REVIEW
SUPER CARS
(C) GREMLIN GRAPHICS 1990
Racing top view. Graphics
average, the music just terrible, but what
interesting toy! I'm not a big fan
this type of racing, but this game played with
great pleasure, and I managed to pass it without breaking the
keyboard that in itself is nice ...
Before you nine different complexity
paths that must pass with
three other riders managed computers. However - does not mean
harmony, happy for you guaranteed outcome of the race only if
we succeed bypass at least one rival. Therefore,
harsh measures to the remaining applicants
are welcome.
At the end of the route you will be given the award,
whose size depends on your skill. For these money you can
refuel and repair the look in the garage. There you can buy and
all sorts of gadgets to your machine that will help unskilled
drivers. But I advise you to save means, in fact, saved up
enough money, You can buy a more powerful car.
Title: SUPER CARS
Manufacturer: GREMLIN GRAPHICS
Version: MAGIC SOFT
Memory: 128k
Graphics: 60%
Music: 05%
FX: 20%
Interface: 70%
Story: 40%
Playability: 80%
DARKMAN
(C) OCEAN 1991
Many remember that toy HUDSON HAWK
same manufacturer. DARKMAN - another masterpiece, made by the
same name film. Very good graphics and animation,
simply delightful music and traditional cool special effects.
Sufficiently precise according to the movie plot. Six Degrees
represent a mostly Platform adventure, punctuated by some
semblance of an electronic shooting gallery, where you offer to
take some photographs of various unsympathetic individuals, it
is necessary for the production of the next mask. The latter
will help you some time to be unrecognized by enemies,
overflowing mazes. At one level, will have to fly, attached to
the helicopter. In general, the story so far as it is accepted
on SPECTRUM'e, close to the film and if you
watched him play would be interesting.
Title: DARKMAN
Manufacturer: OCEAN
Version: SEAMANS B.U.H.G.
Memory: 128k
Graphics: 80%
Music: 100%
FX: 100%
Interface: 80%
Story: 80%
Playability: 80%
PANG
(C) OCEAN
Another toy company OCEAN. I will not evaluate the graphics
and music - and then more traditionally excellent! Here is a
story more complicated: on the background scenery of scanned
one or two man trying to cope with some bubbles by hitting them
with various objects.
Bubbles in this decrease in size,
but increased in number. And since 1956
levels ... Beautiful, but in my opinion is stupid.
If it were not CHEAT, allowing slip rates, I would never have
reached before end. Game of the series "at leisure" - to think
especially do not need to jump, too, a dozen stages of patience
running out ...
Name: PANG
Manufacturer: OCEAN
Version: FFC COMPUTERS
Memory: 128k
Graphics: 90%
Music: 100%
FX: 40%
Interface: 80%
Story: 40%
Playability: 30%
PRINCE OF PERSIA
(C) NICODIM 1996
So we waited. After three (if not
mistaken) demos, a buggy the other,
there was a complete toy. Glitches in it, to
Unfortunately, not less, but was generally fine, as evidenced
by strong demand for the game in Moscow. Whatever say, the
smooth animation of the protagonist simply fascinating! The
obvious disadvantage is the almost complete silence, in which
the action is.
Title: PRINCE OF PERSIA
Manufacturer: NICODIM
Memory: 128k
Graphics: 90%
Music: 40%
FX: 00%
Interface: 80%
Story: 70%
Playability: 100%
FIVETEEN'S
(C) GREEDY GUYS GROUP 'SILICON BRAINS
Porn pyatnashki. In recent years, the most common genre of
national GAMEMAKER'stva. Solve the puzzle - Look at the picture
... erotic. This once more and moving. Probably the latter
circumstance led to a phenomenon in Moscow "pyatnashek" -
despite the obvious dullness of the gameplay and the dubious
value of the final result, the program is extremely stable in
popularity ...
Title: FIVETEEN'S
Manufacturer: GREEDY GUYS GROUP
'SILICON BRAINS
Memory: 128k
Graphics: 80% Music: 50%
FX: 70% Interface: 70%
Story: 10% Playability: 05%
SOLDIER OF THE FUTURE
(C) Hooters IVAN
Everyone remembers the virus? "SOLDIER ..." -
further development of great ideas. On
This time you are invited to create and program a fighting
robot, and then release it on the battlefield, along with
several enemies and watch ... watch ... sometimes long enough
to watch. K Unfortunately, due to the fact that your options
are limited in money, and their number as soldiers and accuracy
depends on the number of won battles, competitions between
players rather difficult ... And sorry, it would be pohlesche
Championship viruses. In addition, programming a robot is
little different from assembler programming (and requires
appropriate skills), but the editor
for this is proposed, to put it mildly, poor
- Both in terms of functionality and the interface (infinite
arrow crawling across the screen and choose
teams ... brute force icons).
On the chart I would say that it is not
had to pull out all the sprites
LASER SQUAD, because everything else has drawn quite well.
Title: SOLDIER OF THE FUTURE
Manufacturer: Hooters IVAN
Memory: 48/128k
Graphics: 80%
Music: 40%
FX: 20%
Interface: 40%
Topic: 100%
Playability: 100%
BIFF
(C) BEYOUND BELIEFF
Evil (well, at least, cruel)
mother drove a small defenseless frog from his native house in
the trees (a melodrama in the life of wood frogs). Your task -
to help him win back the confidence of relatives.
Arcade adventyura very well for little children, as applied
in currently the subject itself begins to wink when he put on
the ground, and the application process is to press
FIRE on the right screen. In short, it's easier to come up with
was difficult.
A large and colorful graphics. Music written KSA SOFTWARE,
naturally, excellent. A lot of necessary and unnecessary
options in the main menu, will help the novice player to
understand better than SPECCY DENDY.
Title: BIFF
Manufacturer: BEYOUND BELIEFF
Version: SEAMANS B.U.H.G.
Memory: 48/128k
Graphics: 90%
Music: 100%
FX: 40%
Interface: 60%
Story: 50%
Playability: 50%
STREET FIGHTER 2
(C) CAPCOM USA 1992
Quite a successful transfer of a famous
massacre at SPECTRUM. You can play as
together against each other, and one
against all. Everything - it's eight standard
fighters and four "Die Hard". Sprites in the game are rather
large, but the animation very slow, and the precision of the
rough.
Traversed toy is very easy, which is not
say about the original (for gaming consoles). But what I liked,
so is the presence of super attacks and magic tricks usual for
games of this genre in the other platforms. At SPECTRUM I see
it first ... I would like to mention the huge scanned images of
players, added SOFTSTAR'om, they raised the rating of toys on
order.
Title: STREET FIGHTER 2
Manufacturer: CAPCOM USA
Version: SOFTSTAR, TITUS
Memory: 128k
Graphics: 90%
Music: 60%
FX: 60%
Interface: 70%
Story: 50%
Playability: 50%
FINAL FIGHT
(C) U.S. GOLD LTD 'CREATIVE MATERIALS LTD
Another transfer to another SPECTRUM
fights. Despite some interesting
ideas (such as a moving background - one of the
levels occurs in the descending elevator)
technically the game is executed very poorly,
to generate interest fans of "stuff
face computer. "
Title: FINAL FIGHT
Manufacturer: U.S. GOLD LTD '
CREATIVE MATERIALS LTD
Version: MAGIC SOFT
Memory: 128k
Graphics: 40%
Music: 30%
FX: 30%
Interface: 40%
Story: 40%
Playability: 40%
SMAGLI-2
(C) CRYSTAL DREAM 1996
The second series of adventures of a new hero
"Hodilok - SMAGLI. At this time our grasshopper clearly
stronger after injuries sustained when fall from a balloon in
the previous parts, though still call it smooth movement is
difficult. Riddles in the game became more interesting for the
passage of games already can spend minutes
Fifteen ... Management has also become more
varied - the guys from the CRYSTAL DREAM
obviously spent SINCLAIR JOYSTICK!
Title: SMAGLI-2
Manufacturer: CRYSTAL DREAM
Memory: 48/128k
Graphics: 30% Music: 40%
FX: 00% Interface: 40%
Story: 70% Playability: 50%
KING'S BOUNTY 2
(C) EJB 1996
Translation of the same name on the SPECTRUM strategy game,
very popular in other platforms. From other attempts to make
KING'S BOUNTY (same name and the land of myths)
This differs quite a competent technical performance and
extreme playability.
Name: KING'S BOUNTY 2
Manufacturer: EJB 1996
Memory: 48/128k
Graphics: 70%
Music: 60%
FX: 00%
Interface: 40%
Topic: 100%
Playability: 100%
PASSIANCE KLONDIKE
(C) DIGITAL REALITY / PRESTIGE
I know - some just "trudge" from
such card games ... If you share these feelings - get this
patience. Competent coding, great graphics, easy to use
interface.
Title: PASSIANCE KLONDIKE
Manufacturer: DIGITAL REALITY
Memory: 48/128k
Graphics: 90%
Music: 30%
FX: 00%
Interface: 80%
Story: 30%
Playability: 60%
UFO-2. DEVIL OF THE ABYSS v2.10
(C) COPPER FEET 1996
Past six months, players have lived in expectation of a
UFO-2 ... The advertising campaign was carried out competently
enough - talk to computer magazines, issue intro and demo ...
The mood was somewhat spoiled by publishing version 2.00,
saturated with glitches. But now, finally, there was a full
version of 2.10. I think the game surpassed all expectations.
Sure - it's best game ever released on
SPECTRUM in the same genre! The game's plot
perfectly balanced - it is not easy and
not difficult. Thanks from time to time
Researchers interested in the game does not weaken for a
second. In this UFO-2 is similar to its predshedstvennitsu -
UFO-1, although in my opinion, the number of studies in the
second part of an order of magnitude greater.
But the interface is much improved
(Though hardly control and this time the lovers choose SINCLAIR
JOYSTICK and then use the keys ... well, God be with them ...).
I was particularly pleased with the capture of enemy territory
- applied this solution can be compared with
LASER SQUAD, but instead move to the target single steps
necessary just point the cursor at the target - the program
itself calculates the shortest route.
In general, the toy I was "in the same breath, though not
for one day, and what you I wish!
Name: UFO-2. DEVIL OF THE ABYSS v2.10
Manufacturer: COPPER FEET
Memory: 128k
Graphics: 100%
Music: 70%
FX: 50%
Interface: 100%
Topic: 100%
Playability: 100% (with a plus ...)
Dmitry (OLDMAN)
MDM 496-8508; 12:00 / 21:00
E-mail: zxnet@mastak.msk.su
ZXNet: 095/100.1