____C___A___C___H___E____
ZXNet echo conference «real.speccy»
From Kirill Frolov → To All 22 November 1998
11/19/98 03:35:53 Valerij Kozhevnikoff ==> Kirill Frolov
____C___A___C___H___E____
KF>> 2. I know for sure that there is an STS for the subject! Help me!
VK> Roman Milukov even sent it to me.
VK> But it didn’t arrive - an evil hamster ate it on the way. :-(((
2ALL&RM: And it’s difficult to add here?
VK> and that’s correct.
And how exactly is /nmi formed?
________
/ | TM2 |
+---/ -----+-----------/ C |
| | | |
| __|__ |________|
| _____
| |
+-----------+
__|__
This is the sax that works because of the capacitor when
is pressed and when released :-( It turns out that capacitors
are charged in a sine wave...
VK> Ask Flying/DR, in the world of Alexander Grimalovskij.
VK> He debugs STS demos like this.
What kind of STS does he have? address for netsoap? What program can I
see, where is this screen?
VK> The idea has been implemented for a long time and is working. There are two versions for the subject - based on
STS
VK> 5.1 and 6.2
Who has this and where can I get it?
It turns out that some games provide cache protection.
It makes sense to block before pressing the 2nd one. magic.
W!7h Be$7W!5he$, FK0.
From Roman Milukov → To All 24 November 1998
And this is another one.
KF> It turns out that some games provide protection from
KF> cache.
KF> It makes sense to block until the 2nd magic is pressed.
Breaking is not building, here you also need to forge iron! ;)
All the best.
Roman.