REVIEW
Experts: Sergei Novikov (Spirit / STEP)
Alex Letaev (Asder / FFC)
DRAGONIA
This surprised me a lot of toys in her presence once
multiple genres. It can not lovers
Adventura, hodilok lovers and fans of quests. Strikes
variety of possible actions of the protagonist: the simple
Talk with a variety of characters to the most unimaginable
manipulation of objects. The program has a good
music, not bored by the long game, awesome and beautiful
strongly-designed graphics in all its glory complete Spectrum
palette.
In conclusion nemeryanoe number of locations and
various buildings. The game itself, there
full work with the disk, so that the process of Wandering
Dragon can take more than one day.
RVL-rating: 75% Alex Letaev
DYNAMITE DUX
(C) 1989 SEGA
The game looks like a Alien Storm. The same mono
graphics, stupid story ... Not surprisingly, because they made
one and the same firm - SEGA. The game, of course, the second
rate, and fairly boring, despite some interesting innovations.
But about everything in order.
Once a certain Lucy, as usual, playing with her wit
animal - duck Bean. Then there was some kind of owl,
called in the game Angry Black Shadow and kidnapped the girl.
Duckling we was too hard shit: pulled on his boxing gloves and
went for help. This is where the game begins. As in all
similar arcades, where meaning is no greater than in articles in
Faultless'e, you'll go through many levels to the limit
flaunt the insidious enemies, prizes and a meal.
In the game, our hero can use a variety of weapons from
boxing gloves to the rocket launcher with homing
missiles (as I understand it, the latter is fit with
a fantastic story). Weapons are scattered throughout the game
space, so that straining with him you will not. At the end of
each level of Hex, ie deck, that is the Bean waits
are particularly treacherous boss, which consists of
multiple parts and moved with great speed across the screen,
shooting in all directions (no reader I could not dunk either
one).
Despite all the variety of enemies and its volumetric
(You can go into the screen, go down the stairs, etc.
The game looks too similar and boring. Graphics is not bad,
Sounds, too, but the music is not at all. Well, not too sorry.
Times play.
RVL-rating: 42% of Sergei Novikov, Alexei Letaev
GUERILLA WAR
(C) 1988 Imagine
The classic shooter, reminiscent VICTORY ROAD. Many
levels of the sea are various weapons and countless
hordes of evil enemies will fall asleep at the computer. The
game there is an opportunity to play together, and especially
convenient availability two methods of management. I would also
like to note the good sound effects for AY and nice graphics,
though still inferior to Victory Road.
RVL-rating: 60% Alex Letaev
RING WARS
Fans of star wars and space shooters for sure on
soul will have this game. You in a difficult battle to
defeat the enemies of the "Ring World". Fighting them in the
open space and on planets, you will eventually get to their lair
- Ring the very world. Then beware, because the enemy does not
asleep, and you have to throw in the main nuclear reactor
Base aliens deadly bomb, and make the most of it,
initially guessed the response time of the charge, and then
way through mazes, get off the base before the bomb blast. But
on this your exploits are gone, because the enemies are not
single base.
It is worth noting a gorgeous, smooth, vector graphics, and
the originality of the laser gun control. The laser is
two types - the weak and strong. What and when to include - to
solve you, but the energy stored in the ship is limited, but a
strong laser faster than it spends. In a word, is not so simple.
In my opinion this game - one of the best in its genre.
RVL-rating: 67% Alex Letaev
SPIKY HAROLD
(C) 1985 A. Rogers
YES! Naikolyuchy of naikolyucheyshih, bravest of the brave
Adhesions Harold went on the warpath! Beware, insects,
tarakashki, birds and ghosts! So it gives you something to
check sharpness their spines!
In fact, it's not that simple. This game - with hodilka
beautiful, large, color graphics. You will command the
hedgehog named Harold, victual for the winter
(Acorns all kinds, grapes, garlic, apples, cherries and
eggs). Honestly, I can not understand what the hell he were
observed at least the same egg. Or more is nothing?
In any case, before you order 60 different screens,
stuffed monsters and traps. Monsters set, one
worse than another. But any of them, even the shabby
chicken, you just have to touch you - and you go
to settle in heaven. However, it will not happen immediately,
because you as many as 19 attempts. A lot or a little for this
game? Ridiculously small, it's a no-brainer. Just not ours. Good
player manages to get screens 10 and then 15. But
directly, such as I, too little and invulnerability, as
a lot of pit-trap does not bode well, but Break'a (exit
in the menu). Fortunately, you are invited to a rather flexible
trainer (Similar to that which I proposed in the RVL 3) - in it
every find that suits his regime.
The game, as you already noticed, written at a time when
mockery of the players it was fashionable (remember the
Cauldron or any hack Ultimate). That's why you will not have
walked a dozen locations, without any weapons. And you expect
alone account for their jumps. Although the latter often
go awry. Well, judge for yourself, what standards can
demand from the urchin-age, but still standing on its hind legs?
Hedgehog ours, like everything else in this world, not
averse to a drink. Only then must repent. So, ran into a glass
of liquor, our management is inverted (fortunately, only to
move on the neighboring screen.)
In conclusion, in the game has good music
a beeper, it seems some of the famous composer.
RVL-rating: 75% of Sergei Novikov
STRYKER IN THE CRYPTS OF TROGAN
(C) 1992 CodeMasters
Browse more similar to the examination
And I will die and you die - we all
die.
Come, my friend, pogniem together ...
From the poetry of the
Silver Age
Without a doubt, the hit of the season. However, it is clear
from name of the manufacturer. In recent years, the
on the Spectrum CodeMasters started doing the program just
incredible: Grell 'Falla, Robin Hood's Amazing
Adventures, Bubble Dizzy, Dizzy 6 ... Now more and Stryker,
who can rightfully take their place in this series.
But enough unreasonably admire. What exactly do we have?
Kompanent first: nice music. It is really cool, and
In addition as we can no longer corresponds to the magical
theme ... Oh, I did not say that the game itself is written in
the key Witchcraft and Wizardry, so loved by me.
Next kompanent games - excellent sound for AY.
Of course, this is not the first time and many Western games in
recent years impressed us with its sound effects. But _takogo_
I, by God, I do not remember. No, except that, otsifrovok. :)
Every other game abound: from the footsteps to rattle collected
flasks and vases. By the way, you can choose whether or not
during the game you cheer music, or you would prefer to
concentrate under sound effects. The choice is left-right keys
to menu (just like in the Switch Blade). By the way, the game
itself looks like too the famous Gremlin'ovskuyu arcade, except
that she was Black ...
And so, slowly, we came to the chart. She is elegant,
simply the best kodmasterovskih traditions. This is especially
becomes noticeable at the third level, where a very pleasant
colors. Speaking of brilliance. Although what about it can be
say? This is a must see. It is true, the game is won,
when you have to contemplate not boring, monotonous black and
white image (as in Satan'e, for example), and the playful and
color, combining all the colors of the rainbow, the whole
palette Spectrum. As in myth, for example. Yes, if we really
went for it, I would say without guile: straykerovskaya
schedule mifovskoy loses. Although slightly. And no wonder.
Still nothing more beautiful Myth'a on the Spectrum has not
been done. I think with me agree. Is that a ghost Gates of
Assenot, in which, According to one zx-revyushnogo reader,
better graphics, which he seen on the Spectrum. But if you
think about it, the last - lie, For this game does not exist in
one directory, and if it was so good, it would have been
rampant. Summarizing all this long tirade, I admit that the
palm Myth anyone never give up ...
Another part of the game - its storyline. As you can
imagine, the theme of magic very deep and broad. Fantasy here
can not razygatsya joke. Here and here you are offered three
dozen magic spells, elixirs, potions and other things and other
things. Moreover, in the game are many levels at the end of
each you will find a great boss - some hideous monster or a
ghost. Barehanded this will not take - there should resort to
magic. That is call in to help some powerful magic weapon.
Fireball, for example. Or rotating disk. Or something like that,
good choice of weapons is not bad. The only pity is that
simultaneously with currently you can only have one type of
weapon (not including swords, which is always at the ready).
Not only have the spell fire property end (nothing lasts
forever!). And this is not everything. You can run into a
magical plant that instantly deprive your arms and leave you
one on one with saber. By the way, about the plants. They, like
everything else, do not arise out of thin air. After all, this
country, as well as a game, not quite common. Plants and fungi
grow here with an enviable consistency and well-defined open
spaces. Same thing with other objects.
You are in a country where everything seems to be logically
conditioned, all thought out. From almost every situation there
is output, and some locations are fraught with secrets.
Returning to some dead-end room, you can become a witness to
from the sky drops some new weapons. And so on and so
like.
Goal of the game, as I recall - to free his kingdom.
But of this you will know only at the end, and no role is not
plays. The game is so interesting, what about the plot and the
tasks you do not think. Therefore, the only feeling one
experiences, when all the stages completed - is a nuisance: Is
that all? really on this adventure end? In short, with the most
important feature of the program - playability - everything in
perfect order.
Guiding you monk, wizard, sorcerer, magician,
Priest, magician or sorcerer (underline) - How To
like. List all your possible actions is broad to the obscene.
Can, for example, sitting down during the jump (!), Strike
a saber! By the way, jumping can also be different. Thus,
first run, you Fly greater distance.
Yes, for the successful prohozheniya all stages (of which 5
pieces), you will need to master your body, learn all
techniques. For example, multi-colored vessels need to break
sword blow from a sitting position. In the same manner
destroyed and some enemies. At last you the same level of
useful skills break the sword in the stone blocks jump. In
other matters, let dwell on themselves levels of detail.
Getting the game we are on empty, bare glade. Dull landscape
in not feats inspire, and change he would not
Throughout the stages. Save the situation only colorful
awards, appearing on every corner - without them, the situation
seemed would be more dull and tedious.
Left to go it makes no sense nor any - there is an impasse.
But the right of the the launch pad lies FIRE BOLT - a powerful
weapon. This is one of the most powerful spells, but
unfortunately, it is a long time you have delayed. On the
village this spell can only say one thing: shot pierces through
everything and not her kill until it will fly over the screen.
For a super boss guarding the exit from each level, it will
suffice to 3.4 Exact hits FIRE BOLT'a. Once again I remind you
that the boss can only dunk spell, so the arms need to spend
frugally.
Again, the authors have provided the game that your arms can
completely end during the fight with the boss, and you'll
doomed to perish with the sword in his hand. Therefore, the duel
Your shells are not spent - shoot as much as you want.
The main thing - do not remember in time to retire.
The shells of all five bosses are identical and have a very
unpleasant for you the following property: not only do they
knock you off your feet, but the push to a nearby wall, and
then keep you there for some time. Of course, the energy at the
time of this action is wasted hoo, so it is best to avoid the
hit, jumping over them or hiding behind a stone block.
But all that being said, and Spike Harold understandable,
therefore, allow me to continue the story about the levels. So,
the first of them nothing special of themselves is not. All
that you required - is to go from left to right and do not gape
on the road. Such primitive principle can scare off the game,
but believe me, it's only, so to speak, flowers. Berries will
come.
So, at the end of the level you will have to wait for the
boss. Try approach him with weapons more powerful. I remind you
that any weapon lost forever if you get killed, or if you run
into magic flower ... By the way, the role and appearance of
some items and spells can be learned from the demonstration mode
early in the game. I recommend everyone to study it - the enemy
must know in person! So for example, you will understand what
items desirable to collect to enhance their performance and what
only give a score.
But here's the first enemy is defeated before you the second
level. He constructed as primitive as the first, but here there
first hints of a maze. Looks much more confusing
Next, the third level, well, the fourth - there is a spitting
image Cretan labyrinth! If you go where you want, you can not
fun to get lost and get to the top will be like oh no-brainer.
But worst of all five, the last stage. Here first appeared
trap from which escape is impossible. But the worst -
that can not be spent spells shooting - all levels, you
not find a single weapon. Fortunately, the authors and are
have provided - all the enemies on this level are killed by kick
(Recall that when there is a weapon, other methods are not
available).
Nevertheless, the weapon would have to bear with 4 stages.
But even with full ammo to shoot at the last level without
extreme necessary, is strictly prohibited - is simply not
enough to charge the last boss. That's when you and handy
kicking while jumping. Just so will break the stone blocks
meshayushie promotion.
But why should I describe it all? You do so without any
problems familiar with this toy, right? Well then, let's go!
Topics Moreover, the end is rather unusual. Go for it!
PS: It is not recommended to put themselves invulnerable.
Pleasure from the game in this case we get the minimum. Try
infinite lives better - that is enough.
RVL-rating: 100% REVIVAL CLASSICS Sergei Novikov
1999
(C) 1987 Ice Cool Coders
Space shooter. Just shooter and all. Nothing
special: a wretched graphics, boring opponents. But most
to the contrary - that you will be killed if not at every step,
then in every ten. This is exactly, and only this I can not
stand it. The diagnosis of a - reset.
Uh ... Stop! Just begun, and already reset. Must be detail
talk about everything, not to bury the program in absentia. Well
Firstly, not all that bad. Some even worse ... :) Just kidding,
just kidding. Well, for instance, special effects. They are
here a lot. What is Only one inscription Game Over, which was
first half-minute appears, and then exactly the same scatters
the pixels ... A What a nice menu, shimmering like a rainbow?
But all it pales before the main highlight of the program - a
striking, delightful unmatched fonts, that is bold! How would it
describe it? Well, Have you ever seen a toy Shadow of
the Beast? Steep it font, yes. So, if you push it
favorite key, I mean reset, then ... Your eyes gaze
This amazing, delightful and incomparable. That is
If you previously had to sit for hours
svezhesbroshennoy program in order to better look at the
inscription "(C) 1982 Sinclair Research Ltd", you can now
receive 2 pleasure at once: "baldet" from sverhkrutogo font, and
"Dragged" by no less successful games. I wish and order and
other off.
RVL-rating: 23% of Sergei Novikov