From
Ignat Nikiforov
→
To
All
12 April 2006
Hello GNTB
By the way, why not do the same Dizzy, only without jumping and acrobatics,
but with a vast labyrinthine world?
From
Ignat Nikiforov
→
To
All
12 April 2006
Hello, All
What kind of unhealthy situation is this???????
When there is a discussion about what games the platform needs, everyone immediately starts to remember
stupid arcade games with Dendy (Famicom, NES). I don't argue, Contra and Chip 'n' Dale are
good, but how much can Specky be turned into a platform for cheap remakes?
Remember better: 2112 AD, Feud, The Adventures of Pinocchio, The Rocky Horror Show, A
week in the life of the Thing! (Thing!). Don't you know any of these? Download -
look... IMHO, this genre is the face of the platform.
Particularly noteworthy is the domestic film "The Adventures of Pinocchio", which is especially successful
a combination of a light adventure game and a quest.
What are you saying? Dizzy sequels? Yes, Dizzy is a legend... But! (!!!)
Dizzy and Slightly Magic, this is a quest + arcade platformer, but not a quest +
walker... :(
Give me Labyrinths!
I am deeply convinced that these genres need to be revived, both on Spectrum and on PC,
Mac and whatever else there may be... I will do everything in my humble power for
this genre. And I encourage you to do the same! :v2_conf2:
From
Andrey Baglay
→
To
All
12 April 2006
Hello GNTB
GNT> What is this unhealthy situation???????
GNT> When there is a discussion about what games the platform needs, everyone starts instantly
GNT> remember stupid arcade games from Dendy (Famicom, NES). I don't argue, Contra and
GNT> Chip and Dale are good, but how much can you turn Specky into
GNT> platform for cheap remakes. Remember better: 2112 AD, Feud,
GNT> The Adventures of Pinocchio, The Rocky Horror Show, A week in the life
GNT> of the Thing! (Thing!).
GNT>
GNT> .....
GNT>
GNT> I am deeply convinced that these genres need to be revived, as on Spectrum
GNT> so on PC, Mac and what else there may be... I will do everything in my
GNT> modest strengths for this genre. And I encourage you to do the same!
GNT> :v2_conf2:
What about Viking Quest? Great game!
From
moroz1999
→
To
All
12 April 2006
Hello GNTB
After thinking about the results of the genre survey, I realized that
It will be best if everyone develops something that appeals to them personally
itself, and there seem to be fans for every genre.
As far as I can imagine the modern needs of game writers, then help
developers can primarily use graphics and a competent plot, so decide
whichever is closer to you :)
From
Alexander Tokmakov
→
To
All
13 April 2006
Hello GNTB
They offered to hook up with Larry. Who would take it? :)
From
Ignat Nikiforov
→
To
All
14 April 2006
Hello, Kpa3
It was primarily about a labyrinth adventure with quest elements. And about the adventure game
in general. I personally don’t like piss quests where the player is stuck in two screens.
An adventure game with simple tasks: open a jar - look for the opener. Collect everything
medicinal plants - prepare an infusion for your sick brother (friend, grandfather).
There is an empty bottle - fill it with water.
Or just an adventure with picking berries in a big scary forest, searching for parts for
repairs at an alien base, etc. The main thing is that the hero should NOT be a fighter,
otherwise it will be a different, more widespread genre.
From
TomCaT
→
To
All
27 April 2006
Hello GNTB
Give me labyrinth generators for an adventure game.
If something happens, the playing field is behind me. I won’t let you down (if there are graphics).
From
TomCaT
→
To
All
27 April 2006
Hello, Kpa3
Kpa> They offered to hook up with Larry. Who would take it?
Who will draw and convert graphics? There will be graphics - I can start
:D). And there, maybe someone will continue... But if he doesn’t, then you can do it that way.
From
TomCaT
→
To
All
30 April 2006
Hello TomCaT
Suggestion:
There is no plot yet, maybe outline a general look?
1) what does All say, it would be nice to have an adventure game that looked... well,
like a screensaver for the first level of Voyage... (something there, in general, a journey to
the center of the earth, where the scientist walks a couple of screens from house to house)?
2) point 1 could be implemented on something like the Death Wish 3 engine, but replacing
stupid shooter plot based on a normal quest with items.
3) if possible, create the playing field (city/village/...) anew each time.
From
Robus
→
To
All
1 May 2006
Hello TomCaT
Tom> 2) point 1 could be implemented on something like the Death Wish 3 engine
Tom> but replacing the stupid shooter plot with a normal quest with items.
Why Death Wish-3? Yours!!! If you want, I can write an engine that will
Everything is beautiful and high quality, and most importantly, it’s your own!
From
TomCaT
→
To
All
2 May 2006
Hello Robus
And what will it look like? “Beautiful and high quality” is always respect, but
I would like to know something more specific in advance, before I have expended energy on
mysterious engine.
Death Wish 3 - I don't mean the engine code, but its interface and appearance.
Agree - thoughtful and not bad, eh? If something like its upgrade:
then I agree without looking ;)
And in the sense that your own is always better, more convenient, clearer and closer to the heart -
I agree completely.
From
Vladimir Berezenko
→
To
All
2 May 2006
Hello TomCaT
Heh. watch Homer Simpson - 1 and 2.
From
TomCaT
→
To
All
3 May 2006
Hello, Q-Master
Where can I see this? Link, please.
From
Demon Adramelek
→
To
All
3 May 2006
Hello TomCaT
Tom> Where can I look at this?
On VTRD, of course. Homer Simpson in Russia or something like that.
From
TomCaT
→
To
All
3 May 2006
Hello, Adramelek
Yeah. Beautiful, but the top view is good for using color. And bad for
aesthetics. For me, half-black and white Death Wish III is better.
From
Ignat Nikiforov
→
To
All
5 May 2006
Hello TomCaT
Your auto-signature, comrade, I see, is also from the famous adventure game, though with
a huge slope into the arcade...
Although visually, the same "Adventures of Pinocchio" resembled the aforementioned "Robin of
the wood". What did not stop "Pinocchio" from carrying elements of the quest and not containing
action elements...
I agree, design does not always determine the idea...
From
Yuri Potapov
→
To
All
5 May 2006
Hello GNTB
Towirischi... this thread very quickly turned into a flood... everyone wants new ones
games but no one wants to invent anything...
THAT'S NOT HOW THINGS ARE DONE
have an idea? throwing it at the masses
no? come up with
and here I see nostalgic groans, oh how good everything was... and there’s nothing
more