Unreal 0.3x bugReport

ZXNet echo conference «zxnet.pc»

From Oleg Golenkoff To All 24 January 2006

Hello, All Since the topic "new version bla... bla... bla..." has been in the topic for who knows how long pages :) and urges me to waste everything :mad: I suggest a new thread :eek: Well, now on topic :) Unreal Speccy 0.34b I decided to write my own PRESET for ULA (like creating KAYTURBO) and oppa how only I select everything hangs :( I thought I asked something wrong, but it turned out that PRESET.PENTAGON and PRESET.SCORPION behave the same... after a detailed study :) it turned out! what if in unreal.ini at startup Preset=none is specified, then in a certain field (if you press ALT+F1 in ULA) called int len is the number 32! Moreover, this number is not specified in the config :( but apparently generated in a cunning way :eek: in short! when choosing any of the presets! number becomes 0 and we hang! change it to 32 again and everything works! correct plz! or give the opportunity to configure from fillet :)

From SMT To All 24 January 2006

Hello, breeze You can't take ini from older versions, it changes periodically ;-)

From SMT To All 24 January 2006

Hello, rasmer I don’t see any of this in myself Can you provide details (car, axle)?

From rasmer To All 24 January 2006

Hello SMT 1) After loading another trdscl ap, AY is buggy - and generally cruel - begins to wheeze, plays in terrible quality a replay of the last seconds before loading... 2) slows down the debugger in step-by-step execution... what to do?

From Nikolay Istomin To All 25 January 2006

Hello, breeze And it’s there, just called slowcomp.ini. Why not unreal.ini, I don't I understand...

From Oleg Golenkoff To All 25 January 2006

Hello SMT SMT> you cannot take ini from older versions, it changes periodically ;-) No, well, of course you'll excuse me! but what kind of donut is there not in the new archives? the most inishnikov? I'm not big enough to give birth to them myself :) I didn’t find it in a separate form on Saunforge either :mad:

From Nikolay Istomin To All 25 January 2006

Hello, breeze And it’s there, just called slowcomp.ini. Why not unreal.ini, I don't I understand...

From Jaroslaw Tanunin To All 25 January 2006

Hello, Electrician > And it is there, only it is called slowcomp.ini. Why not unreal.ini > I don't understand... this is in us034b-bin-p1.rar, and in us034b-bin-p4.rar it is unreal.ini (presumably p1 this is for slowcomp)

From Oleg Golenkoff To All 25 January 2006

Hello, [bETA]mEN bET> mEN']this is in us034b-bin-p1.rar, and in us034b-bin-p4.rar it is unreal.ini bET> (presumably p1 is for slowcomp) yeah! and apparently my p3 - 1200 is also very slow comp:eek:

From SMT To All 25 January 2006

Hello, breeze Attoyny means celeron. I checked it on the 2400 in 3 axes, I didn’t see any brakes ;) or maybe it’s not even the celeron’s fault, but one driver is missing. then nothing can’t help it, use Spectator or EmuzVin The inishes are called differently because they are in the same directory. to the computer the ini name has nothing to do with it, so don't sulk ;-)

From Yuri Potapov To All 1 May 2006

Hello SMT that’s the meaning... I’ve already lost all hope of getting the inishniks into the next version but today I downloaded the latest anril 0.34b and when loading the tap file - the program has performed something unacceptable and is closed exception c0000005 at eip 004301b7 where did the dog rummage? I have a version for p4 I have a celeron 1.7 256 mb win 2000 sp4

From SMT To All 1 May 2006

Hello SMT here, apparently, the TAP file is some kind of non-standard (if it’s not difficult, a link)

From Yuri Potapov To All 1 May 2006

Hello SMT SMT> here, apparently, the TAP file is some kind of non-standard (if it’s not difficult, a link) yes actually here he is File: YogiBearGreatEscape.zip http://zx.pk.ru/attachment.php?attachmentid=3148

From SMT To All 1 May 2006

Hello Jerry Celeron 1.7 does not support SSE2, it is analogous to P-III

From SMT To All 1 May 2006

Hello Jerry In order for it to load, all zeros must be cut off at the end of the file

From Yuri Potapov To All 4 May 2006

Hello SMT SMT> for it to load, all zeros must be cut off at the end of the file AH....GIVE TWO can I kick this? I also have this tar.file THERE ARE ANOTHER bugs... keys are set zx.keys.default I add the line LALT=CAP SYM doesn't work! when pressing left alt - NOTHING what am I doing wrong? previous version 0.32 worked

From SMT To All 4 May 2006

Hello, breeze > doesn't work! when pressing left alt - NOTHING > what am I doing wrong? previous version 0.32 worked AltLock=1 in ini?

From Yuri Potapov To All 5 May 2006

Hello SMT yeah... the further into the forest the thicker the partisans, thank you

From Yuri Potapov To All 5 May 2006

Hello Jerry what's the question when installing the blt driver and then minimizing the main window it displays message IDirectDrawSurface2::Blt(): DDERR_INVALIDRECT and crashes into Windows... is this intended? and today my files are so messed up :(

From moroz1999 To All 6 June 2006

Hello, [bETA]mEN GS: GS auto-detection does not work in XENO and HEADBALL games. XENO immediately writes - GS not found, and HEADBALL is loaded under AY-only. tested in z80stealth 0.6 - it works.

From SMT To All 6 June 2006

Hello, SMT xeno fix unused bit port #BB to +5v; ┌─-; CODE ─── __inline unsigned char in_gs(unsigned port) { flush_gs_z80(); if ((unsigned char)port == 0xBB) return gsstat | 0x7E; gsstat &= 0x7F; return gsdata_in; } └── CODE ───

From SMT To All 6 June 2006

Hello, breeze HEADBALL is not on VT

From moroz1999 To All 6 June 2006

Hello SMT SMT> HEADBALL not on VT It’s in the section of Russian games called Golovobol, I didn’t find it right away :)