Soft - How do I change the font in the ACE.
/---------------- Only for cool crackerz;) ------------------
How do I change the font in the ACE
Code block monoblock ACE consists of two of them chastey.Odna
decompressed once (there is an editor, font 42 pitch, and some
table), the other is unpacked from time to time in the process
(there are text messages and font 64 pitch).
All packaged units cut off 8-byte header.
Monoblock:
[Basic block] # 125
-----------------[ Code block] # 2ac6
Code block:
[Packed block without header: messages] # 33e
[# 05 # 07 # 16 # 16 # 00 # 0E # 1A # 1A] # 8
[Packed block without header: 64 font] # 2e2
[Packed block without header: Editor] # 2406
Editor:
[Initialization]
[42 font]
[Code etc. ]
Suppose we want to change the font 64 pitch.
Take a single font on-screen format, pressed
vlevo.Konvertiruem its such a program in a four-format:
LD HL, FONT8
LD DE, FONT4
L0 LD A, (HL)
INC L
RLD
LD (DE), A
INC DE
INC HL
LD A, H
CP 'FONT8 +8
JR NZ, L0
RET
The resulting unit should be packed Hrust 2.1, while the
packed cut block header.
If the file has turned out long є # 2E2 bytes, then the
problem is half solved, otherwise it is necessary to correct
address [Packed block without header: Editor] in [Basic block],
and he [Packed ... Editor] move to higher addresses. To be more
precise: in [Basic block] to unpacker is
LD HL, adres_packed_editor-1
Somehow, a file with the packaged script to write to the
vacated place after [# 05 # 07 # 16 # 16 # 00 # 0E # 1A # 1A]
If you want to change the 42 pitch font
This font is contained in the final packaged unit at
# 8100 (the address after decompression). This is the font
on-screen format with symbols, appressed to the right. When you
are correct, ensure that the contents of the unused symbols #
0, # 9, # A, # D has not changed - there is important
information!
Revised Package the unit back, the title cut and sew to the
editor.
Bon appetit;)
And actually I do not mind the source - just ask:)
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Soft - How do I change the font in the ACE.
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