Working on Battle Tech
ZXNet echo conference «real.speccy»
From Pawel Kislyak → To All 11 May 2000
Mon May 08 2000 02:28, Max Dudnikov wrote to Pawel Kislyak:
MD> Sorry to everyone, but I really couldn’t find time to answer
MD>: (spring, girls, making money, etc.)
If you don’t have enough time to answer letters, then what about the subject?
If it doesn’t cheat on me memory, then you Max, once said that you would do the
strategic part even if no one volunteered to participate in the subject.
MD> Even Miracle #3 has no time for Musa to post in the echo :( Here,
MD> while there is time, I answer.
MD> But I didn’t wait for a single letter on the subject, except for Kolya Vorobyov :(
MD> I feel the project is dying without even really getting started :(((
Everything depends on you Max, on how you can organize
the well-coordinated work of people on BT. If someone overestimated their
capabilities by taking on some part of the work, then it is necessary
to redistribute responsibilities. I don’t promise that I refuse, I will help the coder of the strategic part with procedures from Technodrom, our artist will draw graphics/video (in 3DS MAX), but so far no requests have been received from anyone. Strategies are popular
on Speccy. Discussion of the subject began
from the beginning of the year, but I haven’t noticed any real changes yet.
But you can’t delay the game if it’s in the coming year.If
really high-quality games don't appear, then the last remaining users
will flee to PC.
Bye!
Pawel_...@mail.ru [ZX] [Real Software]
From Pawel Kislyak → To All 11 May 2000
Mon May 08 2000 02:28, Max Dudnikov wrote to Pawel Kislyak:
MD> Sorry to everyone, but I really couldn’t find time to answer
MD>: (spring, girls, making money, etc.)
If you don’t have enough time to answer letters, then what about the subject?
If it doesn’t cheat on me memory, then you Max, once said that you would do the
strategic part even if no one volunteered to participate in the subject.
MD> Even Miracle #3 has no time for Musa to post in the echo :( Here,
MD> while there is time, I answer.
MD> But I didn’t wait for a single letter on the subject, except for Kolya Vorobyov :(
MD> I feel the project is dying without even really getting started :(((
Everything depends on you Max, on how you can organize
the well-coordinated work of people on BT. If someone overestimated their
capabilities by taking on some part of the work, then it is necessary
to redistribute responsibilities. I don’t promise that I refuse, I will help the coder of the strategic part with procedures from Technodrom, our artist will draw graphics/video (in 3DS MAX), but so far no requests have been received from anyone. Strategies are popular
on Speccy. Discussion of the subject began
from the beginning of the year, but I haven’t noticed any real changes yet.
But you can’t delay the game if it’s in the coming year.If
really high-quality games don't appear, then the last remaining users
will flee to PC.
Bye!
Pawel_...@mail.ru [ZX] [Real Software]
From Pawel Kislyak → To All 11 May 2000
Mon May 08 2000 02:28, Max Dudnikov wrote to Pawel Kislyak:
MD> Sorry to everyone, but I really couldn’t find time to answer
MD>: (spring, girls, making money, etc.)
If you don’t have enough time to answer letters, then what about the subject?
If it doesn’t cheat on me memory, then you Max, once said that you would do the
strategic part even if no one volunteered to participate in the subject.
MD> Even Miracle #3 has no time for Musa to post in the echo :( Here,
MD> while there is time, I answer.
MD> But I didn’t wait for a single letter on the subject, except for Kolya Vorobyov :(
MD> I feel the project is dying without even really getting started :(((
Everything depends on you Max, on how you can organize
the well-coordinated work of people on BT. If someone overestimated their
capabilities by taking on some part of the work, then it is necessary
to redistribute responsibilities. I don’t promise that I refuse, I will help the coder of the strategic part with procedures from Technodrom, our artist will draw graphics/video (in 3DS MAX), but so far no requests have been received from anyone. Strategies are popular
on Speccy. Discussion of the subject began
from the beginning of the year, but I haven’t noticed any real changes yet.
But you can’t delay the game if it’s in the coming year.If
really high-quality games don't appear, then the last remaining users
will flee to PC.
Bye!
Pawel_...@mail.ru [ZX] [Real Software]
From Max Dudnikov → To All 15 May 2000
PK> Everything depends on you Max, on how you can organize
PK> coordinated work of people on BT. If someone overestimated their
PK> capabilities by taking on some part of the work, then it is necessary
PK> to redistribute responsibilities.
I don’t see any feedback! How can I distribute anything without knowing the opinions of the
participants? At first there was no end to you :) - letters came every day.
Now, in more than a month, I received 2 letters (one from you, and the second
from Kolya). Things won’t work out that way either! Let me lead!! :)))
PK> I am not giving up on what I promised, I will help the coder of the strategic part with procedures from
PK> Technodrom, our artist will draw
PK> graphics/video (in 3DS MAX). Only so far no requests have been received from anyone
PK>.
That’s what I’m talking about!
PK> If it’s really that tight, then you can remove the adventure and manager, the most popular
PK> on Speccy are strategies.
Adventure to be! :) They are also quite popular, they just don’t cost much.
PK> Discussion of the subject began at the beginning of the year, but I
PK> haven’t noticed any real changes yet.
Likewise...
PK> And you can’t delay with the game, if in the next year there are no
PK> really high-quality games, then the last remaining users
PK> will flee to PC.
Or generally from computers...
AWell, everyone answered quickly!!! ;) Let's solve the current situation
together!
From Pavel Demchuk → To All 17 May 2000
/╠─┘╚─┘╚┴┘╚─┘║/
Original was from With the best of these... well, of course, !mPeR!0/PHG [imper...@mail.ru]
PK> you can remove the adventure and manager, the most popular
PK> on Speccy are strategies.
You're lying, on Speccy it's not strategies that are most popular, but
quality toys, regardless of their genre. And if earlier the same Laser
Squad was made quite professionally for its time, then today, among
strategies, probably only CV can claim to be a quality game,
everything else is completely clumsy and glitchy.
From Ivan Bogomolov → To All 18 May 2000
PD> you're lying, on Spec it's not strategies that are most popular, but
PD> high-quality toys, regardless of their genre. And if earlier the same
PD> Laser Squad was made quite professionally for its time, then
PD> today, among the strategies, probably only ChV can claim to be a
PD> quality game, everything else is completely clumsy and glitchy.
Well, it depends on who, for example, I like turn-based strategies like Laser Squad
or Lord Of Chaos. CV is certainly cool, but its genre is a little different. And I’m not the only one who probably thinks so.
We’ll write again, Pavel!
From Pavel Demchuk → To All 22 May 2000
/╠─┘╚─┘╚┴┘╚─┘║/
Original was from
PD>> clumsiness and glitches.
IB> Well, who cares, for example, I like turn-based strategies like Laser
IB> Squad or Lord Of Chaos. CHV is certainly cool, but its genre is a little
IB> different. And I'm probably not the only one who thinks so.
I DO NOT LIKE strategies at all. what! Although I was crazy about Last
Battle and UFO-II at one time only because they were made with high quality and were turn-based. I hate real-time strategies, especially on the PC, because if on the CV
you can look at it as something professional for the Spectrum, on the PC strategy
to rivet - a couple of fingers...
In general, I was getting at the fact that 90% of Spec's current toys are
a cesspool - regardless of their genre.
From Pavel Demchuk → To All 22 May 2000
PD>> glitching.
EG> Not all and not entirely (but this is too much just between us :)
EVERYTHING AND ALL!!!
Do you want to name the latest games that are made really cool.
In my opinion, only KOLOBOK and AWAKEN.
Others - k.l!
Although on the other hand, due to the lack of return on labor, many wonderful projects
simply never saw the light of day: CITADEL, PARADISE LOST, DOOM...
From Pavel Demchuk → To All 22 May 2000
/╠─┘╚─┘╚┴┘╚─┘║/
Original was from
PD>> all clumsiness and glitches.
AM> Have you played Lords Of Chaos? I mean I played for real, for a long time, and
AM> I looked at it more than once, didn’t understand anything and turned it off. So, I repeat,
AM> played?
no, I didn’t play... I repeat, I didn’t play ;)
AM> Of course, I’m delighted with the ChV, but when you think about the possibilities of
AM> L. Of CH., and even the fact that THIS is falling on 48, then you realize that at the
AM> Speck and before the ChV there was a lot of commotion.
The fact of the matter is that they were, but they are not. If the bourgeois game makers made
magnificent toys that plowed at 48 kilos and forced almost everyone to drag themselves, then the Rasey and similar game scene is almost complete
sax!!!
AM> So don’t say that everything
AM> except ChV is suck.
and I’m not saying, just ChV is made professionally and is at least interesting from a
technical point of view, and after all the other current games that have been published are
made with clumsy hands.