From the Editor
ZX-News No45 19-Feb-1999
Welcome!
Congratulations to you, dear readers, with
Happy New Year, Christmas and the Old New Year! :-) And wish
you one thing - the most important: _realizatsiyu_ wishes that
You probably already managed to fall asleep. ;-)
So ended 1998, the sixteenth
year, an amazing life of Spectrum ... Let's try to analyze the
events, occurred in the Spectrum world over the past year:
- In early January there was "Black Crow" (Black Raven) by
Vyacheslav Mednonogova - full implementation of Legendre
Real-Time Strategy, which is not inferior to the known
playability Warcraft'u;
- "Zerkalo" (Mirror) - this game Legendre, interface
adventyury, waited for almost three years and then, finally,
the Donetsk group ArtWork released a game that is not inferior
to the most famous "Star Heritage";
- A Last Hero of Ligth (C) 1998 by Exess Team - the first
serious domestic RPG on two discs with a sharp interface;
- Monstrland (C) 1998 by Rage - also a major project, which
opened New Gendre on the Spectrum - arcade quest;
- Homer Simpson at Russia (C) 1998 by Mr.Gluk - the first
national quest;
- "Operation by RR" - Arcade adventyura from Galaxy, made
in the best tradition of the 48-irons "and" Winnie the Pooh ";
- Kolobok Zoom (C) 1998 by Fatality - pure arcade, which
gained great popularity among spektrumistov;
- Twilight: Land of Shadows - Czech quest from the Ultrasoft,
Russified serious remix is presented Fatality;
- Gambit (C) 1998 by Discovery Group - the first dial-up
chess, to play them enough to have any Spectrum Modem (XTR,
C-DOS, etc - the main thing: the presence of a suitable
driver);
- Also have new magazines: Spectrum Expert by X-Trade,
rating is currently one of the highest, and Deja Vu with
Voyager'om, which are also highly appreciated, plus the
emergence of new and revival of old ones;) newspapers;
- ZX-Net, which last year made a huge leap in
development and continues to powerfully grow and increase its
service opportunities; the emergence of a new user-friendly
software, such as MMD 4.00, Lara, DME and other utilities in
order to enhance the usability networking;
- At the same time, developers were iron: released Sprinter -
the most feature-rich Speccy, which meets modern requirements
for which is now beginning to appear for, ranging from
spetsilizirovannogo editor-assembler and ending with a
demonstration of Doom; also were first GMX - video for Scorpio;
- Finally, FunTop'98, completely dedicated to Speccy, an
alternative known Enlight, which was a great success for order
lifting the level of such party; demos same again showed the
infinity perfect package.
As you can see, the 1998 Life Spectrum
went on the rise: released long-awaited game projects, new
high-quality journals, the rapid development ZXNet, appearance
Sprinter'a, FunTop'98 ... By Compared with 1997, with its solid
disappointments such as disruption of Enlight, death Inforkoma,
hopeless expectation games, etc. subsection, the last 1998-th
can be called the year awakening from hibernation and recovery
of the creative life of the world's Spectrum.
Now a few words about what should happen in 1999. According
to recent reports, FunTop'99 will not, instead of him in St.
Petersburg to take place a new party - Chaos Construction,
which involves for spring-summer (details to be in
future releases ZX-News). Also in the spring
expected to yield a new game from Vyacheslav
Mednonogova - "Raven Black II" (Black
Raven 2). In addition, work is underway on
near the interface adventyur like "Dust
Stellar Road "and" Fire Salamander. "
And what about the other projects, little is known, because
Spectrum among producers of software is a kind of prejudice
which not allow them to advertise their projects.
Because of what is greatly reduced their rating
among the users - because of the lack of information. Here's an
example situation: user goes to distributeram, and sees the new
game "Super Space "- since he was about it before nothing
heard, then a big question the likelihood of purchase (or
interest in the case of free propagation). But if that same
play was presented in the papers, are given the information on
While working on her, told to about the authors of this game,
about the history of ideas and games, I think, in comments, the
success of the project need not be.
Therefore appeal to all the authors: akkivnee collaborate
with the press! It's beneficial to both sides: for newspapers
these things source materials, and for the authors - a pledge
Success and fame!
P.S. In connection with the brazen exit delay the December
issue, the decision release, so to speak, dual (or
"Structure"?) Number ZX-News. This means
News that the forty-fifth was bold and heavy. ;-) In other
words, we are publishing all the interesting material that had
accumulate during this time, in the same room.
Now the problem resolved and we will try
go out every week - so that, in theory,
should be four issues per month.
Start the countdown! ;-)
Free ZxNews can be found on any
Station bbs SPbZXNet.
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