Unreal 0.33 + Pang 16c
ZXNet echo conference «zxnet.pc»
From Alexandr Sinyakov → To All 17 January 2006
Hello, breeze
AlCo makes programs on bit0 #eff7, so it doesn’t work like that on unreal (for SMT
multicolor is left there). Manually healed very quickly - alt+f1, tab
#eff7, reset bit 0, set bit 5.
From Oleg Golenkoff → To All 17 January 2006
Hello, All
I read here just now on IG8 about Pang 16 colors and almost fell out of my chair... AC gives
however, the country of coal... :D I didn’t fall even more when I read that in Unreal 0.33
there is support for this:
┌─- CODE ───
version 0.33b 8 Dec 2005
+ Alone Coder's 4bpp video mode (on #EFF7 bit 5)
└── CODE ───
but either I didn’t understand, or the subject needs to be configured somehow cunningly? in general muleshyz
on the screen :mad: even he’s running, he’s jumping... but obviously it shouldn’t be like that?
:rolleyes:
From Oleg Golenkoff → To All 17 January 2006
Hello, SAM style
SAM> AlCo makes programs on bit0 #eff7, so it’s not like that on unreal
SAM> works (SMT has multicolor left there). Manual treatment is very easy
SAM> quick - alt+f1, tab #eff7, reset bit 0, set bit 5.
thanks, I'll try... :o