Working with the extended Profi screen.

ZXNet echo conference «code.zx»

From Alexandr Sinyakov To All 30 August 2006

Hello, The Exploited Suddenly http://abzac.retropc.ru/content?id=68

From drbars To All 30 August 2006

Hello, key-jee Thanks for the information :)

From rasmer To All 30 August 2006

Hello, The Exploited The> 512x240 (sometimes...................video controller access to memory Examples in the studio...

From rasmer To All 30 August 2006

Hello, The Exploited The> examples of what? glitches? read voyager magazines, everything is popular there The> is registered. Why glitches? or you can't do anything except glitches writing? :v2_lol; Actually; I meant examples of output to the professional screen, how it turns on...

From rasmer To All 30 August 2006

Hello, Maksagor > This is a paper ZX edition. > The pro with his screens supports at least the UNREAL emulator What number exactly?

From Mark Antonov To All 30 August 2006

Hello, drbars 512x240 (can be color - attribute byte per graphics byte and black and white - color is specified border). The screen is divided not into 3 thirds, but into 4 quarters. those. 64 64 64 and 48 lines respectively. the mode is similar to the Pentagon 512x192, but here firstly The columns are swapped, i.e. at addresses #4000-#5fff odd, and at #6000-#7fff even. pixels are not square, but width = 7/12 height. projected banks are not 5 and 7 as on the standard Spectrum, but 4 and 6 and the corresponding ones (if color mode) banks with attributes in the upper memory 3A and 38 like (on pro maximum 1mb - 3F cans). on the board of the latest version (v5.x) there are mskh for a palette of 256 colors, on the screen Moreover, without multicolor there are still 16 colors. also in extended screen mode, the flash bit of each color byte controls separately with the brightness of ink (or paper), and bright with the brightness of paper (or ink). The mode is enabled by setting bit 7 in the #DFFD port. however not recommended abuse mode switching - failures are possible due to changing all scans and video controller access to memory

From Mark Antonov To All 30 August 2006

Hello, rasmer there are no examples. take a real professional or anril at worst and under Code is written for a specific task. where did I write that I have sources for this screen? turns on as already written: ld bc,#dffd:ld a,#80; out; (c),a

From Mark Antonov To All 30 August 2006

Hello, rasmer examples of what? glitches? read voyager magazines, everything is written there popularly.

From drbars To All 30 August 2006

Hello, SAM style Yes, judging by the description, working with such a screen is quite slow. Unless build a table) And as I understand it, you can’t really play around with stack commands... Our iron workers don’t learn anything... I wonder if people coded demos/games for this video mode? Maybe someone knows where to download? :)

From van Yu Shinn To All 30 August 2006

Hello, drbars The most beautiful thing I have ever seen is the solitaire game Klondike. :) Wanted Hop Commander for Profi