STS to the right jar?

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From skyther To All 4 October 2006

Hello, All Hello everyone! Tell me how to correctly install sts in the desired jar? It loads like this: into 128 ROM: ┌─- CODE ─── org 0 di ld a,7 ld bc,7ffd out(c),a ld hl,0 ld de,c000 ld bc,4000 ldir jp db00 org 1b00..sts └── CODE ─── In theory, the 2nd screen should be used, but the 1st screen is used, how can I overcome this? Version 7.1

From Alexey Mikheev To All 4 October 2006

Hello, The Exploited there were some tricks there when loading (I don’t remember now, it’s been a long time), you need just carefully study the initialization part and do the same in your ROM I came across it when I used my own ROM emulator (by the way, cool there was a thing, unlike the stupid substitution of a page of RAM instead of ROM in kae1024). yes, the version was 6.2 if I'm not mistaken.

From Mark Antonov To All 4 October 2006

Hello skyther 5.1 works. the rest are not consumable

From Ilya Razuev To All 6 October 2006

Hello skyther sky> Hello everyone! sky> Tell me how to correctly install sts in the desired jar? sky> Loads like this: into 128 ROM: sky> ┌─- CODE ─── sky> org 0 sky> di sky> ld a,7 sky> ld bc,7ffd sky> out (c),a sky> ld hl,0 sky> ld de,c000 sky> ld bc,4000 sky> ldir sky> jp db00 sky> sky> org 1b00..sts sky> └── CODE ─── sky> In theory, the 2nd screen should be used, but the 1st screen is used, how can I overcome this? sky> Version 7.1 By the way, look carefully at your "ld a,7"" and count as for the 2nd screen a separate BIT appears in “a”!

From poisoned cyberjack To All 7 October 2006

Hello skyther I'm sorry... Smart people!!! explained that I'm a fool... apologies to everyone

From skyther To All 7 October 2006

Hello skyther Why is it necessary to set the required screen at startup??? On emulators this code rolls (bank=18), but in real life - bank=10 and the screen uses accordingly zero... real: Leningrad-1, 256kb

From Mark Antonov To All 8 October 2006

Hello skyther sky> Leningrad-1, 256kb 256kb due to what beat is obtained? unlikely of course, but suddenly he doesn't is equal to 0 and the upper memory is turned on (although according to the mind it should be reset to zero or by the first entry in 7FFD)

From skyther To All 9 October 2006

Hello, The Exploited I also thought about this, now I have 128 kb ;) (the bit was unsoldered and placed on the ground) - didn't help. I flashed sts 5.1, same stuff :(

From Mark Antonov To All 9 October 2006

Hello skyther Obviously the problem is again in the hardware. I hope you tried the same thing in unreal do?

From skyther To All 9 October 2006

Hello, The Exploited I checked... In unreal, real and zxemul... Apparently the memory was expanded incorrectly

From Mark Antonov To All 9 October 2006

Hello skyther give me the rom and ram expansion diagram