From
Yuri Potapov
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To
All
3 February 2007
Hello, All
The other day I received several .dsk images from this miracle
with games from Opera Software.
The thing that bothered me the most (and still bothers me) about Spec 128 is the location of the video
pages, let's say directly through ()()
one from address #4000 the other - where the hell
and finally I saw a simple solution to this problem - spec+3
in it you can replace page 5 with page 7 at address #4000
but it was done somehow indistinctly
In general, there is port #1ffd
if, when writing to it, bit0 = 0, then the ROM is switched on
if bit 0=1 then work is done with RAM
and this is where the fun begins
when writing a number of the form xxxxx001 (the most significant bits are also significant, but we won’t talk about them now)
The system configuration is changed to this port
and pages instead of rom 5 2 0
become 0 1 2 3 so we have a system with 64 to RAM :)
and this mode +3 is accessed by bootstrap
if you write xxxxx011
then the configuration becomes 4 5 6 7
i.e. we have both pages connected
and further xxxxx101 = 4 5 6 3
111 = 4 7 6 3
generally more usable than the standard one
something like this :)
From
goodboy
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To
All
3 February 2007
Hello Jerry
By the way, I couldn’t run Opera games on the RealSpectrum emulator
Mot, Corsarios, etc.
From
Yuri Viktorovich Mitelman
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To
All
3 February 2007
Hello, goodboy
goo> я кстати на эмуле RealSpectrum так и не смог запустить игры от Оперы
goo> Mot,Corsarios и.т.д
Bad news, the news disks are the same version. I think that cpdread doesn't get
a good copy or this format aren't drived for the emulators. We try them with
Realspectrum & spectaculator.
The disk format is very rare, it's from spanish Opera company.
Do you know some utility how cpdread.exe?
Whath you think about?
Thanks, regards, Jose
From
Yuri Potapov
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To
All
4 February 2007
Hello, kyv_triumph
In general, the first track is standard, the rest are not
The loader loads data in tracks of #1400 bytes
the image is made correctly and the data is intact
the whole problem is in the bootloader, perhaps the disk emulation is incomplete
From
Andrey Polikhanenko
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To
All
4 February 2007
Hello Jerry
It is not necessary to use .dsk images. There are tzx files of these games for +3. You didn't think
by chance, about how these games can be corrected and made to work on a regular
128? Is this even real? Once upon a time our coder Lyokha rewrote half of the code
Mythos to make it work...
From
Yuri Viktorovich Mitelman
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To
All
4 February 2007
Hello Slider
Sli> It is not necessary to use .dsk images. There are tzx files of these games for +3. ...
not for +3, but for +2. Moreover, there are differences in the games themselves.
From
Andrey Polikhanenko
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To
All
5 February 2007
Hello, kyv_triumph
kyv> not for +3, but for +2. Moreover, there are differences in the games themselves.
Wow, that's cool, I'll have to check it out! But the question remains open - how to AT LEAST SOMETHING
(+2,+3) from Mot'ov and others like them to get stuck at 128K???