LAST BATTLE.
(C) Alyoshkin AV
________________________________
Heavy stale air
was filled with the smell of burning and smoke coming from the
ruins and debris of metal, scattered throughout the District.
Occasionally the sea breeze blew in such moments, a little
smoke scattered, and in the lumens can be
be discerned moving silhouettes. They moved heavily, not
paying attention to the inhospitable land stretching circle,
where the sky was overcast and only occasionally heard
prolonged squeak of metal on metal. It's lonely rocked from
wind gusts old rusted mast.
Suddenly the column halted
and now it was clearly seen that
it consisted of robots. Column
began to unfold in a combat
order because of intelligence reports about the appearance on
the horizon, fighting robots enemy type "Battle cracker" with
the "Intrepid keepers. The air rang from reigning
tension and fury of radio signals. The front ranks steadily
approached. At this moment two new transporter type "Reef"
moored to the shore, barely stepping down from
direct contact with the enemy boats "Fierce Shark.
"Last corsair" tried to attack the boat, but was cut off from
followed by transport workers.
Meanwhile, on land took place has its own tragedy: in spite
of reinforcement in the form of "Enraged
killers "and one" Armored
Predator, "" Butchers - Marauders "
enemy overran forward echelon and
reached a number of repairmen
decomposed into the docks. Reinforcements
were intercepted by a powerful barrier
of torpedo boats. Robots
people on the continent do
was nothing more.
Abandoning the joystick is useless, I leaned back in his
chair. The latest attempt to break the army nefarious aliens
from Sirius fell through.
LAST BATTLE
"Last Stand"
(C) HACKERS SQUAD
Kaliningrad
________________
Magnificent gift to the New
was done for all fans of strategy sinklerovskoy programmers
from HACKERS SQUAD. On their game
"Last battle" (The Last Stand)
can speak in the most glowing terms, but as said
One clever philosopher:
"Truth is known in comparison."
Following this wise advice,
think of the other powerful strategies on the Spectrum. Of
course, this game "Laser squad" and "Lords
of chaos ". All these games work
with approximately the same interface that allows it to be
sufficiently objective to evaluate the new game of this genre.
The main differences of this game from
own kind of interface and
clearance (LS '& LoC):
1) Map of the area (both locally and on the scanner) opens
gradually as move your troops that
makes the game a certain ominous atmosphere of uncertainty.
2) Winning at the game with the computer is not given simply
because, ie Laser squad-tactics-native
do not belong here, because of the lack of local robot
zombicheskih signs, so beloved by all fans of a freebie on the
second level LS.
Attention Authors!
Your arrogant statement about the level of SUPER BRAIN
defeated.
Take, please, note.
3) Another feature of the game:
very rapid growth of military force,
provided of course that you do not
sit in one place (the base).
In some situations, the number of
robot can reach hundreds and
even more (my record in the process of fighting - 150). In
Therefore, and as a consequence,
inhibition of the game, put the automatic movement of the robot
at the specified rate, which excludes intensive Smyk joystick.
So you have to sit and
baldet from a unique plastic
movement of robots on screen
SSVGA 100Mb.
4) In addition, the game pretty
high random factor, ie
not all depends on the art of strategy, seated
at the command post. And also on the
addition, some robots deign
give you kamputer next captured neutron ... sorry, a neutral
base.
5) Wide range of all sorts of settings - from sound to form
screen scrolling and job
Battle mode - makes the process
attractive even for the fastidious player.
Since the game is applied
description (thanks to the authors) on
management of the game and the background,
led to such tragic consequences, I consider this problem will
not, and it is better to tell more detail about that in the
description is omitted.
The most important thing in this game
you guessed it, it's robots. But besides them there are a few
important points will be discussed later.
In general, "LAST BATTLE" makes an unforgettable impression
although not very trimmed
schedule, and I'm sure that it is very
Soon we will all see in game
charts this title.
Those who are used to prick the strategy alone, the
following INFO may not perceive their
videoskanerami eye, and begin to attack bases.
Description of the types of robots
This section will be given copyright info-texts that
are in the game in English only.
In total, this virtual
space, there are 16 types of
robots, and they will be listed
in ascending order of battle
power, ground, first and
then the sea.
Fighting robots
GADFLY QUICK
Quick gadfly
Ground combat robot base
can not capture. His weapon
slightly, but the engine air-
cushion makes this robot is the ideal spy.
Speed - 4
Protection - 2
Under construction - 6 days
GUARDIAN FEARLESS
Fearless keeper
Ground combat robot has
possible to capture the base.
Its useful to use as bases or invader in the conduct of
intelligence operations.
Speed - 2
Protection - 3
Under construction - 6 days
ASSASIN FURIOUS
Enraged killer
Ground combat robot, able to capture the base. Accurate
guidance assembly and quick-
Cannon makes the robot hunter tiny robots.
Speed - 3
Protection - 6
Under construction - 12 days
FIGHTER BURGLAR
Combat the attacker
Ground combat robot base
he knows how to capture, but better
use it for other purposes.
He has a very strong nuclear
weapons, but its guidance system
can take only the big goals
type "BUTCHER" or "PREDATOR".
Speed - 1
Protection - 10
Under construction - 21 days
BUTCHER MARAUDER
Butcher - Marauder
Ground combat robot, grabs the base and a good smashing
robots, but "PREDATOR".
Superstrong laser weapons
ensure excellence in
all types of collisions.
Speed - 1
Protection - 17
Under construction - 34 days
PREDATOR ARMOURED
Armored predator
Ground fighting robot, the perfect invader bases.
Sophisticated systems of attack and defense make him an
extremely dangerous for others.
Speed - 2
Protection - 24
Under construction - 41 days
KAMIKAZE WILD
Wild Kamikaze
Marine combat robot can not take someone else's database.
This is an ideal boat for the navigation of intelligence, but
not for combat.
Speed - 5
Protection - 1
Under construction - 10 days
GHOST MORTAL
Lethal ghost
Marine combat robot, does not capture the base. Armed with
this submarines are weak, but the photon
torpedo inspire terror all floating in the seas.
Speed - 3
Protection - 4
Under construction - 20 days
TORPEDO STRANGE
Vedette
Marine combat robot, does not capture the bases, but the
fleet of them can create a powerful blockade
Island. Unique submolecular battery allows repel blows with
equal force.
Speed - 2
Protection - 15
Under construction - 17 days
SHARK INHUMAN
Fierce shark
Marine combat robot does not have the capacity to take the
base. However, turbo-jet engine and deep-bomb system of this
ship is very effective against submarines.
Speed - 3
Protection - 17
Under construction - 26 days
CORSAIR TERRIBLE
Horrible corsair
Marine battle cruiser without
capture function bases. Giperplazmennoe weapons and strong armor
make it a natural hunter of small ships.
Speed - 2
Protection - 24
Under construction - 33 days
MEGOZAVR DREDNOUT
Dreadnought Sverhdinozavr
Marine battle cruiser, not
exciting the base. Heavy Duty
arming and guiding missiles
with the exact set of capture goals make him master of ocean
space.
Speed - 2
Protection - 30
Under construction - 42 days
Repair Bot
SURGEON-CP 069.1
Surgeon-CP 069.1
Ground maintenance robot, not
able to capture bases. His
energy and the weapons are bad, but this
robot can repair other robots.
Speed - 2
Protection - 4
Under construction - 10 days
Restores - 1 [unit]
protection in the day.
ANIMATOR UL-528.3
Ozhivitel STR-528.3
Ground maintenance robot, without
capture function bases. This robot
not too useful in battle, but he
can accurately restore any damaged robots
Speed - 1
Protection - 5
Under construction - 19 days
Restores - 3 units. protection
per day.
Transport robot
SKARAB PQ-17.5
Reef PC 5.17
Maritime transport, which is not
able to capture the base, but
has metal containers,
allows transport of ground robots from one continent
on the other.
Speed - 2
Protection - 4
Under construction - 15 days
Holds - 5 robots
TORTOISE VS-004.8
Turtle VS-004.8
Maritime transport, who can not
take the base. Spetstehnogiya metal of the ship allows
take on board eight robots simultaneously.
Speed - 2
Protection - 7
Under construction - 18 days
Holds - 8 robots
____
So we covered the basic
characteristics of existing robots. And now there is an urgent
need for a description of the direct combat action.
With them you will find literally from the first day game
time (ie, moves). Since
Neutrality of foreign bases says
and their independence, so
they're just not part with it.
Your first task - to force them to reconsider their point
view on this question, simply put, to storm. So
consideration mode battle begin
from now on.
Battle mode and capture bases.
Tactics.
Firstly it should be borne in mind that after the bout you
completely lost control of events, so
should be possible to
development in advance.
Capture of neutral bases, however, is more or less random
character since Database on the map
fixed, ZX puts them
before the game is almost random manner, adhering to the
following rules:
- The beginning of the game takes place in
equal, by type
produced and ready
robots.
- The rest position and
possible bases are random.
So that the first phase is better
to apply the tactics of the total combing the nearby areas with
the use of cheap robots that can capture
base (their first, you will
two). Their defense is the protection of
bases, but in practice it is observed
principle: the more solid base for
its production capacity, the greater then
blood, it will get you. Although
there is a element of chance. It should be noted that the
10 days of the games I have never found
type robot ANIMATOR, so that
had slightly smoshenichat, broke him out of the program, for
which apologize to the authors.
But sooner or later you
forward collision with an opponent, and then to the fore
advocates the need to organize their defense and
offensive unit.
Figured out the principles of their organization is simple,
knowing the parameters and the possibility of robots that
manifested in the number of units
energy-consuming at the opposing robot or the base for one
beat battle. Itself with defense does not detect all
combat capabilities of the robot, and not
can serve as a parameter as a separate type. This game and
unique in that it lacks absolutely unnecessary or
difficult to use combat units than as sin, some
strategy.
And now, some tips for
successful operations
different types:
1) Defense:
In the defense need all your
framework, if you play at the level of
GENIUS and above. Robots should be
placed on the shoreline,
in places likely landing
amphibious assault:
- Capes
- Coastal bases
And do not expect that
components (companion or computer) does not know the location
of your database, for KAMIKAZE WILD'am bdit recommended under
any circumstances. In the ambush on the bank is best used for
small and big robots together, as the specialization of large
robots very narrow.
If you have a factory producing boats or submarines, then
necessary to put a barrier. These
types of ships have the advantage that the poltychka be allowed
to the bottom of any transport at a relatively rapid time of
construction and repair.
2) Reconnaissance:
For these operations the lungs and high-speed robots. C
they have a chance to slip large concentrations of forces
unidentified.
In the extreme case can be carried out
reconnaissance in force with
larger robots. However,
should bear in mind that the rate of wounded robots drops
considerably.
...