Sprite Editor

ZXNet echo conference «zxnet.pc»

From Oleg Golenkoff To All 19 June 2006

Hello, All Is there a normal subject for peecee in nature? :( By normal I mean (minimum functions): 1) open SCR 2) select the area 3) save the sprite Well, the opportunity to correct something on the fly is welcome :cool; from; so far only sevenup has found existing ones, but how does it work with sprites For the life of me I don’t understand :(

From Oleg Golenkoff To All 19 June 2006

Hello, breeze мдя... спасение утопающих, дело рук самих утопающих... > TommyGun v0.9.3 (PC/Windows), by Tony Thompson > TommyGun as an Image Editor has crossed over to include more > capabilities. TommyGun is now a new Game Editor for creating tile > based games on the ZX Spectrum. The editor allows the user to create > different image types such as Tiles, Sprites, Screen$, Characters, > and UDGs. It currently includes an Image Editor and a Tile based Map > Editor. Future versions will contain Editors for coding, sound and > actions. The current version includes support for the Amstrad CPC and > Commodore 64. 27/05/06 пока не качал :| но кому интересно могу глянуть... ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/TommyGun0.9.3.exe [ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/TommyGun0.9.3.exe]

From Oleg Golenkoff To All 20 June 2006

Hello, breeze bre> ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/TommyGun0.9.3.exe bre> [ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/TommyGun0.9.3.ex bre> e] quietly rustling with slate.... I’m talking to myself:eek; looked; - a powerful tool! you can't say anything! But! keeps everything inside :( no you can unload or load... it only saves the game project file and that’s it :( sorry... :mad:

From Kamil Karimov To All 20 June 2006

Hello, breeze bre> Is there a normal subject under peecee in nature? :( bre> bre> by normal I mean (minimum functions): bre> bre> 1) open SCR bre> 2) select the area bre> 3) save the sprite bre> bre> well, the opportunity to correct something on the fly is welcome :cool; bre>; bre> bre> of the existing ones, I found only sevenup, but how does it work with bre> sprites for the life of me I don’t understand :( Works great. Exactly as you need. Pay attention to the comment in the lower left corner. The current value of the mouse button commands is displayed here. Button modes are changed by clicking on the “arrow” icon (Change cursor mode). The right key in the "Select zone" mode allows you to set the coordinates of the area discharge. 1) Load .scr, select the sprite, copy it to the buffer. 2) Open a new screen, setting the size of the sprite. 3) You insert a fragment from the buffer into it. 4) edit if necessary. 5) save in the required format. Everything is very simple and convenient :) I didn't really like TommyGun - it's kind of a monster :)

From Oleg Golenkoff To All 20 June 2006

Hello caro car> The right key in the "Select zone" mode allows you to set coordinates car> selection area. car> yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee... :eek; necessary; be a megabrain to guess :( but thanks anyway!

From Kamil Karimov To All 20 June 2006

Hello, breeze bre> mdyyyyyyyyyy.... :eek; necessary; be a megabrain to guess :( bre> but thanks anyway! No problem :). I don’t understand the irony, indeed the interface is absolutely transparent and how it was not possible to figure it out with one poke is not clear :)

From Stanislav Lomakin To All 21 June 2006

Hello, breeze bre> quietly rustling with slate.... I’m talking to myself:eek; bre>; bre> I looked - it’s a powerful tool! you can't say anything! But! stores everything in bre> to yourself :( neither upload nor load... saves only the file bre> game project and that's it :( sorry... :mad; Nope; it also saves at least a hex dump of sprites