(C) D-Man ^ EI
Here we decided to write about our Deme "Napalm", to
dispel unfounded rumors that passeth "yellow" press, and
conduct educational program in terms of fx'ov.
So, Napalm bears no meaning, so that the plot here can not
find. Dema was done in the best tradition of progressive
demomeykinga on Ammy or PC.
In Deme is one anime - it's a tunnel at the end. We need
was very fast and fairly steep fx for quick music
end, but "fast" and "cool" concepts are not compatible, so that
we had to resort to the anime. Also, we never
hide it and not blinded by anima fx'y. So do not believe
any "yellow" press, to jump to conclusions based on
speculation and rumors. This is the only anime Deme, and
everything else realtime!
We are not against the animation in Deme, but not in such
quantity as it is now observed on the scene. As they say in the
old rulezah to patyam, animation can be as part of the demos,
but not consist solely of animation. For some reason this year
on this line forget (Or beat?). More precisely noticed
Beermanz'y in his Deme: "Kak ni kruti anima ne pribavit tebe
masterstva!" But if you make a scene DeMouy, postoroennuyu it
on anime, keep conscience and do not expose it to patyah.
Also, two pictures in Napalm'e konverchennye - this is the
first (Man, rending itself) and at the very end, where a bald
man with glasses looking at us. These pictures are colored and
have to finish on ZX. The rest of the schedule - it's
hand-drawn pure water!
Most likely, the deme in the form in which it is now -
this is the final version. Probably there will be no fixpack'ov
or final relizez. We better make a new DeMouy than poking
around in this. New deme will, of coz, steeper Napalm'a (at
least we hope), will new fx'y etc. You can expect it to
already announced CC'000.
The following is a list of all fx'ov and screen'ov in
Napalm'e so as they go into the Deme. Sign <*> fx'y marked the
first time implemented in the ZX in this form in which they
should be.
list of parts:
- Texture maping / eternity logo on stone /
- Fake phong shading / phong stone /
*- Hole tunnel
- Screen "i hate myself" / converted, colored 'added /
*- Phong maping + morphing 3d object + flares
*- Tunnel to stretch transformation / color chaos /
- Adding stretches
*- Phong + texture maping / candy on bumped background /
- Screen "principles of lust" / original screen /
*- 3d particles + texture maping
*- Lens flare + fake sphere / ray of light /
*- Gouraud shading + lens flare / stone with ray of light /
- Screen "as a lightning" / original screen /
- Voxel landscape
*- Bump + light rays
*- Alpha-channel + stretch
*- Alpha-channel + stretch / scull 'woman /
*- Static phong / scull /
- Water
- Adding maps / like flame /
- Screen "napalm logo" / original screen /
- 3d _animated_ tunnel / 12.5 fps /
- Screen "ei stuff" / converted, added 'colored /
* - Firstly relized on ZX!!!
· <NAPALm> · · · · · · · · · · · · · · · · · · · · ·····:
:
:
:: ::····
::::::::::::::::
:··:::::::::::::::::::::::::::::::::::
|
code | SaiR00S ^ EI
■ Senat ^ EI
| Sat ^ RMD
--- --- ·
■ Paracels ^ EI
artwork |
--·--- -
soundtrack |
■ SaiR00S ^ EI
- · -
■ Pyrodex ^ EI
textures | Crazy ^ EI
- · -
design |
■ Eternity Industry active stuff
- · -
3d rendering 'modeling |
■ Pyrodex ^ EI
| Senat ^ EI
| SaiR00S ^ EI
- ·
ascii design |
■ D-Man ^ EI
p.s. Wait for a new revolutionary demo on CC'000 from
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√ √ √ √ √ √ √ √ √ √ \ __ / √ √! n d u s r y