ZX SCR 0.4
ZXNet echo conference «real.speccy»
From Aleksey Tarasow → To All 6 October 2003
=== Beginning zx_scr.txt ===
Graphic screens for speckies
v 0.4
The following abbreviations (sop) are in parentheses:
s - there is a connection diagram.
o - there is a description of the structure.
p - there are examples of work.
- - there is no this item or it is not needed.
{...} - programs that support this extended screen.
(???) - clarification is needed on this issue.
Hardware solutions
* Standard 256x192 (-op) 2 colors per familiar place out of 8, two gradations of brightness.
{99% of programs}
* Profi 512x240 (sop) monochrome, you can set any
color inc/paper from 8 colors (on old ones) versions).
{Profi OS CP/M}
* Profi 512x240 (sop) attribute per byte 8 colors. {Profi OS CP/M}
* Profi 512x240 (sop) attribute per byte 16 colors (starting from version 3.x).
{Profi OS CP/M}
* Profi 512x240 (sop) attribute per byte 16 of 256 colors (versions 5.x,
4.x (???)). {Profi OS CP/M}
* ATM 1&2 640x200 (---) attribute per byte (hardware multicolor),
16 colors out of 64. {ATM OS CP/M}
* ATM 1&2 320x200 (---) each point with its own color, 16 colors out of 64.
{ATM OS CP/M}
* ATM 2 80x25(---) hardware console (text mode), attribute
per character, 16 colors out of 64. {ATM OS CP/M}
* 512x192 (co-) black and white, can be installed on any machine.
{ANSI viewer; adapt. OS CP/M}
* 384x304 (co-) AloneCoder's kind. {ANSI viewer}
* 256x192 (---) hardware multicolor, 4 colors per dot.
* 128x192 (---) hardware multicolor, 16 colors per dot.
* Sprinter 320x256 (---) 256 colors per dot.
* Sprinter 640x256 (---) 16 colors per point.
* Sprinter 80x32 (---) hardware console (text mode).
* Sprinter 40x32 (---) hardware console (text mode).
* GMX 640x200 (-o-) 2 colors out of 8 per byte, two gradations of brightness,
hardware vertical scrolling.
{ANSI viewer; GMX Commander by Fion}
* ZXNEXT 640x240 (---) monochrome color ink/paper can be any.
* GIGASCR (with--) 256x192 hardware blinking screen.
* Multicolor (co-) hardware multicolor 256x192, two colors out of 8
per byte.
* Flashcolor (c--) 256x192 The background color is always black, the ink
color is a mixture of the real values in this ink
attribute and the background. (???)
* Baltika (sop) 256x192 2 colors from8 per byte, two gradations
of brightness (ZXRevue 6/94 can possibly
be installed on any Specky (???)).
* Video processor (sop) from Dendy. 256x240 14 colors at 4 gradations
of brightness, sprite generation system up to 64 pcs,
4 image plans, RAM up to 32Kb, joystick ports,
light gun, music processor, etc. Installation
on any Spectrum.
* Quorum ???х??? (---) There is a description of the ports (???). {Quorum OS CP/M}
* a4b ???х??? (---) (???).
* Byte ???х??? (---) (???). {Byte OS CP/M}
Software solutions
* 256x192 (---) software multicolor, 4 colors per dot
(picture flickers). (???)
* 256x192 (---) software multicolor, 7 colors per dot
(picture flickers). (???)
* 128x96 (---) program multicolor, 2 colors out of 8 per byte.(???)
Please add and correct. If anyone has any scheme for installing an
advanced graphic screen on a computer, please share with
me. We also need information about the structure and placement of all screens.
We need examples of working with extended screens, as well as the name
of programs that use any extended screen.If
you have a similar program, please send it to me (after
contacting via netmail).
=== End zx_scr.txt ===
Sincerely, Alexey.
PS When replying to netmail, we kindly ask you to cut the letters to 11Kb. Otherwise
the ending will be lost. :((