mirror (pre-release)

ZXNet echo conference «real.speccy»

From Tim Kelly To All 21 May 1998


==========================================================================
* Forwarded by Tim Kelly (2:465/157.15)
* Area : SPB.SPECCY (SPB.SPECCY)
* From : Vyacheslav Mednonogov, 2:5030/461.12
* To : Eugene Safronov
* Subj : mirror (pre-reliz)
==============================================================
Get Msg, Eugene!

16 May 98 23:37, Eugene Safronov reported to Vyacheslav Mednonogov about {mirror
(pre-reliz)}:

VM>> How to get out of the cell? (sorry lamer :) Damn goblin kills
VM>> :((

ES> Haven’t you tried to break a chain with a rod, then you can use it
ES> to hit someone...

Give full permission to the demo version! :)

With warm greetings, Slava!

[ St. Petersburg football club "Zenit" - champion of Russia 1998]

-+- MS GENS'98 v2.51.A0901++
+ Origin: -= Made by Copper Feet =- (2:5030/461.12)
=============================================================================================


I greet you from the bottom of my heart, All!

Look how complicated the pre-release is! :)

Hasta la vista.
Tim Kelly


From Andrey Isaev To All 22 May 1998


Hello, Tim!
21 May 98 Tim Kelly was beeping in the hope that Everyone would read about the mirror
(pre-release), I read it and decided to answer:


TK> Look how complicated the pre-release is! :)
But when the full game is released, the traffic in all Spec's echoes will increase immeasurably :) and by the way, when will this happen? otherwise they’ll take me away, and I won’t have time to play:(

Sincerely, Andrey.

... The hedgehog is a proud bird: if you kick it, it won’t fly!

From Eugene Safronov To All 24 May 1998


* also sent to REAL.SPECCY
* also sent to FROM_ME

I hit you with my forehead, Andrey!


Somehow, namely on May 22, 98 Andrey Isaev wrote to Tim Kelly this:

TK>> Look, what a complex pre-release! :)
AI> But when the full game comes out, the traffic in all Spec's echoes
AI> will increase immeasurably :) and by the way, when will this happen? otherwise they’ll take me away, and
AI> I won’t have time to play :(
You’ll have time, you’ll have time. Tim is pressing me, so most likely the full version
of the game can be purchased in a week or two!

Well packed, Andrey, packed!
[Team vp Alos MUST DIE!]


From Kirill Chubenko To All 24 May 1998

Nothing is complicated, it just doesn’t say “you passed the demo - Congratulations!”
And without this, people stupidly wander through the forest eating fruits and swearing that the boulder cannot be
lifted... :(

With this, Tim, let me say goodbye.
KIR.


From Tim Kelly To All 24 May 1998

AI>> me, but I still don’t have time to play :(
ES> You will have time, you will have time. Tim is pressing me, so most likely
ES> the full version of the game can be purchased in a week or two!
^^^^^^^^^^^^^^^ this is at the
officially announced release date in May :(
Ж8-Э As always, I’ll be the last to know! :)

From Moderator of REAL SPECCY To All 24 May 1998

ES> + Origin: Trading Department of KGS Inc. (2:465/216.1)

Please set up to receive this echo conference from 2:465/157.
Otherwise you will be disconnected. The reasons can be clarified by netmail.

From Tim Kelly To All 25 May 1998


I greet you from the bottom of my heart, Kirill!

Sat May 23, 1998, Kirill Chubenko squeezed the keyboard, hoping that the following words would reach Tim Kelly:

KC> It’s not complicated, it just doesn’t say “you passed the demo -
KC> Congratulations!” And without this, people stupidly wander through the forest, eat fruits and
KC> swear that they can’t lift a boulder... :(

This is the real thrill! The meaning of life, so to speak! :)

From Andrey Isaev To All 25 May 1998

ES> most likely the full version of the game can be purchased
ES> in a week or two!
The transfer to you will take 3 weeks, the parcel from you is also no less :(
And what about the announced release dates?

From Eugene Safronov To All 26 May 1998

ES>> You will have time, you will have time. Tim is pressing me, so
ES>> most likely the full version of the game will be available to purchase
ES>> in a week or two!

From Tim Kelly To All 27 May 1998

AI>> less :( And what about the announced release dates?

ES> But you’ll be among the first to order :) !

You don’t order, you get it! And the release dates do not include shipping times.
Yes, it looks like the release will be a little late, we’re really afraid of missing a glitch.

From Kirill Chubenko To All 27 May 1998

TK> This is the best thrill! The meaning of life, so to speak! :)

Is it interesting to walk in an impenetrable labyrinth? The point of the game (dems/non-dems) is its
_successful_ completion... (IMHO)

TK> P.S. And the demo version was quite finished. This is a pre-release
TK> with a catch :)

Do you want to tell me there is some kind of secret with which you can do something
? :-( )

From Andrey Isaev To All 28 May 1998

ES> But you'll be among the first to order :) !
TK> You won't order, but you'll receive!
that’s good.
TK> And the release dates do not include
TK> shipping times.
But in vain, it was necessary to include :)

TK> Yes, it looks like the release is a little late, we’re really afraid of a glitch
TK> that we’ll miss.
And you throw it (Mirror) in the echo, we’ll quickly find all the glitches here :))

From Tim Kelly To All 29 May 1998


I greet you from the bottom of my heart, Kirill!

Tue May 26, 1998, Kirill Chubenko squeezed the keyboard, hoping that the following words would reach Tim Kelly
:

TK>> This is the real thrill! The meaning of life, so to speak! :)

KC> Is it interesting to walk in an impenetrable labyrinth? The point of the game (dem/non-dem)
KC> is its _successful_ completion... (IMHO)

The point of the pre-release is to interest a potential buyer. And the most
profitable way is to interrupt the game (have you seen how serial films are made?).

From Kirill Chubenko To All 31 May 1998

TK> The point of the pre-release is to interest a potential
TK> buyer. And the most
TK> profitable way is to interrupt the game (have you seen how serial
TK> films are made?).

Multi-part films end with a hint of a continuation, and the hint is not
ambiguous. But in the subject, nothing is clear... Although... Okay, let's forget.

[skip]

From Tim Kelly To All 15 June 1998

KC> Are you teasing? Not good... I would say it in plain text. It’s hard to wander around in
KC> ignorance - can you do anything besides what has already been said more than once?

I’m telling you in plain text and to everyone at once :) - as planned by the authors, the pre-release
is cut off just enough so that you can talk to the tree and that’s all. I don’t remember how much
percent this is.

2All: Who scored how much?

From Kirill Chubenko To All 18 June 1998

KC> what was said?

TK> I’m speaking in plain text and to everyone at once :) - according to the idea
TK> of the authors of the pre-release
TK> is cut off just enough so that you can talk to
TK> the tree and that’s it. I don’t remember how much
TK> percent this is.

Now everything is clear.

TK> 2All: Who scored how much?

After the tree market - 14%.

From Tim Kelly To All 19 June 1998


I greet you from the bottom of my heart, All!

Thu Jun 18 1998, Kirill Chubenko squeezed the keyboard, hoping that the following words would reach Tim Kelly
TK>> I’m speaking in plain text and to everyone at once :) - by design

From Max Savelyev To All 20 June 1998

TK>> a tree and that’s it. I don’t remember how many percent this is.

People tell me if I did everything possible

1. Left the castle
2. Used the river to get to the forest
3. Found Orc’s house and in the gray gold dust Orc remained alive
4. Found a tree in the forest
5. Saw a snake on another I'm taking care

and that's all

With respect, Evil Mad Max [Team OS/2]


From Tim Kelly To All 20 June 1998

TK> Who else remembers how many percent he got in the pre-release?

You don’t have to answer, I just passed it again - the same 14%

From Tim Kelly To All 20 June 1998


I greet you from the bottom of my heart, Max!

Sat Jun 20, 1998, Max Savelyev squeezed the keyboard, hoping that the following words would reach Tim Kelly:

MS> People, tell me if I did everything possible

MS> 1. Left the castle
MS> 2. Used the river to get to the forest
MS> 3.Found the Orc's house and in the gray gold dust the Orc remained alive
MS> 4.found a tree in the forest
MS> 5.saw a snake on the other bank

MS> and that's all

No, not all! You can talk to a tree! In general, until you reach 14% -
not everything.

From Igor Gruzdev To All 23 June 1998

I have the same amount. Although it’s a pity, of course, that throwing (for example, fruits) into the river does not increase your points. That would be an ambush. ;))


With all kinds of regards and wishes.
Igor.

... The mirage, which was not reached, remained a reality.