The interpreter :-) ·
In Heresy # 1 Ash wrote about the "unjust" interpretation
of the terms ascii and ansi in Buzz # 16-17. Especially read
the entire article - abbreviation of 'ANSI', in addition to the
preface, is found only one times:
"√ Color images - in addition to black and white, there are also
colored ASCII pictures. To view them requires software, a
porting standard ANSI (American National Standarts Insti
tute - American National Standards Institute). "
Frankly, I do not understand what he meant Ash, because all
seemingly corresponds to reality (ansi named color
ascii). Anyway, back to this article.
Being wanted it (to Speccy), I do not feel, and feeling it
unlikely to emerge until the written ansi viewer. There is,
In my opinion, the three implementing hypothetical smotrelki
(well would come forth, because All three are not without
significant drawbacks):
√ As a dodge with multicolor'om (locally, since the view
will only ansi or by page or line by line, but in slo small
window);
√ Draw in 32 characters (to be fucking square, and even
big picture is not narisuesh - width of the screen is too
small, it is possible, Of course, moving the image left and
right, but it's something like multicolor);
√ Draw in the traditional 64 symbols, but also customize
the image by color (quite difficult, although I'm not an artist
...).
And in general, need a Spectrum ansi?
The article has links to pictures, some of which, the
Still, pochikany (the reason, I think, is clear). Submitted
copies of whose meaning is clear even in monochrome - tips,
explanations which they [the paintings] are equally applicable
to ansi, and to ascii. Full article (in ansi-format) is shown in
application (you can look at the PC / Amiga).
Apologize for any inaccuracies of translation - the reason
, as indicated below, that I have not seen the article in color.
I trust in your intelligence ;-)
$!> \ / ^
E.
i / / \ /
\ I
\ / \
/
$ Ept / /
(C) Somms - The Art of Ansi, Part 1 -
(C) Translation Spy ^ EI - Art ansi, Part 1 -
Allow me to begin an article expressing my humble, but a few
a sharp mind. First: we usually just redraw our favorite images
from the comic book files with the smallest possible
resolution. And second: ansi - this is just a hobby, despite
the fact that even primitive, in fact, the backup process
requires at least little talent and practice, of course, if you
want to look tolerably screens. In light of the foregoing, I
advise to leave at imagine your self-esteem and just draw.
Well, quite a wash, "closer to the body - as he said
Maupassant. "The purpose of this article - to highlight BASICS
ansi; I do not really have time to discuss everything that I
wanted be. And if this article might be a bit like a normal
review .. what can I say? I promise, the second part will be
better:) How would Anyway, the first thing everyone should
realize is the fact that ansi as art is very limited, and the
whole chip to make the picture look as if the above is false.
This means that the artist is (somewhat relative term in this
Sutch) should use any technique, any tricks the viewer to the
future masterpiece did not believe a word of limited ansi.
Despite the fact that the best way to become Kulnev
ansi-painter was, is and will be training (Train as much and as
often as possible), a couple of advice and guidance may still
be useful. Well, let's start first ...
The first and most important part of any ansi-product is,
of course, plot. However, it is important not bust. A typical
mistake: if you draw something funny (The same comics), the
main thing - it's loaded to the eyeballs search the most lethal
and ruleznoy ideas, let alone its "embodied in the life" -
minor matters. Is this correct? No way! Let's take a slightly
slowed down, so to say, look more closely at the easel. First
of all, not overrated if you opportunities ansi? Will the these
opportunities to realize your idea so not to get sucks? Will it
be something with a clearly defined outline, or means any
background, "substrate", against which the main figure is only
slightly stand out? Do not forget about the flowers that are
going to use. Is there such a panel, ansi? And what about the
unpainted (black or white) area? Indeed, even such mundane as
the need for shading a large area, being executed, can be so
debase the final product, that it and watch something does not
feel like it. In short, you need to find a picture with the
appropriate proportions (to maximize the screen area)
vibrant (and, again, appropriate) colors and a relatively light
shading.
Assume the original you already have, you are happy and
willing to jump for joy. Is the time to create. In connection
with that most people start with the plain areas (hereinafter -
as the original: "solids" or "solid blocks". - Prim.per.), This
I will discuss the issue first. The main thing in this case - is
immediately "arrange" the colors as close as possible to final
coloring regardless of whether you do just the outline of the
future masterpiece or use a ready konverchenny file. However,
here There are some general rules, directives (which are, in
order not less, clog). First, unfortunately, it is obvious that
the pair polublokov (F5, F6/F7 and F8) "uneven." Therefore, if
you will draw a sloping line or rounded, it makes sense to use
"Smallest" of polublokov. (Fig. 1) / Here I do not really
understand what it was about, because has not yet bothered to
look at the file on PC :-( / - prim.per.
Figure 1 :-)
Such discrepancies with the proportions can sometimes
"turn" you from focusing on this issue too much time, however,
nothing to be done - it is often the only way. The foregoing
also applies to negative-field (see below). (Fig. 2)
Figure 2 :-)
Another important part of solid'ov are tilting and rounding.
Maybe someone and seem so concerned over the reduction of
angularity of lines, several steps still need to be taken to
rounding and the slopes look more natural and livelier - so as
not to terrify the eyes of future judges. It used so-called
"One-step" ("single-step") units - for cutting fillets - and
polubloki (half-block) - for smooth. Going from one line to the
other, you increase or decrease the length of each addition or
erasure of one or more blocks. (Figure 3)
removed 1 ->
removed the 2 ->
3,4, etc. ->
Fig. 3
Again, do not strive to ensure that the number of erased
(Added) blocks the transition from line to line necessarily
changed. For example, a smooth rounding sometimes looks better
if the intermediate steps of rounding obtained by repeating
earlier. (Figure 4)
removed 1, then 2 ->
repeat ->
removed 2, then 3 ->
repeat ->
removed the 3, then 4, etc. ->
Fig. 4
You can sit for hours, perfecting techniques and methods of
drawing and sloping curves (already known: smoothing
(anti-aliasing), etc., or you have invented), but I will not go
on this stop, since, as already mentioned, the article is
expository in nature and affect only the basics.
We assume that any work completed solid'ami (more
once again stress its importance), or you're tired and want to
escape for a while. In any case, you can do with shadows. All
the work here is over, "a piece of gray area," so that
individual style often plays a bigger role than pure technique.
I'll try to pay attention only to the basic ideas, though
you should keep in mind that they were influenced by prejudices
and peculiarities of my style.
Nabolee massive, poppy, perhaps, the type of shading is
method of "straight lines" (straight-line) (both flat on the
Speccy - approx. trans.) as required by individual cases
("smooth" surfaces such as leather or metal), the picture often
seems "the generated. (Fig. 5)
Fig. 5
Though this method and it seems the most clear and simple
in execution, fact is fact - in real life like shaded manner
are very few things. There differences in brightness, glare,
dark areas, and more. In this case, it seems more appropriate
"staggering" (staggered) technique. It helps ansi look a little
more realistic. (Fig. 6)
Fig. 6
This technique also opens the door for the experiments:
variations, "random" components added to the overall picture
may improve it (assuming that you are "caught the muse for the
ass"). Experiments - is often the best way to develop their own
individual style, so do not be afraid draw "against the rules
and do things like looking at that Other ansi-artists pousyhali
would completely. "Pioneers of the people" almost always start
as people who are not afraid to try something new. Examples of
this can be found in the styles of artists such as Tempus
Thales, Lord Jazz and Magetic M. They do not blindly follow the
generally accepted norms, they helped to redefine them.
Before I conclude briefly consider two themes:
nezakashennuyu and fully shaded (white) area (hereinafter -
black space and negative space - prim.per.). Despite the fact
that These two concepts are strongly related, among them there
are significant differences, which account when drawing your
only help. Any ansi-picture containing any one or both of the
areas already does not look like the rest - black space and
negative space give it greater depth and realizm.Negative space
is often seen when one part of the picture "breaks" or "cuts
off" the rest background. Basically, this area is used when any
object (such as a strand of hair) partially overlaps the rest
image, but because of the location or absence of light looks
black on the background of another color. And although this
area and turned black, the other dark colors still in use.
(Fig. 7)
Figure 7 :-)
Solid-technique is applicable in the case when working on
negative-area blacks are using more frequently than others. Now
we will look at what is actually meant by the term
'black-region'. In fact, similar to the negative-field, it
nonetheless, pursues other goals - the image are difficult
areas. Black space sure to meet you when viewing and drawing a
"dark" or low light screens, which in set where there are
shadows and to give greater effect requires precise contours of
objects. (Fig. 8)
Figure 8 :-)
Good examples of the use of black space can be found in
Lord'a Jazz'a and Asphex'a Twin'a. Again, I can not help the
warning: Excessive black space'om makes Zoom in "empty". And
although nakotorye funny ansi-screens contain a large
percentage of black-region is, in some sense, rarity, so here
is useful moderation.
Well, perhaps, and all this time. Despite the fact that
article received quite shallow, I nevertheless hope that
it is a little bit has helped you in improving your technique
and opportunities. Until next time ...