From
Ivan Roshin
→
To
All
2 March 2004
Hello, All!
Differences from version 2.18
──────────────────────
[+] New.
[-] Bug fixed.
[*] The bug has been fixed and/or the program has been improved.
[:] Some characteristic of the program has been degraded.
[+] Added search for text in files (key "F"). You can
indicate in which encodings to search for a given string (ALT,
WIN, KOI), is it necessary to unpack packed
files, is it necessary to convert BASIC-, ASM-,
HTML files to text or search directly
in the contents of these files.
[+] You can move the cursor directly to the nearest marked
file in the specified direction (keys "S", "X").
[*] In a window asking you to confirm the deletion of a single
(untagged) file, the name of that file is now displayed.
[*] In a window asking you to confirm the deletion of marked files
Now the number of these files is displayed.
[*] When scrolling vertically in a directory, the cursor does not flicker.
[*] HRIP archives with the extension "hmp" are recognized (project files
Quick HyperText).
[-] Files with extensions "qht" and "cht" (Quick HyperText)
were incorrectly recognized as HTML files.
[-] Some music modules in Pro Tracker 2 format without
player could be mistakenly recognized as files in the format
assembler GENS.
[-] In the previous version, screen recording occurred incorrectly
by "SS+S".[-] Calling Screen Saver resulted in loss of information about the mark
files.
[-] Calling Screen Saver while Screen Grabber is running
led to incorrect recognition of characters placed
to the clipboard.
[:] The size of the program has increased by 4 sectors.
Best regards, Ivan Roshchin.
From
Wladimir Bulchukey
→
To
Ivan Roshin
5 March 2004
Don't slaughter the cash cow that lays golden eggs, Ivan...!
=== Cut ===
From : Valerij Kozhevnikoff 2:5020/2065.304 04 Mar 04 04:12:34
Glitchy. Doesn't show anything.
=== Cut ===
=== Cut ===
From: km 'z-man@nightmail.ru'
I have some unclear question. completely incomprehensible. under UnrealSpeccy
nothing is displayed. that is, when you try to view a file, it “blinks”
yellow border and nothing happens. such a mess is happening on
any files. I didn't find anything about this in the docs...
I suspect that the problem is somewhere in the emulator configs, because once everything
it worked fine... but I can’t think of anything :(
Best regards, icq:50616107
Evgeniy aka km mailto:z-man@nightmail.ru
=== Cut ===
=== Cut ===
From: Wlodek 'wlblack@newmail.ru'
I am forwarding your letter to the author.
Everything is OK for me at the real Pentagon and in Shalaev.
I can’t check Unreal - no.
With the best -
Wlodek.
=== Cut ===
PS!!!
With the best - Wlodek # wlblack(@)newmail.ru # http://wlodeks.narod.ru
[ZX] [500:95/462@ZXNet] [2:5016 Forever] [Golyanovo] [Old Russians]
From
Wladimir Bulchukey
→
To
All
6 March 2004
Don't slaughter the cash cow that lays golden eggs, All...!
=== Cut ===
From: Ivan Roshin 'bestview@mtu-net.ru'
Date: March 6, 2004 5:03
For normal operation of BestView in the UnrealSpeccy emulator
You need to turn off the "No delays" option in the "Beta128" menu.
Best regards, Ivan Roshchin.
Fido: 2:5020/689.53
ZXNet: 500:95/462.53
E-mail: bestview@mtu-net.ru
Last update: 2.03.2004 ---' WWW: http://www.ivr.da.ru
=== Cut ===
With the best - Wlodek # wlblack(@)newmail.ru # http://wlodeks.narod.ru
[ZX] [500:95/462@ZXNet] [2:5016 Forever] [Golyanovo] [Old Russians]
From
Anton Kolotvin
→
To
Wladimir Bulchukey
8 March 2004
Hello _Wladimir_! *Anton* writes to you!
05 Mar 04 07:18, _Wladimir Bulchukey_ ══. /Ivan Roshin/:
WB> I suspect that the problem is somewhere in the emulator configs, because once everything
WB> worked fine... I just can’t think of anything :(
Maybe this is due to the VG emulation mode?
Well, that is, in Unreal you can simply read disk images right away, or you can
exactly as real would do it, with all the delays, etc.
I don’t have Unreal at hand right now, but I remember I had something like this problem
me. Treated with VG tinctures.
Well, what else can I say?... Bye, _*Wladimir*_!
From
Valerij Kozhevnikoff
→
To
Ivan Roshin
25 March 2004
Hello, Ivan!
Sun, 07 Mar 04 at 00:50, Ivan Roshin -> Wladimir Bulchukey:
WB>> I have some unclear question. completely incomprehensible. under
WB>> UnrealSpeccy
WB>> nothing is displayed. that is, when trying to view a file
WB>> "blinks"
WB>> yellow border and nothing happens. such a disgrace
WB>> happening on
WB>> any files. nothing was found in the docks about this...
WB>> I suspect that the problem is somewhere in the emulator configs, because
WB>> once everything
WB>> worked fine... I just can’t think of anything
WB>> :(
IR> For normal operation of BestView in the UnrealSpeccy emulator
IR> you need to turn off the "No delays" option in the "Beta128" menu.
Listen, when will the subject support #3D13? I remember even after the release of the
the first version I was very unhappy that the subject did not work on the screw, you promised
which will be fixed in future versions. More than 5 years have passed, and things are still there. A
Without this, the prefix Best in the name of the program is inappropriate.
Among other features, I would like to be able to change the font (well, I don’t like it
built-in).
WBR, Jason._/(ZX)/_ /*e-mail: jason2000(scary dog)yandex.ru ICQ: 62235830*/
/np:/ *silence*
From
Alexander Sharihin
→
To
Valerij Kozhevnikoff
25 April 2004
25 Mar 04 5:30:39 Valerij Kozhevnikoff wrote to Ivan Roshin on
topic Re: BestView 2.19 the following:
VK> Listen, when will the subject support #3D13? I remember
That wouldn't be bad.
VK> I’m unhappy that the subject does not work on the screw, you promised that in
VK> will be fixed in the next versions. More than 5 years have passed, but
It will be fixed in the next versions!
VK> Among other features, I would like to be able to change the font
VK> (well, I don’t like the built-in one).
There is something else...
Select background color, text...
WBR, Alexander Sharihi