Unreal 0.33 + Pang 16c

ZXNet echo conference «zxnet.pc»

From Alexandr Sinyakov To All 17 January 2006

Hello, breeze AlCo makes programs on bit0 #eff7, so it doesn’t work like that on unreal (for SMT multicolor is left there). Manually healed very quickly - alt+f1, tab #eff7, reset bit 0, set bit 5.

From Oleg Golenkoff To All 17 January 2006

Hello, All I read here just now on IG8 about Pang 16 colors and almost fell out of my chair... AC gives however, the country of coal... :D I didn’t fall even more when I read that in Unreal 0.33 there is support for this: ┌─- CODE ─── version 0.33b 8 Dec 2005 + Alone Coder's 4bpp video mode (on #EFF7 bit 5) └── CODE ─── but either I didn’t understand, or the subject needs to be configured somehow cunningly? in general muleshyz on the screen :mad: even he’s running, he’s jumping... but obviously it shouldn’t be like that? :rolleyes:

From Oleg Golenkoff To All 17 January 2006

Hello, SAM style SAM> AlCo makes programs on bit0 #eff7, so it’s not like that on unreal SAM> works (SMT has multicolor left there). Manual treatment is very easy SAM> quick - alt+f1, tab #eff7, reset bit 0, set bit 5. thanks, I'll try... :o