Small Unreal extension

ZXNet echo conference «zxnet.pc»

From valker To All 25 January 2007

Hello, All I have to debug programs using an emulator. I used to create a binary image and loaded it in the emulator debugger. But every time you press the keys, typing the filename and address got boring. And I added a small extension (thanks to SMT for the emulator and open source!). When running like this: unreal.exe my_prog.sna /d The emulator immediately goes into the debugger. Debugging my programs has become much more convenient!

From Andrey Marinov To All 25 January 2007

Hello, valker I slipped an exe file instead of the current one. All attempts to start the emulsion (without parameters, indicating the sna or trd image, indicating the ini file, etc.) immediately it returns "The system cannot execute the specified program." Maybe a library Which one should I put in? WinXP SP2.

From Andrey Marinov To All 25 January 2007

Hello, valker Um... where can I get it?

From Andrey Marinov To All 25 January 2007

Hello, valker Same bullshit :( True, I looked for msvcr80.dll on the Internet, but it doesn’t download from your link.

From elfh To All 26 January 2007

Hello, valker It doesn't work for me either. I also want to ask, the emulator is new every time does it start even if it is already open? This also really slows down the work. You can fix it?

From rasmer To All 26 January 2007

Hello elf and not easier to do: zalupa jr zalupa and press escape once when launching snapshot?

From valker To All 26 January 2007

Hello, nyuk > Doesn't work for me either. I also want to ask, the emulator every time Does > restart even if it's already open? This is also very slow > work. Can you fix it? Check if the emulator is already running and you launch it again, what the behavior is desirable? I checked the functionality again. The emulator with the dll works even under 2000 under VmVare.

From valker To All 26 January 2007

Hello, rasmer ras> and not easier to do: ras> ras> zalupa jr zalupa ras> ras> and press escape once when launching snapshot? Firstly, the starting code may not be available for modification. Secondly, you will have to rearrange the PC, and this will mean extra keystrokes.

From Andrey Marinov To All 26 January 2007

Hello, rasmer It's not easier. It would be much better with an exit key to the debugger at startup...

From elfh To All 26 January 2007

Hello, psb In general, Kurles/CPU advised me to install dotNET2.0 so that this version is unreal earned. It helped! Now about launching the emulator if it is already downloaded. I wish he it just didn’t start again, but immediately loaded into itself the one specified in the command line file and went into the debugger using the key, if necessary. Well, from the region pipe dreams, it would be great to do a 'backward' trace in the debugger, like this is implemented in EmuzWIN.

From Shadow Maker To All 27 January 2007

Hello, The Exploited What were you smoking? :) He wrote everything correctly.

From Mark Antonov To All 27 January 2007

Hello, psb offtopic. you're getting old psb> it would be more decent to write: psb> jr $ jr$-2

From rasmer To All 28 January 2007

Hello, The Exploited The> bet on beer? I'm wondering in what asma and with what keys... just like that....

From Mark Antonov To All 28 January 2007

Hello Shadow Maker Sha> What were you smoking? He wrote everything correctly. Shall we bet on beer?

From Mark Antonov To All 28 January 2007

Hello, rasmer ras> I'm wondering what software and what keys I'm using... just like that... This is what drunkenness and laziness can lead to. I sprinkle ashes on my head.

From valker To All 31 January 2007

Hello elf elf> valker; If; If you continue to use the emulator, please remove it elf> displays a message indicating that the labels have been loaded. It is issued upon entering elf> is a debugger, and it gets very annoying when you are debugging frequently changing code. elf> It would also be nice to eliminate the glitch with the emulator hanging, if elf> there are long labels - more than 14 characters. regarding the message that the tags have been loaded. file: dbglabls.cpp lines: 326-327 contents: char tmp[0x200]; sprintf(tmp, "loaded %d labels from %s", count, userfile); MessageBox(GetForegroundWindow(), tmp, "unreal discovered changes in user labels", MB_OK | MB_ICONINFORMATION); just comment it out. I'll look into the freezing glitch later.