(as of 04-10-2005)
ZXNet echo conference «hardware.zx»
From Dmitry Malychev → To All 9 October 2005
Hello ASDT
dhau> In short, according to this Lethargeek, everyone needs to sit down and in the name of blessed memory
dhau> of the past quickly
` die. And don’t dare invent anything new and unorthodox, because our
grandfathers and without
` these bells and whistles won the Second World War. Hurray, dear lethargic. Award Order of Honor
Troll
` First Degree from the shelf to the chest hip-hip-hurray. Now get out my friend
further away.
` They don’t like Orthodox Old Believers here.
HA-HA-HA-HA-HA-HA-HA-HA-HA-HA-HA-HA-HA-HA-HA!!!!!! LAUGHING I CAN'T! :D :D
:D :eek:
This means taking and attaching something ready-made “because it’s easy to implement” -
this is a triumph
unorthodox thoughts and unbridled flight of free creative imagination!!! A
no
chasing the “new” (which, with such a one-sided approach, awaits the fate of everything already
good
forgotten old) but think about how to eliminate the shortcomings that prevent the full
disclosure
potential of the Spectrum itself (without demanding too much from
supposed
users-coders) - it turns out that this is inertia, orthodoxy and backwardness.
Some kind of twisted logic. Well, just dhau-from-the-looking-glass... :D
Moreover, “get away, my friend,” they say, we have an advanced sandbox here, we
here
We create super-duper mega-devices, not some antediluvian Spectrum.
If I were such an Old Believer, I would be satisfied with the existing
Spec's characteristicsand the topic would not have arisen. And I didn’t forbid you to screw anything up and invent anything, I
just
spoke out against attempts to pass off hasty formal decisions as a panacea for all
Spekovsky
graphic problems.
Apparently, for those who draw conclusions without reading the topic or trying anything
understand
you will have to type “summary of previous episodes” with comments in order
finally me
stopped attributing any nonsense.
WBR, Lethargeek aka Dmitry Malychev
From Dmitry Malychev → To All 9 October 2005
Hello Lethargeek
Ronin> have you done a lot of programming yourself?
` from a certain point, everything you described simply becomes unimportant.
Did you understand what you wanted to say?
Ronin> good, where there are crowds of programs for flash color, hardware multicolor, etc.
Ronin> - all
` does it simply adapt from the standard screen?
icebear> The problem is that all of the above is wretchedness.
Actually, I already spoke about this much earlier. Got stuck, or what?
comrade?
Ronin> the problem is that there is no OS! and not about who wants what
Ronin> megaconnect.
Hehe, what will the new axis give in terms of improving Spectrum graphics and making it easier
her
programming? Or will all output to the screen have to go through some
DirectZX
or even worse - through GDI (on the Spectrum it should be pronounced as
"wait-and-and-and-and...")
through separately installed drivers for each feature? :D
On an eight-bit processor at 3.5-7 MHz!
P.S. This PC needs a new axis...
oops... before I had time to type these lines, a window immediately popped up with
message from
Microsoft press secretary. I was highly recommended
replace words
"new axis" to "next version"... :rolleyes:Be afraid, spektrumists, Big Bill is looking at you too!
WBR, Lethargeek aka Dmitry Malychev
From Dmitry Malychev → To All 9 October 2005
Hello Lethargeek
And here again is criticism from scratch:
Maksagor> Well, don’t rush to conclusions. A palette of 64 colors (with 16
Maxagor> at the same time) you can
` on ATM can also be used on a standard screen. And with 2BIT-plan images
(blink once
` in interruption by screen pages) you can put your own on each screen
own
` palette, obtaining a fairly significant number of color shades.
Oho-ho. Well, what to do with you, I have to give the same quote from CHRV again.
CHRV> (Although it is already possible to change the palette on the go, with ATM this is possible
` and this is already 64 colors on one screen - writers, why not use it).
So, we are talking about changing the palette “on the fly”, that is, in the middle of the frame, which
becomes completely
it is clear from the further "64 colors on one screen". That is, it means
actually an option
software multicolor = static image that eats up all resources
processor.
In this regard, I ASK FOR THE ATTENTION of all zero-critics! This thread just
gave birth to the first
useful result, namely:
THE FIRST LAW IS FOR THOSE WHO ARE LETHARGIC.
If you want to kick Lethargic for “hasty” and “inattentiveness” - three times
double check
what are you writing about! Perhaps YOU YOURSELF were in a hurry and did not notice something.
Research is currently underway to generalize this law,
besides
Lethargic, at other inhabitants of the forum. ;)WBR, Lethargeek aka Dmitry Malychev
From Dmitry Malychev → To All 9 October 2005
Hello Lethargeek
And so as not to be like the null critics, Maxagor’s statement is “not relevant”
I'm not the same
I’m less likely to give a detailed answer “to the point”:
And what do we have if we combine the blinker with changing the palette “once per interruption”,
how are you
do you offer? Theoretically, a blinker on a standard palette gives 15*15=225
"flowers" right away
remove those blinking “symmetrically”, we get (15*15+15)/2=120 “colors” at the same time
(considering
that the BRIGHT factor is not exactly two). If we remove the “identical” ones, but
in different ways
decomposed into “color” components, we end up with the number 102.
In general, by changing the palette we get 16*16=256 colors, and with the same
the most
restrictions - 4 colors per familiarity. And this means that for those who have converted
more pictures
Smooth color transitions are possible only for very large parts. Yes on
Speck just something
256*3=768 acquaintances! Surely in each individual case there will be flowers
less than 256.
The only plus is that the “general palette” of the picture will be slightly more
"natural". Moreover
all these beauties require that there be fewer identical colors in two palettes
(ideally their
should not exist at all), which means that the picture will again have to
completely
remake/reconvert, that is, again double work (and double consumption
memory,
even a disk one). This concerns static pictures - come on, who will
mess around,inserting redundant data into "general purpose" toys and demos? Realistically, if
what and
what happens is that this is again machine-specific software demonstrating the capabilities
ATM.
For dynamic "blinking" graphics (like the one I described in the section
"Games" in the topic
"Preliminary Monty") you can actually actually use even fewer colors.
In general, everything
again comes down to using 8-16 colors from a palette of 256 instead of 64,
who should
be quite contrasting with each other. The effect is negligible - again,
somewhat different
color (no worse can be achieved by twisting the settings on the TV ;)).
P.S. You see, unlike some, I don't just say "impossible"
"difficult" or
“It’s not worth it,” but I also specifically explain why (and not because “I’ve thought about it,
so believe
me"). I also try not to use such a cheap trick as refutation
himself
weak argument of the interlocutor (while prudently “not noticing” the others,
stronger).
WBR, Lethargeek aka Dmitry Malychev
From Dmitry Malychev → To All 9 October 2005
Hello Lethargeek
Here I was going to throw out the answer I had prepared for CHRV, but I changed my mind. Thoughts
various fresh
got into my head, and in general... In short, tomorrow or the day after tomorrow more will be ready
efficient
expanded version (and not a meaningless continuation of the argument between the blind and the deaf;)
).
By the way, CHRV, why is it suddenly “you”, let’s continue with “you”, after all, it’s online
under nicknames
we communicate, and not at an official reception... And I wasn’t the first to start “poking.” ;)
WBR, Lethargeek aka Dmitry Malychev