Robin of the Wood -- from the inside (inside)

ZXNet echo conference «code.zx»

From TomCaT To All 10 May 2006

Hello, All I don’t understand this game Odin, when Specky was only 3 years old. WHY weren’t there any of these later? And about Robin there is nothing more worthwhile... But still. Forest/castle labyrinth 16x16 with 1x2 rooms (and therefore 6 possible exits from rooms, sometimes blocked) is very well done. But becomes boring. I would like to change it, in particular, attach a bootloader with a generator space :cool; A; Therefore, a request to All, has anyone already been occupied with this task? Isn't it code outline? Addresses, appearances, last names - everything is for future use. The main thing, of course, address of the labyrinth, format to find out... As I understand it, one of two things. Or 1) the rooms are immediately described by numbers background sprites and characters allowed to appear, or 2) numbers indicate a separate array of rooms where their patterns are described (to save money, given that some of the rooms will be repeated - but for entanglement is only a +). I would really like to remake the game as “new every time”.

From Golubtsov Alexey To All 10 May 2006

Hello TomCaT Tom> Odin didn’t play this game at all when Specky was only 3 years old Tom> I understand. WHY weren’t there any of these later? And nothing at all about Robin Tom> there is no one more worthwhile... debatable. Ultrasoft's Sherwood (1992) also has its charms. Although Odin Computer Graphics made the game at a level unprecedented at that time. Tom> I would really like to remake the game as “new every time.” If we're going to remix it, then it's not just a labyrinth.

From TomCaT To All 10 May 2006

Hello diver Why not just a labyrinth? I don't like remixes because they rarely come out worthwhile, and not just in a new way in its own way. And if it does, how? rule, new, different. But I would like to preserve the spirit of the game, just so that they become all the maps drawn during sleepless nights are at once irrelevant (why the hell pulled me I once drew, now I run along the beaten path, and I’m not happy myself).

From goodboy To All 11 May 2006

Hello TomCaT Tom> WHY weren’t there such people later? what about starquake or firelord?

From TomCaT To All 11 May 2006

Hello, goodboy literally there is still such a question, and it’s time to put it to a separate vote (I'm not threatening :) I'm sighing). And delete from here. And then as you write, then about no one will remember the topic.

From goodboy To All 11 May 2006

Hello TomCaT you just state everything very categorically, I agree robin - excellent toy, but besides it there are other good adventure games, I agree that this topic they don't apply.

From TomCaT To All 7 June 2006

Hello, goodboy Ultrasoft's Sherwood (1992) also has its charms. Yes. Based on an anti-folklore film. And although all films change history and seminal ballads, but SO. However, the basis in Robin of the Wood is also ~. After digging around, I found these places: D1E9 direction pressing test (CC85) coordinates on screen BFED screen exit check (C548) screen coordinates packed and then complications. Obviously, the CALL sequence comes from address C02A, changing screens. Presumably D03F - preparation of buffers C072 - background of trees C75E - ent, bishop and hermit C444 - doors C40e - items. Is it so? Moreover, the screens by code are indicated in table 79F9, but it seems that not only in it (partitions in the middle somewhere else). Descriptions of the screen type by code are also in another packed table. Theoretically, by swapping codes, you can change the labyrinth, even if the contours Leave the lock and door. But partitions and permissions for characters on the screen are still are lying somewhere.