Where???
ZXNet echo conference «real.speccy»
From Alexandr Skoropisov → To All 22 June 2001
Please tell us what's going on with the projects:
Operation Oil
Black Raven 2
Dune 2
Do Worms and Heroes even exist for the 128th car?
Thanks in advance!
With best wishes, Alexandr Skoropisov.
From Oleg Groskow → To All 26 June 2001
Tuesday June 01 1993 19:01, Alexandr Skoropisov wrote to All:
AS> Black Raven 2
Definitely won’t be.
AS> Dune 2
As far as I know, the game is completely written, but for some unknown reason the author
doesn’t distribute it. The source codes have somehow died...
AS> And in general, do Worms and Heroes exist for the 128th machine?
There are definitely no Worms, only a demo. But ^^^^^^ several times different groups -
people started, but never finished writing. Right now it seems like there are also attempts to write it.
Sincerely, Oleg. [ZX]
From Sergey Zotov → To All 3 July 2001
AS> Operation Oil
I saw 2 playable demos.
AS> Black Raven 2
There will never be. :( There is the first disc with videos, instructions and an anthem.
AS> Dune 2
There was a demo, but there was no winning as such...
AS> And in general, do Worms and Heroes exist for the 128th
AS> machine?
Worms are written by 2 people: 1 three-color, others ordinary.
AS> Thanks in advance!
Not for what. :)
ZXNet: 500:8462/1 ~/ <~ http://zs80.chat.ru/
Fido: 2:5057/21.93 /_ _> ftp://zx-museum.org.ru/zs/
From Evgeny Goljakov → To All 4 July 2001
SZ> 2 people write worms: 1 three-colored, others regular.
Did you forget to count us? ;)
Thank you for your attention.
From Slavka Kalinin → To All 10 July 2001
EG> Did you forget to count us? ;)
I wonder if anyone will add it? Real masters at SS'000 tried
to sell the idea that they wrote them and even brought them, but then it turned out
that they planted discs with them. By the way, I also tried
to write Worms in the fall, suffered for 2.5 months, and then gave up.
I didn’t have enough bars for music and simultaneously playing
effects, and this was done even more than in such a green
demo, I don’t remember from whom (in short, where the teleporter worked).
On this mustache. Bye, Evgeny!
[CGE] [ARTVIEW] [THE KNIGHT'S ARENA] [IF GAME]
to be continued ...
NEWART/n-Discovery/SPb * Coder, gfx artist, AY music's fanat
From Yuri Potapov → To All 12 July 2001
Somehow Wednesday July 11, 2001 at 00:39:31, Slavka and Evgeny were arguing on the topic Where???
SK> I didn’t have enough bars for the music and the simultaneous playback of
SK> effects, and this was done even more than in such
SK> green
SK> demo I don’t remember from whom (in short, where the teleporter
SK> worked).
press the music... play effects :) whatever else to cut off :)
if there is no turbo :)
[El Capitan Trueno] Yurik aka Jerri / Alien Factory /I \
[No RAR allowed] [SoHm] [Conceptual Minimalism] \ZX/
From Dmitry Semyonov → To All 12 July 2001
Wed Jul 11 2001 01:39, Slavka Kalinin wrote to Evgeny Goljakov:
SZ>>> ERWQKOW I[UT 2 ELOWEKA: 1 REHKOLORNYH, R. BY^NYH.
SK> NTERSNO TO IBUDX OPI[ET? EAL ASTERY A s'000 YTALISX
SK> PARITX, TO NI APISALI H AVE RIWEZLI, O OTOM KAZALOSX
SK> TO NI ISKI IMI OSEQLI.
E-, Y RUZI[X.
O ERWYH, NI OWORILI, TO APISALI EMO-ERSI@.
O TORYH, TA EMA YLA KOMPILIROWANA APU]ENA
A KAY-1024 A^ALE TOROGO NQ s000.
E^ENIE ARY INUT ESKOLXKO ELOWEK, KAZAW[IHSQ
OBLIZOSTI MELI OZMOVNOSTX CENITX E WIVOK.
I^NO NE ONRAWILOSX - WUH-LANOWYJ KROLLING,
RI^EM ERWYJ LAN WETNOJ - MOTRITSQ BALDENNO!
OVALENI@, I SKUSSTWENNOGO NTELLEKTA, I AZNYH
IDOW RUVIQ, ROME BY^NOGO UVXQ, EMKE E YLO.
^ITYWAQ ESTOLKOWU@ RGANIZACII EMOPATI, I AKOM
ASSOWOM OKAZE E OGLO YTX E^I.
O OWODU EQNIQ ISKOW.
EKOTORYE ESOZNATELXNYE I^NOSTI OPROSTU PERLI
ESKOLXKO TUK Z OROBKI, OTOROJ EVALI OM ISLE
ISKI RM. LOWU KAZATX, A DNOM Z IH YLI
ESKOLXKO EZARELIVENNYH ]E FFEKTOW SHODNIKAH.
UMA@, SLI RM WIDQT WOI FFEKTY UVOJ EME -
TO E ^ENX OSPOSOBSTWUET H ELANI@ DELATX
UDU]EM TO-IBUDX OWOE...
..Bye..Ulterior. <the_ul...@yahoo.com>
From Dmitry Semyonov → To All 12 July 2001
SK> I wonder if anyone will add it? The real masters at SS'000 tried
SK> to sell the idea that they wrote them and even brought them, but then it turned out
SK> that they sowed disks with them.
No, you're loading.
Firstly, they said that they wrote a demo version.
Secondly, this demo was compiled and launched
on KAY-1024 at the beginning of the second day СС000.
Within a couple of minutes, several people who happened to be
nearby had the opportunity to evaluate its engine.
Personally, I liked it - two-plane scrolling,
and the first plan is in color - it looks awesome!
Unfortunately, there was no artificial intelligence, nor different
types of weapons, except for a regular gun, in the demo.
Given the stupid organization of the demoparty, no any
mass display was out of the question.
About the sowing of discs.
Some irresponsible individuals simply stole
several pieces from the box, which also contained
RM discs. By the way, one of them had
several unreleased effects in the source code.
I think if RM see their effects in someone else's deme,
this will not really contribute to their desire to do something new in
the future...
..Bye..Ulterior. <the_ul...@yahoo.com>
From Slavka Kalinin → To All 14 July 2001
DS> Nope, you're loading.
DS> Firstly, they said that they wrote a demo version.
DS> Secondly, this demo was compiled and launched
DS> on KAY-1024 at the beginning of the second day of CC000.
DS> Within a couple of minutes, several people who happened to be
DS> nearby had an opportunity to evaluate its engine.
Damn, I overslept.
DS> Personally, I liked it - two-plane scrolling,
DS> and the first plan is in color - it looks awesome!
How is it in color? And will he scroll to meet people?
And all this in the frame?
DS> Unfortunately, there was no artificial intelligence, no different
DS> types of weapons, except for a regular gun, in the demo.
Well, that means bullshit, there were 3 recorded demos and twice
which no one saw.
DS> Considering the stupid organization of the demoparty, about no
DS> mass display was out of the question.
Well, we must also take into account the state in which the
real masters were.
DS> Regarding the sowing of discs.
DS> Some irresponsible individuals simply stole
DS> several pieces from the box, which contained, among other things,
DS> and RM discs. By the way, one of them had
DS> several unreleased effects in the source codes.
Why are they carrying sorts with them?
DS> I think if RM see their effects in someone else’s deme -
DS> this will not really contribute to their desireto do something new in the
DS> future...
Not only was it stolen from them, someone’s whole box was lost.
On this point. Bye, Dmitry!
From Vlad Sotnikov → To All 14 July 2001
Hardly. The discs were most likely simply formatted. It is unlikely that industrial
espionage on our platform has reached such a state that a person will study
every file on the disk, except for the launched basic ones.
Vega / ex-Style Group. July 15, 2001
From Sergey Zotov → To All 15 July 2001
ZXNet: 500:8462/1 ~/ <~ http://zs80.chat.ru/
Fido: 2:5057/21.93 /_ _> ftp://zx-museum.org.ru/zs/
From Yuri Potapov → To All 17 July 2001
Somehow Sunday July 15, 2001 at 01:20:00, Vlad and Dmitry were arguing about
Where???
VS> Hardly. The disks, most likely, were simply formatted.
VS> It is unlikely that industrial
VS> espionage on our platform has reached such a state that
VS> a person will study
VS> every file on the disk, except for the launched BASIC files.
A person who directly steals disks, IMHO, simply cannot understand
the contents of the disks... unless of course he is a kleptomaniac...
From Evgeny Goljakov → To All 21 July 2001
Wed 11 Jun 01 Slavka Kalinin -> Evgeny Goljakov:
...
SK> that they sowed disks with them. By the way, in the fall I also tried
SK> to write Worms, suffered for 2.5 months, and then gave up.
SK> I didn’t have enough bars for music and simultaneous playback
in the setup switch off or setting the number of screen rotation lines
and it could fit.
SK> effects, and this was done even more than in such
SK> green demo I don’t remember from whom (in short, where
SK> the teleporter worked).
from GOLDEN EAGGLE IMHO, it was she who served as the impetus :),
because I thought that everything there could be done better...
... and I almost did. Trouble :) with graphics - there is no one to rivet
levels manually, and writing a generator is a vile task, because
everything is in color and there will be continuous crashing.
I am looking for volunteers, authorship is guaranteed.
The level represents 4 Speck screens connected
in series side by side, the paper (=background) is black, no more
restrictions.
Thank you for your attention.
From Evgeny Goljakov → To All 21 July 2001
SZ> Which ones are you writing? Screenshot in echo (and soap).
First Worms, and now 'Four Rascals' (Four Bastards),
a more sophisticated feature, each level is a mission, and not
as in the original - kill'em all.
I threw the screenshot because it is already morally outdated
Thanks for your attention.
From Yuri Potapov → To All 24 July 2001
Once Saturday July 21, 2001 at 08:40:21, Evgeny and Slavka were arguing on the topic Where???
EG> ... and almost did. Trouble :) with graphics - there is no one to rivet
EG> levels manually, and writing a generator is a vile task, because
EG> everything is colored and there will be continuous crashing.
Colored Worms on Spec is NONSENSE... because clashing cannot be
avoided then
From Slavka Kalinin → To All 24 July 2001
How can worms be colored? Do you scroll vertically
by pixel or not? Can you make a screenshot?
EG> I'm looking for volunteers, authorship is guaranteed.
EG> The level represents 4 Speck screens connected
EG> sequentially side by side, the paper (=background) is black, no more
EG> no restrictions.
Where did you find so much memory for four screens? This is also 27648
bytes... or do you do all the processing on the visible screen?
And do you have sprites shifted or do you move them in real time?
By the way, the screen flew from the worms... is this not yours by any chance?
From Slavka Kalinin → To All 24 July 2001
EG> First Worms, and now 'Four Rascals' (Four Bastards),
EG> a more sophisticated feature, each level is a mission, and not
EG> as in the original - kill'em all.
EG> I threw the screenshot, because it is already morally outdated
Why is it two planned? And by the way, what is he pouring in or is it just designed for the prostate?
From Evgeny Goljakov → To All 26 July 2001
Tue 24 Jul 01 Yuri Potapov -> Evgeny Goljakov:
...
YP> Colored Worms on Spek is NONSENSE... because clashing
YP> can't be avoided anyway then
it's better to do it and regret it than not to do it
Thank you for your attention.
From Yuri Potapov → To All 28 July 2001
EG> it’s better to do it and regret it than not to do it
it’s better to do it clearly and specifically than barely visible and vague...
For example, I really liked the screenshot where the monochrome two-plane vorms
was :)