Stronghold
Stronghold (Bastion)
game by Jerri / Red Triangle
Jerri, with his usual reticence wished not to disclose where
the plot is borrowed games and screens; in his opinion, the
game does not even deserves the description. In this case we
had to argue.
It should be noted that the game is totally 48k. Everyone,
including AY music and effects, put in these 48k, despite the
fact that some screens (or levels) in game 75.
I podglyadel inside and discovered a cunning
system from a variety of packaged units:)
The gameplay is internally clear. Need
gradually move from level to level,
picking up objects that are later needed. Inexorable time
without a pause hints do not map transitions or do some notes,
but I assure you - without They do not oboytis.Nuzhno bring all
traffic to automatism, but it is achievable only when
constantly know where you are going. On the one side - the
slightest movement, and you in open space, on the other - many
transitions lead to impenetrable shields, and the third -
impossible to stop, time is limited ... But there are still
invisible mines: the floor as the floor or key as key, and come
- explode! In my head all these situations do not remember
them.
The main objective - to crawl to the finish and win the evil
magician. Conquers it bombs the appropriate configuration.
Throughout the game, these bombs can not be used, and it seems
that they do is useless. However, late in the game, you want -
do not want to have in your pocket should be at least 360
bombs. With less to the magician can
did not meddle ...
If anyone can beat the game without POKES,
urgent contact with us, we are people
Need:)
A. Encoder