OVERLOAD

ZXNet echo conference «code.zx»

From rasmer To All 18 October 2006

Hello, All This is actually what I was able to figure out, that is, all the basic algorithms registered, you just need a person who will stuff it all into a beautiful shell (several skins and a muse are already ready)... I want to note that the coolest version of this toy (on PC) was made with a friend by a former sectrumist who was spotted on this forum... If anyone agrees to help, then write - I will send sjasm's sources... ps - the one who walks is the color the curb is lit... File: OVERLOAD.RAR http://zx.pk.ru/attachment.php?attachmentid=3961

From Roman Fhyedorov To All 18 October 2006

Hello, rasmer played. I understand that there are no checks for winnings yet?

From rasmer To All 19 October 2006

Hello bugsy bug> played. bug> I understand that there are no checks for winnings yet? for now, yes... but this is a matter of five dozen lines... MJA.... I see why the hell no one is interested....

From rasmer To All 19 October 2006

Hello, mig'95 mig> Interesting. I fumbled for about two minutes.. I didn’t understand anything, really.. mig> :v2_blush; mig>; A description or at least a brief introduction.. rasmer (22:22:19 10/17/2006) current this is a pre-alphabeta version.... in short, what color is the border? painted.. that is, you can increase cells of the same color... if the cell accumulates more than three, then the neighboring ones increase by one... if the neighboring one was empty, then it becomes yours, if it was the enemy, it also becomes yours... The goal is to score the enemy...

From Igor Mamonov To All 19 October 2006

Hello, rasmer ras> MJA.... As I see it, fuck it, no one is interested.... Interesting. I fiddled around for about two minutes.. I didn’t understand anything, really.. :v2_blush; Description-would; or at least a short introduction...

From Dmitry Vasilievich Terentyev To All 21 October 2006

Hello, rasmer 2rasmer: I’m interested, knock on ICQ and we’ll discuss the details

From Robus To All 22 October 2006

Hello, rasmer Great game idea!!! I really liked it!!! ras> fellow former sectrumist who was noticed on this forum... Who is this mysterious man??? RST???

From rasmer To All 22 October 2006

Hello Robus Rob> Great idea for a game!!! I really liked it!!! Rob> Rob> Who is this mysterious man??? RST ??? The idea is old... are there even MSDos toys? is in one of the Linux distributions, and the one that is the best is made by FULLSCREENGAMES? which included AECTAIN... (maybe the nicknames just coincided)...

From rasmer To All 22 October 2006

Hello Savage Sav> sorry... come on, come on, I'll have another skin ready soon. this caraso...., in total there will be 4 skins for a game that does not yet exist...

From Rustam Timerbaev To All 22 October 2006

Hello, rasmer it's a pity... come on, come on, I'll have another skin ready soon.

From Rustam Timerbaev To All 22 October 2006

Hello, rasmer As far as I understand, you haven’t done support for background images yet?

From rasmer To All 22 October 2006

Hello Savage Sav> As far as I understand, you haven’t done support for background images yet? and not only the background of the playing field, but also three variants of chips already drawn three familiar places have not yet been done either...

From Yuri Potapov To All 24 October 2006

Hello, rasmer So is it a toy?

From rasmer To All 24 October 2006

Hello Jerry jer> So is it a toy? when will there be a coder who agrees to finish it...

From Robus To All 25 October 2006

Hello, rasmer ras> when there is a coder who agrees to add it... I wrote it with great pleasure, it just seemed to me that there had already been those who wish... =)

From van Yu Shinn To All 25 October 2006

Hello, rasmer No encoder needed yet. The design is not finished yet. 1. Is cell animation necessary? That would be nice. Imagine Earth Shaker or Fire & Ice without animation. 2. Why is the field 8*8 cells? Many implementations have 9*6. Field 8*8 with cells 24*24pix will rest against the curb. Like chess in Cyrus-2. Not nice. Field 9*6 can be placed in the center of the screen and decorated around the edges. 3. What about artificial intelligence? It's boring to play with yourself.

From rasmer To All 25 October 2006

Hello, captain cobalt cap> The encoder is not needed yet. cap> cap> 1/// The design is not finished yet. cap> cap> 2/// 1. Is cell animation necessary? That would be nice. Imagine Earth cap> Shaker or Fire & Ice without animation. cap> cap> 3/// 2. Why is the field 8*8 cells? Many implementations have 9*6. Field 8*8 cap> with 24*24pix cells will abut the border. Like chess in Cyrus-2. cap> Not pretty. Field 9*6 can be placed in the center of the screen and decorated according cap> edges. cap> cap> 4/// 3. What about artificial intelligence? It's boring to play with yourself. 1) I already need an encoder, since I can’t color it... I wrote it down correctly a working algorithm, and menus, sprites, for me I’ll honestly admit a bit heavy... 2) I’m not sure about the animation of cells, but character-by-character “flying away” is expected, since chips just appearing are really frivolous and ugly... 3) because the toy that I saw had an 8 by 8 field, and as for the question it comes down to borders, the idea was to make a cartoon frame on the border... and the skins are already drawn as 8 by 8 acquaintances... 4) what would happen without him...

From Yuri Potapov To All 27 October 2006

Hello, rasmer Knock on ICQ... I’ll help in any way I can

From rasmer To All 27 October 2006

Hello Jerry jer> Knock on ICQ... I’ll help as much as I can Yes, in principle, Robus has already taken it upon himself to finish it... I’ve already written to him and sent it outcome... so those who promised me and disappeared - sorry...