Division
ZXNet echo conference «real.speccy»
From Yuri Voynalovich → To All 25 July 1999
╞╣ayya, Vladimir!
│
├┤it was a hot summer day in the yard (Mon 19 Jul 1999, 01:02:00), but Vladimir
Galtscev tried to talk with Yuri Voynalovich about Division
VG>>> In my DUKE_3D it works. There is both division and a root.
YV>> Oops! What kind of DUKE3D??? So you let it slip :))) Now it’s not so easy
YV>> you can’t get away with it - throw in the demo version ;))
VG> Uh-uh...... Mmmmmmm.... ah-ah-oh-oh....
VG> Hmmmmmm....
VG> Hdaaaaaa.....
:)))
VG> uh... It's like such a 3D noise...
Well, I kind of understood that ;)
VG> Well, okay, okay, now I'll tell you: did you see duke on the PC?
VG> so, almost the same thing, only instead of sprite walls
VG> everything is flooded - like in Battle command, etc...
VG> You can already run around the maze and fire rockets...
VG> We also need to make opponents - this is the worst thing... :(
VG> Levels can be converted from the original PC duke.
VG> That's it...
So it will be cool! Maybe you can make a demo version without enemies? We are impatient ;)
What kind of screen, pixel size, fps?
VG> Banana in your ear, Yuri.... :)
:))
With best regards, Yuri Voynalovich.
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