From
rasmer
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To
All
18 October 2006
Hello, All
This is actually what I was able to figure out, that is, all the basic algorithms
registered, you just need a person who will stuff it all into a beautiful
shell (several skins and a muse are already ready)... I want to note that the coolest
version of this toy (on PC) was made with a friend by a former sectrumist who was
spotted on this forum...
If anyone agrees to help, then write - I will send sjasm's sources...
ps - the one who walks is the color the curb is lit...
File: OVERLOAD.RAR http://zx.pk.ru/attachment.php?attachmentid=3961
From
Roman Fhyedorov
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To
All
18 October 2006
Hello, rasmer
played.
I understand that there are no checks for winnings yet?
From
rasmer
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To
All
19 October 2006
Hello bugsy
bug> played.
bug> I understand that there are no checks for winnings yet?
for now, yes... but this is a matter of five dozen lines...
MJA.... I see why the hell no one is interested....
From
rasmer
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To
All
19 October 2006
Hello, mig'95
mig> Interesting. I fumbled for about two minutes.. I didn’t understand anything, really..
mig> :v2_blush;
mig>; A description or at least a brief introduction..
rasmer (22:22:19 10/17/2006)
current this is a pre-alphabeta version.... in short, what color is the border?
painted..
that is, you can increase cells of the same color... if the cell accumulates
more than three, then the neighboring ones increase by one... if the neighboring one was
empty, then it becomes yours, if it was the enemy, it also becomes yours...
The goal is to score the enemy...
From
Igor Mamonov
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To
All
19 October 2006
Hello, rasmer
ras> MJA.... As I see it, fuck it, no one is interested....
Interesting. I fiddled around for about two minutes.. I didn’t understand anything, really.. :v2_blush;
Description-would; or at least a short introduction...
From
Dmitry Vasilievich Terentyev
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To
All
21 October 2006
Hello, rasmer
2rasmer: I’m interested, knock on ICQ and we’ll discuss the details
From
Robus
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To
All
22 October 2006
Hello, rasmer
Great game idea!!! I really liked it!!!
ras> fellow former sectrumist who was noticed on this forum...
Who is this mysterious man??? RST???
From
rasmer
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To
All
22 October 2006
Hello Robus
Rob> Great idea for a game!!! I really liked it!!!
Rob>
Rob> Who is this mysterious man??? RST ???
The idea is old... are there even MSDos toys? is in one of the Linux distributions, and
the one that is the best is made by FULLSCREENGAMES? which included
AECTAIN... (maybe the nicknames just coincided)...
From
rasmer
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To
All
22 October 2006
Hello Savage
Sav> sorry... come on, come on, I'll have another skin ready soon.
this caraso...., in total there will be 4 skins for a game that does not yet exist...
From
Rustam Timerbaev
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To
All
22 October 2006
Hello, rasmer
it's a pity... come on, come on, I'll have another skin ready soon.
From
Rustam Timerbaev
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To
All
22 October 2006
Hello, rasmer
As far as I understand, you haven’t done support for background images yet?
From
rasmer
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To
All
22 October 2006
Hello Savage
Sav> As far as I understand, you haven’t done support for background images yet?
and not only the background of the playing field, but also three variants of chips already drawn
three familiar places have not yet been done either...
From
Yuri Potapov
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To
All
24 October 2006
Hello, rasmer
So is it a toy?
From
rasmer
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To
All
24 October 2006
Hello Jerry
jer> So is it a toy?
when will there be a coder who agrees to finish it...
From
Robus
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To
All
25 October 2006
Hello, rasmer
ras> when there is a coder who agrees to add it...
I wrote it with great pleasure, it just seemed to me that there had already been
those who wish... =)
From
van Yu Shinn
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To
All
25 October 2006
Hello, rasmer
No encoder needed yet.
The design is not finished yet.
1. Is cell animation necessary? That would be nice. Imagine Earth Shaker or Fire
& Ice without animation.
2. Why is the field 8*8 cells? Many implementations have 9*6. Field 8*8 with cells
24*24pix will rest against the curb. Like chess in Cyrus-2. Not nice. Field 9*6
can be placed in the center of the screen and decorated around the edges.
3. What about artificial intelligence? It's boring to play with yourself.
From
rasmer
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To
All
25 October 2006
Hello, captain cobalt
cap> The encoder is not needed yet.
cap>
cap> 1/// The design is not finished yet.
cap>
cap> 2/// 1. Is cell animation necessary? That would be nice. Imagine Earth
cap> Shaker or Fire & Ice without animation.
cap>
cap> 3/// 2. Why is the field 8*8 cells? Many implementations have 9*6. Field 8*8
cap> with 24*24pix cells will abut the border. Like chess in Cyrus-2.
cap> Not pretty. Field 9*6 can be placed in the center of the screen and decorated according
cap> edges.
cap>
cap> 4/// 3. What about artificial intelligence? It's boring to play with yourself.
1) I already need an encoder, since I can’t color it... I wrote it down correctly
a working algorithm, and menus, sprites, for me I’ll honestly admit
a bit heavy...
2) I’m not sure about the animation of cells, but character-by-character “flying away” is expected,
since chips just appearing are really frivolous and ugly...
3) because the toy that I saw had an 8 by 8 field, and as for the question it comes down to
borders, the idea was to make a cartoon frame on the border... and the skins are already
drawn as 8 by 8 acquaintances...
4) what would happen without him...
From
Yuri Potapov
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To
All
27 October 2006
Hello, rasmer
Knock on ICQ... I’ll help in any way I can
From
rasmer
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To
All
27 October 2006
Hello Jerry
jer> Knock on ICQ... I’ll help as much as I can
Yes, in principle, Robus has already taken it upon himself to finish it... I’ve already written to him and sent it
outcome... so those who promised me and disappeared - sorry...