From
valker
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To
All
25 January 2007
Hello, All
I have to debug programs using an emulator. I used to create a binary
image and loaded it in the emulator debugger. But every time you press the keys,
typing the filename and address got boring. And I added a small extension
(thanks to SMT for the emulator and open source!).
When running like this:
unreal.exe my_prog.sna /d
The emulator immediately goes into the debugger.
Debugging my programs has become much more convenient!
From
Andrey Marinov
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To
All
25 January 2007
Hello, valker
I slipped an exe file instead of the current one. All attempts to start the emulsion (without
parameters, indicating the sna or trd image, indicating the ini file, etc.) immediately
it returns "The system cannot execute the specified program." Maybe a library
Which one should I put in?
WinXP SP2.
From
Andrey Marinov
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To
All
25 January 2007
Hello, valker
Um... where can I get it?
From
Andrey Marinov
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To
All
25 January 2007
Hello, valker
Same bullshit :(
True, I looked for msvcr80.dll on the Internet, but it doesn’t download from your link.
From
elfh
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To
All
26 January 2007
Hello, valker
It doesn't work for me either. I also want to ask, the emulator is new every time
does it start even if it is already open? This also really slows down the work. You can
fix it?
From
rasmer
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To
All
26 January 2007
Hello elf
and not easier to do:
zalupa jr zalupa
and press escape once when launching snapshot?
From
valker
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To
All
26 January 2007
Hello, nyuk
> Doesn't work for me either. I also want to ask, the emulator every time
Does > restart even if it's already open? This is also very slow
> work. Can you fix it?
Check if the emulator is already running and you launch it again, what the behavior is
desirable?
I checked the functionality again. The emulator with the dll works even under 2000
under VmVare.
From
valker
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To
All
26 January 2007
Hello, rasmer
ras> and not easier to do:
ras>
ras> zalupa jr zalupa
ras>
ras> and press escape once when launching snapshot?
Firstly, the starting code may not be available for modification.
Secondly, you will have to rearrange the PC, and this will mean extra keystrokes.
From
Andrey Marinov
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To
All
26 January 2007
Hello, rasmer
It's not easier. It would be much better with an exit key to the debugger at startup...
From
elfh
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To
All
26 January 2007
Hello, psb
In general, Kurles/CPU advised me to install dotNET2.0 so that this version is unreal
earned. It helped!
Now about launching the emulator if it is already downloaded. I wish he
it just didn’t start again, but immediately loaded into itself the one specified in the command
line file and went into the debugger using the key, if necessary. Well, from the region
pipe dreams, it would be great to do a 'backward' trace in the debugger, like
this is implemented in EmuzWIN.
From
Shadow Maker
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To
All
27 January 2007
Hello, The Exploited
What were you smoking? :) He wrote everything correctly.
From
Mark Antonov
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To
All
27 January 2007
Hello, psb
offtopic.
you're getting old
psb> it would be more decent to write:
psb> jr $
jr$-2
From
rasmer
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To
All
28 January 2007
Hello, The Exploited
The> bet on beer?
I'm wondering in what asma and with what keys... just like that....
From
Mark Antonov
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To
All
28 January 2007
Hello Shadow Maker
Sha> What were you smoking? He wrote everything correctly.
Shall we bet on beer?
From
Mark Antonov
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To
All
28 January 2007
Hello, rasmer
ras> I'm wondering what software and what keys I'm using... just like that...
This is what drunkenness and laziness can lead to. I sprinkle ashes on my head.
From
valker
→
To
All
31 January 2007
Hello elf
elf> valker; If; If you continue to use the emulator, please remove it
elf> displays a message indicating that the labels have been loaded. It is issued upon entering
elf> is a debugger, and it gets very annoying when you are debugging frequently changing code.
elf> It would also be nice to eliminate the glitch with the emulator hanging, if
elf> there are long labels - more than 14 characters.
regarding the message that the tags have been loaded.
file: dbglabls.cpp
lines: 326-327
contents:
char tmp[0x200]; sprintf(tmp, "loaded %d labels from
%s", count, userfile);
MessageBox(GetForegroundWindow(), tmp, "unreal discovered changes in user
labels", MB_OK | MB_ICONINFORMATION);
just comment it out.
I'll look into the freezing glitch later.