Working on Battle Tech
ZXNet echo conference «real.speccy»
From Max Dudnikov → To All 22 March 2000
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─ Netmail Area (2:5010/185.29) -NETMAIL- ─
Msg: 872 of 895 Rcv Pvt
From: Sergey Stepanov 2:4600/65.30 March 18, 00, 13:14
To: Max Dudnikov 2:5010/185.29 March 20, 00, 12:30
Subject: Working on Battle Tech
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3hello, hello ! I was very glad to receive a letter from you!
MD> for the sake of _temporary_ military power,
MD> the need for which may dry up.
Tell me, how is the need for such help ensured, or
on the contrary, is it unnecessary?
AP>> The 3rd part is action (more precisely, the final cut).
MD> It should not be separate, but joint with the strategy, and no
MD> otherwise!!!
Yes, for example, as in North&South, this toy, however, is not so smart,
but it is very exciting precisely because of the battle mode.
Thus, the arcade part should not be infringed in any way - after all, for example,
it will be able to attract to the game those for whom strategy in its pure form is
too boring and clever.
AP>> Simulator of a combat robot, view from the cockpit. A hero if he can :)
Let's think about what this simulator will look like.
The point is that if thiswill be vector 3D, then on the Spectrum all this will be too slow, and besides, very ugly. In principle, it would be nice to make quasi-three-dimensional robot fights, with the possibility of shooting and hitting each other with iron weights (if this was in the book, and not just shooting), so that there would be a landscape, at least the most elementary, which would complicate the process of fighting and gave the opportunity, say, to hide behind a rock
or somewhere else. Here it is important to make good, fast and sufficiently drawn
graphics, robot sprites should have as many phases as possible,
and the landscape, the ground, etc. should be colored, and the robots should be in black and white,
so that there is no clashing. I'm ready to paint the landscape(s), but who will take on the work? Who else will make music? I think what is needed here is a tough
intense musical theme on 2 channels and high-quality sound effects on the 3rd channel, which, together with high-quality uninhibited graphics, will make this
arcade insert very exciting!
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__/// yours truly, grunge/smash <*ZX*>
\XX/ grunge...@mail.ru
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*Sincerely, Max* aka _/*Darth Vader*/_ /Orion '2000 March 22, 2000
_/[Team Guitar] [Team Babylon #5] [Team Gaza Strip] ... Not drinking in Russia is better than not drinking!
From Max Dudnikov → To All 23 March 2000
#/▄▄▄▄▄#/ *Hello*, _Nickolay_ !!!
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_/March 22, 2000 at 20:14 Nickolay Vorobyev wrote Max Dudnikov/_
_/March 23, 2000 at 22:58 I replied/_ _Nickolay Vorobyev_:
NV> Finally, I waited for the script!!!
Well, you’re not the only one ;) We are all waiting for it with lust...
NV> But alas, this is not what I would like to see :(
Likewise.
NV> Having read 4 books from the subj series I came to the following conclusion:
NV> the books 'The Way of the Warrior' and 'The Way of the Clans' by Robert Thurston describe one
NV> branch of the reality of Battle Tech, and I don’t know why, but
NV> the fact is that I read these two books in three days!!! good books!!!
NV> I liked the attitude of the clans towards each other, the attitude of the warriors,
NV> codes of honor and much more. I would call these two books an example of
NV> Battle Tech books 'Battle' and 'Mercenary Star' by William Keith left
NV> an unpleasant taste of meanness, lies, depravity, hypocrisy that is not present in
NV> Robert Thurston's previous books. All this is not only my opinion, but
NV> the opinion of my friend, who also read these books (he responded
NV> in approximately the same way) So draw a conclusion from here!!!start with training the main character and
NV> ending with the invasion of the inner sphere.
The fact is that, unfortunately, I adhere to a slightly different point of view. I
can't stomach clans at all! Yes, there is a lot to learn from them, but the relationship
between “people” is far from being at the highest level. Therefore, I still categorically insist on making a game based on the world of the Inner Sphere, although training the hero is a very good idea!!! How can we design it better? IMHO this should be
a separate part (regardless of the already existing 4), which should include
a combat robot simulator, with basic exercises + a little theory
+ final exams. We have coders who are free and eager to fight ;), so I
think that unnecessary problems should not arise. We are waiting for suggestions, ALL!
MD>>> according to my idea, there should be no cut at all! What did everyone like about
MD>>> Elite? Yes, because everyone builds their own life! So in
NV> This is of course the right idea in the game there should be many plot deviations, but
NV> there should still be the most important one, adhering to which the player
NV> could go through the entire game and see the final part.
You can make the final part after the hero defeats the clans (well, I don’t like
them! ;), and establishing peace in the galaxy between the Great Houses, then he won’t have his own Housedo.
MD>>> the strategic part should be the same. Missions should
MD>>> be created automatically, then it will be really
MD>>> interesting.
NV> Pseudo-automatically i.e. depending on the progress of the game
This is understandable.
MD>> I agree, but what will the player do if he accumulates enough
MD>> cool forces during the game? Look at them? IMHO it is necessary to give the player
MD>> the opportunity to create his own House (well, maybe not so loudly, but a house :)),
MD>> especially since there are precedents: the Association of St. Ives, at least. Well
MD>> and in the end, what the hell is not joking, maybe someone will restore the Star League? Eh?
NV> In my opinion, this should be the end of the game, but it is better to limit ourselves to an invasion of
NV> the internal sphere!
On the contrary, repelling the attack, and the complete collapse of the clans! ;)))
AP>>>> Moreover, all efforts should be concentrated on the strategic
AP>>>> part, because it turned out to be the most original (according to the
AP>>>> scenario). Those. first of all, implement its name, and
AP>>>> then, if there are enough resources, take on the remaining parts.
MD>>> So we will be the first! ;) Adventure is needed for a smooth
NV> I completely agree with you, the player just has to understand and feel the world
NV> Battle Tech
That's it!:)
MD>>> “entering” an unprepared player into the essence of the world of Battle Tech! Where else can
MD>>> be explained in detail what a combat robot is, how
MD>>> you can fight with it, how people live in the 31st century, what moral
MD>>> values they have, why there is a war, etc.?! Only in adventure! And its
MD>>> volume should be on average 1.5-2 times less than the Star
MD>>> Legacy.
MD>> Great idea!
Atozh :)
AP>>>> To top it all off, it should be noted that the main thing is the plot
AP>>>> of the game, not the books, so in the proposed version of the script there are
AP>>>> deviations from trilogy by William Keith. 2Eduard: please contact me, pls,
AP>>>> we need to discuss the technical characteristics of robots and
AP>>>> the rational embodiment of the BattleTech world in the game.
NV> I expressed my attitude towards the author above.
NV> I don’t like his style, this is an adjustment of the 31st century to ours. But no one
NV> knows what the relationship will be like in the future, but certainly not like
NV> now!!!!
We are not allowed to know this. But after all, we are PEOPLE, not robots! And among people, love and betrayal, cunning and bravery, mutual assistance and meanness have always walked and will continue to walk together! And we definitely need to show this in the game.
MD>> Then Artur: It seems like the performance characteristics threw everything awayin the echo, now I'm waiting for questions (you can
MD>> with soap, you can through the echo).
MD>>> Immediately about the clans. What do you mean? Clan of the Gyrfalcon,
MD>>> Wolf, Lynx? If they are, then I talked about it - clans should be the main danger for
MD>>> the player (distant at the beginning), that they can
MD>>> attack the Inner Sphere, and he is not ready for this yet - as in
MD>>> Elite with the Targons. There is no way they can be in the Armed Forces, much less
MD>>> cooperate! They hate us!!!
NV> Yes, about the freeborns, I didn’t notice that anyone treated the main character of William Keith’s books with
NV> warnings, although he is
NV> a freeborn and the attitude of other characters towards him as an equal, if not
NV> more, which is not true definition
Here's something I don't understand you... EVERYONE has the right to take the place of the boss,
he just needs to prove that he is the best. Until someone else comes, more
strong. For normal people, it doesn’t matter at all what step in the hierarchical ladder his friend stands on; only the relationship “in public” depends on this. So, as they say, we all come from the same place, and no one has the right
to look down on anyone!
MD>> More precisely, they are despised as freeborn! And they hate people like
MD>> Phelan (Kell) Ward of the Wolf Clancaptured, and he managed
MD>> to become one of the Khans of this clan. However, I believe that Arthur calls
MD>> a clan, a free military formation (possibly bandits) sometimes they were called that
MD>> in books, which, I admit, was confusing at first, but then
MD>> I got used to it.
MD>>> try to change the scenario for the better.
NV> Let's change it, now decide on the main goal games.
So, let's sculpt little by little :)
NV> Sincerely, Nickolay Vorobyev.
*Sincerely, Max* aka _/*Darth Vader*/_ /Orion '2000 March 23, 2000
From Eduard Puzyno → To All 27 March 2000
NV>> but the fact is that I read these two books in three days!!! And from here
NV>> it follows that these are good books!!! I liked the attitude of the clans
NV>> to each other, the attitude of the warriors, the codes of honor and much more.
I completely disagree. Are you talking about the attitude of the soldiers?
And to whom - that is the question! To technicians, scientists, etc. superior and contemptuous.
To fellow warriors, but freeborn - the contemptuous "one word of VOLNYAGA".
And finally to my brothers and sisters trueborn - strictly businesslike, you
will answer - LOVE, but did they know true love, I will answer - NO (with
some exceptions)! Any manifestation of feelings is dangerous from the point of view of a clan warrior, it makes you WEAK! Codes of honor? It is impossible to judge by two books about clans, especially if these books are about one clan...
In my opinion, the most worthy representative of the clans is the WOLF CLAN, no matter what R. Thorson writes about him! The Wolf Clan is the only clan that understands the price of freedom and is ready to defend the ideas of the Kerenskys even in opposition to their greedy brothers from other clans. In short, I recommend reading “Natural Selection” and
“Born for War” by M. Stackpole for a more accurate assessment.
NV>> I suggest completely revising the script. I would like to start with
NV>> the training of the main character and ending with the invasion ofinternal
NV>> sphere.
The script hardly needs a radical rework, although training is not a bad
idea, and after training I would suggest giving the player the opportunity
to go to Outreach and hire a unit there.
From Max Dudnikov → To All 29 March 2000
#/▄▄▄▄▄#/ *Hello*, _Denis_ !!!
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_/March 28, 2000 at 00:00 Denis Ognewsky wrote Max Dudnikov/_
_/March 29, 2000 at 16:55 I answered/_ _Denis Ognewsky_:
EP>>> At the beginning of the game it is necessary to let the player choose a nation or a House, as well as
EP>>> specialization: BR or AKI pilot.
MD>> IMHO Denis Ognevsky is tired of making an AKI simulator ;)))
DO> Hmm. What is this?
AKI - Aerospace Fighter. The whole trouble is that this thing can
fly both above the surface of the earth and in space, respectively, it is necessary to
make both of these possibilities.
DO> It looks like I missed something. REAL.SPECCY receives
DO> one or two messages a day.
You're not the only one :( Realists are completely lazy ;(
DO> Please describe the requirements for the simulator. I already have something
DO> spinning there, but it's time to tie the engine to something more specific
Edik! Help! ;)))
DO> WBR, Denis Ognewsky *Sincerely, Max* aka _/*Darth Vader*/_ /Orion '2000 March 29, 2000
DO> EmP^A1C // ALLiANCE [AMiGA]
From Max Dudnikov → To All 1 April 2000
#/▄▄▄▄▄#/ *Hello*, _Alexandr_ !!!
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_/March 28, 2000 at 8:07 pm Alexandr Shashkevich wrote Max Dudnikov/_
_/April 02, 2000 at 00:32 I answered/_ _Alexandr Shashkevich_:
AS>>> Wait. We have already decided that there will be 200-250 units for each side of the players. So? And why then all the
AS>>> descriptions of these robots that you sent?
MD>> What I sent was the data of each robot,
MD>> for example, what is the difference between AK and RPK;) That is. You need to store all this
MD>> data in memory, and from them
MD>> you need to dance: which robot is better to attack, which one is better to go on
MD>> reconnaissance, etc. And don’t worry about the sprites -
MD>> 250 robots, but not varieties!
AS> So... Wait... The fact that there are 250 robots, and not varieties - I understood that...
AS> And for a long time. :)
:)
AS> But about the varieties: will they somehow need to be distinguished on the
AS> map?
Of course :)
AS> So for each variety you need sprites? Got the point? It's just too much memory for this... :-/
Yes, a little! We decided that there would be a maximum of 13-15 varieties. Moreover, this will be important when drawing the final sprites and setting
the exact characteristics. For now you can choose any 15 robots to work with.
II suggest:
Golden eagle, Sniper, Sagittarius, Marauder, Marauder 2, Wolfhound, Centurion,
Thunderbolt Stinger, Ostrich, Hornet. And clan ones: Destroyer, Thunderer.
AS> Priest^Energy Minds!
*Sincerely, Max* aka _/*Darth Vader*/_ /Orion '2000 April 02, 2000