DIZZY 5
Another adventure of the cheerful little egg
DIZZY’s next adventure takes place in completely new surroundings: abandoned mines, dungeons, and so on. It is there that members of our hero’s family are waiting for help... So, let’s get started!
First, a few general points to follow throughout the game:
- Without an oxygen mask, we can stay underwater for only a few seconds!
- The wizard THEO will transport a chosen family member only when he receives 5 stars and an item belonging to that person.
- Stars and various other objects are often hidden in tufts of grass among the seaweed...
POKE 52129,60will make the game much easier for you!- The shorthand used in this walkthrough is:
- L — left
- P — right
- D — down
- S — jump
- SG — jump from a mushroom
L, D, pick up the trampoline (tramp), L, drop the tramp, S, S, S, L, L, pick up the stone, return to the starting point, jump from the mushroom onto the cloud and drop the first stone there. Repeat all these steps so that there are two stones on the cloud. Go back once more to the room where you collect the boulders; stand on the mushroom and jump. Cross the clouds to the left. When you are above the lake, wait for the whale, then cross over it to the other bank. There you will find the BRAKE SHOE. Return to the starting point once again, taking one more stone with you.
L, D, D, D+P. In the room there is a mine cart; put the BRAKE SHOE in it. Drop the boulder, L, and go up the shaft! L, pick up the two stones previously left on the cloud. Go down the shaft again: D, D, D, D+L. In this room you will find the IRON HAMMER.
Return to the shaft and climb one level up to the room with the mine cart. Follow the tracks; where they curve, use the hammer. Then get into the cart. After a short ride, you will arrive in a room where you will find: BAG, MEGAPHONE. Cross the upper walkway to the shaft, picking up the GOLD SHAMROCK on the way, and then return to the starting point.
Leave all the items there. Pick up three stones again, and place one on the cloud. Enter the shaft carrying three stones. D, D, D, D, drop one boulder, pick up the CERAMIC LID, up, L, stand on the right-hand weight, drop another boulder, D, L, get the EAR TRUMPET from Grand-Dizzy. Jump right from the mushroom, P, up, P, up*2, give THEOdor 5 stars and the EAR TRUMPET!!!
Drop the EAR TRUMPET, P, up*3. Return to the starting room and take three stones. Pick up the MEGAPHONE and go down to the wizard. Take the EAR TRUMPET, then enter the room where Denzil is imprisoned. Stand directly above him and use the MEGAPHONE. Denzil will give you DENZIL’S VIBES. Give the item to THEOdor along with 5 stars...
...and DIZZY’s second friend will be free.
To be continued.
SPIKE IN TRANSYLVANIA
Complete walkthrough
Take the glove and key, open the door, G, L, G, pick up the gold, G, P4, bribe the guard, P2, move the lever, P, G (through the left door), G (right-hand door), G (up the ladder), G, pick up the bottle, P, pick up the key, G, P, pick up the cross, L, G, L, D, D (down the ladder), G (through the door), G (left), G (right), L, G (up the ladder), L3, pick up the key, P3, D (down the ladder), L2, L, G, P, pick up the food, L, G, P4, G (right), L*3, leave the keys, L,
give the man the food, P4, G (right), G (left), P, G (left), pick up the key, D, P, pick up the key, G4 (up the ladder), pull the rope while wearing the gloves, pick up the corpse, D4, L2, G, G (right), L3, leave the keys, P3, G (right), G (left), P2, G3 (up the ladder), pick up the key, D3, leave the key, G (through the door), L, move the lever, P2, pick up the torch, P, G, P (using the shoes), pick up the key, L, leave the key, pick up the bone, leave the shoes, pick up the key, G (left), L2, G, leave the cross, P, pick up the book, use the key to open the door, L2,
G, P2, G (right), G (left), G (right), G (up the ladder), P, stand under the cauldron and use the book, the corpse, and the bottle of frog brew. Pick up the tie (brilliant!!!), L, D (down the ladder), G (through the door), G (left), L3, leave the key, L6, G, P, pick up the wine bottle, G, pick up the cannonball and key, G, L, G, P, G, load the cannon, push it right under the boulder and fire it with the torch, D, give the dog the bone, P, G, L, pick up the key and the Walkman, G, P, G, L, G2, P8, G (right), G (left), P2, G (through the door), give the Walkman to the guard, open the cell, P2, G, G (left), G (right), give the guard the wine, open the cell, G, G (left), G (right), L2, G, G (right), L3, pick up the key, P3, G (right), G (left), P2, G (through the door), P2, open the cell, G, L, open the cell, P, G (left), L, open the cell, P, G (left), P, open the cell, P, G (left), L, open the cell, P, G (left), P, open the cell, P, G (left), open the cell, P, G (left), P, open the cell, L, G, G (left), P (use the shoes), G, open the cell.
T H E E N D
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