ZX SCR

ZXNet echo conference «real.speccy»

From Aleksey Tarasow To All 9 August 2003

Hello All!

It's time to release a new version of the list of graphical bells and whistles for Specky. Now she has a number. :)

Graphic screens on speckies
v 0.3

The following abbreviations (sop) are in parentheses:
s - there is a connection diagram.
o - there is a description of the structure.
p - there are examples of work.
- - this item does not exist or is not needed.

(???) - clarifications are needed on this issue.

* Standard 256x192 (-op) 2 colors per familiarity of 8, two gradations of brightness.
* Profi 512x240 (sop) monochrome, in hardware you can set any
color ink/paper of 8 colors (on older versions).
* Profi 512x240 (sop) attribute per byte 8 colors.
* Profi 512x240 (sop) attribute per byte 16 colors (starting from version 3.x).
* Profi 512x240 (sop) attribute per byte 16 out of 256 colors (versions 5.x,
4.x (???)).
* ATM 1&2 640x200 (---) attribute per byte (hardware multicolor),
16 colors out of 64.
* ATM 1&2 320x200 (---) each point with its own color, 16 colors out of 64.
* ATM 2 80x25 (---) hardware console (text mode), attribute
per character, 16 colors out of 64.
* 512x192 (co-) black and white, can be installed on any machine.
* 384x304 (co-) AloneCoder's kind.
* 256x192(---) software multicolor, 4 colors per dot
(picture flickers). (???)
* 256x192 (---) software multicolor, 7 colors per dot
(picture flickers). (???)
* 128x96 (---) software multicolor, 2 colors out of 8 per byte.(???)
* 256x192 (---) hardware multicolor, 4 colors per dot.
* 128x192 (---) hardware multicolor, 16 colors per dot.
* Sprinter 320x256 (---) 256 colors per dot.
* Sprinter 640x256 (---) 16 colors per dot.
* Sprinter 80x32 (---) hardware console (text mode).
* Sprinter 40x32 (---) hardware console (text mode).
* GMX 640x200 (-o-) 2 colors out of 8 per bytes, two gradations of brightness,
hardware vertical scrolling.
* ZXNEXT 640x240 (---) monochrome color ink/paper can be any.
* GIGASCR (with--) 256x192 hardware screen blinking.
* Multicolor (co-) hardware multicolor 256x192, two colors from 8
per byte.
* Flashcolor (c--) 256x192 The background color is always black, the ink
color is a mixture of the real values in this ink
attribute and the background. (???)
* Baltika (sop) 256x192 2 colors out of 8 per byte, two gradations
of brightness (ZXReview 6/94 possible possible
install on any Specky (???)).
* Video processor (sop) from Dendy. 256x240 14 colors at 4 gradations
of brightness, sprite generation system up to 64 pcs,
4 image plans, RAM up to 32Kb, joystick ports,
light gun, music processor, etc. Installation
on any Spectrum.
* Quorum ???х??? (---) (???)

Please add and correct. If anyone has any scheme for installing an
advanced graphic screen on a computer, please share with
me. We also need information about the structure and placement of all screens
(except Profi and standard :). We need examples of working with extended
screens.

Sincerely, Alexey.

PS When replying to netmail, we kindly ask you to cut the letters to 11Kb. Otherwise
the ending will be lost. :((