- - - - - --- ---- - - - - --- --- - - - - -
eї ° √ ¤ ¤ √ ∙ ° ўeE Steelworkers Spectrum'a. Who ... Where?!
eї ° √ ¤ ¤ √ ∙ ° ўeE - - - - - --- ---- - - - - --- --- - - - -
-
* Retrospective Name *
(C) Surv! V0r
based on internet.
Zde will cover those whose deyatelnsot was associated
Spectrum from the scene earlier. Basically, the course of
British firms. Most of these commands known creators
cult Spectrum games, authors of magazines. Just a giant
List of programmers, who had produced the classic Spectrum can
be find http://www.dadgum.com/giantlist.html. Information about
these individuals, as well as details not mentioned
specifically below welcome, and if you want to add something,
change something contact with such a proposal to the respective
authors list.
The second part of the material relates to the individual
Personal references to their names will find below a huge
quantity.
... Part I. The company ...
[O1] ... 16/48 magazine
See Roger Swift.
[O2] ... Ashby Computers and Graphics
See Ultimate.
[O3] ... Activision
See Keith Burkhill, Paul Machacek, and Bob Pape.
[O4] ... Artic Computing
See Jon Ritman and Richard Turner.
[O5] ... Beam Software
[Penetrator, The Hobbit, etc.]
So far, still exist and are very happy
when they were little old game in snapshot format to
download
their pages [http://www.beam.com.au].
[O6] ... Binary Design
[180, Zub, Amaurote, Glider Rider etc.]
See John Pickford and Ste Pickford.
[O7] ... Bug Byte
See Chris Cannon, Karl Hampton and Matthew Smith.
[O8] ... CCS
See R. T. Smith.
[O7] ... Codemasters
[Dizzy series, Seymour series, etc.]
Earlier, one of the most eminent firms Spectrum
continues its successful operation. Mostly
keeping the old traditions, the efforts are aimed at
creating
cost of games for Sony Playstation. Home tranichka
also have [http://www.codemasters.com] See Also
David Spicer and R. Fred Williams.
[O8] ... Crash magazine
The magazine has long ceased to exist. These same
shame, has teamed up with the magazine Sinclair User,
which
was a competitor in printing on the Spectrum. Alliance
lasted until the close of Sinclair User. Look
Simon Goodwin, Roger Kean, Lloyd Mangram, Barnaby Page,
Eddie McKendrick.
[O9] ... Delta Four
See Fergus McNeill.
[1o] ... Denton Designs
Look Dougie Burns, Stuart Fotheringham, Fred Gray,
Colin Grunes, John Heap, Dave Lawson, Ally Noble, Paul
Salmon and Steve Wetherill.
[11] ... Design Design
See Simon Brattel and Graham Stafford.
[12] ... DK'Tronics
See Ed Hickman.
[13] ... Domark
See Mark Incley, Richard Naylor and John Pragnell.
[14] ... Electric Dreams
See Mark A. Jones.
[15] ... Elite
See Keith Burkhill, Paul Holmes and Duncan Sinclair.
[16] ... Fastern Than Light (FTL)
Look Gargoyle Games.
[17] ... Gargoyle Games / Faster Than Light
See Roy Carter.
[18] ... Graftgold
See Dominic Robinson.
[19] ... Gremlin Graphics
To this day, the team is quite active in their
activity, though, and is called Gremlin Interactive
[Http://www.gremlin.co.uk]. Quite warm relate to
the fact that their old toys are still finding their
way
and spread from their site. The Internet is a retro
page with stories about some of their best works.
The company has transferred its rights to distribute
these
programs authorized distributor Alchemist News.
[2o] ... Hewson
See Dominic Robinson.
[21] ... Imagine
Imagine how many other firms Spectrum
burst. Later, her trademark buys Ocean and
uses some time with varying success, but
this does not preclude the subsequent disappearance of
Imagine.
Additionally, see Marc Dawson, Alan Fothergill, John
Gibson, John Heap, Ally Noble and Ian Weatherburn.
[22] ... Mastertronic
Mastertronic bought the developing Virgin, that
immediate influence on the appearance of a single label
Virgin Mastertronic. Existed for some time
Mark Virgin Interactive Entertainment, but not for long
[Http://www.vie.co.uk]. See John F. Cain, Ste Cork,
David Jones and Binary Design.
[23] ... Mikro-Gen
See Dave Perry.
[24] ... Mirrorsoft
See Keith Burkhill and Robert Erskine.
[25] ... Ocean
Still exists [http://www.ocean.co.uk].
Additionally, see Simon Butler, Bernie Drummond,
Mike Lamb, David Aubrey Jones, Mark R. Jones, Jon
Ritman and Christian Urqhuart.
[26] ... Odin Computer Graphics
See Marc Dawson, Stuart Fotheringham, Colin Grunes,
Paul Salmon and Steve Wetherill.
[27] ... Psion
Oddly enough, the company has survived and is
implementing
some of their projects. Additionally, see Steve
Kelly and Stephen Townsend.
[28] ... Quicksilva
See Glenn Flood, and John Hollis.
[29] ... Realtime Games Software aka Realtime Graphics
See Graeme Baird and Ian Oliver.
[3o] ... Sinclair Research Ltd.
Oh, yes! At a time when the name of 'Sinclair' was sold
company Amstrad, neposredtvenno own laboratory
Sinclair Research has continued its work! Today
company annually announces new invention. Also
See Sir Clive Sinclair and Rupert Goodwins.
[31] ... Sinclair User
See Tony Dillon and Garth Sumpter.
[32] ... Software Creations
Operates and maintains its homepage on the Internet.
[Http://www.creations.co.uk]. See also Marc Dawson,
And Mike Follin Tim Follin.
[33] ... Software Projects
Look Ste Cork, Marc Dawson, Stuart Fotheringham,
Colin Grunes and Matthew Smith.
[34] ... Telecomsoft
See Richard Stevenson.
[35] ... Tiertex
See Martin Wakeley.
[36] ... Topologika
The firm produced the Spectrum in a few adventyur in
Style: Return to Doom. After changing the label still
exists mainly produces educational programs
under the name Acorn educational software house and
absolutely does not make games. Also have a network
address
[Http://www.topolgka.demon.co.uk/index.htm].
[37] ... Tynesoft
See Alan Cox.
[38] ... Ultimate Play The Game / Ashby Computers' Graphics
(ACG)
Do not like it when distribution of their software
provide even for Spectrum goes without their
knowledge. In
Currently, their company called Rare. Today
they are doing quite profitable - create
console games for Nintendo platforms
[Http://www.nintendo.com], such as: Donkey Kong
Country and Killer Instinct for the new Nintendo Ultra
64.
[39] ... U.S. Gold
See Keith Burkhill and Ste Cork.
[4o] ... Vektor Grafix
See Derek Austin, Andy Craven and Ciaran Gultnieks.
[41] ... Virgin
See Martin Wheeler.
[42] ... Vortex
See Mark Haigh-Hutchinson and Costa Panayi.
[43] ... Your Sinclair magazine
See Linda Barker, Marcus Berkmann, Matt Bielby,
Simon Cooke, Leigh Loveday, Teresa Maughan, David
McCandless and Phil South.
...
- - - - - --- ---- - - - - --- --- - - - - -
eї ° √ ¤ ¤ √ ∙ ° ўeE Steelworkers Spectrum'a. Who ... Where?!
eї ° √ ¤ ¤ √ ∙ ° ўeE - - - - - --- ---- - - - - --- --- - - - -
-
* Retrospective Name *
$% Surv! V0r
based on internet
... Part II. Personnel ...
[O1] ... Derek Austin
[Artist Vektor Grafix - Star Wars]
Currently working in the company Psygnosis.
[O2] ... Graeme Baird
[Realtime Games Software - 3D Starstrike / Starglider]
Working on new technologies in Psygnosis
Leeds.
[O3] ... Linda Barker
[Editor of Your Sinclair]
Club President Prism PD. Few write for the PD Power.
[O4] ... Marcus Berkmann
[Journalist Your Sinclair]
Now writes a Mail on Sunday.
[O5] ... Matt Bielby
[Journalist Your Sinclair]
She currently works as a journalist in the journal
Future Publishing
[Http://www.future.co.uk].
[O6] ... Simon Brattel
[Software Design Design - Dark Star, etc.]
Creates a system software in their own
firm.
[O7] ... Nigel Brown [nigel@ims-bristol.co.uk]
[Mirrorsoft / Sales Curve - Andy Capp, Silkworm, Ninja
Warriors]
Recently, direct structural unit
Research and Development in the company of Acorn,
Innovative
Media Solutions Ltd. On a page posted on the Internet
branded versions of the game
[http://www.ims-cdc.demon.co.uk].
[O8] ... Keith Burkhill
[Keith.burkhill @ dial.pipex.com]
[Elite - Commando / Ghosts' n Goblins / Space Harrier]
Works in Probe [http://www.probe.co.uk/]. About myself
He says the following: "Some games I
created, such as Afterburner platforms and Speccy
Amstrad, sold in large quantities. But
For example Galaxyforce game was sold only in
quantity of 30 copies. This happened because of the
sheer
the collapse of the company Activision! I am more than
confident that
that you've never heard about the game Gee Bee Air
Rally!
Activision gave me 15 copies of the game, about
the same amount she had time to sell.
In fact, this game in my opinion was unsuccessful,
and I just can not understand why I spend time
converting it to sommodore 64? The most unsuccessful
games
projects that I have ever done jointly with
Probe. I am sure that Back to the Future 3 is
most unplayable for Speccy! I remember the words of one
browser, it would be better to take a walk on the
streets than
buy this game. Again, this was a simple conversion
with C64.
Later in the MS and Genesis in the typical style of
the firm Probe
there was a game Alien 3, built specifically for
MirrorSoft and Robert Maxwell, who took his own life
suicide, in a time when the work was to
middle of the road (I hope he at least something had
see). Then followed as peculiar style
Probe game Incredible Hulk. For MS and GG I
also created a conversion MK1 and MK2, but they worked
so
slowly, all the time was spent on their optimization
Krustys Fun House. '
[O9] ... Dougie Burns
[Programmer Denton Designs]
There has recently been seen in Glasgow as
used car dealer.
[1o] ... Simon Butler
[Artist Ocean - Neverending Story / NOMAD / Cosmic
Wart.]
Still lives in Liverpool and worked in the company's
software development.
[11] ... John F. Cain
[Mastertronic - Booty]
As in the days of the game Booty, now lives on
ostrove sale. On his wall hangs a gold cassette with
this
game, which indicates that the value of sales of this
program.
[12] ... Roy Carter
[Gargoyle Games / FTL - Heavy On The Magick /
Lightforce]
Roy Carter registered user Z80 and has
oral authorization to distribute programs Gargoyle
games. It is not clear whether they work for
Psygnosis, as
earlier.
[13] ... Pete Cooke
[CRL - Tau Ceti / Academy / Room 10]
Created the game Tower of Babel for Atari ST, Amiga and
Archimedes few years ago. Programmed for the PC
window system for F1GP II.
[14] ... Ste Cork
[Ste_cork@compuserve.com]
[US Gold / Mastertronic - Psycho Pigs UXB, Star Paws]
Works in Psygnosis.
[15] ... Alan Cox
[Alan.Cox @ linux.org]
[Tynesoft - Blizzard Pass]
Specializes in creating and supporting networks.
Some time thinking about the conversion of Blizzard
Pass under
system Linux, which has already created several
successful
adventyur. As long as the rights to the game will not
be
purchased from Tynesoft, release it on Linux OS is not
succeed.
[16] ... Andy Craven
[Owner Vektor Grafix - Star Wars]
Runs the company for the production of gaming machines.
[17] ... Mel Croucher
Printed in computer magazines, including
authoritative edition * Great Moments In Computing *,
and
well as Computer Shopper
[http://www.compshopper.co.uk].
[18] ... Marc Dawson
[Programmer Imagine / Software Projects / Odin]
When was a member of Software Projects, has worked on
a game that was never released. The game should have
been
become a sequel to the hit of its time and wear
the name of the Manic Miner 3! As a programmer at C64,
somestno with Steve Wetherill founded Eldritch The
Cat. In
Currently working as a senior manager in the Software
Creations [http://www.creations.co.uk].
[19] ... Tony Dillon
[Magazine columnist Sinclair User]
Founded the 'Reflex Technologies' and together with
Patrick
Kelly worked on the project 'nice 3D car game'. Then
they have some time to write software,
which is being used successfully in an interactive
Hall Museum 'Royal Arsenal' in the city
Leeds. In 1997, their company collapsed and most
all, now Tony is a journalist
a musical journal.
[2o] ... Bernie Drummond
[Ocean - co-author of the cult game Matchday, Batman,
Head over Heels]
Working to develop games in the English company
Cranberry Source [http://www.cranberry.co.uk], Director
rum which is Jon Ritman.
[21] ... Robert Erskine
[Robert.erskine @ smallworld.co.uk]
[Mirrorsoft - Battle of Britain]
Robert wrote a play Battle of Britain with somestno
other people. Then I worked in Microgame Simulations.
Spectrum has published a brochure on the effects of
(Spec-fx)
and some other books, such as publishing a Pan
He published a book '60 progamma for Sinclair Spectrum
(1960
Programs for the Sinclair Spectrum) from Pan). In
Currently working on Smallworld Cambridge GIS.
[22] ... Eugene Evans
Works in Chicago in the company of Viacom New Media.
Previously, he
worked there, but the company was called Icom
Simulations, Inc. Participated in the creation of
CD-ROM versions of
game series Sherlock Holmes, T-MON for Macintosh, and
Dracula Unleashed.
[23] ... Glenn Flood
[Glenn@floodnet.demon.co.uk]
[Artist Quicksilva - painted inserts for magazines]
Programming and draws to this day. Supports a
stranichu good home with all its graphical
jobs. [Http:// www.floodnet.demon.co.uk/].
[24] ... Mike Follin
[Mike_Follin@compuserve.com]
[Programmer Software Creations - Bubble Bobble,
Bionic Commando]
Now works at Psygnosis. There is a homepage
[Http://ourworld.compuserve.com/homepages/Mike_Follin].
[25] ... Tim Follin
[Musician Software Creations - Bubble Bobble,
Bionic Commando]
Wrote music for the game 'Batman and Robin' / Nintendo.
[26] ... Stuart James Fotheringham
[Stuarto@stoo.demon.co.uk]
[Artist Odin - Nodes of Yesod / Robin of the Wood,
Heartland]
Worked for the company Marc'a Dawson'a - Eldritch the
Cat
software house. About me says: 'From 1984 to 1989
I worked in Software Projects, Odin Computer Graphics,
Denton Designs, and then all went out of them, and
later, in
1989, I stopped working on any more gaming
projects. Since 1990, I started programming for
company specializing in international
management. I had the opportunity to work in
each of the countries of the European Union,
Scandinavia,
U.S., Saudi Arabia and even countries in Oceania! In
1996,
I was a partner opened their own business, and now
provide consulting services to global corporations and
financial institutions in the City of London. "
[27] ... John Gibson
[Programmer Imagine - ZZoom / Stonkers]
Works in the Chester office of the company Psygnosis.
[28] ... Julian and Nick Gollop
[Chaos, LaserSquad, Rebelstar]
Owners Mythos; still programmed. More
brought them great fame: UFO, X-COM.
[29] ... Simon Goodwin
[Journalist magazine Crash Tech Tips]
Until very recently wrote in the journal Sinclair
QL World, while in July 1994 did not come out the final
number. Simon Goodwin writes articles for magazines
the Amiga and Computer Shopper. He was still seen
for his work in Last Sinclair.
<
[3o] ... Rupert Goodwins
[Rupert_Goodwins@zd.com]
[Programmer from Sinclair Research]
He is currently a technical editor
magazine PC Magazine. A few words from himself: 'I
worked on the Spectrum 128, +2 and +3 in the Sinclair
and Amstrad,
where and made them flash ROM (ROM). Part of the
rainbow
in the main menu, Spectrum 128 and have been my screen
saver,
as well as a built-in echast BASIC code
initialization and operation functions with a tape
recorder. Perhaps
There was something else, but I already forgot. We had
some
problems with the code and had to look at issues in
ptvety
John Logan's book, rather than to the original source
code
Company Sinclair, as the source had little
comment. Firmware for Spectrum 128 was written
on the VAX, while for the Amstrad, only all
produced at the present PCW 8256s and Minstrel
multiuser
8080/TurboDOS machine. '
Finally he said: '... Sure, it was the most
infinitely crazy and the best job in my life
I've ever had.
[31] ... Fred Gray
[Musician Denton Designs]
It just works in Liverpool.
[32] ... Colin Grunes
[Colin@grunes.demon.co.uk]
[Artist Odin - Nodes of Yesod, Heartland]
From 1984 to 1989, Colin worked in Software Projects,
Odin Computer Graphics and Denton Designs as a very
good computer graphic artist. From 1991 to present
Colin Day organizes presentations world-class
international management, consulting and
operates across Europe, but still prefers to live in
Scandinavia.
[33] ... Ciaran Gultnieks
[SoftwareRefinery@msn.com]
[Software Vektor Grafix - Star Wars]
Today, Ciaran co-owner of The Software
Refinery Ltd, which specializes in creating games for
PC. For recent works otnosyats: Slipstream
5000 and Hardwar.
[34] ... Mark Haigh-Hutchinson
[Mhh@lucasarts.com]
[Vortex - Android / TLL / Highway Encounter]
Creative path continues in LucasArts
[Http://www.lucasarts.com]. Thus, the sensational game
Shadows of the Empire from Star Wars series for
Nintendo
64 of his handiwork. Mark organized the Vortex
Emulation
Package, a kind of arhivchiki emulators, including
there is a favorite Spectrum
[ftp://ftp.nvg.ntnu.no/pub/
sinclair / snaps / games / by-company / vortex /]. The
archive half wife, all of Vortex in the author's
version, and can
be freely downloaded.
[35] ... Karl Hampton
[Karl@rico.demon.co.uk]
[Bug Byte - Fridge Frenzy]
Karl is an officially registered
user-Z80, and he told about himself: 'I have
two programs that, in my opinion it would be nice
remember. The first - a tool for MAX Microdrive, and
second - game called Fridge Frenzy. Their
previously almost nobody saw, and only by
these spektrumistov, they can freely take
NVG, although not think that all this will ever
possible! "
[36] ... Peter Harrap
[Gremlin Graphics - Monty games, Way of TheTiger,
Deathwish III]
Is on the board of directors acting company Krisalis
[Http://www.krisalis.co.uk]. Supervises the
establishment
original games and conversions for the PC and
Playstation.
[37] ... John Heap
[Programmer Imagine / Denton Designs]
After the label was purchased by Denton Design
by Rage Software PLC, he continues to work
Rage as a manager.
[38] ... Ed Hickman
[DK'Tronics - Apple Jam, Zig Zag]
After retiring from DK Tronics settled on platformer
Amiga, where together and created a game for Microprose
Honda RVF. The successful creation of simulations was
the
further continuation of Ed's career in the United
States, where he was offered a place at the firm
Sega. Leaving 'forever' for the ocean, he returned
after two
year. Today, apparently, he continues to engage in
computers, but no details of the activities.
[39] ... Shaun Hollingworth
[Shaun@moatlane.demon.co.uk]
[Gremlin Graphics - Potty Pigeon / Bounder / Future
Knight]
After leaving the team spent some time working on
Teque, in
is currently the technical director is not
less eminent firm Krisalis.
[4o] ... John Hollis
[John@hollis.co.uk]
[Quicksilva director - Meteor Storm / Stargate]
Founded Hollis Research, where he worked on MIDI
sequencers (such as Trackman for the Atari ST).
Himself on
myself: 'As the director of Quicksilva, we wrote
the earliest and early releases of games for the ZX81
and Spectrum. Y
I have no apparent reason, to disseminate their old
game, and I do not quite understand what copyright can
we talk about if Quicksilva long does not work?
Although
distribute estarye game would interesno.
List of toys that I wrote for the Spectrum: Space
Intruders, Meteor Storm (in her first time on the
Speccy
appeared a digital voice!), Time-Gate (the first three
game, which was sold in an infinitely large
quantities), Game
Designer and Aquaplane (water skiing with sharks). Now
I
write applications for Windows, as well as doing The
design of
games for Sega and Hasbro.
[41] ... Paul Holmes
[Pholmes@unlimited.com]
[Programmer and designer of Elite - Wild West hero /
Dustman]
Works, and enjoys Video, Multimedia, Web software
and hardware. Leads to the disco clubs.
[42] ... Steve Hughes
[Steveh@loop.com]
[Bedlam, Hocus Focus, Rasterscan, Hyperbowl]
Firm Zed Two provides his work for Nintendo 64
where he and Ste Pickford creates the game.
[43] ... Mark Incley
[Mark@inkland.demon.co.uk]
[Domark - Oink! / Klax]
Mark is the author of a well-known series of utilities
InkUtils for the PC. There is a page on the Internet,
where
available to all of his work, including its branded
version
Spectrum games.
[44] ... David Jones
[Mastertronic - Bonkers, Finders Keepers, Spellbound,
Knight Tyme, Stormbringer]
About myself: 'There was a time when I managed firm
game design, but in 1991 I returned to college. In this
time, I still managed to create a couple of games, but
this
were the conversion on the PC. I would not like to
call them,
because they were not successful in my opinion. Since
1994
year I Psygnosis.
[45] ... David Aubrey Jones
[Ocean - Speedlock, Mercenary]
Works in Reflex Magnetic Ltd.
[46] ... Mark R. Jones
[MJones@vegetableman.demon.co.uk]
[Artist Ocean - Wizball, Gryzor, Taipan]
'I worked in the Ocean from 1987 to 1989 on several
Games: Wizball, Gryzor, Dragon Ninja, Arkanoid,
Arkanoid II, The Vindicator, Mutants, Magmax, Tai Pan,
Platoon and some others. Then there was a small
break, then went Spectrum version of the hit Total
Recall. The design of the game for Bullfrog. I can say
that
all the ideas which I used were from the old man
Speccy,
little has been added to the animation. Game was
pretty funny, and Nintendo users have been
delighted. In spite of this, the company Bullfrog was
not
satisfied. I sent them away and went for a
time in Israel.
Now, I work DJ'eem simultaneously in three clubs
and produced a pop band Glendon, which is written
on Nude Records. Once I was interviewed about the
I worked on The Vindicator. The work was awful,
although I do not even have a video cassette with the
film. But
as soon as anyone to see it included, I nesus
the room to turn! "
[47] ... Roger Kean
[Editor Crash]
Roger was the first editor and director of Crash
Newsfield.
Now the head of Prima Creative Services, which
publishes many books on kompyuternm games.
[48] ... Steve Kelly
[Psion - Chequered Flag]
He was a few years into the Bitmap Brothers. Now
produces games for the Amiga.
[49] ... Balor Knight
[Bay@probe.co.uk]
[1999, Astroball, Dyzonium]
Works in Probe.
[5o] ... Mike Lamb
[Mikel1@gte.net]
[Ocean - Arkanoid 1, 2, Renegade, Target Renegade,
Robocop]
From himself: 'I quit the Ocean and went to the U.S.
in 1991
year. Before four years ago to join
Left Field Productions, I wrote several simulators
Boxing. We have had successes and failures. Now
Nashchi case
going well. Already completed work on the basketball
game on the Nintendo 64 and in the near future will
continue
work on new games. "
[51] ... Dave Lawson
[Director Denton Designs]
Seen in the Kinetica Software in Birkenhead.
[52] ... Leigh Loveday
[Lloveday@rare.co.uk]
[Journalist Your Sinclair]
Working for the company Rare (formerly Ultimate).
[53] ... Paul Machacek
[Activision - Super Hero]
Working for the company Rare.
[54] ... Tony Mack
[Gyroscope, Paperboy, SuperSprint, Championship Sprint]
Long ago wrote Cybersled for Sega Saturn.
[55] ... Lloyd Mangram
[Letters to the editor of Crash]
In fact, the person with that name does not exist.
Under it worked an entire department Crash.
[56] ... Teresa Maughan aka T'zer
[Editor of Your Sinclair]
Wrote for the magazine The Mac with the same name.
[57] ... David McCandless aka Macca
[Dmacca@cix.co.uk]
[Journalist Your Sinclair]
Works in PC Zone. O me: 'It is very gratifying to see
that
our cultural heritage, by someone claimed. Yes, it is
were still those days are! "
[58] ... Eddie McKendrick
[Publicist Crash]
Was one of the department of Crash, who worked under
the name
'Lloyd Mangram'. Now the head of New Media and The
Paramount
Channel. After working on ITV teletext became known
as Oracle, what regrets. Supervises NickText, creates
sites for interneta and busy routine for the above
channels. Incidentally, the company office located in
London there
the same place where previously located Edition Your
Sinclair.