LEGEND OF BARD
Continued. Beginning in the fourth room.
(C) MENTAT / LGN
Code - 4-hbukvennoe word, something must
Led on the command line, saying the spell.
Explanation - for the curious.
Price - the cost of spells in SpPt.
Object - self-themselves, squad-on squad, group-a group
enemies, enemy-on one enemy
view-review, hero-hero
special-call specialists, trap-trap
30 foots-3 steps.
Duration - the battle, short, half,
long, constant, moment.
After all this is a short description of the action.
lvl - this level spells. For every
2 levels of experience grows one level spells.
+ + + Magic Book + + +
Conjurer's spell:
I lvl:
- MAFL Mage Flame 2 View Half
Ahead of the detachment flew a magic light,
most convenient in the first
two levels, but shows no secret
door.
- ARFI Arc Fire 3 Enemy Moment
Causes damage to the enemy in the number of
1 .. 4 HP * lvl, where lvl
the level of magical abilities. As
follows from the formula, especially
buoy by a spell at higher levels.
- SOSH Sorcerer Shield 3 Self Battle
Before the magician appears magical shield
enhancing protection. Honestly
speaking, I almost do not use a spell, AC magician -1
- TRZP Trap Zap 2 Trap 30 foot's
All traps within a 30-foot disabled. II lvl:
- FRFO Freeze Foes 3 Group Battle
The idea is that freezing of enemies per round of battle. I
do not know can can be, I used it against stronger
enemies, but not yet a CPA
were processed (and I applied against
Wight's) ...
- MACO Kiels Magic Compass 3 View Half
There is a magic arrow pointing north. When SOS
tavlenii card maze spell irreplaceable.
- BASK Battle Skill 4 Hero Battle
Increases the combat skills of the character to
the end of the battle.
- WOHL Word Of Healing 4 Hero Moment
Hero added 2 .. 8 HP. III lvl:
- MAST Arcyners Mage Star 5 Group Battle
At the round blind the enemy group,
therefore they do not
attack.
- LERE Lesser Revelation 5 View Long
Improvements and additions MAFL, visible
the secret door.
- LEVI Levitation 4 Squad Short
Allows you to navigate up and down between
dungeon'ov levels,
in the presence of portals.
- WAST War Strike 5 Group Moment
Inflicts damage to a group of enemies,
-4 .. 16 HP each. IV lvl:
- INWO Eliks Instant Wolf 6 Special
Moment
Cause wolf specialists. A good assistant. AC = 6, HP = 12 ..
16. - FLRE Flesh Restore 6 Hero Moment
Cure hero: 6 .. 24 HP, poisoned,
insanity ...
- POST Poison Strike 6 Enemy Moment
Poison Arrow bites into telo enemy
strongly to the poisoning
life (very sad, when the enemy itself uses this spell). V lvl:
- GRRE Greate Revelation 7 View Constant?
Improving LERE. In "spectrophone" specified
validity - Long,
but I've never seen it to end. While it may
be 3 days (in the dimension of the game), ie
about one and half hours
real-time - is not life?
- WROV Wrath of Valhalla 7 Hero Battle
In the character inhabit the spirits of Valhalla -
abode of dead heroes
and he begins to fight ... but how!
- SHSP Shock Sphere 7 Group Moment
Enemy: the group gets injured -8 .. 32
HP. VI lvl:
- INOG Elicks Instant Ogre September Special
Moment
Calling Giant-specialists. Tough guy.
AC = 4, HP = 14 .. 20.
- MALE Major Levitation 8 Squad Constant
Enables the squad to fly safely
Portal. VII lvl (description of the action of
Vova, P.H.G.):
- FLAN Flesh Anew 12 Squad Moment
This FLRE all squad members.
- APAR Apport Archane 15 Squad Moment
Teleport to any mesto.Deystvie in
within a dungeon,
can be transferred from one level to
another. Given bias
of the north (+) or south (-) and east
(+) Or west (-) in
locations and down (+) or down (-) in the floors.
Magician's Spell:
I lvl:
- VOPL Vopral Plating 3 Hero Battle
Enchanted weapon deals an additional 2 .. 8 HP
more.
- AIAR Air Armour 3 Self Battle
The air board will reduce the magician on the AU 1.
- STLI Sabhars Steelight 2 View Short
Metal around the world. Light a bit,
but cheap.
- SCSI Scry Sight 2 Sguar Moment
Used to determine the location in the maze. II lvl:
- HOWA Holy Water 4 Enemy (undead) Moment
Holy vodichki - and the Undead! Although
"Spectrophone" stated:
"-6 .. 24 HP", I get -500 .. 600
HP.
- WIST Wither Strike 5 Enemy Moment
Monster, on whose aim spell
rapidly aging and losing
ability. Most worryingly, when
vrazhin sends shock
on your character - to cure him by
23000-24000 only in the Temple.
- MAGA Mage Gaunlets May Hero Battle
To damage from a blow to the enemy added -4 .. 16 HP.
- AREN Area Enchant May 30 foots Short
Wall reported the stairs when a detachment to
her face. III lvl:
- MYSH Yabarras Mystic Shield 6 Squad
Half
In the detachment subtracted 2 from the AU at all.
- OGST OgreStrengh 6 Hero Battle
The hero takes on a giant force, fights
quite painful.
- MIMI Mithril Might 7 Squad Battle
During the Battle of the AU at all improved by
-3.
- STFL StarFlare 6 Group Moment
Deals porezhdeniya of $ -6 .. 24 HP.
IV lvl:
- SPTO Spectre Touch 8 Enemy Moment
Enemy like a ghost As ... AND
12 .. 48 HP damage.
- DRBR Dragon Breath 7 Group Moment
Mage spews on a group of enemies flame
-8 .. 32 damage HP.
- STSI Sabhars Stoneflight Spell 7 View
Half
Stones shine and illuminate even secret
door. V lvl:
- ANMA Anti-Magic 8 Squad Battle
The Earth absorbs hostile magic, illusion turn.
- ANSW Akers Animated Sword 8 Special
Battle
There is a magic sword fights in the battle
for you, and disappears ...
AC = 3, HP = 20.
- STTO Stone Touch 8 Enemy Moment
The enemy quickly prevraschetsya in stone. Monster
of living stone hundred
becomes dead. VI lvl:
- PHDO Phase Door 9 View Moment
The course of the wall dissolves. Become a face-to-
selected wall space
iznesite spell and fast-forward!
- YMCA Yabbaras Mystical Coat of Armour
1910 Squad Constant
In the order protection is improved to -2 AU
valid until you enter
the guild or you will not get into a zone of suppression of
magic. VII lvl (Vova again): - REST Restoration 12 Squad Moment
Vosstanalivaet HP (!!!), fully heals poisoned, insani
ty, cursed (!).
- DEST Death Strike 14 Enemy Moment
With high probability the enemy loses
all (!) of their HP.
Sorcerer's Spell
I lvl:
- MIJA Mangars Mind Jab 3 Enemy Moment
Something like ARFI, but steeper: -2 .. 8
HP * lvl.
- PHBL Phase Blur 2 Squad Battle
Sight of the enemy is damaged due to
what the heroes of the AU -1.
- LOTR Locate Traps February 30 foots Short
Lets you see the trap when a detachment of facing them.
- HYIM Hypntic Image 3 Group Battle
Per round of battle group of enemies lose sight of the
heroes. II lvl: - DISB Disbelieve 4 Squad Moment
Dispels the illusion that fight against
detachment.
- TADU Target Dummy 4 Special Battle
Decoy, distracting the enemy strikes.
All is good, but my HP
Her 4 .. 6, which is not enough, but AC =- 1, and
it's cool.
- MIFI Mangars Mind Fist 4 Enemy Moment
Something like -3 ..- 12 HP * lvl on one face.
- FEAR Word of Fear April Group Battle
From the word of the enemies of precision and power
suffer strokes. III lvl:
- WIWO Wind Wolf 5 Special Moment
Same wolf, just a ghost.
- VANI Kylearans Vanishing Spell 6 Self
Battle
Mage becomes polunevidimkoy, AC-5.
- SESI Second Sight June 30 foots Half
Poyshaetsya sensitivity of the magician to the trap, portals,
ladder Tsam and the like.
- CURS Curse 5 Group Battle
Reduces the capacity and state of mind at
enemies. IV lvl:
- CAEY Cat Eyes 7 View Contant
Night vision for all squad members, much like GRRE.
- WIWA Wind Warrior 6 Special Moment
Invoking the ghost warrior-mercenary (see
Characteristics).
- INVI Kilearans Invisiblity Spell 7
Squad Battle
All members of the squad have become invisible,
AC-4. V lvl:
- WIOG Wind Ogre 7 Special Moment
Calling the giant man-eating ghost. AC = 4,
HP = 14 .. 20.
- DIIL Disupt Illusion 8 Squad Battle
Destroy the illusion of the enemy (and your
?) Doppelgangery.
- MIBL Mangars Mind Blade 8 All Enemy's
Moment
The terrible destructive force, -10 .. 40 HP to each enemy
(!). VI lvl: - WIDR Wind Dragon 1910 Special Moment
By detachment joins dragon ghost
AU =- 6, HP = 50 .. 100.
- MIWP Mind Warp 9 Hero Moment
Hero plunges into complete madness. Helpful
apply, if he -
obsessed. Following can be cured. VII
lvl:
- WIGI Wind Giant 12 Special Moment
Ghostly Giant, Storm Giant, AU = LO,
HP = 60 .. 120.
- SOSI Sorcerer Sight November 1930 foots
Constant
Permanent magic all-seeing eye.
Wizard's spell
I lvl:
- SUDE Summon Dead 6 Special Moment
Call the undead, simply put a dead man
Skeleton: AC = 6, HP = 15 .. .. 18, Zombie: AC = 5,
HP = 15 .. 20.
- REDE Repel Dead 4 Group Moment
A group of undead impactors -16 ..- 80
HP. II lvl:
- LESU Lesser Summoning 8 Special Moment
Calling the lowest elemental. Lesser
Demon: AS =- 2, HP <= 80.
- DEBA Demon Bane 8 Enemy Moment
Poison for the demon, -32 ..- 128 HP. III
lvl:
- SUPH Summon Phantom 1910 Special Moment
Calling the undead average kalibra: Ghoul,
Wraith (see Har-ki).
- DISP Disposess 10 Hero Moment
Razoderzhimost hero. IV lvl:
- PRSU Prime Summoning 12 Special Moment
Demon medium caliber. Demon: AS =- 4,
HP <= 120.
- ANDE Animate Dead 11 Hero Moment
This spell will not let the hero of your team safely to rest
from
wounds, because His body will find life as a
Undead, HP <= 100. V lvl:
- SPBI Baylors Spell Bind 14 Enemy Moment
Ohmurit allows one enemy,
therefore he goes
in your submission.
- DMST Demon Strike 14 Group Moment
Analogue DEBA, but the action applies to a group of demons.
VI lvl: - SPSP Spell Sprite 15 Special Moment
Calling the higher the undead.
Lich: AU = LO, HP <= 100; Spectre: AC =- 6, HP <= 100.
- BEDE Beyond Death 18 Hero Moment
Renewal of the hero, but with one Hit Point (1
HP). VII lvl:
- GRSU Greater Summoning 22 Special
Moment
Invoking the Supreme demon AU = LO, HP <= 160.
To be continued ...