Homer in the implementation of Gluck and associates
ZXNet echo conference «real.speccy»
From Eudgine Palenock → To All 12 December 1998
Once, 10 Dec 98, someone Renat Mamedov wrote to Kirill Frolov
on the topic 'Homer in the implementation of Gluck and his associates'...
KF>> And why at first he writes: Gluck Cmos Found, and in the game if
RM> Because you DO NOT have CMOS ACCORDING TO GLUK'S STANDARD!!! :)
But I have a clock, but the subject still doesn’t find it.
RM> but I myself have a clock hanging on other ports (like this
and on which ones?
Sincerely, Evgeniy aka EVP.
From Renat Mamedov → To All 15 December 1998
EP> and on which ones?
such a clock is only mine, and the game supported
normal glitch clocks. mine have nothing to do with it at all.
I’ll say that the access port is: #FFFC - and everyone will fly away like the plague :)
This is the version of the investigation. I said.
From Valerij Kozhevnikoff → To All 15 December 1998
11 Dec 98 at 20:52:52, Renat Mamedov => Valerij Kozhevnikoff:
VK>> And my scorpion is silent like a partisan. Or maybe I'm not listening there
VK>>?
RM> where are you listening? :)
Everywhere. ;) About "64 slices of cheese", for example. And when opening doors, too.
VK>> It’s just that in scorpion (and in the Moscow pentagons too), when
VK>> decoding #FFFD and
VK>> #BFFD is taken into account A13.
RM> but I didn’t want to do it for it at all - I assumed about hitting
RM> for the 8th can...
To hell with it, with this can ;-) That's it ok.
WBR, Jason.
From Valerij Kozhevnikoff → To All 15 December 1998
10 Dec 98 at 21:13:27, Renat Mamedov => Kirill Frolov:
KF>> And why on the scorpion in the 8th bank all sorts of sounds and the shadow does not
KF>> work?
RM> As you might guess (although it may be difficult for some :),
RM> it’s a matter of filling 8th bank of data for the game. I'm
RM> now thinking about releasing a patch - glitches have accumulated,
RM> but still decided not to do it...
RM> In any case, there is nowhere to put the contents of the 8th can,
This is exactly the case when the 8th can can and should be trashed.
It's one thing when they bang it just like that, "to do something nasty", and quite another
when it is absolutely needed memory.
One caveat: if you have a scorpion and screw #3d13 it would be necessary to block it. Or don't
block, but bang the 8th jar after loading. And then at first I fucked for a long time - after #3d13 everything hung, and how to turn on the pipe breaker is not written anywhere.
RM> if you just bang it - unpredictable special effects on
RM> the sound output...
What effects? ;) All sounds are in place. You don’t think that the shadow writes all sorts of crap in the 8th jar for any reason and for no reason?
WBR, Jason.
From Renat Mamedov → To All 17 December 1998
VK> This is exactly the case when the 8th bank can and should be
VK> banged.
VK> It’s one thing when it’s banged up just like that, “to do
VK> nasty things,” and quite another
VK> - when memory is absolutely needed.
a difficult question... but here there is a really urgent need
(read: laziness :)...
VK> One nuance: if you have a scorpion and screw #3d13, you should
VK> be blocked. Or don’t
VK> block, but bang the 8th jar after loading. And then
an even more perverted method... turn off the sounds in the menu -
and the upper memory will not be used...
VK> at first I fucked for a long time
VK> - after #3d13 everything froze, but how to turn on the trumpet
VK> - it’s not written anywhere
VK>.
People are pretty bad at reading descriptions... in the menu there’s a function “about mg”...
everything is there said...
From Renat Mamedov → To All 17 December 1998
VK> Everywhere. ;) About "64 slices of cheese", for example. And when opening
VK> doors too.
What, there are no sounds at all? :(... I don’t know... but does it find
higher memory?
or did you turn them off in the menu?