FORUM - THE GAME
IFC: The question on the game * JUNGLE WARRIOR meets Fedor
Pashnin of g.Kopeysk Chelyabinsk region.
Reporter: In the ZX REVIEW was printed question whether
grasp balloon flying out of the water. The answer is: it is
possible. Only need very precisely to jump, so that his hands
to grab the ring (it hangs on a rope tied to the ball).
*********************************
IFC: The Council for the game * BURATINO gives Alessandro
Buhalov of Tobolsk, Tyumen Region.
Reporter: When you get the turtle Tortilly key, for you
will police chase. In one screen, they will appear on the left,
another on the right, etc. The problem is that in a safe
city, they will not let you, appearing always on the side where
the entrance. How did finish the game? Remember the place where
lay the candy (Which you gave Malvina). As the game progresses
there is an impasse, but when you key, in this place called the
passage of the city, to victory.
*********************************
IFC: Vladimir Zaitsev from Kharkov answers readers'
questions:
Correspondent: * MEGA BUCKS I was full, but are only
responsible for specific questions Alexei Novikov.
1. Bring a wreath at the cemetery and lay on the grave and
light candles.
2. To get the robot in the crypt, you need to get ROBOT
CONTROL in the basement (on the phone in the basement right).
For this purpose, Downstairs, wear rubber boots to protect you
from attack shock, fasten clothespin on his nose, to not annoy
the stench of rotten fish go with the crowbar to the box. Eat,
in order to have maximum energy, and crack the case. Get the
dynamite to blow up their wall (next to basement). Behind the
wall - the same ROBOT CONTROL. A small detail: You do not be
able to take this course, being directly on it. Rotate left and
right and find the correct point.
*********************************
Reporter: Regarding * STREAKER.
All rays (BEAM), except the green, being moved to where
is the appropriate color POD. If the door is closed, then
using BEAM replenishes energy. Rays transferred: lilac - in
basement (where the supermarket), blue - in a tavern (PUBLIC
HOUM), red - the hotel (HOTEL), which never closes. Green BEAM -
special. He is always filled with energy, but if you instead
Towels are wearing shorts and T-shirt, then you move in TRAVEL
CENTER.
In travel there is nothing except the entrance to the
LAUNCH PAD, the ultimate goal of the game, because there is a
rocket.
Appeared to subjects who initially do not, we must give
each Thief of three his favorite subject. These items are not
part of the whole victuals, hammer (with which you can eat
nuts), Opener cans (to eat beans or soup in the pot), clothing
and watches.
It is easy to find out first favorite subject: seeing it
in your hands, thief says, "Give (the menu will GIVE and TAKE).
It is easy to identify and second favorite subject - if you
give him a thief, he will stop you peel and hurt. With the
third subject of difficult - there will experience son errors
difficult, genius, one of paradoxes: if the thief was desired
object, and you run to the travel centre. We now back and
inspect favorite places frequented by this thief - there should
receive the new desired object.
If you're interested himself to pick up objects, skip
the next paragraph. The easiest way to please Abuer, after
examining it, we we committed a clear hint - he played baseball
and is very afraid darkness. Therefore, seeing you in the hands
of a flashlight (torch), it ask him, but if you give him
another and a lamp, it will stop you offend. Obvious third
favorite subject - baseball.
Ladon - a clay apple, onion, and because he watches the
visitors, the camera.
Cyklop - monocle, a telescope, and since he is a player
and all players superstitious - a horseshoe for good luck.
Golem - a robot, chip, and the machine for the preparation
of scientific papers.
Jasper - trunk lock and the rope for packing things in the
hotel shop.
Faust - shoe, hat and, as a magician, a goose egg, that he
remove it from the hat.
As you see, is not so difficult to identify loved every
thief subjects. But if you mess around for a long time, going
over options with a third gift, the thieves begin stealing
items appeared, and the process prolonged. However, from the
resulting items, we need only clothing.
In the restaurant we find white pants, he took a red key
in the supermarket, open the red door to the hotel and find a
shirt. Wearing pants and a shirt, buy a decent view, allowing
us to get into all the rooms except TRAVEL CENTRE.
Once you are clothed, we should immediately yank the
casino, where is a white tux (if necessary, use the clock). Such
haste is needed so that thieves do not accidentally took a
tuxedo. Wearing his become a person worthy to travel the world,
and therefore go in TRAVEL CENTRE, then LAUCH PAD and leaving.
Items that appear: the golden key to the gym, white
pants in the inn, the red key in the supermarket, a sword in a
cafe, a shirt for red door at the hotel. In the lab you can
get, unlocked the door white key, but there is nothing useful
for us.
If you begin to experience hunger, it is enough to eat
something edible, and the power restored. If you have a lack of
sleep, then must go to his bedroom (open blue door key). On the
menu appears GO SLEEP. You can sleep with an "alarm".
*********************************
IFC: Sergey Mashkov from Tambov to make additions to the
description of the game * STALINGRAD.
Reporter: As you know, early in the game at your disposal
six armies. There is also the seventh army, but to get it, we
must avoid Black Sea one of the divisions and give the command
to attack the Kerch. In fact, case in the Kerch you do not get,
because you prevent the strait, but, after standing 2.1
progress on the ground, and then relegating its army (the
division) back, you get another one, more, an army. This will
facilitate you to play. *********************************
IFC: Our correspondent from Cherkessk, Oleg Bobryshev, sent
tips for some games:
Correspondent: * MUGSY. None I know of a source is not
mentioned, that when you send a murderer, you can fight back.
Management, both in FORMULA ONE MANAGER - Q, Z, I, P, N.
*********************************
Reporter: Speaking of * FORMULA ONE MANAGER. If on the
road six or fewer cars, none of them did not break.
Brief comment on the levels of this game. What they are
above the higher expenses (WAGES), also improved and the fee
per car. *********************************
Correspondent: * KENNY DAGLISH SOCCER MANAGER. The program
has a gently speaking, peculiar way of processing the results
of the match. The game two options - "high speed" when the
dangerous moments are not show, and slow. In the first case,
including a match, you will immediately know its outcome. In
the second case, you will show the impacts on goal.
So, if you put a "slow" game, the match result
will depend on the balance of forces teams. If the game is
"fast", then 9 cases out of 10, your team somehow loses. If you
still win, then the command * must lose igroka.Takim
Thus, if you want to win - never place a "fast"
option!
*********************************
IFC: We have already raised the question of whether the
names of characters in the game * REBEL STAR with the names of
real and literary heroes. Oleg Bobryshev sent us another
confirmation of this.
Reporter: In the game * REBEL STAR 2 is a fighter named
LUKE SOLO. Obviously, this is LUKE SKYWALKER + KHAN SOLO - the
famous heroes of "Star Wars.
*********************************
More Oleg supplements issued us a description of the game
* JOHNY REB - II.
Reporter: In the description of A. Bulovyatova (ZX REVIEW
96/1-2) missed a detail: the difference playing at different
levels of complexity.
So, at the first level of the game is a classic case -
first orders they give you, then walks the computer, and,
finally, you See the results.
At the second level the game becomes much more fun: and
your Computer orders executed at the same time, that is, the
game goes into real-time.
The third level - the most interesting. You will also
manage forces in real time, and besides, you see
compound enemy only when they approach you closely.
*********************************
Reporter: In the game * PARIS DAKAR I found very
intriguing fact: road, driving on the ROAD BOOK, as winds that
you cheat dozens of extra miles. Since the purpose of the
program - to get there from the start to finish, rather than
drive the whole route - to cut corners! At the second level You
can simply not paying any attention to that, go to the finish
line - in the sand machine is almost the same as on the road.
The third level of the game - the most difficult. But it
can pass if perform two simple rules:
- Do not jump through the double pipes;
- Do not jump over the lake.
If such obstacles to go around, waiting for you a long and
happy life. Do not get carried away especially riding on the
road - the water ends rapidly, and at this level are very few
ingredients. Guided these rules, I managed to finish the game
with time 12 h 50 min. *********************************
Reporter: And I was stuck in the game * BLOODWYCH. This is
a cute program Heat D'D. Destroying all monsters on three
levels, I went to the deaf dead end: there are two 'dead' door
- those that are opened (obviously) - once you step on a
"striped" slab floor. Such plates on the way to the door of
three, but the doors are clearly open.
Incidentally, the "striped" plates. I have studied at
three levels of were pieces of eight. One of them opens a
"dead" door, behind which sits a demon, and two more - enliven
the case of death, and one - turns. But what do the rest?
Small tips on passing game:
Almost every monster has its own "brand" a subject which he
can you sell it. In addition, each monster unlimited
the amount of food. Better to first buy the monster its subject
matter, but only then kill them. In this case, the monster will
have some apples, and otherwise - only "branded" items.
Do not buy from eating monsters. If you have at least one
apple, you can obgryzt it to scraps, and then sell it for a
monster coin. Then, on the coin you're buying another apple,
etc.
And finally, the "bug". All monsters can be exchanged are
they objects on the ... empty pockets (EMPTY SLOT)! Then you'll
get to it buy one coin. But that's not all! If you put in it,
newly acquired, a pocket of some subject which is represented
in the game in a few instances (arrows, money, keys), then this
subject propagate! Pocketed one coin, but I got 25!
*********************************
IFC: A Novel Sandaevsky from Moscow was extremely surprised
found in the game * DUN DARACH a sea of text. He asked to tell
More details about the game. Novel, we encourage you to contact
our old numbers, such as read ZX REVIEW 94 / 2 - there you will
find the answers all your questions. (Section "ADVENTURE
GAMES", p. 62). *********************************
IFC: The novel is also sent us a description of their
impressions of the game * MURRAYMOUSE (SUPERCOP), CODEMASTERS
founding of the company in 1992.
Reporter: This attractive toy appeared relatively recently
and is one of the last works the company CODEMASTERS. It should
appeal to both adults and children, since it complied with the
logical chain of events, seasoned with a fair amount of humor.
Externally, the game somehow recalls the beloved Dizzy with an
entirely new level of graphics. On This time the protagonist is
a cute little mouse-policeman great sneakers. Murray called a
mouse.
The game's plot is as follows: Brave Bat are sending a
dangerous mission Rescue cheese worlds. It is opposed by the
mafia to align its base cheese on the moon. As the game
progresses, in parallel with the implementation of certain
action, you must still arrest the insidious conspiracy with
innocent muzzles.
To the left of the game screen, vertically from top to
bottom, is located inscription SUPER + COP. During the arrest
of a member of the gang, one of the letters is colored in
yellow (vaguely reminiscent of the collection of coins Dizzy,
do not you?). When all the letters turn yellow, the game ends.
The game There are a lot of traps and secrets. Some of the
rooms to release of their way, you need to gently touch the
handle of the torch. In the game also includes tips and hints
to some action. Your brethren - bats - sometimes not averse to
sharing with you useful and sometimes useless information.
I will not describe here the passing game to rest, too
it was interesting. Let me just say that the bandits will only
appear in some, the exact locations.
*********************************
IFC: The error in the other game CODEMASTER'ovskoy, * WILD
WEST SEYMOUR, indicating Maxim Bugrij of Stary Oskol.
Reporter: In the very first part of which has not passed
SON, landing beans in the pot does nothing but to pass this
part, you need to know its purpose, which you tell the bus
driver. Do not be lazy, and translate everything he says.
Generally speaking, all the other puzzles in the this game is
simple and linear, the complexity of the plot is clearly
inferior good graphics and humor.
*********************************
Reporter: In the * SIM CITY is not necessary to score zero
prices and tariffs. You have the money to be found at # 8F97
(only for Winners shadow monitors).
*********************************
Correspondent: * HERO QUEST. In order to improve their
condition, go to THE STONE HUNTER there and use spells to
restore the lives of characters. In addition, due to a slip of
authors 100 coins each will be given even if you just walk away
from maze without fulfilling their mission.
IFC: Topic * HERO QUEST continues Paul Sharygin from
Yekaterinburg. He asked why we need the holy water and a set of
tools. Immediately answer that holy water no visible effect
either on opponents nor the characters are not provided. As for
the toolset (TOOLKIT), it is necessary to dismantle the rubble
and unlock the locks.
Reporter: Why Wizard'a of arms Hall of selecting only STAFF
and TOOLKIT.
IFC: Warlocks are based in their search only on the magic
power of the weapons available to them only a staff. (In some
RPG set of weapons expanding, but not much).
*********************************
IFC: Paul also asked for the game DIZZY Y.
Reporter: The country has a fantasy I've got a dungeon,
and get out I can not. On one side of the fire, with another
dead end, and the top is not zaprygnesh - be like?
IFC: We have already answered this question in the pages
of our magazine, but readers again and again asking him.
Therefore, we will respond again. To get out of the dungeon,
you have to stand on cobblestone. Cobblestone lies in a cave,
where flies Draconid in recess next to the cross. The
difficulty lies in the fact that the usual way to get in the
groove it is impossible - there must jump from a distance.
*********************************
IFK: On the domestic graphic adventyure * APOLLO firm
JOKERSOFT said Andrei Kiselev from Novosibirsk.
Reporter: The game in Russian, she has the background and
instruction. I want to give some advice on the passing game.
To kill the first cyborg to go and shoot him in the neck,
True, the first time it will not kill. After seeing the slain
enemy, we be able to take key bronepantsir and blaster. I want
to warn - without keys you will not pass, take them each a
cyborg.
The second cyborg has the same set of objects, as the
first. Return to Sam and give him armor and blaster. Now you
can not worry for his life. If the first kind of cyborg can
fairly easy to kill, then to kill the other kind, you need to
shoot first in the hand, then in the leg.
Soon you'll kill the cyborg, who did not would be the key.
Need it double flip - and the key you have. Having this key,
you can pass deeper into the maze of the ship, where you will
meet a third, the most powerful form opponents. Shots from a
blaster does not kill them, will need to use grenade. Hole in
the suit can close up the plaster from the medicine cabinet.
Although grenade can be taken twice (after the death of the
first cyborg to go back warehouse - it will again be in a box),
but on the second enemy of use is not possible. How to do it, I
do not know. Help! *********************************
IFC: Our old author, Ilya Komandin from Kaluga (ZX-MANIACS)
tells about the game * CLIFF HANGER.
Reporter: Feature program, I would define as a mixture of
test eye and reaction with the puzzle game. The thing is: a
cowboy in a white, run by you, should level after level, the
task of giving (At each level multiple jobs) to destroy the
cowboy in black. He does it with all kinds of stones, bombs,
cargo, etc. (The action is likely to occur at the filming of
the movie trick). Assignments vary from absolutely trivial
(you're standing on a mountain near with a large boulder, a
cowboy runs down the road underneath you, and your job - push
the boulder on it) to the most complicated (you are on the
screen above enemy and his movements can be judged only by
radar. You should push the bomb in the car, that will drive up
to the hole in the center screen. Now you have a strictly
defined time to press the lever and a bomb falls right on the
head of a black cowboy hat).
I spoke about this game for this reason: I was wondering
Have someone on the sixth level? Some job on it
I seem to be obviously impassable. For example, in the job
SEESAW'S REVENGE, when you jump on the lever, the stone,
instead of flying a cowboy, falls squarely on you. In setting
the same GETTING YOUR OWN BACK, boomerang back, kill you
regardless of whether you were in black cowboy or not. Perhaps,
after all that something can be done?
*********************************
IFC: Next Ilya Komandin along with his friend, Andrew
Chebotarev, highlight a new version of the game * LASER SQUAD
with seven levels (AI 16)
Reporter: In contrast to all previous abortive attempts to
create more or less decent extra levels, this failed.
Quality of the new four levels worthy of all praise. Now we
tell you about the innovations.
CYBER HORDES
In this mission you run a squad of 8 men who have
defend your base from invading robots. The purpose of robots -
to destroy all generators here and there scattered throughout
the base. You must stop them do it, that is your task - to
destroy all robots. A total of base invades five enemies. Among
them: 2 PATROL DROID'a (rather weak and very fast moving), 2
CYBER DROID'a (in force approximately equal to your people) and
one COMBAT DROID, which is the the main striking force of the
enemy. This droid armor colossal power. Front did not take any
series of direct hits from HEAVY LASER'a nor apt turn of
AUTOCANNON. You can destroy it or long shooting in the back of
some powerful weapons, or hitting a him or to the cell behind
him with a grenade. (And even then, with the first explosion,
he can not be killed). If a grenade explodes in front of the
robot, it not even offended by his armor.
If you are already scared, I dare to disappoint you - this
is not the terrible. Worst of all, that powerful robots have
the ability to produce weaker (rather than destroyed). If you
are able to destroy COMBAT DROID'a, then a new instance appears
somewhere moves through 10 at the launch pad. So, you have to
destroy all the more weak robots for these 10 moves.
PARADISE VALLEY
This mission - the zamorochennaya. Your squad must wade
through the jungle of the unknown planet and installed on a
buoy (River) protective device. Go tell that to find this
beacon, we have not managed so that the mission objective, we
know only by hearsay.
The whole map is divided into two parts: the jungle and
the mines, where to go from one part to another can not. Map
scattered green boxes color. If you open the trunk, located at
the top of the field, near the launch pad, you will find in it
the blue key. He needed to open the blue boxes in a locked
bunker next to a river. But the thing - the door to the bunker
does not want to open.
The game has a system of teleports. Only through this
the system can get into the mine. Point teleportation does not
differ from the usual ground. The first two teleport located
directly before the start - is two squares from the bushes 3x3
cell with an empty center. More two teleporter can be found in
the hollows of rocks in the center of the map. One of the of
the teleports leading to the room with the door closed, which
is in mines. In this room is a chest with a purple key that can
be unlock all doors.
But mines also have 2 teleport (indentations in the
walls). One of the them, located next to the room where lay a
purple key is in room with the blue trunks. One or more of your
soldiers should go there (necessarily taking with him both the
key). In the coffers You'll find a good ammo: 4 MS AUTOCANNON
and 4 powerful grenade AP-75.
Second teleporter leads to a tiny island in the middle of
a river.
In the mines confront you two will SECTOID'a, which in
Basically, in particular those not represented. But on the
river live enormous frogs, which are not only very strong and
accurate shot (It is not clear from what), but also constantly
being born to replace those killed.
STAR DRIVE
A team of engineers captured a valuable device - STAR DRIVE
(Part of the interstellar engine) and barricaded in the
database with armored doors and walls. Your group has been sent
to take away the device.
When choosing weapons necessarily give out one of his
soldiers laser cutter (LAS-CUTTER), so as soon as it can be used
open the armored door base.
At the upper and lower edges of the card is like two ways
out of it limits. From there, there are two battle droids (as
in the mission ASSASSINS). If you destroy them, then after 3-4
stroke, they appear again. Best leave one of its soldiers with
some multiply weapons (eg, HEAVY LASER'om) near the place of
appearance droids to They were shot by the enemies as they
appear.
After selecting the database, you must proceed with
caution. Killing one of the engineers (it differs powerful
protection), you will find in his pockets STAR DRIVE. Taking
it, you have to go back to your place of landing and come up
against the left edge of the map - mission accomplished.
LASER PLATOON
There is a war between rebel forces and the federation.
You are conducting the battle for space base - an important
strategic point for both sides.
The base is divided evenly into two parts: upper side -
yours, the lower - The enemy. In the upper left and lower right
corners are corridors that go beyond the card. From there, you
and the enemy will reinforcements come as destruction of the
initial group of soldiers. K Unfortunately, you play as a rebel
and a soldier federation is advantage - in their possession is
a battle droid (as in Mission CYBER HORDES). Your task is to
destroy all the soldiers opponent so quickly that new just did
not appear. This is not so easy to make, given that the new
soldiers to replace slain appear after 4-5 passages, and the
new robot - 10-15.
When marking the soldiers put some of them in hallways,
connecting the upper and lower half of the base, and especially
not jerking, for 2 course you will destroy 3.4 feds. Try to
gradually compress ring around the place the appearance of
enemy fighters (but be careful do not leave a soldier from an
initial group of enemy in your rear). I suspect that the
military robot federation will be able to break through your
cordons, but if you're all the same udast'sya stop him, then by
all means slams the "pot" and drawing attention mostly on time
and not on loss, destroy the remaining enemy forces.
*********************************
IFC: About * MOVIE asks AV Mungals of g.Tulun.
Reporter: That's what I discovered in this game. All
characters speak standard phrases, which suggests to look at
monitor vocabulary games.
Parrot - basically repeats what you say, but sometimes it
says something of their own. The question "Who are you?" most
of the answers that I to find password (YOU WILL NEED A
PASSWORD). The question of where to take password, some say it
is part of the puzzle, or apologize, and say they can not help.
Long wandered around the city, I discovered two strange
street. In end of one of them (if you go upstairs), I found a
room that looked like a church or at a meeting room. There's
plenty of chairs. Here is some strange thing.
If you walk around the city, you can find a girl who
supports the main character and conversation, as it were, among
other things, said that she was married. Then she begins to go
from room to room. I had no choice but to go for it.
Unexpectedly, in room with two thugs, she starts screaming
"kill, kill, kill", and then aggressively asks me to remove
them. Next out of the room it anywhere is not repeating the
same thing - "ELIMINATE THEM!"
Subjects. Of the items I came across a gun and a bottle of
a liquid. If you throw the last of the wall, he will break with
a loud bang. Another was found box tied with a ribbon and a
pair of quite obscure subjects.
Questions about the game:
1. What is the main goal?
2. What kind of woman, and what to do with it?
3. Where can I use items and where to get ammo for the gun?
4. How to get things lying high?
5. For what the menu needed the last two icons - H and A?
*********************************
IFC: New feature in version of the * ELITE Kladovskoy found
EV Seliverstov from Stary Oskol.
Reporter: I guess those who are engaged in cultivation of
mineral life know that chasing asteroids throughout space is
not very nice much better it would fly up to a hefty pile of
stuff and full holds minerals. So, this is not the result of an
inflamed imagination schizophrenic, it is quite possible,
provided that you have COBRA MK-4 and is not afraid to be a
FUGITIVE. So, do you have on board a mineral life, and you need
only asteroids and nothing but asteroids. Well. Flies out of
the station and dragging her along in the asteroid belt - as
long as the planet becomes a point. Come to the station with
the input side and do it for a couple of volleys. And here
comes the interesting - instead VIPER'ov the station will start
... asteroids. Voila Climb all you want.
But the second bug. When I first started playing, I
Targon intercepted. I only had an extended cargo bay and
Almost 1000 credo. Naturally, against six Targon I do not
time to do it. Okay, overburden, shake CAPS SHIFT + F, do
giperperehod and again the same picture. and yet, to suffer, I
found output. If you click giperperehode J and the output of
inertial slips Targonskii cordon - in front of an open
interstellar space, absolutely empty. Guided by the compass,
flies to the nearest star system. Everything. Saved.
*********************************
IFC: The way through the game * WHERE TIME STOOD STILL
describes Vyacheslav Sitnikov, who is serving in
Komsomolsk-on-Amur.
Reporter: At the second plateau (where the village of
Indians), are tools and dynamite. I do not know how the tools,
but the dynamite need, so take it.
One thing I found by chance circumstance. Mirror (or
powder compact) is necessary to give Indian follows.
Approach it as a group, but close is not necessary.
Someone who mirror, should stand so that between him and the
Indians stood still anyone. Then lay out a mirror. If you are
not standing too close, the Indians will try to come up and
take it, but you also do the same thing. That is, you have to
put a mirror and then take it. Then take a gift to the leader -
the bag.
Walk around a bit. Noticed? The leader walks up to you
like a dog, then is one of your players has increased, so only
switch to It is impossible, and it is not necessary.
Now what about the hand that protrudes from the rock. When
you give her a bag, it will disappear in 1-2 seconds. During
this time, you can to Jarrett, but if it is someone else, it
will pass and he whoever follows him. The main thing that the
whole group was together. Can stop, stand up - do not lean out
a hand, will not leave until the last.
Next, after passing a waterfall, you will get to the third
plateau. It was then You may come in handy chief. Jarrett
should be approached to the edge of the shutter, so that the
leader was ahead of him, and all the rest - behind. As is
known, unmanaged characters live their lives in the game - run,
jump, sleep, etc., but none of them will not jump off a cliff,
if there high.
Slowly go down. When Indian decides that the distance to
sufficient land, it will jump down and you climb a little
higher - that his example is not followed by others.
At the bottom of an Indian will wait contrary reptile. It
wants to close for lunch, but the Indians are not easy to eat -
it starts running around and throwing spears dinosaur. Another
well-aimed shot, and the terrible monster just reminds
whitening bones, and Injun raced to the River. Everything. The
more you will not see it, and if run after them, then do not
notice anything interesting - he just stands at the shore. If
you walk away from the screen, it disappears.
Next decide for yourself what to do, except to say that
you will meet and What have I done.
You will see a camp of wild Indians, a cemetery, a bridge
American Indian, by the way, peace-minded, unlike all the
others. Can withdraw from the bridge glowing ball, why did - I
do not know.
In the upper right corner there is a path upward. Climb on
it, * adhering to the left side, then go into a branch to the
left - at the next plateau. There pass up (carefully, there
sometimes are found dinosaurs) - You will see a rise which
partition off two boulders. Here Here you may come in handy
dynamite (after using the run off away and push to the wall -
the stones reverberate past and zadenut you). Now Climb up and
go into the cave. *********************************
IFC: For more information about the game * THE SCEPTRE
sent us Alexander Feklistov of Chelyabinsk.
Reporter: To win, you need as quickly as possible to
neutralize enemy mystics. If your mystic bewitched, you win, I
I think in general nevozmozmozhno. If you turn the sorcerer
enemy stone, you can then start to "persuade" to join you.
If he agrees, then the spell.
Items early in the game are static, but other people's
characters in them almost never taken. Thus, the finding in
some place subject, you'll find it there and the next time.
every object has properties that affect the ability of soldiers
(strength, dexterity, etc.). How to change the characteristics
of the slaves, I do not know, but the soldiers must be given
command "USE name of the subject." If this object he was,
changes or you receive one of the properties of a warrior. For
example, almost all crystals make tireless warriors, swords -
strong and DARK SWORD - ruthless. However, there are more
complex combinations. For example, if SHING or use GOLDEN
CRYSTAL'y, the warrior will be a tireless (TIRELESS). If we use
first SHINING, well then GOLDEN, then get property OBEDENT. If
you use items remain, and their you can send another character.
If your warrior is already there subject, and you give him one
more, then he would throw an old somewhere nearby. Some items
are added just two properties.
Interesting team GRAB <full name of the object>. It has
three option.
1. If the subject is on the ground, the soldier just his
picks, and the team was withdrawn.
2. If the subject is someone from the people (even in
Yours), the warrior finds him and comes into the fight for the
right to possession the subject.
3. If the object is already in this warrior, it turns
The inscription "in battle"; Warrior takes a few steps back,
stops, sign off and everything is repeated again. This is very
handy when you need change direction is reversed, what can be
done Only a limited number of locations.
*********************************
IFC: Tips for playing * CARRIER COMMAND is sent to us,
forgetting Subscribe to this section, the reader.
Reporter: Do not fly on a plane or float away on a boat
too far from the carrier, as the screen started to go
interference (Apparently lost communication with the aircraft
carrier), but management is not deteriorating.
Also, do not try to land a plane on an aircraft carrier,
when the latter moves at great speed - an airplane or a break in
planting or fall, or fuel will be over.
*********************************
IFC: Ineresny "bug" found in the program * MATCH DAY
Michael Boukreev g.Ozersk of Chelyabinsk Region.
Reporter: Due to an error of programmers can easily spend
the entire game. The fact is that when you turn your back to
the gate of the computer the player has an opponent who just
wanted to take you the ball, moves away from you at a certain
distance and so it will remain standing. You can stand in that
position the whole game, and nobody you would not attack, but
need to score to win at least one goal. -Turn in the direction
of gates of the enemy. Computer player will come to you, and you
make a small step towards it and then turn away. Computer player
Again it is gone, and you'll get to turn around and go a little
bit. Thus, we can slowly get to the gate and into the goal.
*********************************