, then more you will find many excuses... you will talk about what you yourself are not doing... AND YOU DO IT YOURSELF... or don't say that - IF YOU CAN'T....

From moroz1999 To All 1 December 2006

Hello, kyv_triumph The scrolling shooter is especially interesting :)

From rasmer To All 1 December 2006

Hello, kyv_triumph kyv> The latest projects of Western game makers. here's your r-type in 30 days...