Mirror.

ZXNet echo conference «real.speccy»

From Tim Kelly To All 10 April 1998


* Crossposted in REAL.SPECCY
* Crossposted in ZX.SPECTRUM

I greet you from the bottom of my heart, All!

Here I am holding in my hands a disk with the full version of the adventure "Mirror", written
by the Donetsk group ArtWork with the modest participation of KGS Inc. What can I say - the game turned out great. The design is imbued with the spirit of “fantasy”, the graphics are the pride of Donetsk, the color rendering is amazing, you can’t say that basically everything was done at the PC. There are no renderings or conversions, everything is drawn by hand, including
numerous animations.
The plot is thought out to the smallest detail, cleverly twisted, and makes it possible to
enjoy the game. The music corresponds to the spirit of the game.
I think that this is the first game after ZH of this class, but that's up to you to judge :) The other day the pre-release was sent to Raster for placement in ZX-Format8,
I hope XL-Design will find a place :)
The only thing that is not on the disk is protection. Within three weeks, beta testing, debugging and protection of this creation will be carried out.
Now about the main thing :), about distribution: see the pre-release in ZXF8,
evaluate and contact us. Let me remind you that the total cost of the game is
$400. The more people respond, the cheaper it will be for each
individually.

The publication of the game intends to be :) in early to mid-May, after
receipt of the necessarynumber of applications.

Hasta la vista.
Tim Kelly


From Eugene Malkov To All 15 April 1998


* Crossposted in ZX.SPECTRUM
* Crossposted in REAL.SPECCY

I greet you from the bottom of my heart, Tim!

Sat Apr 11 1998, Tim Kelly squeezed the keyboard, hoping that the following
words would reach All:

TK> The only thing that is not on the disk is protection. Within three weeks
TK> beta testing, debugging and protection of this
TK> creation will be carried out.

Small glitches and typos have already been caught. It happens... We found one sure
glitch with an object splitting (well, a jug of water
wanted to separate from an empty jug, I wanted... :) We test the five of us in a scary way, without
docking at all, in order to get into each corner separately.