From
skyther
→
To
All
4 October 2006
Hello, All
Hello everyone!
Tell me how to correctly install sts in the desired jar?
It loads like this: into 128 ROM:
┌─- CODE ───
org 0
di
ld a,7
ld bc,7ffd
out(c),a
ld hl,0
ld de,c000
ld bc,4000
ldir
jp db00
org 1b00..sts
└── CODE ───
In theory, the 2nd screen should be used, but the 1st screen is used, how can I overcome this?
Version 7.1
From
Alexey Mikheev
→
To
All
4 October 2006
Hello, The Exploited
there were some tricks there when loading (I don’t remember now, it’s been a long time), you need
just carefully study the initialization part and do the same in your
ROM I came across it when I used my own ROM emulator (by the way, cool
there was a thing, unlike the stupid substitution of a page of RAM instead of ROM in
kae1024). yes, the version was 6.2 if I'm not mistaken.
From
Mark Antonov
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To
All
4 October 2006
Hello skyther
5.1 works. the rest are not consumable
From
Ilya Razuev
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To
All
6 October 2006
Hello skyther
sky> Hello everyone!
sky> Tell me how to correctly install sts in the desired jar?
sky> Loads like this: into 128 ROM:
sky> ┌─- CODE ───
sky> org 0
sky> di
sky> ld a,7
sky> ld bc,7ffd
sky> out (c),a
sky> ld hl,0
sky> ld de,c000
sky> ld bc,4000
sky> ldir
sky> jp db00
sky>
sky> org 1b00..sts
sky> └── CODE ───
sky> In theory, the 2nd screen should be used, but the 1st screen is used, how can I overcome this?
sky> Version 7.1
By the way, look carefully at your "ld a,7"" and count as for the 2nd screen
a separate BIT appears in “a”!
From
poisoned cyberjack
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To
All
7 October 2006
Hello skyther
I'm sorry...
Smart people!!! explained that I'm a fool... apologies to everyone
From
skyther
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To
All
7 October 2006
Hello skyther
Why is it necessary to set the required screen at startup??? On emulators this code
rolls (bank=18), but in real life - bank=10 and the screen uses accordingly
zero...
real: Leningrad-1, 256kb
From
Mark Antonov
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To
All
8 October 2006
Hello skyther
sky> Leningrad-1, 256kb
256kb due to what beat is obtained? unlikely of course, but suddenly he doesn't
is equal to 0 and the upper memory is turned on (although according to the mind it should be reset to zero
or by the first entry in 7FFD)
From
skyther
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To
All
9 October 2006
Hello, The Exploited
I also thought about this, now I have 128 kb ;) (the bit was unsoldered and placed on the ground)
- didn't help.
I flashed sts 5.1, same stuff :(
From
Mark Antonov
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To
All
9 October 2006
Hello skyther
Obviously the problem is again in the hardware. I hope you tried the same thing in unreal
do?
From
skyther
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To
All
9 October 2006
Hello, The Exploited
I checked... In unreal, real and zxemul...
Apparently the memory was expanded incorrectly
From
Mark Antonov
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To
All
9 October 2006
Hello skyther
give me the rom and ram expansion diagram