Gameland - description of the game Stronghold (Bastion).

Info Guide #05
         Stronghold

           Stronghold (Bastion)

        game by Jerri / Red Triangle


   Jerri, with his usual reticence wished not to disclose where 
the plot is borrowed games and screens; in his opinion, the 
game does not even deserves the description. In this case we 
had to argue. 


   It should be noted that the game is totally 48k. Everyone, 
including AY music and effects, put in these 48k, despite the 
fact that some screens (or levels) in game 75.

I podglyadel inside and discovered a cunning
system from a variety of packaged units:)

   The gameplay is internally clear. Need
gradually move from level to level,
picking up objects that are later needed. Inexorable time 
without a pause hints do not map transitions or do some notes, 
but I assure you - without They do not oboytis.Nuzhno bring all 
traffic to automatism, but it is achievable only when 
constantly know where you are going. On the one side - the 
slightest movement, and you in open space, on the other - many 
transitions lead to impenetrable shields, and the third - 
impossible to stop, time is limited ... But there are still 
invisible mines: the floor as the floor or key as key, and come 
- explode! In my head all these situations do not remember 
them. 

   The main objective - to crawl to the finish and win the evil 
magician. Conquers it bombs the appropriate configuration. 
Throughout the game, these bombs can not be used, and it seems 
that they do is useless. However, late in the game, you want - 
do not want to have in your pocket should be at least 360

bombs. With less to the magician can
did not meddle ...



   If anyone can beat the game without POKES,
urgent contact with us, we are people
Need:)


                                  A. Encoder