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Magazine
ZX Forum
Москва (Россия)
November 1997
1
issues
Download the newspaper archive to run in the emulator
ZX Forum #04
19 November 1997
Help
- Description of the shell of an electronic book "ZX-FORUM 4.
Secrets of Successful Design
- Head for the book "Design your Programs
screen effects
- Running a string of R-Type.
screen effects
- clearing the screen of Zynaps.
screen effects
- "minimize" the screen from Comando Tracer.
screen effects
- smooth "decay" of the screen Sommando Tracer.
screen effects
- changed the character set for the original stylized font from the game Rockstar.
screen effects
- "running out the string" out of the game Rockstar.
screen effects
- "pouring" the screen of the game Rockstar.
screen effects
- a complex multi-effects from the game Bubbler.
New top 40 procedures
- scrolling display, a fusion of two images, inverting screen, rotate characters, replacement of attributes, fill a closed loop, the calculation of addresses in the screen, copy of the screen, etc.
Technology sprites
- Part 1: Introduction.
Technology sprites
- Part 2: The hunt for sprites (search and pulling).
Technology sprites
- Part 3: Format of sprites.
Technology sprites
- Part 4: Format of sprites with a mask.
Technology sprites
- Part 5: Structure sprite blocks (both co-exist in memory sprite and mask, what data to help us quickly find the address of the sprite in memory, and much more.)
Technology sprites
- Part 6: preparation of data for publication.
Technology sprites
- Part 8: Printing sprites (coordinates are given in familiarity).
Technology sprites
- Part 9: Printing sprites (coordinates given in pixels).
Technology sprites
- Part 10: a review of programs to work with sprites and graphics.
world of sound Spectrum
- Chapter 1: The Physics of Sound.
world of sound Spectrum
- Chapter 2: Operator BEEP, Creating effects on BEEPe, Making Music on BEEPe.
world of sound Spectrum
- Chapter 3: How is the sound device (BEEP'ra and methods of sound production).
world of sound Spectrum
- Chapter 4: Programming sound in assembler.
world of sound Spectrum
- Chapter 4.1: Programming sound effects - Tone, Noise, Complexes effects.
world of sound Spectrum
- Chapter 4.2: Programming Sound Effects - Volume Control.
world of sound Spectrum
- chapter 4.3: Sound Effects - Management timbre.
world of sound Spectrum
- Chapter 4.4: Programming sound effects - music programming.
world of sound Spectrum
- Chapter 4.5: Programming sound effects - Polyphonic ringtones (polyphonic).
world of sound Spectrum
- chapter 4.6: Treatment of external signals - digitization.
world of sound Spectrum
- Chapter 4.7: Handling of external signals - Reverberation.
world of sound Spectrum
- chapter 4.8: Synthesis of speech.
world of sound Spectrum
- Chapter 4.9: audio playback interrupt.
world of sound Spectrum
- Chapter 5: The operator PLAY for music coprocessor AY- 3-8910 (AY-3-8912).
world of sound Spectrum
- Chapter 5.1: Creating effects operator PLAY.
world of sound Spectrum
- Chapter 5.2: Making Music on PLAYe.
world of sound Spectrum
- Chapter 6.1: Description of the coprocessor registers of the musical AY- 3-8910 (AY-3-8912).
world of sound Spectrum
- Chapter 6.2: Programming effects and music under the musical coprocessor AY- 3-8910 (AY-3-8912).
world of sound Spectrum
- Chapter 7: Software Review ZX-Spectrum to create sounds and music.
world of sound Spectrum
- chapter 7.1: Editor, Sound Effects SUPER SOUND.
world of sound Spectrum
- Chapter 7.2: Music Editor Wham the Music Box.
world of sound Spectrum
- Annex 1, 2: Listings sound effects SUPER SOUND'a, tips assembler.