Galaxy? (News from Brest)
ZXNet echo conference «real.speccy»
From Pawel Kislyak → To All 8 June 2001
Alex Welikanov ==========> All:
>>PK> During the development of Empire, we had to develop procedures
>>PK> working with 48-bit fractional numbers, and how much
>>PK> did we fuss with attack and defense formulas containing
>>PK> decimal logarithms and cube roots, a nightmare...
>> why are there such difficulties?
AW> I don’t know about Empire, but in Galaxy logarithms and powers are used
AW> when calculating ship parameters:
AW> formula for the probability of ship destruction
AW> (log[4]((Weapon*T.U.Weapon)/(Protection*T.U.Protection/mass^(1/3)*30^(1/3)))+
AW> 1)/2
skip/
Here is the answer to your question. In Empire, it was decided to do everything according to
Galaxy formulas, when developing the Galaxy client it will be easier...
So far, only two people have written to me who are interested in
the Galaxy client on Speccy.
Bye!
Pa...@nm.ru rscg.boom.ru [RC 2.0 70%] [ZX] [Real Software]
From Dmitriy Nesmachny → To All 9 June 2001
Thursday 7 Jun 2001 22:12:11, Alex Welikanov -> Dmitriy Nesmachny:
>> Stop - stop - stop, why does the client need to calculate all this,
>> isn't that the server
>>counts? I thought the client only formats the server's response,
>>serves for its
>>viewer (viewer) and several menus - selection of further
>>actions... Well, after all
>>if everyone uses attack/defense formulas for themselves,
>>so
>>I will set my own defense and
>>attack to the maximum and will kill everyone, so what?
AW> the server calculates in armed conflicts.
AW> And the client uses these formulas when you design
AW> a ship -
AW> you need to know what will happen, what to “sharpen” the ship
AW> and so on.
AW> In principle, you can “blindly” design, of course
Oh, well, this is not in real time, it can be done with a manual calculator - in parallel
on IM2 put up a screensaver like “a computer designs a ship” or
set all these powers, roots and logarithms with signs...
Sincerely, Dmitriy.
From Yuri Potapov → To All 11 June 2001
Once Friday June 8, 2001 at 09:05:13, Pawel and Yuri were arguing about Galaxy?
(News from Brest)
PK> Here is the answer to your question. In Empire, it was decided to do everything
PK> according to the
PK> Galaxy formulas, when developing the Galaxy client it will be easier
PK>...
So, after all, Empire is written?
PK> So far, only two people have written to me who are interested in the
PK> Galaxy client on Speccy.
Not much :( Is it really possible that no one else will want to join a multiplayer
and interesting game? Or is it because doesn't it exist yet?
[El Capitan Trueno] Yurik aka Jerri / Alien Factory /I \
[No RAR allowed] [SoHm] [Conceptual Minimalism] \ZX/
From Pawel Kislyak → To All 12 June 2001
DN> Oh, well, this is not in real time, it can be done with a computer calculator -
DN> in parallel on IM2 you can hang a screensaver like “the computer is designing
DN> a ship” or use tablets to set all these degrees, roots and logarithms
DN>...
Ship Calculator has already been written, and if someone wants to play Galaxy
with Speccy without a client, You can try to persuade Cyberex to release
it as a separate program.
From Dima Bystrov → To All 16 June 2001
11 Jun 01 10:15, Yuri Potapov wrote to Pawel Kislyak:
YP> Not much :( Is it really possible that no one else will want to join
YP> a multiplayer and interesting game? Or is it because it doesn’t
YP> exist yet?
Because this is the first time people are hearing about it ;)
- Alone Coder
From Pawel Kislyak → To All 22 June 2001
At the moment I have received about 6 letters, the interest is very
low, so we will limit ourselves to the Empire for now.
YP> Not much :( Is it really possible that no one else will want to join
YP> a multiplayer and interesting game? Or is it because it doesn’t
YP> exist yet?
Bye!
Pa...@nm.ru rscg.boom.ru [RC 2.0 75%] [ZX] [Real Software]