C O N T E N T S S C E N E + 8 / 9 6
Welcome to the table of contents for this issue of SCENE+. As previously announced, there will be several improvements starting with issue 10/96, some even as early as the next issue, 9/96, though the core structure will remain untouched. This will be necessary to make the magazine even more interesting. But now, on to this issue:
A. Editorial
Since I attended the Illusion/Exodus meeting in Poland, there are some interesting observations and news from that and other corners of the world (supposedly the world has no corners!).
C. Letters
Two quite extensive letters that I received as text files.
D. Classified Ads
This section became necessary and was therefore introduced as quickly as possible.
E. Articles + D Corner, Part 1
Followed by the promised reviews of Kommando II, Tetris II, and Kliatba Noci. Next time we'll have a review of Octopussy, starring Roger Moore.
F. Galleries
Nine image collections to use in your own programs. Themes include: Star Trek: Voyager, Star Wars, and others — let yourself be surprised.
G. Games
Exclusively from Maniu of Illusion: the game Auto Concentration. It was created before the author had even seen TWINZ. Chicago, a dice game that I don't know much about, though WoMo apparently knows all the more. Fastyper is something I already wanted to include last time — it's a practice game to improve your typing speed, which is a bit unusual on a rubber-key Spectrum. In the next issue, we'll feature Tangram, a computer game starring wooden blocks.
H. Demos
Exclusively and straight from the author comes Ravers Paradise, a demo that boasts impressive Sampletracker rave tunes. Of course, the surrounding code isn't bad either. Too bad I couldn't load Dies Irae, as there were even better things in it, but next time I write to Jordan of Exodus, I will beg for that demo. Ecstasy, on the other hand, is another Russian demo that I unfortunately had to split into several parts due to its size. Luckily, that was already accounted for in the core design.
All right, that's it for now. In the next issue, I plan to integrate a faster menu program, i.e., compiled BASIC. Or are you perhaps satisfied with the current speed?
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