(C) Fedorov, "Chasm" Vladimir
NAVY MOVES
Once I went through this toy, I wanted to write satire
novella-promotion in the spirit of the descriptions made by us
with NEVER'om to STARGLIDER'am. I came up with a nuclear
submarine seized by Chechen terrorists, commando - a great
lover of heavy music, which would be running on a submarine
with a player on the ears and shoot the bandits to a song
Metal corrosion - "Kill to sunarefa.
In general, everything should come out very
fumes and fun. Then I sat and wrote
article to other sections, and the more
was the progress of this process, the less
I was attracted to the idea of writing novels.
I do not know about you, but to me our magazine
recently has come to resemble some
rather weak literary fiction with an eye
lokompyuternoy orientation (I
mind all these boot novels). May
be, of course, I'm wrong, but in this game, you will find here
only practical advice without the BS. Something I signed here,
and dashed off a kilobyte this same hull, so it's time move
closer to work.
The game itself consists of two parts. In
the first part you will get to
an enemy submarine. First you
have to cross water minefield, mines are jumping on an
inflatable motorboat. In the next phase you will spoil the
blood of the enemy paratroopers, all of which strive to make a
hole in your boat, shooting harpoon guns. Naturally, you will
have drown them before they will translate into
implement their sinister plans. Next, you
crawls into the skin (rubber) and the diver continues its path
in the underwater cave infested by sharks. And finally, you
to fight with a giant octopus,
which closes the entrance to the grotto, where there is
submarine. Of course, with his bare hands here
do nothing, and you will be equipped with a compact
bathyscaphe. Once on Miracle Yuda will remain horns and legs,
you show a cartoon about how your bathyscaphe
swims in the Gateway submarine. On this first
part of the game ends. No special mental effort to pass this
part of the game is not nuzho, you just
manual dexterity and good response (over the first and second
phase I was at midnight - it's they are very stuffy).
The most interesting begins in the second part of the
game, after you get in, inside the submarine. As in any a good
shooter, you have to destroy boat and, moreover, of course,
stay safe and unharmed. To do this you need to raise
submarine to the surface, stop
engine, to get into the engine compartment
(Which of course is locked), set a bomb near the reactor, to
give a radiogram of the successful completion of the mission
and safely slip away. All operations, except for installation
bombs and immediately retirovaniya, carried out through
computers, which scattered throughout the boat. In principle,
You can use the first available computer commands to return to
the ascent, stop the engine and transmission of radio messages,
but telegram can be sent only after
setting bombs, and the door into the engine compartment
open the computer, installed directly around engine compartment.
For the convenience of orientation in the hallways, I drew
the map. All doors are marked with numbers and letters from 1
to D. If you get in the door, then get into a parallel
corridor. In principle, having spent a day in this game, you
start well oriented in their intricacies.
But not all as easy as it might seem at first glance - to
use a computer, you should know access codes to different
systems. Cheats You can learn oshmanav corpse
svezhezamochennogo officer. On the boat you may encounter the
following officers:
Captain, 1 officer,
1 officer mechanic, 2 officer, mechanic,
An officer of the Signal Corps, 2 Signal Corps officer.
Each of them has its own code of occupation. That is: in the 1
st and 2 nd officer mechanics code is the same. Officer looks
as follows (sm.ekrah):
You can rob the body in case
if you lie on it, and then stand up.
Doing this is not on the spot, so
like corpses in this game have a feature
quickly disappear. Of course, you can wear
throughout the submarine, officers, and collecting urine
codes, but the game is a little trick
which can cool make your life easier - except for all the above
operations, the computer can give you the codes All officers on
the ship. To do this, know only the code for the captain.
He went away a little on the topic I
I want to say that the application of the journal
written Russified version of the second
part of the game. When she was being novice users, I have
always steamed himself in all
DERECHA-IZQUIERDA-ARRIBA-ABAJO-FUEGO, a of understanding
phrases such as: AHORA DISFRUTA DEL SOL MANTENTE EN FORMA PARA
ARCTIC MOVES, at the time (and still is) out of the question
could not. Therefore, zapasshis Spanish-Russian dictionary and
a little popyhtev I ETS Lal Russian version of the game, where
even with the computer you are easily able to explain in
Russian.
So, imagine that you have collected the codes of all
officers (or soaked captain). Now you will find a door into the
engine compartment (it is marked on the map) and use a
computer, which costs near the door.
To do this, it is enough to stay near your computer and
turn to face him. You will see a screen bortovgo computer with
which and you have to work. Computer understands commands
consist of one, and two words. If you do not want to
play in the Russian version, below, I will match the Spanish
and Russian teams.
END CON
FIN OUT
Any of these commands is used to
termination of a session with the computer.
DERD CODES
After entering this command, the computer
request code 1 officer to confirm
identification. I do not know whether
this is a mistake a programmer, whether intentional
glitch, but must enter the code master. Pos
le boot you get the codes
officers of all services in the following order:
Captain
1 st officer
officer, a mechanic,
Signal Corps officer.
ASCI PopUp
ASCE FOOD
SUPE Raised
EMER The behavior
After entering this command, you need to
enter the code a second officer. If you entered the code
correctly, the submarine will emerge.
The next two teams consist of
two words: a verb and a noun.
verbs: PARA OCTA
STOP STOP
nouns: MAQU Motor
MOTO MOTO
Any combination of the verb with any
noun is a team. For example: stop the engine or STOP engine.
As you probably already guessed, this team
serves to stop the engine. To
computer to execute it, you should know
Package 1 officer.
Once the submarine surfaced and
motor is stopped, you can already get
on the bridge of the submarine (the lift will work)
and admire the view of the open ocean.
To plant a bomb in the engine compartment, you need to
open the door. Done is the following commands:
verb: ABRI OPEN
nouns: PUER DOORS
COMP Scrying
PARE OTSE
As in the previous level, the combination of the verb any
noun will command. In order to use it, you need to
know the code officer, a mechanic.
Thus, the door opened, a bomb laid,
time would disappear. But do not rush to break a moose on the
surface - there you no one expects. You need to give a telegram
that laid the bomb and it would be time send yours bathyscaphe.
To do this you 'll need to use a computer. You need to enter
one of the following: command and verify their identity stolen
code signaller.
TRAN COMMUNICATIONS
TRAS community
After downloading the program you are prompted for your
message. It is here that have me and reward the biggest problem
with passage of this game. All that I introduced
caused only an error message. But digging into the body of the
program, I fished out an interesting set of letters:
OABERBYAMD. As it turned out - this is the message of the
mission. Logically, before this could
can not think of. Therefore, I think - it
radio message was given in the original instructions to the
game. In my Russian version, I replaced by an unremarkable set
of letters of the message: "Aw, Snap them."
Well, now get out of the computer and make faster legs -
initially on transmission of messages and the way to the
bathyscaphe you are given only two minutes. Once again I want
remind you that bathyscaphe will wait
you are not on the initial location of the game, and in a
location that is designated on the map word THE END. Reaching
the bathyscaphe, you will only enjoy the final cartoon, but
it's pretty carbon.
Finally I want to say a few
words. If you like to use CHEAT
MODE and you have SCORPION, then you will be able to
learn all the codes are not killing any of the
officers - they are generated each game
again, and they can be found at # E403
(58,371). For those who like to play fair, my advice is: do not
take the officers Codes - Useful life of more pop better
captain. Cartridges also have a habit of
end and they need to fill the same
way as you take the codes from the officers,
but also selecting the ammo you can only
soldiers. If the cartridges run out completely, then you have
to knock on glushnyak soldiers a lift: it needs to stand on
elevator at the same time with the soldier and start
movement - the soldiers will pop next to the elevator.
At the same time, I think we can finish
because, in my opinion, extremely difficult
moments in this game anymore.
*