Part 11 - Adventures. ========================================== *************************** * PART 11 - ADVENTURES * *************************** This month, we have the original tip sheets for the five games in the "Adventure" series of games: ADVENTURE A - Planet of Death ADVENTURE B - Inca Treasure ADVENTURE C - Ship of Doom ADVENTURE D - Espionage Island ADVENTURE E - The Golden Apple Thanks to Mike Gorton for posting the original sheets on the Sinclair newsgroup and allowing their inclusion in the mag. ========================================== PLANET of DEATH (Adventure A) Find the old house. Get the floorboard. Find the ravine. Cross ravine using board. Get the laser. Cross the ravine again. Find the maze. Go N.S.E.W. into ice cavern. Get ice. Slide down using ice. Go into wind tunnel. Get gloves. Wear gloves. Go East (door). Get key. Return to cavern. Get man. Drop man. Kill man. Get mirror. Find force field. Fire laser at field twice then dance. Go to lift. Get starter motor. Go to lift control room. Push 3. Push 2. Push 1. Go into spaceship. Push aux. Sail into the lift. Push (press) 4. ========================================== INCA TREASURE (Adventure B) HINTS and TIPS: These are not a complete solution to the Adventure, but they should help anyone totally baffled by the Adventure. The first problem is getting into the temple. ROOM OBJECT USED IN Jungle clearing Branch Temple steps KEY WORDS Remove leaves Get stick South Break latch Use stick Climb steps Use rock Go through door SACRIFIC. CHAMBER/MAGIC BLANKET/FIRE ROOM Store room Key Panelled room Rock room Match Fire room Painted corridor Chisel Remove magic ring from flint Small room Ladder At POOL SIDE: Climb on board Boat, row in direction: S - Robe Room W - Priest Rest Room E - Fire Room In FIRE ROOM: Smother flames with magic blanket, light lamp, get magic ring. FIRE ROOM: Magic ring - Get through porthole in sand dungeon. FORGOTTEN ROOM: Blue stone - Get through porthole in sand dungeon. SACRED STORE ROOM: Red stone - Get main treasure. ARMOURY: Rope - Climb out of sand dungeon. In The Maze: NSEW - EMPEROR'S THRONE ROOM SNWE - MIRROR ROOM NSWE - TRAITORS' HALL ========================================== SHIP OF DOOM (Adventure C) Wear specs to find micro-battery. Insert micro-battery into rod to get SONIC screwdriver. Point sonic to get key. Shine torch at beam to pass. Cut rope and join to hook. Look up and throw rope. Fuse bars with mirror. Ask for help with buttons. When you meet the random alien, fight it out rather than running. He may be a good dodger, but you will get him. USEFUL SENTENCES Get specs Cut rope. Wear specs Join rope ....... to hook. Get micro Look up. Get rod Throw rope. Insert micro Climb rope. Get laser Pay barman. Point sonic (at case) Drink drink. Get key Fuse bars ... with mirror. Insert key ... into hole Press red. Shoot girl Press orange. Shoot door Press green. Go door ... at this point a random alien Press bottom. will appear. Always Fuse base ... fight it out. head back. Shine torch...at beam. Press button (escape) ========================================== ESPIONAGE ISLAND (Adventure D) To escape from plane: GET PARA WEAR PARA PULL LEVER PULL CORD UNSTRAP PARA To Get Lucky Beads In Aircraft Wreckage: FEEL CORNER PULL STRING GIVE BEADS (to Native Woman) To Get Knife: KILL GUARD TO GET GUN AND TORCH FLOAT DOWNSTREAM AND GET OFF BOAT TO GET ROPE To get across crevasse: DROP STICK STITCHED IS THE SAME AS SEWN ie. South, East, West, North to cross the swamp. To move rock: TIE ROPE TO ROCK AND TO TRUCK, THEN PUSH BUTTON, THEN PEDAL To diver tank: SWITCH SWITCH, REMOVE LIGHT AND INSERT PLASTIC ... INTO LIGHT. SWITCH SWITCH AGAIN, SHINE TORCH ... INTO HOLE To open safe: REMEMBER GRAFFITTI No. KILL COLONEL, OPEN CUPBOARD AND WEAR JACKET To start helicopter: TURN HANDLE, DON'T GO DIRECTLY SOUTH BUT BY-PASS THE AA GUN TO LAND ON THE AIRCRAFT CARRIER. ========================================== THE GOLDEN APPLE (Adevnture E) ------------------------------------------ OBJECT USE Items with an '*' on These are treasures either side. and should be stored to score points - in the study. SIGN Just a sign KEY Unlocks door and box HANDKERCHIEF COVER MOUTH and SLEEP in the bedroom FLOWERS SMELL FLOWERS -gives player the key and handkerchief. LOG CHOP LOG (with AXE) to get *SILVER BAR* and PLANKS PLANKS Used to REPAIR BRIDGE AXE CHOP LOG WATERING CAN FILL CAN at stream and then WATER SEEDS after PLANTING THEM in the vegetable plot STREAM FILL CAN here SEEDS PLANT SEEDS in vegetable plot and water them CARROTS GIVE CARROTS to GUARD STAIRS CLIMB STAIRS TREE CLIMB TREE LEVER Must be PULLED before you can take the LAMP DOOR GO DOOR - Must be unlocked with key PAINTING EXAMINE PAINTING - *BROOCH* appears TABLE CLIMB TABLE LAMP ON/OFF turn is on & off BED SLEEP or MOVE BED DUST EXAMINE DUST - *RUG* APPEARS WHISTLE BLOW WHISTLE in BEDROOM or on HILL - transports player MATCHES Needed to 'ON' LAMP LAKE & FISH CATCH FISH - (need net) salmon appears SALMON GIVE TO BEGGAR and CATCH ANOTHER ONE. FEED CROCODILE with second one RAVINE OBSTACLE BRIDGE REPAIR BRIDGE and then CROSS BRIDGE (need rope & planks to repair it) CAVE GO CAVE (NEED LAMP) BEGGAR GIVE SALMON - *COIN* appears NET Need it for catching fish CLIFF Examine CLIFF -There is no way to climb it! You must cross the bridge SHIP GO SHIP & SAIL WRECK GO WRECK STALACTITE CLIMB STALACTITE STONE Go into round cave and THROW STONE,PULL PLUG, GET DIAMOND POOL Used for dissolving stone PLUG PULL PLUG empties pool SHADOW Stops player going into hole. Must turn lamp OFF - shadow disappears and player can go hole HOLE GO HOLE ROPE REPAIRS BRIDGE SHOVEL DIG - in the SOFT CORRIDOR CROCODILE Must be fed before player can go CRACK CRACK GO CRACK CASE Cover EMERALDS -SING PANEL SLIDE PANEL OPENING GO OPENING GUARD Can't see very well - GIVE CARROTS PASSAGE GO PASSAGE SPHERE ROLL SPHERE behind opening (on the steep slope) GLASS SPRAY GLASS (with TIN) and mirror appears PIT GO PIT BOX UNLOCK BOX - *GLOVE* appears KNIFE THROW KNIFE (at switch) TAXI GO TAXI SWITCH Throw knife at it DROP OBSTACLE HALLWAY CRAWL & then GO HALL GAS OBSTACLE CAGE Contains parrot PARROT Tells the player that the answer is 2B WINDOW EXAMINE WINDOW BUTTON HOLD BREATH, PUSH BUTTON, GO HATCH,GET SAPPHIRE, N, PUSH BUTTON EXIT GO EXIT COMPUTER Type 2B LIGHT GO LIGHT HATCH GO HATCH TIN SPRAY GLASS MIRROR HOLD MIRROR, GO CHAMBER SAFE Opens after 12 *treasures* GO SAFE CHAMBER GO CHAMBER NOTICE READ NOTICE MEDUSA Death - - - - - - - - - - - - - - - - - - - - - COMMANDS: NORTH, N, SOUTH, S, EAST, E, WEST, W, UP, U, DOWN, D LOOK, REDESCRIBE, L, QUIT, INVENTORY, I, SCORE, POINTS, GET, TAKE, PICK LIFT, DROP, PUT, LEAVE, HELP, WAIT, CLIMB, SLEEP, REST, EXAMINE, BREAK SPLIT, CHOP, SMELL, SNIFF, UNLOCK, GO, ENTER, MOVE, PUSH, PULL, FILL, PLANT WATER, BLOW, CROSS, REPAIR, CATCH, GIVE, EAT, ON, OFF, JUMP/LEAP, SAIL THROW, FEED, SLIDE, SING, ROLL, DIG, SAVE, LOAD, CRAWL, HOLD, TYPE, WEAR SPRAY, PAINT, READ, INSTRUCT, COVER ========================================== DEMON FROM THE DARKSIDE 3 Finally for this months section, the usual solution to last months Demon adventure game: S, fight troll, d, close door, (if not troll would kill you) e, get gold, examine dwarf, wake dwarf, dwarf follow me, w, open door, u, nw, n, get flask, examine flask, n, climb wall, d, get rope, swim, e, push orc, d, get sword, examine crack, examine ogre, give gold, nw, n, n, n, examine flower, e, examine spring, fill flask, w, give water, e, fill flask, w, get key, n, examine hogshead, give water, s, e, fill flask, w, n, nw Gruff stay, examine hook, tie rope, d, sw, get stone, examine stone, ne, u, Gruff follow me, d, sw, Giant follow me, ne, w, examine boulder, get charcoal, w, examine demon, examine tree, climb tree, get tooth, d, s, examine demon, give tooth, s, S, Gruff stay, use charcoal, d, examine gash, get torch, u, examine crack, light torch, examine orc, search orc, get shield, get cloak, dwarf follow me, n, Giant follow me, se, s, examine footprints, Stride stay, s, s, n, n, s, s, examine chest, unlock chest, drop key, examine chest, get egg, break egg, get wise, examine wise, n, n, Giant follow me, n, nw, n, e, Giant follow me, e, sw, e, s, examine boulder, Gruff stay, push boulder, examine web, get grit, n, GRIT, drink water, get Gruff, get Stride W, give shield, s, examine door, break door, s, n, n, Giant follow me, n, e, ne, Kill orc, n, w, examine orc, STORE, n, kill drakon, take staff, kill orcs, s, kill orc, e, GRIT, examine bridge, e, GRIT, get staff, break staff, look, e, .....DONE IT! ==========================================