This issue focuses on preserving the legacy of the ZX Spectrum, advancing the demoscene, and improving the platform through both hardware and software innovation. It features news about the Your Game 3 contest, Chaos Constructions 2006, and new community projects. A major highlight is the OpenSourceZX initiative, encouraging developers to preserve and release the source code of games, utilities, and demos for future generations. The magazine also includes an interview with Vitaliy Gavrilin (Vitamin), the next chapter of the Viking Quest fantasy story, and reflections on what continues to inspire ZX Spectrum enthusiasts.
The technical section covers hardware modifications and programming techniques, including troubleshooting Scorpion computers, adding support for four floppy drives, optimized Z80 assembly routines, and principles of user interface design for shareware applications. The issue is rounded out with an author's guide to Caves of Death, game cheats and secrets, community classifieds, and articles exploring demomaking as a unique form of digital art.